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- /**
- * @license
- * Video.js 7.21.4 <http://videojs.com/>
- * Copyright Brightcove, Inc. <https://www.brightcove.com/>
- * Available under Apache License Version 2.0
- * <https://github.com/videojs/video.js/blob/main/LICENSE>
- *
- * Includes vtt.js <https://github.com/mozilla/vtt.js>
- * Available under Apache License Version 2.0
- * <https://github.com/mozilla/vtt.js/blob/main/LICENSE>
- */
- (function (global, factory) {
- typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
- typeof define === 'function' && define.amd ? define(factory) :
- (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.videojs = factory());
- }(this, (function () { 'use strict';
- var version = "7.21.4";
- /**
- * An Object that contains lifecycle hooks as keys which point to an array
- * of functions that are run when a lifecycle is triggered
- *
- * @private
- */
- var hooks_ = {};
- /**
- * Get a list of hooks for a specific lifecycle
- *
- * @param {string} type
- * the lifecyle to get hooks from
- *
- * @param {Function|Function[]} [fn]
- * Optionally add a hook (or hooks) to the lifecycle that your are getting.
- *
- * @return {Array}
- * an array of hooks, or an empty array if there are none.
- */
- var hooks = function hooks(type, fn) {
- hooks_[type] = hooks_[type] || [];
- if (fn) {
- hooks_[type] = hooks_[type].concat(fn);
- }
- return hooks_[type];
- };
- /**
- * Add a function hook to a specific videojs lifecycle.
- *
- * @param {string} type
- * the lifecycle to hook the function to.
- *
- * @param {Function|Function[]}
- * The function or array of functions to attach.
- */
- var hook = function hook(type, fn) {
- hooks(type, fn);
- };
- /**
- * Remove a hook from a specific videojs lifecycle.
- *
- * @param {string} type
- * the lifecycle that the function hooked to
- *
- * @param {Function} fn
- * The hooked function to remove
- *
- * @return {boolean}
- * The function that was removed or undef
- */
- var removeHook = function removeHook(type, fn) {
- var index = hooks(type).indexOf(fn);
- if (index <= -1) {
- return false;
- }
- hooks_[type] = hooks_[type].slice();
- hooks_[type].splice(index, 1);
- return true;
- };
- /**
- * Add a function hook that will only run once to a specific videojs lifecycle.
- *
- * @param {string} type
- * the lifecycle to hook the function to.
- *
- * @param {Function|Function[]}
- * The function or array of functions to attach.
- */
- var hookOnce = function hookOnce(type, fn) {
- hooks(type, [].concat(fn).map(function (original) {
- var wrapper = function wrapper() {
- removeHook(type, wrapper);
- return original.apply(void 0, arguments);
- };
- return wrapper;
- }));
- };
- /**
- * @file fullscreen-api.js
- * @module fullscreen-api
- * @private
- */
- /**
- * Store the browser-specific methods for the fullscreen API.
- *
- * @type {Object}
- * @see [Specification]{@link https://fullscreen.spec.whatwg.org}
- * @see [Map Approach From Screenfull.js]{@link https://github.com/sindresorhus/screenfull.js}
- */
- var FullscreenApi = {
- prefixed: true
- }; // browser API methods
- var apiMap = [['requestFullscreen', 'exitFullscreen', 'fullscreenElement', 'fullscreenEnabled', 'fullscreenchange', 'fullscreenerror', 'fullscreen'], // WebKit
- ['webkitRequestFullscreen', 'webkitExitFullscreen', 'webkitFullscreenElement', 'webkitFullscreenEnabled', 'webkitfullscreenchange', 'webkitfullscreenerror', '-webkit-full-screen'], // Mozilla
- ['mozRequestFullScreen', 'mozCancelFullScreen', 'mozFullScreenElement', 'mozFullScreenEnabled', 'mozfullscreenchange', 'mozfullscreenerror', '-moz-full-screen'], // Microsoft
- ['msRequestFullscreen', 'msExitFullscreen', 'msFullscreenElement', 'msFullscreenEnabled', 'MSFullscreenChange', 'MSFullscreenError', '-ms-fullscreen']];
- var specApi = apiMap[0];
- var browserApi; // determine the supported set of functions
- for (var i = 0; i < apiMap.length; i++) {
- // check for exitFullscreen function
- if (apiMap[i][1] in document) {
- browserApi = apiMap[i];
- break;
- }
- } // map the browser API names to the spec API names
- if (browserApi) {
- for (var _i = 0; _i < browserApi.length; _i++) {
- FullscreenApi[specApi[_i]] = browserApi[_i];
- }
- FullscreenApi.prefixed = browserApi[0] !== specApi[0];
- }
- /**
- * @file create-logger.js
- * @module create-logger
- */
- // This is the private tracking variable for the logging history.
- var history = [];
- /**
- * Log messages to the console and history based on the type of message
- *
- * @private
- * @param {string} type
- * The name of the console method to use.
- *
- * @param {Array} args
- * The arguments to be passed to the matching console method.
- */
- var LogByTypeFactory = function LogByTypeFactory(name, log) {
- return function (type, level, args) {
- var lvl = log.levels[level];
- var lvlRegExp = new RegExp("^(" + lvl + ")$");
- if (type !== 'log') {
- // Add the type to the front of the message when it's not "log".
- args.unshift(type.toUpperCase() + ':');
- } // Add console prefix after adding to history.
- args.unshift(name + ':'); // Add a clone of the args at this point to history.
- if (history) {
- history.push([].concat(args)); // only store 1000 history entries
- var splice = history.length - 1000;
- history.splice(0, splice > 0 ? splice : 0);
- } // If there's no console then don't try to output messages, but they will
- // still be stored in history.
- if (!window.console) {
- return;
- } // Was setting these once outside of this function, but containing them
- // in the function makes it easier to test cases where console doesn't exist
- // when the module is executed.
- var fn = window.console[type];
- if (!fn && type === 'debug') {
- // Certain browsers don't have support for console.debug. For those, we
- // should default to the closest comparable log.
- fn = window.console.info || window.console.log;
- } // Bail out if there's no console or if this type is not allowed by the
- // current logging level.
- if (!fn || !lvl || !lvlRegExp.test(type)) {
- return;
- }
- fn[Array.isArray(args) ? 'apply' : 'call'](window.console, args);
- };
- };
- function createLogger$1(name) {
- // This is the private tracking variable for logging level.
- var level = 'info'; // the curried logByType bound to the specific log and history
- var logByType;
- /**
- * Logs plain debug messages. Similar to `console.log`.
- *
- * Due to [limitations](https://github.com/jsdoc3/jsdoc/issues/955#issuecomment-313829149)
- * of our JSDoc template, we cannot properly document this as both a function
- * and a namespace, so its function signature is documented here.
- *
- * #### Arguments
- * ##### *args
- * Mixed[]
- *
- * Any combination of values that could be passed to `console.log()`.
- *
- * #### Return Value
- *
- * `undefined`
- *
- * @namespace
- * @param {Mixed[]} args
- * One or more messages or objects that should be logged.
- */
- var log = function log() {
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
- args[_key] = arguments[_key];
- }
- logByType('log', level, args);
- }; // This is the logByType helper that the logging methods below use
- logByType = LogByTypeFactory(name, log);
- /**
- * Create a new sublogger which chains the old name to the new name.
- *
- * For example, doing `videojs.log.createLogger('player')` and then using that logger will log the following:
- * ```js
- * mylogger('foo');
- * // > VIDEOJS: player: foo
- * ```
- *
- * @param {string} name
- * The name to add call the new logger
- * @return {Object}
- */
- log.createLogger = function (subname) {
- return createLogger$1(name + ': ' + subname);
- };
- /**
- * Enumeration of available logging levels, where the keys are the level names
- * and the values are `|`-separated strings containing logging methods allowed
- * in that logging level. These strings are used to create a regular expression
- * matching the function name being called.
- *
- * Levels provided by Video.js are:
- *
- * - `off`: Matches no calls. Any value that can be cast to `false` will have
- * this effect. The most restrictive.
- * - `all`: Matches only Video.js-provided functions (`debug`, `log`,
- * `log.warn`, and `log.error`).
- * - `debug`: Matches `log.debug`, `log`, `log.warn`, and `log.error` calls.
- * - `info` (default): Matches `log`, `log.warn`, and `log.error` calls.
- * - `warn`: Matches `log.warn` and `log.error` calls.
- * - `error`: Matches only `log.error` calls.
- *
- * @type {Object}
- */
- log.levels = {
- all: 'debug|log|warn|error',
- off: '',
- debug: 'debug|log|warn|error',
- info: 'log|warn|error',
- warn: 'warn|error',
- error: 'error',
- DEFAULT: level
- };
- /**
- * Get or set the current logging level.
- *
- * If a string matching a key from {@link module:log.levels} is provided, acts
- * as a setter.
- *
- * @param {string} [lvl]
- * Pass a valid level to set a new logging level.
- *
- * @return {string}
- * The current logging level.
- */
- log.level = function (lvl) {
- if (typeof lvl === 'string') {
- if (!log.levels.hasOwnProperty(lvl)) {
- throw new Error("\"" + lvl + "\" in not a valid log level");
- }
- level = lvl;
- }
- return level;
- };
- /**
- * Returns an array containing everything that has been logged to the history.
- *
- * This array is a shallow clone of the internal history record. However, its
- * contents are _not_ cloned; so, mutating objects inside this array will
- * mutate them in history.
- *
- * @return {Array}
- */
- log.history = function () {
- return history ? [].concat(history) : [];
- };
- /**
- * Allows you to filter the history by the given logger name
- *
- * @param {string} fname
- * The name to filter by
- *
- * @return {Array}
- * The filtered list to return
- */
- log.history.filter = function (fname) {
- return (history || []).filter(function (historyItem) {
- // if the first item in each historyItem includes `fname`, then it's a match
- return new RegExp(".*" + fname + ".*").test(historyItem[0]);
- });
- };
- /**
- * Clears the internal history tracking, but does not prevent further history
- * tracking.
- */
- log.history.clear = function () {
- if (history) {
- history.length = 0;
- }
- };
- /**
- * Disable history tracking if it is currently enabled.
- */
- log.history.disable = function () {
- if (history !== null) {
- history.length = 0;
- history = null;
- }
- };
- /**
- * Enable history tracking if it is currently disabled.
- */
- log.history.enable = function () {
- if (history === null) {
- history = [];
- }
- };
- /**
- * Logs error messages. Similar to `console.error`.
- *
- * @param {Mixed[]} args
- * One or more messages or objects that should be logged as an error
- */
- log.error = function () {
- for (var _len2 = arguments.length, args = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {
- args[_key2] = arguments[_key2];
- }
- return logByType('error', level, args);
- };
- /**
- * Logs warning messages. Similar to `console.warn`.
- *
- * @param {Mixed[]} args
- * One or more messages or objects that should be logged as a warning.
- */
- log.warn = function () {
- for (var _len3 = arguments.length, args = new Array(_len3), _key3 = 0; _key3 < _len3; _key3++) {
- args[_key3] = arguments[_key3];
- }
- return logByType('warn', level, args);
- };
- /**
- * Logs debug messages. Similar to `console.debug`, but may also act as a comparable
- * log if `console.debug` is not available
- *
- * @param {Mixed[]} args
- * One or more messages or objects that should be logged as debug.
- */
- log.debug = function () {
- for (var _len4 = arguments.length, args = new Array(_len4), _key4 = 0; _key4 < _len4; _key4++) {
- args[_key4] = arguments[_key4];
- }
- return logByType('debug', level, args);
- };
- return log;
- }
- /**
- * @file log.js
- * @module log
- */
- var log = createLogger$1('VIDEOJS');
- var createLogger = log.createLogger;
- var commonjsGlobal = typeof globalThis !== 'undefined' ? globalThis : typeof window !== 'undefined' ? window : typeof global !== 'undefined' ? global : typeof self !== 'undefined' ? self : {};
- function createCommonjsModule(fn, module) {
- return module = { exports: {} }, fn(module, module.exports), module.exports;
- }
- var _extends_1 = createCommonjsModule(function (module) {
- function _extends() {
- module.exports = _extends = Object.assign || function (target) {
- for (var i = 1; i < arguments.length; i++) {
- var source = arguments[i];
- for (var key in source) {
- if (Object.prototype.hasOwnProperty.call(source, key)) {
- target[key] = source[key];
- }
- }
- }
- return target;
- };
- return _extends.apply(this, arguments);
- }
- module.exports = _extends;
- });
- /**
- * @file obj.js
- * @module obj
- */
- /**
- * @callback obj:EachCallback
- *
- * @param {Mixed} value
- * The current key for the object that is being iterated over.
- *
- * @param {string} key
- * The current key-value for object that is being iterated over
- */
- /**
- * @callback obj:ReduceCallback
- *
- * @param {Mixed} accum
- * The value that is accumulating over the reduce loop.
- *
- * @param {Mixed} value
- * The current key for the object that is being iterated over.
- *
- * @param {string} key
- * The current key-value for object that is being iterated over
- *
- * @return {Mixed}
- * The new accumulated value.
- */
- var toString$1 = Object.prototype.toString;
- /**
- * Get the keys of an Object
- *
- * @param {Object}
- * The Object to get the keys from
- *
- * @return {string[]}
- * An array of the keys from the object. Returns an empty array if the
- * object passed in was invalid or had no keys.
- *
- * @private
- */
- var keys = function keys(object) {
- return isObject(object) ? Object.keys(object) : [];
- };
- /**
- * Array-like iteration for objects.
- *
- * @param {Object} object
- * The object to iterate over
- *
- * @param {obj:EachCallback} fn
- * The callback function which is called for each key in the object.
- */
- function each(object, fn) {
- keys(object).forEach(function (key) {
- return fn(object[key], key);
- });
- }
- /**
- * Array-like reduce for objects.
- *
- * @param {Object} object
- * The Object that you want to reduce.
- *
- * @param {Function} fn
- * A callback function which is called for each key in the object. It
- * receives the accumulated value and the per-iteration value and key
- * as arguments.
- *
- * @param {Mixed} [initial = 0]
- * Starting value
- *
- * @return {Mixed}
- * The final accumulated value.
- */
- function reduce(object, fn, initial) {
- if (initial === void 0) {
- initial = 0;
- }
- return keys(object).reduce(function (accum, key) {
- return fn(accum, object[key], key);
- }, initial);
- }
- /**
- * Object.assign-style object shallow merge/extend.
- *
- * @param {Object} target
- * @param {Object} ...sources
- * @return {Object}
- */
- function assign(target) {
- for (var _len = arguments.length, sources = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {
- sources[_key - 1] = arguments[_key];
- }
- if (Object.assign) {
- return _extends_1.apply(void 0, [target].concat(sources));
- }
- sources.forEach(function (source) {
- if (!source) {
- return;
- }
- each(source, function (value, key) {
- target[key] = value;
- });
- });
- return target;
- }
- /**
- * Returns whether a value is an object of any kind - including DOM nodes,
- * arrays, regular expressions, etc. Not functions, though.
- *
- * This avoids the gotcha where using `typeof` on a `null` value
- * results in `'object'`.
- *
- * @param {Object} value
- * @return {boolean}
- */
- function isObject(value) {
- return !!value && typeof value === 'object';
- }
- /**
- * Returns whether an object appears to be a "plain" object - that is, a
- * direct instance of `Object`.
- *
- * @param {Object} value
- * @return {boolean}
- */
- function isPlain(value) {
- return isObject(value) && toString$1.call(value) === '[object Object]' && value.constructor === Object;
- }
- /**
- * @file computed-style.js
- * @module computed-style
- */
- /**
- * A safe getComputedStyle.
- *
- * This is needed because in Firefox, if the player is loaded in an iframe with
- * `display:none`, then `getComputedStyle` returns `null`, so, we do a
- * null-check to make sure that the player doesn't break in these cases.
- *
- * @function
- * @param {Element} el
- * The element you want the computed style of
- *
- * @param {string} prop
- * The property name you want
- *
- * @see https://bugzilla.mozilla.org/show_bug.cgi?id=548397
- */
- function computedStyle(el, prop) {
- if (!el || !prop) {
- return '';
- }
- if (typeof window.getComputedStyle === 'function') {
- var computedStyleValue;
- try {
- computedStyleValue = window.getComputedStyle(el);
- } catch (e) {
- return '';
- }
- return computedStyleValue ? computedStyleValue.getPropertyValue(prop) || computedStyleValue[prop] : '';
- }
- return '';
- }
- /**
- * @file browser.js
- * @module browser
- */
- var USER_AGENT = window.navigator && window.navigator.userAgent || '';
- var webkitVersionMap = /AppleWebKit\/([\d.]+)/i.exec(USER_AGENT);
- var appleWebkitVersion = webkitVersionMap ? parseFloat(webkitVersionMap.pop()) : null;
- /**
- * Whether or not this device is an iPod.
- *
- * @static
- * @const
- * @type {Boolean}
- */
- var IS_IPOD = /iPod/i.test(USER_AGENT);
- /**
- * The detected iOS version - or `null`.
- *
- * @static
- * @const
- * @type {string|null}
- */
- var IOS_VERSION = function () {
- var match = USER_AGENT.match(/OS (\d+)_/i);
- if (match && match[1]) {
- return match[1];
- }
- return null;
- }();
- /**
- * Whether or not this is an Android device.
- *
- * @static
- * @const
- * @type {Boolean}
- */
- var IS_ANDROID = /Android/i.test(USER_AGENT);
- /**
- * The detected Android version - or `null`.
- *
- * @static
- * @const
- * @type {number|string|null}
- */
- var ANDROID_VERSION = function () {
- // This matches Android Major.Minor.Patch versions
- // ANDROID_VERSION is Major.Minor as a Number, if Minor isn't available, then only Major is returned
- var match = USER_AGENT.match(/Android (\d+)(?:\.(\d+))?(?:\.(\d+))*/i);
- if (!match) {
- return null;
- }
- var major = match[1] && parseFloat(match[1]);
- var minor = match[2] && parseFloat(match[2]);
- if (major && minor) {
- return parseFloat(match[1] + '.' + match[2]);
- } else if (major) {
- return major;
- }
- return null;
- }();
- /**
- * Whether or not this is a native Android browser.
- *
- * @static
- * @const
- * @type {Boolean}
- */
- var IS_NATIVE_ANDROID = IS_ANDROID && ANDROID_VERSION < 5 && appleWebkitVersion < 537;
- /**
- * Whether or not this is Mozilla Firefox.
- *
- * @static
- * @const
- * @type {Boolean}
- */
- var IS_FIREFOX = /Firefox/i.test(USER_AGENT);
- /**
- * Whether or not this is Microsoft Edge.
- *
- * @static
- * @const
- * @type {Boolean}
- */
- var IS_EDGE = /Edg/i.test(USER_AGENT);
- /**
- * Whether or not this is Google Chrome.
- *
- * This will also be `true` for Chrome on iOS, which will have different support
- * as it is actually Safari under the hood.
- *
- * @static
- * @const
- * @type {Boolean}
- */
- var IS_CHROME = !IS_EDGE && (/Chrome/i.test(USER_AGENT) || /CriOS/i.test(USER_AGENT));
- /**
- * The detected Google Chrome version - or `null`.
- *
- * @static
- * @const
- * @type {number|null}
- */
- var CHROME_VERSION = function () {
- var match = USER_AGENT.match(/(Chrome|CriOS)\/(\d+)/);
- if (match && match[2]) {
- return parseFloat(match[2]);
- }
- return null;
- }();
- /**
- * The detected Internet Explorer version - or `null`.
- *
- * @static
- * @const
- * @type {number|null}
- */
- var IE_VERSION = function () {
- var result = /MSIE\s(\d+)\.\d/.exec(USER_AGENT);
- var version = result && parseFloat(result[1]);
- if (!version && /Trident\/7.0/i.test(USER_AGENT) && /rv:11.0/.test(USER_AGENT)) {
- // IE 11 has a different user agent string than other IE versions
- version = 11.0;
- }
- return version;
- }();
- /**
- * Whether or not this is desktop Safari.
- *
- * @static
- * @const
- * @type {Boolean}
- */
- var IS_SAFARI = /Safari/i.test(USER_AGENT) && !IS_CHROME && !IS_ANDROID && !IS_EDGE;
- /**
- * Whether or not this is a Windows machine.
- *
- * @static
- * @const
- * @type {Boolean}
- */
- var IS_WINDOWS = /Windows/i.test(USER_AGENT);
- /**
- * Whether or not this device is touch-enabled.
- *
- * @static
- * @const
- * @type {Boolean}
- */
- var TOUCH_ENABLED = Boolean(isReal() && ('ontouchstart' in window || window.navigator.maxTouchPoints || window.DocumentTouch && window.document instanceof window.DocumentTouch));
- /**
- * Whether or not this device is an iPad.
- *
- * @static
- * @const
- * @type {Boolean}
- */
- var IS_IPAD = /iPad/i.test(USER_AGENT) || IS_SAFARI && TOUCH_ENABLED && !/iPhone/i.test(USER_AGENT);
- /**
- * Whether or not this device is an iPhone.
- *
- * @static
- * @const
- * @type {Boolean}
- */
- // The Facebook app's UIWebView identifies as both an iPhone and iPad, so
- // to identify iPhones, we need to exclude iPads.
- // http://artsy.github.io/blog/2012/10/18/the-perils-of-ios-user-agent-sniffing/
- var IS_IPHONE = /iPhone/i.test(USER_AGENT) && !IS_IPAD;
- /**
- * Whether or not this is an iOS device.
- *
- * @static
- * @const
- * @type {Boolean}
- */
- var IS_IOS = IS_IPHONE || IS_IPAD || IS_IPOD;
- /**
- * Whether or not this is any flavor of Safari - including iOS.
- *
- * @static
- * @const
- * @type {Boolean}
- */
- var IS_ANY_SAFARI = (IS_SAFARI || IS_IOS) && !IS_CHROME;
- var browser = /*#__PURE__*/Object.freeze({
- __proto__: null,
- IS_IPOD: IS_IPOD,
- IOS_VERSION: IOS_VERSION,
- IS_ANDROID: IS_ANDROID,
- ANDROID_VERSION: ANDROID_VERSION,
- IS_NATIVE_ANDROID: IS_NATIVE_ANDROID,
- IS_FIREFOX: IS_FIREFOX,
- IS_EDGE: IS_EDGE,
- IS_CHROME: IS_CHROME,
- CHROME_VERSION: CHROME_VERSION,
- IE_VERSION: IE_VERSION,
- IS_SAFARI: IS_SAFARI,
- IS_WINDOWS: IS_WINDOWS,
- TOUCH_ENABLED: TOUCH_ENABLED,
- IS_IPAD: IS_IPAD,
- IS_IPHONE: IS_IPHONE,
- IS_IOS: IS_IOS,
- IS_ANY_SAFARI: IS_ANY_SAFARI
- });
- /**
- * @file dom.js
- * @module dom
- */
- /**
- * Detect if a value is a string with any non-whitespace characters.
- *
- * @private
- * @param {string} str
- * The string to check
- *
- * @return {boolean}
- * Will be `true` if the string is non-blank, `false` otherwise.
- *
- */
- function isNonBlankString(str) {
- // we use str.trim as it will trim any whitespace characters
- // from the front or back of non-whitespace characters. aka
- // Any string that contains non-whitespace characters will
- // still contain them after `trim` but whitespace only strings
- // will have a length of 0, failing this check.
- return typeof str === 'string' && Boolean(str.trim());
- }
- /**
- * Throws an error if the passed string has whitespace. This is used by
- * class methods to be relatively consistent with the classList API.
- *
- * @private
- * @param {string} str
- * The string to check for whitespace.
- *
- * @throws {Error}
- * Throws an error if there is whitespace in the string.
- */
- function throwIfWhitespace(str) {
- // str.indexOf instead of regex because str.indexOf is faster performance wise.
- if (str.indexOf(' ') >= 0) {
- throw new Error('class has illegal whitespace characters');
- }
- }
- /**
- * Produce a regular expression for matching a className within an elements className.
- *
- * @private
- * @param {string} className
- * The className to generate the RegExp for.
- *
- * @return {RegExp}
- * The RegExp that will check for a specific `className` in an elements
- * className.
- */
- function classRegExp(className) {
- return new RegExp('(^|\\s)' + className + '($|\\s)');
- }
- /**
- * Whether the current DOM interface appears to be real (i.e. not simulated).
- *
- * @return {boolean}
- * Will be `true` if the DOM appears to be real, `false` otherwise.
- */
- function isReal() {
- // Both document and window will never be undefined thanks to `global`.
- return document === window.document;
- }
- /**
- * Determines, via duck typing, whether or not a value is a DOM element.
- *
- * @param {Mixed} value
- * The value to check.
- *
- * @return {boolean}
- * Will be `true` if the value is a DOM element, `false` otherwise.
- */
- function isEl(value) {
- return isObject(value) && value.nodeType === 1;
- }
- /**
- * Determines if the current DOM is embedded in an iframe.
- *
- * @return {boolean}
- * Will be `true` if the DOM is embedded in an iframe, `false`
- * otherwise.
- */
- function isInFrame() {
- // We need a try/catch here because Safari will throw errors when attempting
- // to get either `parent` or `self`
- try {
- return window.parent !== window.self;
- } catch (x) {
- return true;
- }
- }
- /**
- * Creates functions to query the DOM using a given method.
- *
- * @private
- * @param {string} method
- * The method to create the query with.
- *
- * @return {Function}
- * The query method
- */
- function createQuerier(method) {
- return function (selector, context) {
- if (!isNonBlankString(selector)) {
- return document[method](null);
- }
- if (isNonBlankString(context)) {
- context = document.querySelector(context);
- }
- var ctx = isEl(context) ? context : document;
- return ctx[method] && ctx[method](selector);
- };
- }
- /**
- * Creates an element and applies properties, attributes, and inserts content.
- *
- * @param {string} [tagName='div']
- * Name of tag to be created.
- *
- * @param {Object} [properties={}]
- * Element properties to be applied.
- *
- * @param {Object} [attributes={}]
- * Element attributes to be applied.
- *
- * @param {module:dom~ContentDescriptor} content
- * A content descriptor object.
- *
- * @return {Element}
- * The element that was created.
- */
- function createEl(tagName, properties, attributes, content) {
- if (tagName === void 0) {
- tagName = 'div';
- }
- if (properties === void 0) {
- properties = {};
- }
- if (attributes === void 0) {
- attributes = {};
- }
- var el = document.createElement(tagName);
- Object.getOwnPropertyNames(properties).forEach(function (propName) {
- var val = properties[propName]; // See #2176
- // We originally were accepting both properties and attributes in the
- // same object, but that doesn't work so well.
- if (propName.indexOf('aria-') !== -1 || propName === 'role' || propName === 'type') {
- log.warn('Setting attributes in the second argument of createEl()\n' + 'has been deprecated. Use the third argument instead.\n' + ("createEl(type, properties, attributes). Attempting to set " + propName + " to " + val + "."));
- el.setAttribute(propName, val); // Handle textContent since it's not supported everywhere and we have a
- // method for it.
- } else if (propName === 'textContent') {
- textContent(el, val);
- } else if (el[propName] !== val || propName === 'tabIndex') {
- el[propName] = val;
- }
- });
- Object.getOwnPropertyNames(attributes).forEach(function (attrName) {
- el.setAttribute(attrName, attributes[attrName]);
- });
- if (content) {
- appendContent(el, content);
- }
- return el;
- }
- /**
- * Injects text into an element, replacing any existing contents entirely.
- *
- * @param {Element} el
- * The element to add text content into
- *
- * @param {string} text
- * The text content to add.
- *
- * @return {Element}
- * The element with added text content.
- */
- function textContent(el, text) {
- if (typeof el.textContent === 'undefined') {
- el.innerText = text;
- } else {
- el.textContent = text;
- }
- return el;
- }
- /**
- * Insert an element as the first child node of another
- *
- * @param {Element} child
- * Element to insert
- *
- * @param {Element} parent
- * Element to insert child into
- */
- function prependTo(child, parent) {
- if (parent.firstChild) {
- parent.insertBefore(child, parent.firstChild);
- } else {
- parent.appendChild(child);
- }
- }
- /**
- * Check if an element has a class name.
- *
- * @param {Element} element
- * Element to check
- *
- * @param {string} classToCheck
- * Class name to check for
- *
- * @return {boolean}
- * Will be `true` if the element has a class, `false` otherwise.
- *
- * @throws {Error}
- * Throws an error if `classToCheck` has white space.
- */
- function hasClass(element, classToCheck) {
- throwIfWhitespace(classToCheck);
- if (element.classList) {
- return element.classList.contains(classToCheck);
- }
- return classRegExp(classToCheck).test(element.className);
- }
- /**
- * Add a class name to an element.
- *
- * @param {Element} element
- * Element to add class name to.
- *
- * @param {string} classToAdd
- * Class name to add.
- *
- * @return {Element}
- * The DOM element with the added class name.
- */
- function addClass(element, classToAdd) {
- if (element.classList) {
- element.classList.add(classToAdd); // Don't need to `throwIfWhitespace` here because `hasElClass` will do it
- // in the case of classList not being supported.
- } else if (!hasClass(element, classToAdd)) {
- element.className = (element.className + ' ' + classToAdd).trim();
- }
- return element;
- }
- /**
- * Remove a class name from an element.
- *
- * @param {Element} element
- * Element to remove a class name from.
- *
- * @param {string} classToRemove
- * Class name to remove
- *
- * @return {Element}
- * The DOM element with class name removed.
- */
- function removeClass(element, classToRemove) {
- // Protect in case the player gets disposed
- if (!element) {
- log.warn("removeClass was called with an element that doesn't exist");
- return null;
- }
- if (element.classList) {
- element.classList.remove(classToRemove);
- } else {
- throwIfWhitespace(classToRemove);
- element.className = element.className.split(/\s+/).filter(function (c) {
- return c !== classToRemove;
- }).join(' ');
- }
- return element;
- }
- /**
- * The callback definition for toggleClass.
- *
- * @callback module:dom~PredicateCallback
- * @param {Element} element
- * The DOM element of the Component.
- *
- * @param {string} classToToggle
- * The `className` that wants to be toggled
- *
- * @return {boolean|undefined}
- * If `true` is returned, the `classToToggle` will be added to the
- * `element`. If `false`, the `classToToggle` will be removed from
- * the `element`. If `undefined`, the callback will be ignored.
- */
- /**
- * Adds or removes a class name to/from an element depending on an optional
- * condition or the presence/absence of the class name.
- *
- * @param {Element} element
- * The element to toggle a class name on.
- *
- * @param {string} classToToggle
- * The class that should be toggled.
- *
- * @param {boolean|module:dom~PredicateCallback} [predicate]
- * See the return value for {@link module:dom~PredicateCallback}
- *
- * @return {Element}
- * The element with a class that has been toggled.
- */
- function toggleClass(element, classToToggle, predicate) {
- // This CANNOT use `classList` internally because IE11 does not support the
- // second parameter to the `classList.toggle()` method! Which is fine because
- // `classList` will be used by the add/remove functions.
- var has = hasClass(element, classToToggle);
- if (typeof predicate === 'function') {
- predicate = predicate(element, classToToggle);
- }
- if (typeof predicate !== 'boolean') {
- predicate = !has;
- } // If the necessary class operation matches the current state of the
- // element, no action is required.
- if (predicate === has) {
- return;
- }
- if (predicate) {
- addClass(element, classToToggle);
- } else {
- removeClass(element, classToToggle);
- }
- return element;
- }
- /**
- * Apply attributes to an HTML element.
- *
- * @param {Element} el
- * Element to add attributes to.
- *
- * @param {Object} [attributes]
- * Attributes to be applied.
- */
- function setAttributes(el, attributes) {
- Object.getOwnPropertyNames(attributes).forEach(function (attrName) {
- var attrValue = attributes[attrName];
- if (attrValue === null || typeof attrValue === 'undefined' || attrValue === false) {
- el.removeAttribute(attrName);
- } else {
- el.setAttribute(attrName, attrValue === true ? '' : attrValue);
- }
- });
- }
- /**
- * Get an element's attribute values, as defined on the HTML tag.
- *
- * Attributes are not the same as properties. They're defined on the tag
- * or with setAttribute.
- *
- * @param {Element} tag
- * Element from which to get tag attributes.
- *
- * @return {Object}
- * All attributes of the element. Boolean attributes will be `true` or
- * `false`, others will be strings.
- */
- function getAttributes(tag) {
- var obj = {}; // known boolean attributes
- // we can check for matching boolean properties, but not all browsers
- // and not all tags know about these attributes, so, we still want to check them manually
- var knownBooleans = ',' + 'autoplay,controls,playsinline,loop,muted,default,defaultMuted' + ',';
- if (tag && tag.attributes && tag.attributes.length > 0) {
- var attrs = tag.attributes;
- for (var i = attrs.length - 1; i >= 0; i--) {
- var attrName = attrs[i].name;
- var attrVal = attrs[i].value; // check for known booleans
- // the matching element property will return a value for typeof
- if (typeof tag[attrName] === 'boolean' || knownBooleans.indexOf(',' + attrName + ',') !== -1) {
- // the value of an included boolean attribute is typically an empty
- // string ('') which would equal false if we just check for a false value.
- // we also don't want support bad code like autoplay='false'
- attrVal = attrVal !== null ? true : false;
- }
- obj[attrName] = attrVal;
- }
- }
- return obj;
- }
- /**
- * Get the value of an element's attribute.
- *
- * @param {Element} el
- * A DOM element.
- *
- * @param {string} attribute
- * Attribute to get the value of.
- *
- * @return {string}
- * The value of the attribute.
- */
- function getAttribute(el, attribute) {
- return el.getAttribute(attribute);
- }
- /**
- * Set the value of an element's attribute.
- *
- * @param {Element} el
- * A DOM element.
- *
- * @param {string} attribute
- * Attribute to set.
- *
- * @param {string} value
- * Value to set the attribute to.
- */
- function setAttribute(el, attribute, value) {
- el.setAttribute(attribute, value);
- }
- /**
- * Remove an element's attribute.
- *
- * @param {Element} el
- * A DOM element.
- *
- * @param {string} attribute
- * Attribute to remove.
- */
- function removeAttribute(el, attribute) {
- el.removeAttribute(attribute);
- }
- /**
- * Attempt to block the ability to select text.
- */
- function blockTextSelection() {
- document.body.focus();
- document.onselectstart = function () {
- return false;
- };
- }
- /**
- * Turn off text selection blocking.
- */
- function unblockTextSelection() {
- document.onselectstart = function () {
- return true;
- };
- }
- /**
- * Identical to the native `getBoundingClientRect` function, but ensures that
- * the method is supported at all (it is in all browsers we claim to support)
- * and that the element is in the DOM before continuing.
- *
- * This wrapper function also shims properties which are not provided by some
- * older browsers (namely, IE8).
- *
- * Additionally, some browsers do not support adding properties to a
- * `ClientRect`/`DOMRect` object; so, we shallow-copy it with the standard
- * properties (except `x` and `y` which are not widely supported). This helps
- * avoid implementations where keys are non-enumerable.
- *
- * @param {Element} el
- * Element whose `ClientRect` we want to calculate.
- *
- * @return {Object|undefined}
- * Always returns a plain object - or `undefined` if it cannot.
- */
- function getBoundingClientRect(el) {
- if (el && el.getBoundingClientRect && el.parentNode) {
- var rect = el.getBoundingClientRect();
- var result = {};
- ['bottom', 'height', 'left', 'right', 'top', 'width'].forEach(function (k) {
- if (rect[k] !== undefined) {
- result[k] = rect[k];
- }
- });
- if (!result.height) {
- result.height = parseFloat(computedStyle(el, 'height'));
- }
- if (!result.width) {
- result.width = parseFloat(computedStyle(el, 'width'));
- }
- return result;
- }
- }
- /**
- * Represents the position of a DOM element on the page.
- *
- * @typedef {Object} module:dom~Position
- *
- * @property {number} left
- * Pixels to the left.
- *
- * @property {number} top
- * Pixels from the top.
- */
- /**
- * Get the position of an element in the DOM.
- *
- * Uses `getBoundingClientRect` technique from John Resig.
- *
- * @see http://ejohn.org/blog/getboundingclientrect-is-awesome/
- *
- * @param {Element} el
- * Element from which to get offset.
- *
- * @return {module:dom~Position}
- * The position of the element that was passed in.
- */
- function findPosition(el) {
- if (!el || el && !el.offsetParent) {
- return {
- left: 0,
- top: 0,
- width: 0,
- height: 0
- };
- }
- var width = el.offsetWidth;
- var height = el.offsetHeight;
- var left = 0;
- var top = 0;
- while (el.offsetParent && el !== document[FullscreenApi.fullscreenElement]) {
- left += el.offsetLeft;
- top += el.offsetTop;
- el = el.offsetParent;
- }
- return {
- left: left,
- top: top,
- width: width,
- height: height
- };
- }
- /**
- * Represents x and y coordinates for a DOM element or mouse pointer.
- *
- * @typedef {Object} module:dom~Coordinates
- *
- * @property {number} x
- * x coordinate in pixels
- *
- * @property {number} y
- * y coordinate in pixels
- */
- /**
- * Get the pointer position within an element.
- *
- * The base on the coordinates are the bottom left of the element.
- *
- * @param {Element} el
- * Element on which to get the pointer position on.
- *
- * @param {EventTarget~Event} event
- * Event object.
- *
- * @return {module:dom~Coordinates}
- * A coordinates object corresponding to the mouse position.
- *
- */
- function getPointerPosition(el, event) {
- var translated = {
- x: 0,
- y: 0
- };
- if (IS_IOS) {
- var item = el;
- while (item && item.nodeName.toLowerCase() !== 'html') {
- var transform = computedStyle(item, 'transform');
- if (/^matrix/.test(transform)) {
- var values = transform.slice(7, -1).split(/,\s/).map(Number);
- translated.x += values[4];
- translated.y += values[5];
- } else if (/^matrix3d/.test(transform)) {
- var _values = transform.slice(9, -1).split(/,\s/).map(Number);
- translated.x += _values[12];
- translated.y += _values[13];
- }
- item = item.parentNode;
- }
- }
- var position = {};
- var boxTarget = findPosition(event.target);
- var box = findPosition(el);
- var boxW = box.width;
- var boxH = box.height;
- var offsetY = event.offsetY - (box.top - boxTarget.top);
- var offsetX = event.offsetX - (box.left - boxTarget.left);
- if (event.changedTouches) {
- offsetX = event.changedTouches[0].pageX - box.left;
- offsetY = event.changedTouches[0].pageY + box.top;
- if (IS_IOS) {
- offsetX -= translated.x;
- offsetY -= translated.y;
- }
- }
- position.y = 1 - Math.max(0, Math.min(1, offsetY / boxH));
- position.x = Math.max(0, Math.min(1, offsetX / boxW));
- return position;
- }
- /**
- * Determines, via duck typing, whether or not a value is a text node.
- *
- * @param {Mixed} value
- * Check if this value is a text node.
- *
- * @return {boolean}
- * Will be `true` if the value is a text node, `false` otherwise.
- */
- function isTextNode(value) {
- return isObject(value) && value.nodeType === 3;
- }
- /**
- * Empties the contents of an element.
- *
- * @param {Element} el
- * The element to empty children from
- *
- * @return {Element}
- * The element with no children
- */
- function emptyEl(el) {
- while (el.firstChild) {
- el.removeChild(el.firstChild);
- }
- return el;
- }
- /**
- * This is a mixed value that describes content to be injected into the DOM
- * via some method. It can be of the following types:
- *
- * Type | Description
- * -----------|-------------
- * `string` | The value will be normalized into a text node.
- * `Element` | The value will be accepted as-is.
- * `TextNode` | The value will be accepted as-is.
- * `Array` | A one-dimensional array of strings, elements, text nodes, or functions. These functions should return a string, element, or text node (any other return value, like an array, will be ignored).
- * `Function` | A function, which is expected to return a string, element, text node, or array - any of the other possible values described above. This means that a content descriptor could be a function that returns an array of functions, but those second-level functions must return strings, elements, or text nodes.
- *
- * @typedef {string|Element|TextNode|Array|Function} module:dom~ContentDescriptor
- */
- /**
- * Normalizes content for eventual insertion into the DOM.
- *
- * This allows a wide range of content definition methods, but helps protect
- * from falling into the trap of simply writing to `innerHTML`, which could
- * be an XSS concern.
- *
- * The content for an element can be passed in multiple types and
- * combinations, whose behavior is as follows:
- *
- * @param {module:dom~ContentDescriptor} content
- * A content descriptor value.
- *
- * @return {Array}
- * All of the content that was passed in, normalized to an array of
- * elements or text nodes.
- */
- function normalizeContent(content) {
- // First, invoke content if it is a function. If it produces an array,
- // that needs to happen before normalization.
- if (typeof content === 'function') {
- content = content();
- } // Next up, normalize to an array, so one or many items can be normalized,
- // filtered, and returned.
- return (Array.isArray(content) ? content : [content]).map(function (value) {
- // First, invoke value if it is a function to produce a new value,
- // which will be subsequently normalized to a Node of some kind.
- if (typeof value === 'function') {
- value = value();
- }
- if (isEl(value) || isTextNode(value)) {
- return value;
- }
- if (typeof value === 'string' && /\S/.test(value)) {
- return document.createTextNode(value);
- }
- }).filter(function (value) {
- return value;
- });
- }
- /**
- * Normalizes and appends content to an element.
- *
- * @param {Element} el
- * Element to append normalized content to.
- *
- * @param {module:dom~ContentDescriptor} content
- * A content descriptor value.
- *
- * @return {Element}
- * The element with appended normalized content.
- */
- function appendContent(el, content) {
- normalizeContent(content).forEach(function (node) {
- return el.appendChild(node);
- });
- return el;
- }
- /**
- * Normalizes and inserts content into an element; this is identical to
- * `appendContent()`, except it empties the element first.
- *
- * @param {Element} el
- * Element to insert normalized content into.
- *
- * @param {module:dom~ContentDescriptor} content
- * A content descriptor value.
- *
- * @return {Element}
- * The element with inserted normalized content.
- */
- function insertContent(el, content) {
- return appendContent(emptyEl(el), content);
- }
- /**
- * Check if an event was a single left click.
- *
- * @param {EventTarget~Event} event
- * Event object.
- *
- * @return {boolean}
- * Will be `true` if a single left click, `false` otherwise.
- */
- function isSingleLeftClick(event) {
- // Note: if you create something draggable, be sure to
- // call it on both `mousedown` and `mousemove` event,
- // otherwise `mousedown` should be enough for a button
- if (event.button === undefined && event.buttons === undefined) {
- // Why do we need `buttons` ?
- // Because, middle mouse sometimes have this:
- // e.button === 0 and e.buttons === 4
- // Furthermore, we want to prevent combination click, something like
- // HOLD middlemouse then left click, that would be
- // e.button === 0, e.buttons === 5
- // just `button` is not gonna work
- // Alright, then what this block does ?
- // this is for chrome `simulate mobile devices`
- // I want to support this as well
- return true;
- }
- if (event.button === 0 && event.buttons === undefined) {
- // Touch screen, sometimes on some specific device, `buttons`
- // doesn't have anything (safari on ios, blackberry...)
- return true;
- } // `mouseup` event on a single left click has
- // `button` and `buttons` equal to 0
- if (event.type === 'mouseup' && event.button === 0 && event.buttons === 0) {
- return true;
- }
- if (event.button !== 0 || event.buttons !== 1) {
- // This is the reason we have those if else block above
- // if any special case we can catch and let it slide
- // we do it above, when get to here, this definitely
- // is-not-left-click
- return false;
- }
- return true;
- }
- /**
- * Finds a single DOM element matching `selector` within the optional
- * `context` of another DOM element (defaulting to `document`).
- *
- * @param {string} selector
- * A valid CSS selector, which will be passed to `querySelector`.
- *
- * @param {Element|String} [context=document]
- * A DOM element within which to query. Can also be a selector
- * string in which case the first matching element will be used
- * as context. If missing (or no element matches selector), falls
- * back to `document`.
- *
- * @return {Element|null}
- * The element that was found or null.
- */
- var $ = createQuerier('querySelector');
- /**
- * Finds a all DOM elements matching `selector` within the optional
- * `context` of another DOM element (defaulting to `document`).
- *
- * @param {string} selector
- * A valid CSS selector, which will be passed to `querySelectorAll`.
- *
- * @param {Element|String} [context=document]
- * A DOM element within which to query. Can also be a selector
- * string in which case the first matching element will be used
- * as context. If missing (or no element matches selector), falls
- * back to `document`.
- *
- * @return {NodeList}
- * A element list of elements that were found. Will be empty if none
- * were found.
- *
- */
- var $$ = createQuerier('querySelectorAll');
- var Dom = /*#__PURE__*/Object.freeze({
- __proto__: null,
- isReal: isReal,
- isEl: isEl,
- isInFrame: isInFrame,
- createEl: createEl,
- textContent: textContent,
- prependTo: prependTo,
- hasClass: hasClass,
- addClass: addClass,
- removeClass: removeClass,
- toggleClass: toggleClass,
- setAttributes: setAttributes,
- getAttributes: getAttributes,
- getAttribute: getAttribute,
- setAttribute: setAttribute,
- removeAttribute: removeAttribute,
- blockTextSelection: blockTextSelection,
- unblockTextSelection: unblockTextSelection,
- getBoundingClientRect: getBoundingClientRect,
- findPosition: findPosition,
- getPointerPosition: getPointerPosition,
- isTextNode: isTextNode,
- emptyEl: emptyEl,
- normalizeContent: normalizeContent,
- appendContent: appendContent,
- insertContent: insertContent,
- isSingleLeftClick: isSingleLeftClick,
- $: $,
- $$: $$
- });
- /**
- * @file setup.js - Functions for setting up a player without
- * user interaction based on the data-setup `attribute` of the video tag.
- *
- * @module setup
- */
- var _windowLoaded = false;
- var videojs$1;
- /**
- * Set up any tags that have a data-setup `attribute` when the player is started.
- */
- var autoSetup = function autoSetup() {
- if (videojs$1.options.autoSetup === false) {
- return;
- }
- var vids = Array.prototype.slice.call(document.getElementsByTagName('video'));
- var audios = Array.prototype.slice.call(document.getElementsByTagName('audio'));
- var divs = Array.prototype.slice.call(document.getElementsByTagName('video-js'));
- var mediaEls = vids.concat(audios, divs); // Check if any media elements exist
- if (mediaEls && mediaEls.length > 0) {
- for (var i = 0, e = mediaEls.length; i < e; i++) {
- var mediaEl = mediaEls[i]; // Check if element exists, has getAttribute func.
- if (mediaEl && mediaEl.getAttribute) {
- // Make sure this player hasn't already been set up.
- if (mediaEl.player === undefined) {
- var options = mediaEl.getAttribute('data-setup'); // Check if data-setup attr exists.
- // We only auto-setup if they've added the data-setup attr.
- if (options !== null) {
- // Create new video.js instance.
- videojs$1(mediaEl);
- }
- } // If getAttribute isn't defined, we need to wait for the DOM.
- } else {
- autoSetupTimeout(1);
- break;
- }
- } // No videos were found, so keep looping unless page is finished loading.
- } else if (!_windowLoaded) {
- autoSetupTimeout(1);
- }
- };
- /**
- * Wait until the page is loaded before running autoSetup. This will be called in
- * autoSetup if `hasLoaded` returns false.
- *
- * @param {number} wait
- * How long to wait in ms
- *
- * @param {module:videojs} [vjs]
- * The videojs library function
- */
- function autoSetupTimeout(wait, vjs) {
- // Protect against breakage in non-browser environments
- if (!isReal()) {
- return;
- }
- if (vjs) {
- videojs$1 = vjs;
- }
- window.setTimeout(autoSetup, wait);
- }
- /**
- * Used to set the internal tracking of window loaded state to true.
- *
- * @private
- */
- function setWindowLoaded() {
- _windowLoaded = true;
- window.removeEventListener('load', setWindowLoaded);
- }
- if (isReal()) {
- if (document.readyState === 'complete') {
- setWindowLoaded();
- } else {
- /**
- * Listen for the load event on window, and set _windowLoaded to true.
- *
- * We use a standard event listener here to avoid incrementing the GUID
- * before any players are created.
- *
- * @listens load
- */
- window.addEventListener('load', setWindowLoaded);
- }
- }
- /**
- * @file stylesheet.js
- * @module stylesheet
- */
- /**
- * Create a DOM syle element given a className for it.
- *
- * @param {string} className
- * The className to add to the created style element.
- *
- * @return {Element}
- * The element that was created.
- */
- var createStyleElement = function createStyleElement(className) {
- var style = document.createElement('style');
- style.className = className;
- return style;
- };
- /**
- * Add text to a DOM element.
- *
- * @param {Element} el
- * The Element to add text content to.
- *
- * @param {string} content
- * The text to add to the element.
- */
- var setTextContent = function setTextContent(el, content) {
- if (el.styleSheet) {
- el.styleSheet.cssText = content;
- } else {
- el.textContent = content;
- }
- };
- /**
- * @file guid.js
- * @module guid
- */
- // Default value for GUIDs. This allows us to reset the GUID counter in tests.
- //
- // The initial GUID is 3 because some users have come to rely on the first
- // default player ID ending up as `vjs_video_3`.
- //
- // See: https://github.com/videojs/video.js/pull/6216
- var _initialGuid = 3;
- /**
- * Unique ID for an element or function
- *
- * @type {Number}
- */
- var _guid = _initialGuid;
- /**
- * Get a unique auto-incrementing ID by number that has not been returned before.
- *
- * @return {number}
- * A new unique ID.
- */
- function newGUID() {
- return _guid++;
- }
- /**
- * @file dom-data.js
- * @module dom-data
- */
- var FakeWeakMap;
- if (!window.WeakMap) {
- FakeWeakMap = /*#__PURE__*/function () {
- function FakeWeakMap() {
- this.vdata = 'vdata' + Math.floor(window.performance && window.performance.now() || Date.now());
- this.data = {};
- }
- var _proto = FakeWeakMap.prototype;
- _proto.set = function set(key, value) {
- var access = key[this.vdata] || newGUID();
- if (!key[this.vdata]) {
- key[this.vdata] = access;
- }
- this.data[access] = value;
- return this;
- };
- _proto.get = function get(key) {
- var access = key[this.vdata]; // we have data, return it
- if (access) {
- return this.data[access];
- } // we don't have data, return nothing.
- // return undefined explicitly as that's the contract for this method
- log('We have no data for this element', key);
- return undefined;
- };
- _proto.has = function has(key) {
- var access = key[this.vdata];
- return access in this.data;
- };
- _proto["delete"] = function _delete(key) {
- var access = key[this.vdata];
- if (access) {
- delete this.data[access];
- delete key[this.vdata];
- }
- };
- return FakeWeakMap;
- }();
- }
- /**
- * Element Data Store.
- *
- * Allows for binding data to an element without putting it directly on the
- * element. Ex. Event listeners are stored here.
- * (also from jsninja.com, slightly modified and updated for closure compiler)
- *
- * @type {Object}
- * @private
- */
- var DomData = window.WeakMap ? new WeakMap() : new FakeWeakMap();
- /**
- * @file events.js. An Event System (John Resig - Secrets of a JS Ninja http://jsninja.com/)
- * (Original book version wasn't completely usable, so fixed some things and made Closure Compiler compatible)
- * This should work very similarly to jQuery's events, however it's based off the book version which isn't as
- * robust as jquery's, so there's probably some differences.
- *
- * @file events.js
- * @module events
- */
- /**
- * Clean up the listener cache and dispatchers
- *
- * @param {Element|Object} elem
- * Element to clean up
- *
- * @param {string} type
- * Type of event to clean up
- */
- function _cleanUpEvents(elem, type) {
- if (!DomData.has(elem)) {
- return;
- }
- var data = DomData.get(elem); // Remove the events of a particular type if there are none left
- if (data.handlers[type].length === 0) {
- delete data.handlers[type]; // data.handlers[type] = null;
- // Setting to null was causing an error with data.handlers
- // Remove the meta-handler from the element
- if (elem.removeEventListener) {
- elem.removeEventListener(type, data.dispatcher, false);
- } else if (elem.detachEvent) {
- elem.detachEvent('on' + type, data.dispatcher);
- }
- } // Remove the events object if there are no types left
- if (Object.getOwnPropertyNames(data.handlers).length <= 0) {
- delete data.handlers;
- delete data.dispatcher;
- delete data.disabled;
- } // Finally remove the element data if there is no data left
- if (Object.getOwnPropertyNames(data).length === 0) {
- DomData["delete"](elem);
- }
- }
- /**
- * Loops through an array of event types and calls the requested method for each type.
- *
- * @param {Function} fn
- * The event method we want to use.
- *
- * @param {Element|Object} elem
- * Element or object to bind listeners to
- *
- * @param {string} type
- * Type of event to bind to.
- *
- * @param {EventTarget~EventListener} callback
- * Event listener.
- */
- function _handleMultipleEvents(fn, elem, types, callback) {
- types.forEach(function (type) {
- // Call the event method for each one of the types
- fn(elem, type, callback);
- });
- }
- /**
- * Fix a native event to have standard property values
- *
- * @param {Object} event
- * Event object to fix.
- *
- * @return {Object}
- * Fixed event object.
- */
- function fixEvent(event) {
- if (event.fixed_) {
- return event;
- }
- function returnTrue() {
- return true;
- }
- function returnFalse() {
- return false;
- } // Test if fixing up is needed
- // Used to check if !event.stopPropagation instead of isPropagationStopped
- // But native events return true for stopPropagation, but don't have
- // other expected methods like isPropagationStopped. Seems to be a problem
- // with the Javascript Ninja code. So we're just overriding all events now.
- if (!event || !event.isPropagationStopped || !event.isImmediatePropagationStopped) {
- var old = event || window.event;
- event = {}; // Clone the old object so that we can modify the values event = {};
- // IE8 Doesn't like when you mess with native event properties
- // Firefox returns false for event.hasOwnProperty('type') and other props
- // which makes copying more difficult.
- // TODO: Probably best to create a whitelist of event props
- for (var key in old) {
- // Safari 6.0.3 warns you if you try to copy deprecated layerX/Y
- // Chrome warns you if you try to copy deprecated keyboardEvent.keyLocation
- // and webkitMovementX/Y
- // Lighthouse complains if Event.path is copied
- if (key !== 'layerX' && key !== 'layerY' && key !== 'keyLocation' && key !== 'webkitMovementX' && key !== 'webkitMovementY' && key !== 'path') {
- // Chrome 32+ warns if you try to copy deprecated returnValue, but
- // we still want to if preventDefault isn't supported (IE8).
- if (!(key === 'returnValue' && old.preventDefault)) {
- event[key] = old[key];
- }
- }
- } // The event occurred on this element
- if (!event.target) {
- event.target = event.srcElement || document;
- } // Handle which other element the event is related to
- if (!event.relatedTarget) {
- event.relatedTarget = event.fromElement === event.target ? event.toElement : event.fromElement;
- } // Stop the default browser action
- event.preventDefault = function () {
- if (old.preventDefault) {
- old.preventDefault();
- }
- event.returnValue = false;
- old.returnValue = false;
- event.defaultPrevented = true;
- };
- event.defaultPrevented = false; // Stop the event from bubbling
- event.stopPropagation = function () {
- if (old.stopPropagation) {
- old.stopPropagation();
- }
- event.cancelBubble = true;
- old.cancelBubble = true;
- event.isPropagationStopped = returnTrue;
- };
- event.isPropagationStopped = returnFalse; // Stop the event from bubbling and executing other handlers
- event.stopImmediatePropagation = function () {
- if (old.stopImmediatePropagation) {
- old.stopImmediatePropagation();
- }
- event.isImmediatePropagationStopped = returnTrue;
- event.stopPropagation();
- };
- event.isImmediatePropagationStopped = returnFalse; // Handle mouse position
- if (event.clientX !== null && event.clientX !== undefined) {
- var doc = document.documentElement;
- var body = document.body;
- event.pageX = event.clientX + (doc && doc.scrollLeft || body && body.scrollLeft || 0) - (doc && doc.clientLeft || body && body.clientLeft || 0);
- event.pageY = event.clientY + (doc && doc.scrollTop || body && body.scrollTop || 0) - (doc && doc.clientTop || body && body.clientTop || 0);
- } // Handle key presses
- event.which = event.charCode || event.keyCode; // Fix button for mouse clicks:
- // 0 == left; 1 == middle; 2 == right
- if (event.button !== null && event.button !== undefined) {
- // The following is disabled because it does not pass videojs-standard
- // and... yikes.
- /* eslint-disable */
- event.button = event.button & 1 ? 0 : event.button & 4 ? 1 : event.button & 2 ? 2 : 0;
- /* eslint-enable */
- }
- }
- event.fixed_ = true; // Returns fixed-up instance
- return event;
- }
- /**
- * Whether passive event listeners are supported
- */
- var _supportsPassive;
- var supportsPassive = function supportsPassive() {
- if (typeof _supportsPassive !== 'boolean') {
- _supportsPassive = false;
- try {
- var opts = Object.defineProperty({}, 'passive', {
- get: function get() {
- _supportsPassive = true;
- }
- });
- window.addEventListener('test', null, opts);
- window.removeEventListener('test', null, opts);
- } catch (e) {// disregard
- }
- }
- return _supportsPassive;
- };
- /**
- * Touch events Chrome expects to be passive
- */
- var passiveEvents = ['touchstart', 'touchmove'];
- /**
- * Add an event listener to element
- * It stores the handler function in a separate cache object
- * and adds a generic handler to the element's event,
- * along with a unique id (guid) to the element.
- *
- * @param {Element|Object} elem
- * Element or object to bind listeners to
- *
- * @param {string|string[]} type
- * Type of event to bind to.
- *
- * @param {EventTarget~EventListener} fn
- * Event listener.
- */
- function on(elem, type, fn) {
- if (Array.isArray(type)) {
- return _handleMultipleEvents(on, elem, type, fn);
- }
- if (!DomData.has(elem)) {
- DomData.set(elem, {});
- }
- var data = DomData.get(elem); // We need a place to store all our handler data
- if (!data.handlers) {
- data.handlers = {};
- }
- if (!data.handlers[type]) {
- data.handlers[type] = [];
- }
- if (!fn.guid) {
- fn.guid = newGUID();
- }
- data.handlers[type].push(fn);
- if (!data.dispatcher) {
- data.disabled = false;
- data.dispatcher = function (event, hash) {
- if (data.disabled) {
- return;
- }
- event = fixEvent(event);
- var handlers = data.handlers[event.type];
- if (handlers) {
- // Copy handlers so if handlers are added/removed during the process it doesn't throw everything off.
- var handlersCopy = handlers.slice(0);
- for (var m = 0, n = handlersCopy.length; m < n; m++) {
- if (event.isImmediatePropagationStopped()) {
- break;
- } else {
- try {
- handlersCopy[m].call(elem, event, hash);
- } catch (e) {
- log.error(e);
- }
- }
- }
- }
- };
- }
- if (data.handlers[type].length === 1) {
- if (elem.addEventListener) {
- var options = false;
- if (supportsPassive() && passiveEvents.indexOf(type) > -1) {
- options = {
- passive: true
- };
- }
- elem.addEventListener(type, data.dispatcher, options);
- } else if (elem.attachEvent) {
- elem.attachEvent('on' + type, data.dispatcher);
- }
- }
- }
- /**
- * Removes event listeners from an element
- *
- * @param {Element|Object} elem
- * Object to remove listeners from.
- *
- * @param {string|string[]} [type]
- * Type of listener to remove. Don't include to remove all events from element.
- *
- * @param {EventTarget~EventListener} [fn]
- * Specific listener to remove. Don't include to remove listeners for an event
- * type.
- */
- function off(elem, type, fn) {
- // Don't want to add a cache object through getElData if not needed
- if (!DomData.has(elem)) {
- return;
- }
- var data = DomData.get(elem); // If no events exist, nothing to unbind
- if (!data.handlers) {
- return;
- }
- if (Array.isArray(type)) {
- return _handleMultipleEvents(off, elem, type, fn);
- } // Utility function
- var removeType = function removeType(el, t) {
- data.handlers[t] = [];
- _cleanUpEvents(el, t);
- }; // Are we removing all bound events?
- if (type === undefined) {
- for (var t in data.handlers) {
- if (Object.prototype.hasOwnProperty.call(data.handlers || {}, t)) {
- removeType(elem, t);
- }
- }
- return;
- }
- var handlers = data.handlers[type]; // If no handlers exist, nothing to unbind
- if (!handlers) {
- return;
- } // If no listener was provided, remove all listeners for type
- if (!fn) {
- removeType(elem, type);
- return;
- } // We're only removing a single handler
- if (fn.guid) {
- for (var n = 0; n < handlers.length; n++) {
- if (handlers[n].guid === fn.guid) {
- handlers.splice(n--, 1);
- }
- }
- }
- _cleanUpEvents(elem, type);
- }
- /**
- * Trigger an event for an element
- *
- * @param {Element|Object} elem
- * Element to trigger an event on
- *
- * @param {EventTarget~Event|string} event
- * A string (the type) or an event object with a type attribute
- *
- * @param {Object} [hash]
- * data hash to pass along with the event
- *
- * @return {boolean|undefined}
- * Returns the opposite of `defaultPrevented` if default was
- * prevented. Otherwise, returns `undefined`
- */
- function trigger(elem, event, hash) {
- // Fetches element data and a reference to the parent (for bubbling).
- // Don't want to add a data object to cache for every parent,
- // so checking hasElData first.
- var elemData = DomData.has(elem) ? DomData.get(elem) : {};
- var parent = elem.parentNode || elem.ownerDocument; // type = event.type || event,
- // handler;
- // If an event name was passed as a string, creates an event out of it
- if (typeof event === 'string') {
- event = {
- type: event,
- target: elem
- };
- } else if (!event.target) {
- event.target = elem;
- } // Normalizes the event properties.
- event = fixEvent(event); // If the passed element has a dispatcher, executes the established handlers.
- if (elemData.dispatcher) {
- elemData.dispatcher.call(elem, event, hash);
- } // Unless explicitly stopped or the event does not bubble (e.g. media events)
- // recursively calls this function to bubble the event up the DOM.
- if (parent && !event.isPropagationStopped() && event.bubbles === true) {
- trigger.call(null, parent, event, hash); // If at the top of the DOM, triggers the default action unless disabled.
- } else if (!parent && !event.defaultPrevented && event.target && event.target[event.type]) {
- if (!DomData.has(event.target)) {
- DomData.set(event.target, {});
- }
- var targetData = DomData.get(event.target); // Checks if the target has a default action for this event.
- if (event.target[event.type]) {
- // Temporarily disables event dispatching on the target as we have already executed the handler.
- targetData.disabled = true; // Executes the default action.
- if (typeof event.target[event.type] === 'function') {
- event.target[event.type]();
- } // Re-enables event dispatching.
- targetData.disabled = false;
- }
- } // Inform the triggerer if the default was prevented by returning false
- return !event.defaultPrevented;
- }
- /**
- * Trigger a listener only once for an event.
- *
- * @param {Element|Object} elem
- * Element or object to bind to.
- *
- * @param {string|string[]} type
- * Name/type of event
- *
- * @param {Event~EventListener} fn
- * Event listener function
- */
- function one(elem, type, fn) {
- if (Array.isArray(type)) {
- return _handleMultipleEvents(one, elem, type, fn);
- }
- var func = function func() {
- off(elem, type, func);
- fn.apply(this, arguments);
- }; // copy the guid to the new function so it can removed using the original function's ID
- func.guid = fn.guid = fn.guid || newGUID();
- on(elem, type, func);
- }
- /**
- * Trigger a listener only once and then turn if off for all
- * configured events
- *
- * @param {Element|Object} elem
- * Element or object to bind to.
- *
- * @param {string|string[]} type
- * Name/type of event
- *
- * @param {Event~EventListener} fn
- * Event listener function
- */
- function any(elem, type, fn) {
- var func = function func() {
- off(elem, type, func);
- fn.apply(this, arguments);
- }; // copy the guid to the new function so it can removed using the original function's ID
- func.guid = fn.guid = fn.guid || newGUID(); // multiple ons, but one off for everything
- on(elem, type, func);
- }
- var Events = /*#__PURE__*/Object.freeze({
- __proto__: null,
- fixEvent: fixEvent,
- on: on,
- off: off,
- trigger: trigger,
- one: one,
- any: any
- });
- /**
- * @file fn.js
- * @module fn
- */
- var UPDATE_REFRESH_INTERVAL = 30;
- /**
- * Bind (a.k.a proxy or context). A simple method for changing the context of
- * a function.
- *
- * It also stores a unique id on the function so it can be easily removed from
- * events.
- *
- * @function
- * @param {Mixed} context
- * The object to bind as scope.
- *
- * @param {Function} fn
- * The function to be bound to a scope.
- *
- * @param {number} [uid]
- * An optional unique ID for the function to be set
- *
- * @return {Function}
- * The new function that will be bound into the context given
- */
- var bind = function bind(context, fn, uid) {
- // Make sure the function has a unique ID
- if (!fn.guid) {
- fn.guid = newGUID();
- } // Create the new function that changes the context
- var bound = fn.bind(context); // Allow for the ability to individualize this function
- // Needed in the case where multiple objects might share the same prototype
- // IF both items add an event listener with the same function, then you try to remove just one
- // it will remove both because they both have the same guid.
- // when using this, you need to use the bind method when you remove the listener as well.
- // currently used in text tracks
- bound.guid = uid ? uid + '_' + fn.guid : fn.guid;
- return bound;
- };
- /**
- * Wraps the given function, `fn`, with a new function that only invokes `fn`
- * at most once per every `wait` milliseconds.
- *
- * @function
- * @param {Function} fn
- * The function to be throttled.
- *
- * @param {number} wait
- * The number of milliseconds by which to throttle.
- *
- * @return {Function}
- */
- var throttle = function throttle(fn, wait) {
- var last = window.performance.now();
- var throttled = function throttled() {
- var now = window.performance.now();
- if (now - last >= wait) {
- fn.apply(void 0, arguments);
- last = now;
- }
- };
- return throttled;
- };
- /**
- * Creates a debounced function that delays invoking `func` until after `wait`
- * milliseconds have elapsed since the last time the debounced function was
- * invoked.
- *
- * Inspired by lodash and underscore implementations.
- *
- * @function
- * @param {Function} func
- * The function to wrap with debounce behavior.
- *
- * @param {number} wait
- * The number of milliseconds to wait after the last invocation.
- *
- * @param {boolean} [immediate]
- * Whether or not to invoke the function immediately upon creation.
- *
- * @param {Object} [context=window]
- * The "context" in which the debounced function should debounce. For
- * example, if this function should be tied to a Video.js player,
- * the player can be passed here. Alternatively, defaults to the
- * global `window` object.
- *
- * @return {Function}
- * A debounced function.
- */
- var debounce = function debounce(func, wait, immediate, context) {
- if (context === void 0) {
- context = window;
- }
- var timeout;
- var cancel = function cancel() {
- context.clearTimeout(timeout);
- timeout = null;
- };
- /* eslint-disable consistent-this */
- var debounced = function debounced() {
- var self = this;
- var args = arguments;
- var _later = function later() {
- timeout = null;
- _later = null;
- if (!immediate) {
- func.apply(self, args);
- }
- };
- if (!timeout && immediate) {
- func.apply(self, args);
- }
- context.clearTimeout(timeout);
- timeout = context.setTimeout(_later, wait);
- };
- /* eslint-enable consistent-this */
- debounced.cancel = cancel;
- return debounced;
- };
- /**
- * @file src/js/event-target.js
- */
- /**
- * `EventTarget` is a class that can have the same API as the DOM `EventTarget`. It
- * adds shorthand functions that wrap around lengthy functions. For example:
- * the `on` function is a wrapper around `addEventListener`.
- *
- * @see [EventTarget Spec]{@link https://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-EventTarget}
- * @class EventTarget
- */
- var EventTarget = function EventTarget() {};
- /**
- * A Custom DOM event.
- *
- * @typedef {Object} EventTarget~Event
- * @see [Properties]{@link https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent}
- */
- /**
- * All event listeners should follow the following format.
- *
- * @callback EventTarget~EventListener
- * @this {EventTarget}
- *
- * @param {EventTarget~Event} event
- * the event that triggered this function
- *
- * @param {Object} [hash]
- * hash of data sent during the event
- */
- /**
- * An object containing event names as keys and booleans as values.
- *
- * > NOTE: If an event name is set to a true value here {@link EventTarget#trigger}
- * will have extra functionality. See that function for more information.
- *
- * @property EventTarget.prototype.allowedEvents_
- * @private
- */
- EventTarget.prototype.allowedEvents_ = {};
- /**
- * Adds an `event listener` to an instance of an `EventTarget`. An `event listener` is a
- * function that will get called when an event with a certain name gets triggered.
- *
- * @param {string|string[]} type
- * An event name or an array of event names.
- *
- * @param {EventTarget~EventListener} fn
- * The function to call with `EventTarget`s
- */
- EventTarget.prototype.on = function (type, fn) {
- // Remove the addEventListener alias before calling Events.on
- // so we don't get into an infinite type loop
- var ael = this.addEventListener;
- this.addEventListener = function () {};
- on(this, type, fn);
- this.addEventListener = ael;
- };
- /**
- * An alias of {@link EventTarget#on}. Allows `EventTarget` to mimic
- * the standard DOM API.
- *
- * @function
- * @see {@link EventTarget#on}
- */
- EventTarget.prototype.addEventListener = EventTarget.prototype.on;
- /**
- * Removes an `event listener` for a specific event from an instance of `EventTarget`.
- * This makes it so that the `event listener` will no longer get called when the
- * named event happens.
- *
- * @param {string|string[]} type
- * An event name or an array of event names.
- *
- * @param {EventTarget~EventListener} fn
- * The function to remove.
- */
- EventTarget.prototype.off = function (type, fn) {
- off(this, type, fn);
- };
- /**
- * An alias of {@link EventTarget#off}. Allows `EventTarget` to mimic
- * the standard DOM API.
- *
- * @function
- * @see {@link EventTarget#off}
- */
- EventTarget.prototype.removeEventListener = EventTarget.prototype.off;
- /**
- * This function will add an `event listener` that gets triggered only once. After the
- * first trigger it will get removed. This is like adding an `event listener`
- * with {@link EventTarget#on} that calls {@link EventTarget#off} on itself.
- *
- * @param {string|string[]} type
- * An event name or an array of event names.
- *
- * @param {EventTarget~EventListener} fn
- * The function to be called once for each event name.
- */
- EventTarget.prototype.one = function (type, fn) {
- // Remove the addEventListener aliasing Events.on
- // so we don't get into an infinite type loop
- var ael = this.addEventListener;
- this.addEventListener = function () {};
- one(this, type, fn);
- this.addEventListener = ael;
- };
- EventTarget.prototype.any = function (type, fn) {
- // Remove the addEventListener aliasing Events.on
- // so we don't get into an infinite type loop
- var ael = this.addEventListener;
- this.addEventListener = function () {};
- any(this, type, fn);
- this.addEventListener = ael;
- };
- /**
- * This function causes an event to happen. This will then cause any `event listeners`
- * that are waiting for that event, to get called. If there are no `event listeners`
- * for an event then nothing will happen.
- *
- * If the name of the `Event` that is being triggered is in `EventTarget.allowedEvents_`.
- * Trigger will also call the `on` + `uppercaseEventName` function.
- *
- * Example:
- * 'click' is in `EventTarget.allowedEvents_`, so, trigger will attempt to call
- * `onClick` if it exists.
- *
- * @param {string|EventTarget~Event|Object} event
- * The name of the event, an `Event`, or an object with a key of type set to
- * an event name.
- */
- EventTarget.prototype.trigger = function (event) {
- var type = event.type || event; // deprecation
- // In a future version we should default target to `this`
- // similar to how we default the target to `elem` in
- // `Events.trigger`. Right now the default `target` will be
- // `document` due to the `Event.fixEvent` call.
- if (typeof event === 'string') {
- event = {
- type: type
- };
- }
- event = fixEvent(event);
- if (this.allowedEvents_[type] && this['on' + type]) {
- this['on' + type](event);
- }
- trigger(this, event);
- };
- /**
- * An alias of {@link EventTarget#trigger}. Allows `EventTarget` to mimic
- * the standard DOM API.
- *
- * @function
- * @see {@link EventTarget#trigger}
- */
- EventTarget.prototype.dispatchEvent = EventTarget.prototype.trigger;
- var EVENT_MAP;
- EventTarget.prototype.queueTrigger = function (event) {
- var _this = this;
- // only set up EVENT_MAP if it'll be used
- if (!EVENT_MAP) {
- EVENT_MAP = new Map();
- }
- var type = event.type || event;
- var map = EVENT_MAP.get(this);
- if (!map) {
- map = new Map();
- EVENT_MAP.set(this, map);
- }
- var oldTimeout = map.get(type);
- map["delete"](type);
- window.clearTimeout(oldTimeout);
- var timeout = window.setTimeout(function () {
- map["delete"](type); // if we cleared out all timeouts for the current target, delete its map
- if (map.size === 0) {
- map = null;
- EVENT_MAP["delete"](_this);
- }
- _this.trigger(event);
- }, 0);
- map.set(type, timeout);
- };
- /**
- * @file mixins/evented.js
- * @module evented
- */
- var objName = function objName(obj) {
- if (typeof obj.name === 'function') {
- return obj.name();
- }
- if (typeof obj.name === 'string') {
- return obj.name;
- }
- if (obj.name_) {
- return obj.name_;
- }
- if (obj.constructor && obj.constructor.name) {
- return obj.constructor.name;
- }
- return typeof obj;
- };
- /**
- * Returns whether or not an object has had the evented mixin applied.
- *
- * @param {Object} object
- * An object to test.
- *
- * @return {boolean}
- * Whether or not the object appears to be evented.
- */
- var isEvented = function isEvented(object) {
- return object instanceof EventTarget || !!object.eventBusEl_ && ['on', 'one', 'off', 'trigger'].every(function (k) {
- return typeof object[k] === 'function';
- });
- };
- /**
- * Adds a callback to run after the evented mixin applied.
- *
- * @param {Object} object
- * An object to Add
- * @param {Function} callback
- * The callback to run.
- */
- var addEventedCallback = function addEventedCallback(target, callback) {
- if (isEvented(target)) {
- callback();
- } else {
- if (!target.eventedCallbacks) {
- target.eventedCallbacks = [];
- }
- target.eventedCallbacks.push(callback);
- }
- };
- /**
- * Whether a value is a valid event type - non-empty string or array.
- *
- * @private
- * @param {string|Array} type
- * The type value to test.
- *
- * @return {boolean}
- * Whether or not the type is a valid event type.
- */
- var isValidEventType = function isValidEventType(type) {
- return (// The regex here verifies that the `type` contains at least one non-
- // whitespace character.
- typeof type === 'string' && /\S/.test(type) || Array.isArray(type) && !!type.length
- );
- };
- /**
- * Validates a value to determine if it is a valid event target. Throws if not.
- *
- * @private
- * @throws {Error}
- * If the target does not appear to be a valid event target.
- *
- * @param {Object} target
- * The object to test.
- *
- * @param {Object} obj
- * The evented object we are validating for
- *
- * @param {string} fnName
- * The name of the evented mixin function that called this.
- */
- var validateTarget = function validateTarget(target, obj, fnName) {
- if (!target || !target.nodeName && !isEvented(target)) {
- throw new Error("Invalid target for " + objName(obj) + "#" + fnName + "; must be a DOM node or evented object.");
- }
- };
- /**
- * Validates a value to determine if it is a valid event target. Throws if not.
- *
- * @private
- * @throws {Error}
- * If the type does not appear to be a valid event type.
- *
- * @param {string|Array} type
- * The type to test.
- *
- * @param {Object} obj
- * The evented object we are validating for
- *
- * @param {string} fnName
- * The name of the evented mixin function that called this.
- */
- var validateEventType = function validateEventType(type, obj, fnName) {
- if (!isValidEventType(type)) {
- throw new Error("Invalid event type for " + objName(obj) + "#" + fnName + "; must be a non-empty string or array.");
- }
- };
- /**
- * Validates a value to determine if it is a valid listener. Throws if not.
- *
- * @private
- * @throws {Error}
- * If the listener is not a function.
- *
- * @param {Function} listener
- * The listener to test.
- *
- * @param {Object} obj
- * The evented object we are validating for
- *
- * @param {string} fnName
- * The name of the evented mixin function that called this.
- */
- var validateListener = function validateListener(listener, obj, fnName) {
- if (typeof listener !== 'function') {
- throw new Error("Invalid listener for " + objName(obj) + "#" + fnName + "; must be a function.");
- }
- };
- /**
- * Takes an array of arguments given to `on()` or `one()`, validates them, and
- * normalizes them into an object.
- *
- * @private
- * @param {Object} self
- * The evented object on which `on()` or `one()` was called. This
- * object will be bound as the `this` value for the listener.
- *
- * @param {Array} args
- * An array of arguments passed to `on()` or `one()`.
- *
- * @param {string} fnName
- * The name of the evented mixin function that called this.
- *
- * @return {Object}
- * An object containing useful values for `on()` or `one()` calls.
- */
- var normalizeListenArgs = function normalizeListenArgs(self, args, fnName) {
- // If the number of arguments is less than 3, the target is always the
- // evented object itself.
- var isTargetingSelf = args.length < 3 || args[0] === self || args[0] === self.eventBusEl_;
- var target;
- var type;
- var listener;
- if (isTargetingSelf) {
- target = self.eventBusEl_; // Deal with cases where we got 3 arguments, but we are still listening to
- // the evented object itself.
- if (args.length >= 3) {
- args.shift();
- }
- type = args[0];
- listener = args[1];
- } else {
- target = args[0];
- type = args[1];
- listener = args[2];
- }
- validateTarget(target, self, fnName);
- validateEventType(type, self, fnName);
- validateListener(listener, self, fnName);
- listener = bind(self, listener);
- return {
- isTargetingSelf: isTargetingSelf,
- target: target,
- type: type,
- listener: listener
- };
- };
- /**
- * Adds the listener to the event type(s) on the target, normalizing for
- * the type of target.
- *
- * @private
- * @param {Element|Object} target
- * A DOM node or evented object.
- *
- * @param {string} method
- * The event binding method to use ("on" or "one").
- *
- * @param {string|Array} type
- * One or more event type(s).
- *
- * @param {Function} listener
- * A listener function.
- */
- var listen = function listen(target, method, type, listener) {
- validateTarget(target, target, method);
- if (target.nodeName) {
- Events[method](target, type, listener);
- } else {
- target[method](type, listener);
- }
- };
- /**
- * Contains methods that provide event capabilities to an object which is passed
- * to {@link module:evented|evented}.
- *
- * @mixin EventedMixin
- */
- var EventedMixin = {
- /**
- * Add a listener to an event (or events) on this object or another evented
- * object.
- *
- * @param {string|Array|Element|Object} targetOrType
- * If this is a string or array, it represents the event type(s)
- * that will trigger the listener.
- *
- * Another evented object can be passed here instead, which will
- * cause the listener to listen for events on _that_ object.
- *
- * In either case, the listener's `this` value will be bound to
- * this object.
- *
- * @param {string|Array|Function} typeOrListener
- * If the first argument was a string or array, this should be the
- * listener function. Otherwise, this is a string or array of event
- * type(s).
- *
- * @param {Function} [listener]
- * If the first argument was another evented object, this will be
- * the listener function.
- */
- on: function on() {
- var _this = this;
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
- args[_key] = arguments[_key];
- }
- var _normalizeListenArgs = normalizeListenArgs(this, args, 'on'),
- isTargetingSelf = _normalizeListenArgs.isTargetingSelf,
- target = _normalizeListenArgs.target,
- type = _normalizeListenArgs.type,
- listener = _normalizeListenArgs.listener;
- listen(target, 'on', type, listener); // If this object is listening to another evented object.
- if (!isTargetingSelf) {
- // If this object is disposed, remove the listener.
- var removeListenerOnDispose = function removeListenerOnDispose() {
- return _this.off(target, type, listener);
- }; // Use the same function ID as the listener so we can remove it later it
- // using the ID of the original listener.
- removeListenerOnDispose.guid = listener.guid; // Add a listener to the target's dispose event as well. This ensures
- // that if the target is disposed BEFORE this object, we remove the
- // removal listener that was just added. Otherwise, we create a memory leak.
- var removeRemoverOnTargetDispose = function removeRemoverOnTargetDispose() {
- return _this.off('dispose', removeListenerOnDispose);
- }; // Use the same function ID as the listener so we can remove it later
- // it using the ID of the original listener.
- removeRemoverOnTargetDispose.guid = listener.guid;
- listen(this, 'on', 'dispose', removeListenerOnDispose);
- listen(target, 'on', 'dispose', removeRemoverOnTargetDispose);
- }
- },
- /**
- * Add a listener to an event (or events) on this object or another evented
- * object. The listener will be called once per event and then removed.
- *
- * @param {string|Array|Element|Object} targetOrType
- * If this is a string or array, it represents the event type(s)
- * that will trigger the listener.
- *
- * Another evented object can be passed here instead, which will
- * cause the listener to listen for events on _that_ object.
- *
- * In either case, the listener's `this` value will be bound to
- * this object.
- *
- * @param {string|Array|Function} typeOrListener
- * If the first argument was a string or array, this should be the
- * listener function. Otherwise, this is a string or array of event
- * type(s).
- *
- * @param {Function} [listener]
- * If the first argument was another evented object, this will be
- * the listener function.
- */
- one: function one() {
- var _this2 = this;
- for (var _len2 = arguments.length, args = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {
- args[_key2] = arguments[_key2];
- }
- var _normalizeListenArgs2 = normalizeListenArgs(this, args, 'one'),
- isTargetingSelf = _normalizeListenArgs2.isTargetingSelf,
- target = _normalizeListenArgs2.target,
- type = _normalizeListenArgs2.type,
- listener = _normalizeListenArgs2.listener; // Targeting this evented object.
- if (isTargetingSelf) {
- listen(target, 'one', type, listener); // Targeting another evented object.
- } else {
- // TODO: This wrapper is incorrect! It should only
- // remove the wrapper for the event type that called it.
- // Instead all listners are removed on the first trigger!
- // see https://github.com/videojs/video.js/issues/5962
- var wrapper = function wrapper() {
- _this2.off(target, type, wrapper);
- for (var _len3 = arguments.length, largs = new Array(_len3), _key3 = 0; _key3 < _len3; _key3++) {
- largs[_key3] = arguments[_key3];
- }
- listener.apply(null, largs);
- }; // Use the same function ID as the listener so we can remove it later
- // it using the ID of the original listener.
- wrapper.guid = listener.guid;
- listen(target, 'one', type, wrapper);
- }
- },
- /**
- * Add a listener to an event (or events) on this object or another evented
- * object. The listener will only be called once for the first event that is triggered
- * then removed.
- *
- * @param {string|Array|Element|Object} targetOrType
- * If this is a string or array, it represents the event type(s)
- * that will trigger the listener.
- *
- * Another evented object can be passed here instead, which will
- * cause the listener to listen for events on _that_ object.
- *
- * In either case, the listener's `this` value will be bound to
- * this object.
- *
- * @param {string|Array|Function} typeOrListener
- * If the first argument was a string or array, this should be the
- * listener function. Otherwise, this is a string or array of event
- * type(s).
- *
- * @param {Function} [listener]
- * If the first argument was another evented object, this will be
- * the listener function.
- */
- any: function any() {
- var _this3 = this;
- for (var _len4 = arguments.length, args = new Array(_len4), _key4 = 0; _key4 < _len4; _key4++) {
- args[_key4] = arguments[_key4];
- }
- var _normalizeListenArgs3 = normalizeListenArgs(this, args, 'any'),
- isTargetingSelf = _normalizeListenArgs3.isTargetingSelf,
- target = _normalizeListenArgs3.target,
- type = _normalizeListenArgs3.type,
- listener = _normalizeListenArgs3.listener; // Targeting this evented object.
- if (isTargetingSelf) {
- listen(target, 'any', type, listener); // Targeting another evented object.
- } else {
- var wrapper = function wrapper() {
- _this3.off(target, type, wrapper);
- for (var _len5 = arguments.length, largs = new Array(_len5), _key5 = 0; _key5 < _len5; _key5++) {
- largs[_key5] = arguments[_key5];
- }
- listener.apply(null, largs);
- }; // Use the same function ID as the listener so we can remove it later
- // it using the ID of the original listener.
- wrapper.guid = listener.guid;
- listen(target, 'any', type, wrapper);
- }
- },
- /**
- * Removes listener(s) from event(s) on an evented object.
- *
- * @param {string|Array|Element|Object} [targetOrType]
- * If this is a string or array, it represents the event type(s).
- *
- * Another evented object can be passed here instead, in which case
- * ALL 3 arguments are _required_.
- *
- * @param {string|Array|Function} [typeOrListener]
- * If the first argument was a string or array, this may be the
- * listener function. Otherwise, this is a string or array of event
- * type(s).
- *
- * @param {Function} [listener]
- * If the first argument was another evented object, this will be
- * the listener function; otherwise, _all_ listeners bound to the
- * event type(s) will be removed.
- */
- off: function off$1(targetOrType, typeOrListener, listener) {
- // Targeting this evented object.
- if (!targetOrType || isValidEventType(targetOrType)) {
- off(this.eventBusEl_, targetOrType, typeOrListener); // Targeting another evented object.
- } else {
- var target = targetOrType;
- var type = typeOrListener; // Fail fast and in a meaningful way!
- validateTarget(target, this, 'off');
- validateEventType(type, this, 'off');
- validateListener(listener, this, 'off'); // Ensure there's at least a guid, even if the function hasn't been used
- listener = bind(this, listener); // Remove the dispose listener on this evented object, which was given
- // the same guid as the event listener in on().
- this.off('dispose', listener);
- if (target.nodeName) {
- off(target, type, listener);
- off(target, 'dispose', listener);
- } else if (isEvented(target)) {
- target.off(type, listener);
- target.off('dispose', listener);
- }
- }
- },
- /**
- * Fire an event on this evented object, causing its listeners to be called.
- *
- * @param {string|Object} event
- * An event type or an object with a type property.
- *
- * @param {Object} [hash]
- * An additional object to pass along to listeners.
- *
- * @return {boolean}
- * Whether or not the default behavior was prevented.
- */
- trigger: function trigger$1(event, hash) {
- validateTarget(this.eventBusEl_, this, 'trigger');
- var type = event && typeof event !== 'string' ? event.type : event;
- if (!isValidEventType(type)) {
- var error = "Invalid event type for " + objName(this) + "#trigger; " + 'must be a non-empty string or object with a type key that has a non-empty value.';
- if (event) {
- (this.log || log).error(error);
- } else {
- throw new Error(error);
- }
- }
- return trigger(this.eventBusEl_, event, hash);
- }
- };
- /**
- * Applies {@link module:evented~EventedMixin|EventedMixin} to a target object.
- *
- * @param {Object} target
- * The object to which to add event methods.
- *
- * @param {Object} [options={}]
- * Options for customizing the mixin behavior.
- *
- * @param {string} [options.eventBusKey]
- * By default, adds a `eventBusEl_` DOM element to the target object,
- * which is used as an event bus. If the target object already has a
- * DOM element that should be used, pass its key here.
- *
- * @return {Object}
- * The target object.
- */
- function evented(target, options) {
- if (options === void 0) {
- options = {};
- }
- var _options = options,
- eventBusKey = _options.eventBusKey; // Set or create the eventBusEl_.
- if (eventBusKey) {
- if (!target[eventBusKey].nodeName) {
- throw new Error("The eventBusKey \"" + eventBusKey + "\" does not refer to an element.");
- }
- target.eventBusEl_ = target[eventBusKey];
- } else {
- target.eventBusEl_ = createEl('span', {
- className: 'vjs-event-bus'
- });
- }
- assign(target, EventedMixin);
- if (target.eventedCallbacks) {
- target.eventedCallbacks.forEach(function (callback) {
- callback();
- });
- } // When any evented object is disposed, it removes all its listeners.
- target.on('dispose', function () {
- target.off();
- [target, target.el_, target.eventBusEl_].forEach(function (val) {
- if (val && DomData.has(val)) {
- DomData["delete"](val);
- }
- });
- window.setTimeout(function () {
- target.eventBusEl_ = null;
- }, 0);
- });
- return target;
- }
- /**
- * @file mixins/stateful.js
- * @module stateful
- */
- /**
- * Contains methods that provide statefulness to an object which is passed
- * to {@link module:stateful}.
- *
- * @mixin StatefulMixin
- */
- var StatefulMixin = {
- /**
- * A hash containing arbitrary keys and values representing the state of
- * the object.
- *
- * @type {Object}
- */
- state: {},
- /**
- * Set the state of an object by mutating its
- * {@link module:stateful~StatefulMixin.state|state} object in place.
- *
- * @fires module:stateful~StatefulMixin#statechanged
- * @param {Object|Function} stateUpdates
- * A new set of properties to shallow-merge into the plugin state.
- * Can be a plain object or a function returning a plain object.
- *
- * @return {Object|undefined}
- * An object containing changes that occurred. If no changes
- * occurred, returns `undefined`.
- */
- setState: function setState(stateUpdates) {
- var _this = this;
- // Support providing the `stateUpdates` state as a function.
- if (typeof stateUpdates === 'function') {
- stateUpdates = stateUpdates();
- }
- var changes;
- each(stateUpdates, function (value, key) {
- // Record the change if the value is different from what's in the
- // current state.
- if (_this.state[key] !== value) {
- changes = changes || {};
- changes[key] = {
- from: _this.state[key],
- to: value
- };
- }
- _this.state[key] = value;
- }); // Only trigger "statechange" if there were changes AND we have a trigger
- // function. This allows us to not require that the target object be an
- // evented object.
- if (changes && isEvented(this)) {
- /**
- * An event triggered on an object that is both
- * {@link module:stateful|stateful} and {@link module:evented|evented}
- * indicating that its state has changed.
- *
- * @event module:stateful~StatefulMixin#statechanged
- * @type {Object}
- * @property {Object} changes
- * A hash containing the properties that were changed and
- * the values they were changed `from` and `to`.
- */
- this.trigger({
- changes: changes,
- type: 'statechanged'
- });
- }
- return changes;
- }
- };
- /**
- * Applies {@link module:stateful~StatefulMixin|StatefulMixin} to a target
- * object.
- *
- * If the target object is {@link module:evented|evented} and has a
- * `handleStateChanged` method, that method will be automatically bound to the
- * `statechanged` event on itself.
- *
- * @param {Object} target
- * The object to be made stateful.
- *
- * @param {Object} [defaultState]
- * A default set of properties to populate the newly-stateful object's
- * `state` property.
- *
- * @return {Object}
- * Returns the `target`.
- */
- function stateful(target, defaultState) {
- assign(target, StatefulMixin); // This happens after the mixing-in because we need to replace the `state`
- // added in that step.
- target.state = assign({}, target.state, defaultState); // Auto-bind the `handleStateChanged` method of the target object if it exists.
- if (typeof target.handleStateChanged === 'function' && isEvented(target)) {
- target.on('statechanged', target.handleStateChanged);
- }
- return target;
- }
- /**
- * @file string-cases.js
- * @module to-lower-case
- */
- /**
- * Lowercase the first letter of a string.
- *
- * @param {string} string
- * String to be lowercased
- *
- * @return {string}
- * The string with a lowercased first letter
- */
- var toLowerCase = function toLowerCase(string) {
- if (typeof string !== 'string') {
- return string;
- }
- return string.replace(/./, function (w) {
- return w.toLowerCase();
- });
- };
- /**
- * Uppercase the first letter of a string.
- *
- * @param {string} string
- * String to be uppercased
- *
- * @return {string}
- * The string with an uppercased first letter
- */
- var toTitleCase = function toTitleCase(string) {
- if (typeof string !== 'string') {
- return string;
- }
- return string.replace(/./, function (w) {
- return w.toUpperCase();
- });
- };
- /**
- * Compares the TitleCase versions of the two strings for equality.
- *
- * @param {string} str1
- * The first string to compare
- *
- * @param {string} str2
- * The second string to compare
- *
- * @return {boolean}
- * Whether the TitleCase versions of the strings are equal
- */
- var titleCaseEquals = function titleCaseEquals(str1, str2) {
- return toTitleCase(str1) === toTitleCase(str2);
- };
- /**
- * @file merge-options.js
- * @module merge-options
- */
- /**
- * Merge two objects recursively.
- *
- * Performs a deep merge like
- * {@link https://lodash.com/docs/4.17.10#merge|lodash.merge}, but only merges
- * plain objects (not arrays, elements, or anything else).
- *
- * Non-plain object values will be copied directly from the right-most
- * argument.
- *
- * @static
- * @param {Object[]} sources
- * One or more objects to merge into a new object.
- *
- * @return {Object}
- * A new object that is the merged result of all sources.
- */
- function mergeOptions() {
- var result = {};
- for (var _len = arguments.length, sources = new Array(_len), _key = 0; _key < _len; _key++) {
- sources[_key] = arguments[_key];
- }
- sources.forEach(function (source) {
- if (!source) {
- return;
- }
- each(source, function (value, key) {
- if (!isPlain(value)) {
- result[key] = value;
- return;
- }
- if (!isPlain(result[key])) {
- result[key] = {};
- }
- result[key] = mergeOptions(result[key], value);
- });
- });
- return result;
- }
- var MapSham = /*#__PURE__*/function () {
- function MapSham() {
- this.map_ = {};
- }
- var _proto = MapSham.prototype;
- _proto.has = function has(key) {
- return key in this.map_;
- };
- _proto["delete"] = function _delete(key) {
- var has = this.has(key);
- delete this.map_[key];
- return has;
- };
- _proto.set = function set(key, value) {
- this.map_[key] = value;
- return this;
- };
- _proto.forEach = function forEach(callback, thisArg) {
- for (var key in this.map_) {
- callback.call(thisArg, this.map_[key], key, this);
- }
- };
- return MapSham;
- }();
- var Map$1 = window.Map ? window.Map : MapSham;
- var SetSham = /*#__PURE__*/function () {
- function SetSham() {
- this.set_ = {};
- }
- var _proto = SetSham.prototype;
- _proto.has = function has(key) {
- return key in this.set_;
- };
- _proto["delete"] = function _delete(key) {
- var has = this.has(key);
- delete this.set_[key];
- return has;
- };
- _proto.add = function add(key) {
- this.set_[key] = 1;
- return this;
- };
- _proto.forEach = function forEach(callback, thisArg) {
- for (var key in this.set_) {
- callback.call(thisArg, key, key, this);
- }
- };
- return SetSham;
- }();
- var Set$1 = window.Set ? window.Set : SetSham;
- var keycode = createCommonjsModule(function (module, exports) {
- // Source: http://jsfiddle.net/vWx8V/
- // http://stackoverflow.com/questions/5603195/full-list-of-javascript-keycodes
- /**
- * Conenience method returns corresponding value for given keyName or keyCode.
- *
- * @param {Mixed} keyCode {Number} or keyName {String}
- * @return {Mixed}
- * @api public
- */
- function keyCode(searchInput) {
- // Keyboard Events
- if (searchInput && 'object' === typeof searchInput) {
- var hasKeyCode = searchInput.which || searchInput.keyCode || searchInput.charCode;
- if (hasKeyCode) searchInput = hasKeyCode;
- } // Numbers
- if ('number' === typeof searchInput) return names[searchInput]; // Everything else (cast to string)
- var search = String(searchInput); // check codes
- var foundNamedKey = codes[search.toLowerCase()];
- if (foundNamedKey) return foundNamedKey; // check aliases
- var foundNamedKey = aliases[search.toLowerCase()];
- if (foundNamedKey) return foundNamedKey; // weird character?
- if (search.length === 1) return search.charCodeAt(0);
- return undefined;
- }
- /**
- * Compares a keyboard event with a given keyCode or keyName.
- *
- * @param {Event} event Keyboard event that should be tested
- * @param {Mixed} keyCode {Number} or keyName {String}
- * @return {Boolean}
- * @api public
- */
- keyCode.isEventKey = function isEventKey(event, nameOrCode) {
- if (event && 'object' === typeof event) {
- var keyCode = event.which || event.keyCode || event.charCode;
- if (keyCode === null || keyCode === undefined) {
- return false;
- }
- if (typeof nameOrCode === 'string') {
- // check codes
- var foundNamedKey = codes[nameOrCode.toLowerCase()];
- if (foundNamedKey) {
- return foundNamedKey === keyCode;
- } // check aliases
- var foundNamedKey = aliases[nameOrCode.toLowerCase()];
- if (foundNamedKey) {
- return foundNamedKey === keyCode;
- }
- } else if (typeof nameOrCode === 'number') {
- return nameOrCode === keyCode;
- }
- return false;
- }
- };
- exports = module.exports = keyCode;
- /**
- * Get by name
- *
- * exports.code['enter'] // => 13
- */
- var codes = exports.code = exports.codes = {
- 'backspace': 8,
- 'tab': 9,
- 'enter': 13,
- 'shift': 16,
- 'ctrl': 17,
- 'alt': 18,
- 'pause/break': 19,
- 'caps lock': 20,
- 'esc': 27,
- 'space': 32,
- 'page up': 33,
- 'page down': 34,
- 'end': 35,
- 'home': 36,
- 'left': 37,
- 'up': 38,
- 'right': 39,
- 'down': 40,
- 'insert': 45,
- 'delete': 46,
- 'command': 91,
- 'left command': 91,
- 'right command': 93,
- 'numpad *': 106,
- 'numpad +': 107,
- 'numpad -': 109,
- 'numpad .': 110,
- 'numpad /': 111,
- 'num lock': 144,
- 'scroll lock': 145,
- 'my computer': 182,
- 'my calculator': 183,
- ';': 186,
- '=': 187,
- ',': 188,
- '-': 189,
- '.': 190,
- '/': 191,
- '`': 192,
- '[': 219,
- '\\': 220,
- ']': 221,
- "'": 222
- }; // Helper aliases
- var aliases = exports.aliases = {
- 'windows': 91,
- '⇧': 16,
- '⌥': 18,
- '⌃': 17,
- '⌘': 91,
- 'ctl': 17,
- 'control': 17,
- 'option': 18,
- 'pause': 19,
- 'break': 19,
- 'caps': 20,
- 'return': 13,
- 'escape': 27,
- 'spc': 32,
- 'spacebar': 32,
- 'pgup': 33,
- 'pgdn': 34,
- 'ins': 45,
- 'del': 46,
- 'cmd': 91
- };
- /*!
- * Programatically add the following
- */
- // lower case chars
- for (i = 97; i < 123; i++) {
- codes[String.fromCharCode(i)] = i - 32;
- } // numbers
- for (var i = 48; i < 58; i++) {
- codes[i - 48] = i;
- } // function keys
- for (i = 1; i < 13; i++) {
- codes['f' + i] = i + 111;
- } // numpad keys
- for (i = 0; i < 10; i++) {
- codes['numpad ' + i] = i + 96;
- }
- /**
- * Get by code
- *
- * exports.name[13] // => 'Enter'
- */
- var names = exports.names = exports.title = {}; // title for backward compat
- // Create reverse mapping
- for (i in codes) {
- names[codes[i]] = i;
- } // Add aliases
- for (var alias in aliases) {
- codes[alias] = aliases[alias];
- }
- });
- keycode.code;
- keycode.codes;
- keycode.aliases;
- keycode.names;
- keycode.title;
- /**
- * Player Component - Base class for all UI objects
- *
- * @file component.js
- */
- /**
- * Base class for all UI Components.
- * Components are UI objects which represent both a javascript object and an element
- * in the DOM. They can be children of other components, and can have
- * children themselves.
- *
- * Components can also use methods from {@link EventTarget}
- */
- var Component = /*#__PURE__*/function () {
- /**
- * A callback that is called when a component is ready. Does not have any
- * paramters and any callback value will be ignored.
- *
- * @callback Component~ReadyCallback
- * @this Component
- */
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of component options.
- *
- * @param {Object[]} [options.children]
- * An array of children objects to intialize this component with. Children objects have
- * a name property that will be used if more than one component of the same type needs to be
- * added.
- *
- * @param {string} [options.className]
- * A class or space separated list of classes to add the component
- *
- * @param {Component~ReadyCallback} [ready]
- * Function that gets called when the `Component` is ready.
- */
- function Component(player, options, ready) {
- var _this = this;
- // The component might be the player itself and we can't pass `this` to super
- if (!player && this.play) {
- this.player_ = player = this; // eslint-disable-line
- } else {
- this.player_ = player;
- }
- this.isDisposed_ = false; // Hold the reference to the parent component via `addChild` method
- this.parentComponent_ = null; // Make a copy of prototype.options_ to protect against overriding defaults
- this.options_ = mergeOptions({}, this.options_); // Updated options with supplied options
- options = this.options_ = mergeOptions(this.options_, options); // Get ID from options or options element if one is supplied
- this.id_ = options.id || options.el && options.el.id; // If there was no ID from the options, generate one
- if (!this.id_) {
- // Don't require the player ID function in the case of mock players
- var id = player && player.id && player.id() || 'no_player';
- this.id_ = id + "_component_" + newGUID();
- }
- this.name_ = options.name || null; // Create element if one wasn't provided in options
- if (options.el) {
- this.el_ = options.el;
- } else if (options.createEl !== false) {
- this.el_ = this.createEl();
- }
- if (options.className && this.el_) {
- options.className.split(' ').forEach(function (c) {
- return _this.addClass(c);
- });
- } // if evented is anything except false, we want to mixin in evented
- if (options.evented !== false) {
- // Make this an evented object and use `el_`, if available, as its event bus
- evented(this, {
- eventBusKey: this.el_ ? 'el_' : null
- });
- this.handleLanguagechange = this.handleLanguagechange.bind(this);
- this.on(this.player_, 'languagechange', this.handleLanguagechange);
- }
- stateful(this, this.constructor.defaultState);
- this.children_ = [];
- this.childIndex_ = {};
- this.childNameIndex_ = {};
- this.setTimeoutIds_ = new Set$1();
- this.setIntervalIds_ = new Set$1();
- this.rafIds_ = new Set$1();
- this.namedRafs_ = new Map$1();
- this.clearingTimersOnDispose_ = false; // Add any child components in options
- if (options.initChildren !== false) {
- this.initChildren();
- } // Don't want to trigger ready here or it will go before init is actually
- // finished for all children that run this constructor
- this.ready(ready);
- if (options.reportTouchActivity !== false) {
- this.enableTouchActivity();
- }
- }
- /**
- * Dispose of the `Component` and all child components.
- *
- * @fires Component#dispose
- *
- * @param {Object} options
- * @param {Element} options.originalEl element with which to replace player element
- */
- var _proto = Component.prototype;
- _proto.dispose = function dispose(options) {
- if (options === void 0) {
- options = {};
- }
- // Bail out if the component has already been disposed.
- if (this.isDisposed_) {
- return;
- }
- if (this.readyQueue_) {
- this.readyQueue_.length = 0;
- }
- /**
- * Triggered when a `Component` is disposed.
- *
- * @event Component#dispose
- * @type {EventTarget~Event}
- *
- * @property {boolean} [bubbles=false]
- * set to false so that the dispose event does not
- * bubble up
- */
- this.trigger({
- type: 'dispose',
- bubbles: false
- });
- this.isDisposed_ = true; // Dispose all children.
- if (this.children_) {
- for (var i = this.children_.length - 1; i >= 0; i--) {
- if (this.children_[i].dispose) {
- this.children_[i].dispose();
- }
- }
- } // Delete child references
- this.children_ = null;
- this.childIndex_ = null;
- this.childNameIndex_ = null;
- this.parentComponent_ = null;
- if (this.el_) {
- // Remove element from DOM
- if (this.el_.parentNode) {
- if (options.restoreEl) {
- this.el_.parentNode.replaceChild(options.restoreEl, this.el_);
- } else {
- this.el_.parentNode.removeChild(this.el_);
- }
- }
- this.el_ = null;
- } // remove reference to the player after disposing of the element
- this.player_ = null;
- }
- /**
- * Determine whether or not this component has been disposed.
- *
- * @return {boolean}
- * If the component has been disposed, will be `true`. Otherwise, `false`.
- */
- ;
- _proto.isDisposed = function isDisposed() {
- return Boolean(this.isDisposed_);
- }
- /**
- * Return the {@link Player} that the `Component` has attached to.
- *
- * @return {Player}
- * The player that this `Component` has attached to.
- */
- ;
- _proto.player = function player() {
- return this.player_;
- }
- /**
- * Deep merge of options objects with new options.
- * > Note: When both `obj` and `options` contain properties whose values are objects.
- * The two properties get merged using {@link module:mergeOptions}
- *
- * @param {Object} obj
- * The object that contains new options.
- *
- * @return {Object}
- * A new object of `this.options_` and `obj` merged together.
- */
- ;
- _proto.options = function options(obj) {
- if (!obj) {
- return this.options_;
- }
- this.options_ = mergeOptions(this.options_, obj);
- return this.options_;
- }
- /**
- * Get the `Component`s DOM element
- *
- * @return {Element}
- * The DOM element for this `Component`.
- */
- ;
- _proto.el = function el() {
- return this.el_;
- }
- /**
- * Create the `Component`s DOM element.
- *
- * @param {string} [tagName]
- * Element's DOM node type. e.g. 'div'
- *
- * @param {Object} [properties]
- * An object of properties that should be set.
- *
- * @param {Object} [attributes]
- * An object of attributes that should be set.
- *
- * @return {Element}
- * The element that gets created.
- */
- ;
- _proto.createEl = function createEl$1(tagName, properties, attributes) {
- return createEl(tagName, properties, attributes);
- }
- /**
- * Localize a string given the string in english.
- *
- * If tokens are provided, it'll try and run a simple token replacement on the provided string.
- * The tokens it looks for look like `{1}` with the index being 1-indexed into the tokens array.
- *
- * If a `defaultValue` is provided, it'll use that over `string`,
- * if a value isn't found in provided language files.
- * This is useful if you want to have a descriptive key for token replacement
- * but have a succinct localized string and not require `en.json` to be included.
- *
- * Currently, it is used for the progress bar timing.
- * ```js
- * {
- * "progress bar timing: currentTime={1} duration={2}": "{1} of {2}"
- * }
- * ```
- * It is then used like so:
- * ```js
- * this.localize('progress bar timing: currentTime={1} duration{2}',
- * [this.player_.currentTime(), this.player_.duration()],
- * '{1} of {2}');
- * ```
- *
- * Which outputs something like: `01:23 of 24:56`.
- *
- *
- * @param {string} string
- * The string to localize and the key to lookup in the language files.
- * @param {string[]} [tokens]
- * If the current item has token replacements, provide the tokens here.
- * @param {string} [defaultValue]
- * Defaults to `string`. Can be a default value to use for token replacement
- * if the lookup key is needed to be separate.
- *
- * @return {string}
- * The localized string or if no localization exists the english string.
- */
- ;
- _proto.localize = function localize(string, tokens, defaultValue) {
- if (defaultValue === void 0) {
- defaultValue = string;
- }
- var code = this.player_.language && this.player_.language();
- var languages = this.player_.languages && this.player_.languages();
- var language = languages && languages[code];
- var primaryCode = code && code.split('-')[0];
- var primaryLang = languages && languages[primaryCode];
- var localizedString = defaultValue;
- if (language && language[string]) {
- localizedString = language[string];
- } else if (primaryLang && primaryLang[string]) {
- localizedString = primaryLang[string];
- }
- if (tokens) {
- localizedString = localizedString.replace(/\{(\d+)\}/g, function (match, index) {
- var value = tokens[index - 1];
- var ret = value;
- if (typeof value === 'undefined') {
- ret = match;
- }
- return ret;
- });
- }
- return localizedString;
- }
- /**
- * Handles language change for the player in components. Should be overriden by sub-components.
- *
- * @abstract
- */
- ;
- _proto.handleLanguagechange = function handleLanguagechange() {}
- /**
- * Return the `Component`s DOM element. This is where children get inserted.
- * This will usually be the the same as the element returned in {@link Component#el}.
- *
- * @return {Element}
- * The content element for this `Component`.
- */
- ;
- _proto.contentEl = function contentEl() {
- return this.contentEl_ || this.el_;
- }
- /**
- * Get this `Component`s ID
- *
- * @return {string}
- * The id of this `Component`
- */
- ;
- _proto.id = function id() {
- return this.id_;
- }
- /**
- * Get the `Component`s name. The name gets used to reference the `Component`
- * and is set during registration.
- *
- * @return {string}
- * The name of this `Component`.
- */
- ;
- _proto.name = function name() {
- return this.name_;
- }
- /**
- * Get an array of all child components
- *
- * @return {Array}
- * The children
- */
- ;
- _proto.children = function children() {
- return this.children_;
- }
- /**
- * Returns the child `Component` with the given `id`.
- *
- * @param {string} id
- * The id of the child `Component` to get.
- *
- * @return {Component|undefined}
- * The child `Component` with the given `id` or undefined.
- */
- ;
- _proto.getChildById = function getChildById(id) {
- return this.childIndex_[id];
- }
- /**
- * Returns the child `Component` with the given `name`.
- *
- * @param {string} name
- * The name of the child `Component` to get.
- *
- * @return {Component|undefined}
- * The child `Component` with the given `name` or undefined.
- */
- ;
- _proto.getChild = function getChild(name) {
- if (!name) {
- return;
- }
- return this.childNameIndex_[name];
- }
- /**
- * Returns the descendant `Component` following the givent
- * descendant `names`. For instance ['foo', 'bar', 'baz'] would
- * try to get 'foo' on the current component, 'bar' on the 'foo'
- * component and 'baz' on the 'bar' component and return undefined
- * if any of those don't exist.
- *
- * @param {...string[]|...string} names
- * The name of the child `Component` to get.
- *
- * @return {Component|undefined}
- * The descendant `Component` following the given descendant
- * `names` or undefined.
- */
- ;
- _proto.getDescendant = function getDescendant() {
- for (var _len = arguments.length, names = new Array(_len), _key = 0; _key < _len; _key++) {
- names[_key] = arguments[_key];
- }
- // flatten array argument into the main array
- names = names.reduce(function (acc, n) {
- return acc.concat(n);
- }, []);
- var currentChild = this;
- for (var i = 0; i < names.length; i++) {
- currentChild = currentChild.getChild(names[i]);
- if (!currentChild || !currentChild.getChild) {
- return;
- }
- }
- return currentChild;
- }
- /**
- * Add a child `Component` inside the current `Component`.
- *
- *
- * @param {string|Component} child
- * The name or instance of a child to add.
- *
- * @param {Object} [options={}]
- * The key/value store of options that will get passed to children of
- * the child.
- *
- * @param {number} [index=this.children_.length]
- * The index to attempt to add a child into.
- *
- * @return {Component}
- * The `Component` that gets added as a child. When using a string the
- * `Component` will get created by this process.
- */
- ;
- _proto.addChild = function addChild(child, options, index) {
- if (options === void 0) {
- options = {};
- }
- if (index === void 0) {
- index = this.children_.length;
- }
- var component;
- var componentName; // If child is a string, create component with options
- if (typeof child === 'string') {
- componentName = toTitleCase(child);
- var componentClassName = options.componentClass || componentName; // Set name through options
- options.name = componentName; // Create a new object & element for this controls set
- // If there's no .player_, this is a player
- var ComponentClass = Component.getComponent(componentClassName);
- if (!ComponentClass) {
- throw new Error("Component " + componentClassName + " does not exist");
- } // data stored directly on the videojs object may be
- // misidentified as a component to retain
- // backwards-compatibility with 4.x. check to make sure the
- // component class can be instantiated.
- if (typeof ComponentClass !== 'function') {
- return null;
- }
- component = new ComponentClass(this.player_ || this, options); // child is a component instance
- } else {
- component = child;
- }
- if (component.parentComponent_) {
- component.parentComponent_.removeChild(component);
- }
- this.children_.splice(index, 0, component);
- component.parentComponent_ = this;
- if (typeof component.id === 'function') {
- this.childIndex_[component.id()] = component;
- } // If a name wasn't used to create the component, check if we can use the
- // name function of the component
- componentName = componentName || component.name && toTitleCase(component.name());
- if (componentName) {
- this.childNameIndex_[componentName] = component;
- this.childNameIndex_[toLowerCase(componentName)] = component;
- } // Add the UI object's element to the container div (box)
- // Having an element is not required
- if (typeof component.el === 'function' && component.el()) {
- // If inserting before a component, insert before that component's element
- var refNode = null;
- if (this.children_[index + 1]) {
- // Most children are components, but the video tech is an HTML element
- if (this.children_[index + 1].el_) {
- refNode = this.children_[index + 1].el_;
- } else if (isEl(this.children_[index + 1])) {
- refNode = this.children_[index + 1];
- }
- }
- this.contentEl().insertBefore(component.el(), refNode);
- } // Return so it can stored on parent object if desired.
- return component;
- }
- /**
- * Remove a child `Component` from this `Component`s list of children. Also removes
- * the child `Component`s element from this `Component`s element.
- *
- * @param {Component} component
- * The child `Component` to remove.
- */
- ;
- _proto.removeChild = function removeChild(component) {
- if (typeof component === 'string') {
- component = this.getChild(component);
- }
- if (!component || !this.children_) {
- return;
- }
- var childFound = false;
- for (var i = this.children_.length - 1; i >= 0; i--) {
- if (this.children_[i] === component) {
- childFound = true;
- this.children_.splice(i, 1);
- break;
- }
- }
- if (!childFound) {
- return;
- }
- component.parentComponent_ = null;
- this.childIndex_[component.id()] = null;
- this.childNameIndex_[toTitleCase(component.name())] = null;
- this.childNameIndex_[toLowerCase(component.name())] = null;
- var compEl = component.el();
- if (compEl && compEl.parentNode === this.contentEl()) {
- this.contentEl().removeChild(component.el());
- }
- }
- /**
- * Add and initialize default child `Component`s based upon options.
- */
- ;
- _proto.initChildren = function initChildren() {
- var _this2 = this;
- var children = this.options_.children;
- if (children) {
- // `this` is `parent`
- var parentOptions = this.options_;
- var handleAdd = function handleAdd(child) {
- var name = child.name;
- var opts = child.opts; // Allow options for children to be set at the parent options
- // e.g. videojs(id, { controlBar: false });
- // instead of videojs(id, { children: { controlBar: false });
- if (parentOptions[name] !== undefined) {
- opts = parentOptions[name];
- } // Allow for disabling default components
- // e.g. options['children']['posterImage'] = false
- if (opts === false) {
- return;
- } // Allow options to be passed as a simple boolean if no configuration
- // is necessary.
- if (opts === true) {
- opts = {};
- } // We also want to pass the original player options
- // to each component as well so they don't need to
- // reach back into the player for options later.
- opts.playerOptions = _this2.options_.playerOptions; // Create and add the child component.
- // Add a direct reference to the child by name on the parent instance.
- // If two of the same component are used, different names should be supplied
- // for each
- var newChild = _this2.addChild(name, opts);
- if (newChild) {
- _this2[name] = newChild;
- }
- }; // Allow for an array of children details to passed in the options
- var workingChildren;
- var Tech = Component.getComponent('Tech');
- if (Array.isArray(children)) {
- workingChildren = children;
- } else {
- workingChildren = Object.keys(children);
- }
- workingChildren // children that are in this.options_ but also in workingChildren would
- // give us extra children we do not want. So, we want to filter them out.
- .concat(Object.keys(this.options_).filter(function (child) {
- return !workingChildren.some(function (wchild) {
- if (typeof wchild === 'string') {
- return child === wchild;
- }
- return child === wchild.name;
- });
- })).map(function (child) {
- var name;
- var opts;
- if (typeof child === 'string') {
- name = child;
- opts = children[name] || _this2.options_[name] || {};
- } else {
- name = child.name;
- opts = child;
- }
- return {
- name: name,
- opts: opts
- };
- }).filter(function (child) {
- // we have to make sure that child.name isn't in the techOrder since
- // techs are registerd as Components but can't aren't compatible
- // See https://github.com/videojs/video.js/issues/2772
- var c = Component.getComponent(child.opts.componentClass || toTitleCase(child.name));
- return c && !Tech.isTech(c);
- }).forEach(handleAdd);
- }
- }
- /**
- * Builds the default DOM class name. Should be overriden by sub-components.
- *
- * @return {string}
- * The DOM class name for this object.
- *
- * @abstract
- */
- ;
- _proto.buildCSSClass = function buildCSSClass() {
- // Child classes can include a function that does:
- // return 'CLASS NAME' + this._super();
- return '';
- }
- /**
- * Bind a listener to the component's ready state.
- * Different from event listeners in that if the ready event has already happened
- * it will trigger the function immediately.
- *
- * @return {Component}
- * Returns itself; method can be chained.
- */
- ;
- _proto.ready = function ready(fn, sync) {
- if (sync === void 0) {
- sync = false;
- }
- if (!fn) {
- return;
- }
- if (!this.isReady_) {
- this.readyQueue_ = this.readyQueue_ || [];
- this.readyQueue_.push(fn);
- return;
- }
- if (sync) {
- fn.call(this);
- } else {
- // Call the function asynchronously by default for consistency
- this.setTimeout(fn, 1);
- }
- }
- /**
- * Trigger all the ready listeners for this `Component`.
- *
- * @fires Component#ready
- */
- ;
- _proto.triggerReady = function triggerReady() {
- this.isReady_ = true; // Ensure ready is triggered asynchronously
- this.setTimeout(function () {
- var readyQueue = this.readyQueue_; // Reset Ready Queue
- this.readyQueue_ = [];
- if (readyQueue && readyQueue.length > 0) {
- readyQueue.forEach(function (fn) {
- fn.call(this);
- }, this);
- } // Allow for using event listeners also
- /**
- * Triggered when a `Component` is ready.
- *
- * @event Component#ready
- * @type {EventTarget~Event}
- */
- this.trigger('ready');
- }, 1);
- }
- /**
- * Find a single DOM element matching a `selector`. This can be within the `Component`s
- * `contentEl()` or another custom context.
- *
- * @param {string} selector
- * A valid CSS selector, which will be passed to `querySelector`.
- *
- * @param {Element|string} [context=this.contentEl()]
- * A DOM element within which to query. Can also be a selector string in
- * which case the first matching element will get used as context. If
- * missing `this.contentEl()` gets used. If `this.contentEl()` returns
- * nothing it falls back to `document`.
- *
- * @return {Element|null}
- * the dom element that was found, or null
- *
- * @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors)
- */
- ;
- _proto.$ = function $$1(selector, context) {
- return $(selector, context || this.contentEl());
- }
- /**
- * Finds all DOM element matching a `selector`. This can be within the `Component`s
- * `contentEl()` or another custom context.
- *
- * @param {string} selector
- * A valid CSS selector, which will be passed to `querySelectorAll`.
- *
- * @param {Element|string} [context=this.contentEl()]
- * A DOM element within which to query. Can also be a selector string in
- * which case the first matching element will get used as context. If
- * missing `this.contentEl()` gets used. If `this.contentEl()` returns
- * nothing it falls back to `document`.
- *
- * @return {NodeList}
- * a list of dom elements that were found
- *
- * @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors)
- */
- ;
- _proto.$$ = function $$$1(selector, context) {
- return $$(selector, context || this.contentEl());
- }
- /**
- * Check if a component's element has a CSS class name.
- *
- * @param {string} classToCheck
- * CSS class name to check.
- *
- * @return {boolean}
- * - True if the `Component` has the class.
- * - False if the `Component` does not have the class`
- */
- ;
- _proto.hasClass = function hasClass$1(classToCheck) {
- return hasClass(this.el_, classToCheck);
- }
- /**
- * Add a CSS class name to the `Component`s element.
- *
- * @param {string} classToAdd
- * CSS class name to add
- */
- ;
- _proto.addClass = function addClass$1(classToAdd) {
- addClass(this.el_, classToAdd);
- }
- /**
- * Remove a CSS class name from the `Component`s element.
- *
- * @param {string} classToRemove
- * CSS class name to remove
- */
- ;
- _proto.removeClass = function removeClass$1(classToRemove) {
- removeClass(this.el_, classToRemove);
- }
- /**
- * Add or remove a CSS class name from the component's element.
- * - `classToToggle` gets added when {@link Component#hasClass} would return false.
- * - `classToToggle` gets removed when {@link Component#hasClass} would return true.
- *
- * @param {string} classToToggle
- * The class to add or remove based on (@link Component#hasClass}
- *
- * @param {boolean|Dom~predicate} [predicate]
- * An {@link Dom~predicate} function or a boolean
- */
- ;
- _proto.toggleClass = function toggleClass$1(classToToggle, predicate) {
- toggleClass(this.el_, classToToggle, predicate);
- }
- /**
- * Show the `Component`s element if it is hidden by removing the
- * 'vjs-hidden' class name from it.
- */
- ;
- _proto.show = function show() {
- this.removeClass('vjs-hidden');
- }
- /**
- * Hide the `Component`s element if it is currently showing by adding the
- * 'vjs-hidden` class name to it.
- */
- ;
- _proto.hide = function hide() {
- this.addClass('vjs-hidden');
- }
- /**
- * Lock a `Component`s element in its visible state by adding the 'vjs-lock-showing'
- * class name to it. Used during fadeIn/fadeOut.
- *
- * @private
- */
- ;
- _proto.lockShowing = function lockShowing() {
- this.addClass('vjs-lock-showing');
- }
- /**
- * Unlock a `Component`s element from its visible state by removing the 'vjs-lock-showing'
- * class name from it. Used during fadeIn/fadeOut.
- *
- * @private
- */
- ;
- _proto.unlockShowing = function unlockShowing() {
- this.removeClass('vjs-lock-showing');
- }
- /**
- * Get the value of an attribute on the `Component`s element.
- *
- * @param {string} attribute
- * Name of the attribute to get the value from.
- *
- * @return {string|null}
- * - The value of the attribute that was asked for.
- * - Can be an empty string on some browsers if the attribute does not exist
- * or has no value
- * - Most browsers will return null if the attibute does not exist or has
- * no value.
- *
- * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/getAttribute}
- */
- ;
- _proto.getAttribute = function getAttribute$1(attribute) {
- return getAttribute(this.el_, attribute);
- }
- /**
- * Set the value of an attribute on the `Component`'s element
- *
- * @param {string} attribute
- * Name of the attribute to set.
- *
- * @param {string} value
- * Value to set the attribute to.
- *
- * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/setAttribute}
- */
- ;
- _proto.setAttribute = function setAttribute$1(attribute, value) {
- setAttribute(this.el_, attribute, value);
- }
- /**
- * Remove an attribute from the `Component`s element.
- *
- * @param {string} attribute
- * Name of the attribute to remove.
- *
- * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/removeAttribute}
- */
- ;
- _proto.removeAttribute = function removeAttribute$1(attribute) {
- removeAttribute(this.el_, attribute);
- }
- /**
- * Get or set the width of the component based upon the CSS styles.
- * See {@link Component#dimension} for more detailed information.
- *
- * @param {number|string} [num]
- * The width that you want to set postfixed with '%', 'px' or nothing.
- *
- * @param {boolean} [skipListeners]
- * Skip the componentresize event trigger
- *
- * @return {number|string}
- * The width when getting, zero if there is no width. Can be a string
- * postpixed with '%' or 'px'.
- */
- ;
- _proto.width = function width(num, skipListeners) {
- return this.dimension('width', num, skipListeners);
- }
- /**
- * Get or set the height of the component based upon the CSS styles.
- * See {@link Component#dimension} for more detailed information.
- *
- * @param {number|string} [num]
- * The height that you want to set postfixed with '%', 'px' or nothing.
- *
- * @param {boolean} [skipListeners]
- * Skip the componentresize event trigger
- *
- * @return {number|string}
- * The width when getting, zero if there is no width. Can be a string
- * postpixed with '%' or 'px'.
- */
- ;
- _proto.height = function height(num, skipListeners) {
- return this.dimension('height', num, skipListeners);
- }
- /**
- * Set both the width and height of the `Component` element at the same time.
- *
- * @param {number|string} width
- * Width to set the `Component`s element to.
- *
- * @param {number|string} height
- * Height to set the `Component`s element to.
- */
- ;
- _proto.dimensions = function dimensions(width, height) {
- // Skip componentresize listeners on width for optimization
- this.width(width, true);
- this.height(height);
- }
- /**
- * Get or set width or height of the `Component` element. This is the shared code
- * for the {@link Component#width} and {@link Component#height}.
- *
- * Things to know:
- * - If the width or height in an number this will return the number postfixed with 'px'.
- * - If the width/height is a percent this will return the percent postfixed with '%'
- * - Hidden elements have a width of 0 with `window.getComputedStyle`. This function
- * defaults to the `Component`s `style.width` and falls back to `window.getComputedStyle`.
- * See [this]{@link http://www.foliotek.com/devblog/getting-the-width-of-a-hidden-element-with-jquery-using-width/}
- * for more information
- * - If you want the computed style of the component, use {@link Component#currentWidth}
- * and {@link {Component#currentHeight}
- *
- * @fires Component#componentresize
- *
- * @param {string} widthOrHeight
- 8 'width' or 'height'
- *
- * @param {number|string} [num]
- 8 New dimension
- *
- * @param {boolean} [skipListeners]
- * Skip componentresize event trigger
- *
- * @return {number}
- * The dimension when getting or 0 if unset
- */
- ;
- _proto.dimension = function dimension(widthOrHeight, num, skipListeners) {
- if (num !== undefined) {
- // Set to zero if null or literally NaN (NaN !== NaN)
- if (num === null || num !== num) {
- num = 0;
- } // Check if using css width/height (% or px) and adjust
- if (('' + num).indexOf('%') !== -1 || ('' + num).indexOf('px') !== -1) {
- this.el_.style[widthOrHeight] = num;
- } else if (num === 'auto') {
- this.el_.style[widthOrHeight] = '';
- } else {
- this.el_.style[widthOrHeight] = num + 'px';
- } // skipListeners allows us to avoid triggering the resize event when setting both width and height
- if (!skipListeners) {
- /**
- * Triggered when a component is resized.
- *
- * @event Component#componentresize
- * @type {EventTarget~Event}
- */
- this.trigger('componentresize');
- }
- return;
- } // Not setting a value, so getting it
- // Make sure element exists
- if (!this.el_) {
- return 0;
- } // Get dimension value from style
- var val = this.el_.style[widthOrHeight];
- var pxIndex = val.indexOf('px');
- if (pxIndex !== -1) {
- // Return the pixel value with no 'px'
- return parseInt(val.slice(0, pxIndex), 10);
- } // No px so using % or no style was set, so falling back to offsetWidth/height
- // If component has display:none, offset will return 0
- // TODO: handle display:none and no dimension style using px
- return parseInt(this.el_['offset' + toTitleCase(widthOrHeight)], 10);
- }
- /**
- * Get the computed width or the height of the component's element.
- *
- * Uses `window.getComputedStyle`.
- *
- * @param {string} widthOrHeight
- * A string containing 'width' or 'height'. Whichever one you want to get.
- *
- * @return {number}
- * The dimension that gets asked for or 0 if nothing was set
- * for that dimension.
- */
- ;
- _proto.currentDimension = function currentDimension(widthOrHeight) {
- var computedWidthOrHeight = 0;
- if (widthOrHeight !== 'width' && widthOrHeight !== 'height') {
- throw new Error('currentDimension only accepts width or height value');
- }
- computedWidthOrHeight = computedStyle(this.el_, widthOrHeight); // remove 'px' from variable and parse as integer
- computedWidthOrHeight = parseFloat(computedWidthOrHeight); // if the computed value is still 0, it's possible that the browser is lying
- // and we want to check the offset values.
- // This code also runs wherever getComputedStyle doesn't exist.
- if (computedWidthOrHeight === 0 || isNaN(computedWidthOrHeight)) {
- var rule = "offset" + toTitleCase(widthOrHeight);
- computedWidthOrHeight = this.el_[rule];
- }
- return computedWidthOrHeight;
- }
- /**
- * An object that contains width and height values of the `Component`s
- * computed style. Uses `window.getComputedStyle`.
- *
- * @typedef {Object} Component~DimensionObject
- *
- * @property {number} width
- * The width of the `Component`s computed style.
- *
- * @property {number} height
- * The height of the `Component`s computed style.
- */
- /**
- * Get an object that contains computed width and height values of the
- * component's element.
- *
- * Uses `window.getComputedStyle`.
- *
- * @return {Component~DimensionObject}
- * The computed dimensions of the component's element.
- */
- ;
- _proto.currentDimensions = function currentDimensions() {
- return {
- width: this.currentDimension('width'),
- height: this.currentDimension('height')
- };
- }
- /**
- * Get the computed width of the component's element.
- *
- * Uses `window.getComputedStyle`.
- *
- * @return {number}
- * The computed width of the component's element.
- */
- ;
- _proto.currentWidth = function currentWidth() {
- return this.currentDimension('width');
- }
- /**
- * Get the computed height of the component's element.
- *
- * Uses `window.getComputedStyle`.
- *
- * @return {number}
- * The computed height of the component's element.
- */
- ;
- _proto.currentHeight = function currentHeight() {
- return this.currentDimension('height');
- }
- /**
- * Set the focus to this component
- */
- ;
- _proto.focus = function focus() {
- this.el_.focus();
- }
- /**
- * Remove the focus from this component
- */
- ;
- _proto.blur = function blur() {
- this.el_.blur();
- }
- /**
- * When this Component receives a `keydown` event which it does not process,
- * it passes the event to the Player for handling.
- *
- * @param {EventTarget~Event} event
- * The `keydown` event that caused this function to be called.
- */
- ;
- _proto.handleKeyDown = function handleKeyDown(event) {
- if (this.player_) {
- // We only stop propagation here because we want unhandled events to fall
- // back to the browser. Exclude Tab for focus trapping.
- if (!keycode.isEventKey(event, 'Tab')) {
- event.stopPropagation();
- }
- this.player_.handleKeyDown(event);
- }
- }
- /**
- * Many components used to have a `handleKeyPress` method, which was poorly
- * named because it listened to a `keydown` event. This method name now
- * delegates to `handleKeyDown`. This means anyone calling `handleKeyPress`
- * will not see their method calls stop working.
- *
- * @param {EventTarget~Event} event
- * The event that caused this function to be called.
- */
- ;
- _proto.handleKeyPress = function handleKeyPress(event) {
- this.handleKeyDown(event);
- }
- /**
- * Emit a 'tap' events when touch event support gets detected. This gets used to
- * support toggling the controls through a tap on the video. They get enabled
- * because every sub-component would have extra overhead otherwise.
- *
- * @private
- * @fires Component#tap
- * @listens Component#touchstart
- * @listens Component#touchmove
- * @listens Component#touchleave
- * @listens Component#touchcancel
- * @listens Component#touchend
- */
- ;
- _proto.emitTapEvents = function emitTapEvents() {
- // Track the start time so we can determine how long the touch lasted
- var touchStart = 0;
- var firstTouch = null; // Maximum movement allowed during a touch event to still be considered a tap
- // Other popular libs use anywhere from 2 (hammer.js) to 15,
- // so 10 seems like a nice, round number.
- var tapMovementThreshold = 10; // The maximum length a touch can be while still being considered a tap
- var touchTimeThreshold = 200;
- var couldBeTap;
- this.on('touchstart', function (event) {
- // If more than one finger, don't consider treating this as a click
- if (event.touches.length === 1) {
- // Copy pageX/pageY from the object
- firstTouch = {
- pageX: event.touches[0].pageX,
- pageY: event.touches[0].pageY
- }; // Record start time so we can detect a tap vs. "touch and hold"
- touchStart = window.performance.now(); // Reset couldBeTap tracking
- couldBeTap = true;
- }
- });
- this.on('touchmove', function (event) {
- // If more than one finger, don't consider treating this as a click
- if (event.touches.length > 1) {
- couldBeTap = false;
- } else if (firstTouch) {
- // Some devices will throw touchmoves for all but the slightest of taps.
- // So, if we moved only a small distance, this could still be a tap
- var xdiff = event.touches[0].pageX - firstTouch.pageX;
- var ydiff = event.touches[0].pageY - firstTouch.pageY;
- var touchDistance = Math.sqrt(xdiff * xdiff + ydiff * ydiff);
- if (touchDistance > tapMovementThreshold) {
- couldBeTap = false;
- }
- }
- });
- var noTap = function noTap() {
- couldBeTap = false;
- }; // TODO: Listen to the original target. http://youtu.be/DujfpXOKUp8?t=13m8s
- this.on('touchleave', noTap);
- this.on('touchcancel', noTap); // When the touch ends, measure how long it took and trigger the appropriate
- // event
- this.on('touchend', function (event) {
- firstTouch = null; // Proceed only if the touchmove/leave/cancel event didn't happen
- if (couldBeTap === true) {
- // Measure how long the touch lasted
- var touchTime = window.performance.now() - touchStart; // Make sure the touch was less than the threshold to be considered a tap
- if (touchTime < touchTimeThreshold) {
- // Don't let browser turn this into a click
- event.preventDefault();
- /**
- * Triggered when a `Component` is tapped.
- *
- * @event Component#tap
- * @type {EventTarget~Event}
- */
- this.trigger('tap'); // It may be good to copy the touchend event object and change the
- // type to tap, if the other event properties aren't exact after
- // Events.fixEvent runs (e.g. event.target)
- }
- }
- });
- }
- /**
- * This function reports user activity whenever touch events happen. This can get
- * turned off by any sub-components that wants touch events to act another way.
- *
- * Report user touch activity when touch events occur. User activity gets used to
- * determine when controls should show/hide. It is simple when it comes to mouse
- * events, because any mouse event should show the controls. So we capture mouse
- * events that bubble up to the player and report activity when that happens.
- * With touch events it isn't as easy as `touchstart` and `touchend` toggle player
- * controls. So touch events can't help us at the player level either.
- *
- * User activity gets checked asynchronously. So what could happen is a tap event
- * on the video turns the controls off. Then the `touchend` event bubbles up to
- * the player. Which, if it reported user activity, would turn the controls right
- * back on. We also don't want to completely block touch events from bubbling up.
- * Furthermore a `touchmove` event and anything other than a tap, should not turn
- * controls back on.
- *
- * @listens Component#touchstart
- * @listens Component#touchmove
- * @listens Component#touchend
- * @listens Component#touchcancel
- */
- ;
- _proto.enableTouchActivity = function enableTouchActivity() {
- // Don't continue if the root player doesn't support reporting user activity
- if (!this.player() || !this.player().reportUserActivity) {
- return;
- } // listener for reporting that the user is active
- var report = bind(this.player(), this.player().reportUserActivity);
- var touchHolding;
- this.on('touchstart', function () {
- report(); // For as long as the they are touching the device or have their mouse down,
- // we consider them active even if they're not moving their finger or mouse.
- // So we want to continue to update that they are active
- this.clearInterval(touchHolding); // report at the same interval as activityCheck
- touchHolding = this.setInterval(report, 250);
- });
- var touchEnd = function touchEnd(event) {
- report(); // stop the interval that maintains activity if the touch is holding
- this.clearInterval(touchHolding);
- };
- this.on('touchmove', report);
- this.on('touchend', touchEnd);
- this.on('touchcancel', touchEnd);
- }
- /**
- * A callback that has no parameters and is bound into `Component`s context.
- *
- * @callback Component~GenericCallback
- * @this Component
- */
- /**
- * Creates a function that runs after an `x` millisecond timeout. This function is a
- * wrapper around `window.setTimeout`. There are a few reasons to use this one
- * instead though:
- * 1. It gets cleared via {@link Component#clearTimeout} when
- * {@link Component#dispose} gets called.
- * 2. The function callback will gets turned into a {@link Component~GenericCallback}
- *
- * > Note: You can't use `window.clearTimeout` on the id returned by this function. This
- * will cause its dispose listener not to get cleaned up! Please use
- * {@link Component#clearTimeout} or {@link Component#dispose} instead.
- *
- * @param {Component~GenericCallback} fn
- * The function that will be run after `timeout`.
- *
- * @param {number} timeout
- * Timeout in milliseconds to delay before executing the specified function.
- *
- * @return {number}
- * Returns a timeout ID that gets used to identify the timeout. It can also
- * get used in {@link Component#clearTimeout} to clear the timeout that
- * was set.
- *
- * @listens Component#dispose
- * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setTimeout}
- */
- ;
- _proto.setTimeout = function setTimeout(fn, timeout) {
- var _this3 = this;
- // declare as variables so they are properly available in timeout function
- // eslint-disable-next-line
- var timeoutId;
- fn = bind(this, fn);
- this.clearTimersOnDispose_();
- timeoutId = window.setTimeout(function () {
- if (_this3.setTimeoutIds_.has(timeoutId)) {
- _this3.setTimeoutIds_["delete"](timeoutId);
- }
- fn();
- }, timeout);
- this.setTimeoutIds_.add(timeoutId);
- return timeoutId;
- }
- /**
- * Clears a timeout that gets created via `window.setTimeout` or
- * {@link Component#setTimeout}. If you set a timeout via {@link Component#setTimeout}
- * use this function instead of `window.clearTimout`. If you don't your dispose
- * listener will not get cleaned up until {@link Component#dispose}!
- *
- * @param {number} timeoutId
- * The id of the timeout to clear. The return value of
- * {@link Component#setTimeout} or `window.setTimeout`.
- *
- * @return {number}
- * Returns the timeout id that was cleared.
- *
- * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearTimeout}
- */
- ;
- _proto.clearTimeout = function clearTimeout(timeoutId) {
- if (this.setTimeoutIds_.has(timeoutId)) {
- this.setTimeoutIds_["delete"](timeoutId);
- window.clearTimeout(timeoutId);
- }
- return timeoutId;
- }
- /**
- * Creates a function that gets run every `x` milliseconds. This function is a wrapper
- * around `window.setInterval`. There are a few reasons to use this one instead though.
- * 1. It gets cleared via {@link Component#clearInterval} when
- * {@link Component#dispose} gets called.
- * 2. The function callback will be a {@link Component~GenericCallback}
- *
- * @param {Component~GenericCallback} fn
- * The function to run every `x` seconds.
- *
- * @param {number} interval
- * Execute the specified function every `x` milliseconds.
- *
- * @return {number}
- * Returns an id that can be used to identify the interval. It can also be be used in
- * {@link Component#clearInterval} to clear the interval.
- *
- * @listens Component#dispose
- * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setInterval}
- */
- ;
- _proto.setInterval = function setInterval(fn, interval) {
- fn = bind(this, fn);
- this.clearTimersOnDispose_();
- var intervalId = window.setInterval(fn, interval);
- this.setIntervalIds_.add(intervalId);
- return intervalId;
- }
- /**
- * Clears an interval that gets created via `window.setInterval` or
- * {@link Component#setInterval}. If you set an inteval via {@link Component#setInterval}
- * use this function instead of `window.clearInterval`. If you don't your dispose
- * listener will not get cleaned up until {@link Component#dispose}!
- *
- * @param {number} intervalId
- * The id of the interval to clear. The return value of
- * {@link Component#setInterval} or `window.setInterval`.
- *
- * @return {number}
- * Returns the interval id that was cleared.
- *
- * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearInterval}
- */
- ;
- _proto.clearInterval = function clearInterval(intervalId) {
- if (this.setIntervalIds_.has(intervalId)) {
- this.setIntervalIds_["delete"](intervalId);
- window.clearInterval(intervalId);
- }
- return intervalId;
- }
- /**
- * Queues up a callback to be passed to requestAnimationFrame (rAF), but
- * with a few extra bonuses:
- *
- * - Supports browsers that do not support rAF by falling back to
- * {@link Component#setTimeout}.
- *
- * - The callback is turned into a {@link Component~GenericCallback} (i.e.
- * bound to the component).
- *
- * - Automatic cancellation of the rAF callback is handled if the component
- * is disposed before it is called.
- *
- * @param {Component~GenericCallback} fn
- * A function that will be bound to this component and executed just
- * before the browser's next repaint.
- *
- * @return {number}
- * Returns an rAF ID that gets used to identify the timeout. It can
- * also be used in {@link Component#cancelAnimationFrame} to cancel
- * the animation frame callback.
- *
- * @listens Component#dispose
- * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame}
- */
- ;
- _proto.requestAnimationFrame = function requestAnimationFrame(fn) {
- var _this4 = this;
- // Fall back to using a timer.
- if (!this.supportsRaf_) {
- return this.setTimeout(fn, 1000 / 60);
- }
- this.clearTimersOnDispose_(); // declare as variables so they are properly available in rAF function
- // eslint-disable-next-line
- var id;
- fn = bind(this, fn);
- id = window.requestAnimationFrame(function () {
- if (_this4.rafIds_.has(id)) {
- _this4.rafIds_["delete"](id);
- }
- fn();
- });
- this.rafIds_.add(id);
- return id;
- }
- /**
- * Request an animation frame, but only one named animation
- * frame will be queued. Another will never be added until
- * the previous one finishes.
- *
- * @param {string} name
- * The name to give this requestAnimationFrame
- *
- * @param {Component~GenericCallback} fn
- * A function that will be bound to this component and executed just
- * before the browser's next repaint.
- */
- ;
- _proto.requestNamedAnimationFrame = function requestNamedAnimationFrame(name, fn) {
- var _this5 = this;
- if (this.namedRafs_.has(name)) {
- return;
- }
- this.clearTimersOnDispose_();
- fn = bind(this, fn);
- var id = this.requestAnimationFrame(function () {
- fn();
- if (_this5.namedRafs_.has(name)) {
- _this5.namedRafs_["delete"](name);
- }
- });
- this.namedRafs_.set(name, id);
- return name;
- }
- /**
- * Cancels a current named animation frame if it exists.
- *
- * @param {string} name
- * The name of the requestAnimationFrame to cancel.
- */
- ;
- _proto.cancelNamedAnimationFrame = function cancelNamedAnimationFrame(name) {
- if (!this.namedRafs_.has(name)) {
- return;
- }
- this.cancelAnimationFrame(this.namedRafs_.get(name));
- this.namedRafs_["delete"](name);
- }
- /**
- * Cancels a queued callback passed to {@link Component#requestAnimationFrame}
- * (rAF).
- *
- * If you queue an rAF callback via {@link Component#requestAnimationFrame},
- * use this function instead of `window.cancelAnimationFrame`. If you don't,
- * your dispose listener will not get cleaned up until {@link Component#dispose}!
- *
- * @param {number} id
- * The rAF ID to clear. The return value of {@link Component#requestAnimationFrame}.
- *
- * @return {number}
- * Returns the rAF ID that was cleared.
- *
- * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/window/cancelAnimationFrame}
- */
- ;
- _proto.cancelAnimationFrame = function cancelAnimationFrame(id) {
- // Fall back to using a timer.
- if (!this.supportsRaf_) {
- return this.clearTimeout(id);
- }
- if (this.rafIds_.has(id)) {
- this.rafIds_["delete"](id);
- window.cancelAnimationFrame(id);
- }
- return id;
- }
- /**
- * A function to setup `requestAnimationFrame`, `setTimeout`,
- * and `setInterval`, clearing on dispose.
- *
- * > Previously each timer added and removed dispose listeners on it's own.
- * For better performance it was decided to batch them all, and use `Set`s
- * to track outstanding timer ids.
- *
- * @private
- */
- ;
- _proto.clearTimersOnDispose_ = function clearTimersOnDispose_() {
- var _this6 = this;
- if (this.clearingTimersOnDispose_) {
- return;
- }
- this.clearingTimersOnDispose_ = true;
- this.one('dispose', function () {
- [['namedRafs_', 'cancelNamedAnimationFrame'], ['rafIds_', 'cancelAnimationFrame'], ['setTimeoutIds_', 'clearTimeout'], ['setIntervalIds_', 'clearInterval']].forEach(function (_ref) {
- var idName = _ref[0],
- cancelName = _ref[1];
- // for a `Set` key will actually be the value again
- // so forEach((val, val) =>` but for maps we want to use
- // the key.
- _this6[idName].forEach(function (val, key) {
- return _this6[cancelName](key);
- });
- });
- _this6.clearingTimersOnDispose_ = false;
- });
- }
- /**
- * Register a `Component` with `videojs` given the name and the component.
- *
- * > NOTE: {@link Tech}s should not be registered as a `Component`. {@link Tech}s
- * should be registered using {@link Tech.registerTech} or
- * {@link videojs:videojs.registerTech}.
- *
- * > NOTE: This function can also be seen on videojs as
- * {@link videojs:videojs.registerComponent}.
- *
- * @param {string} name
- * The name of the `Component` to register.
- *
- * @param {Component} ComponentToRegister
- * The `Component` class to register.
- *
- * @return {Component}
- * The `Component` that was registered.
- */
- ;
- Component.registerComponent = function registerComponent(name, ComponentToRegister) {
- if (typeof name !== 'string' || !name) {
- throw new Error("Illegal component name, \"" + name + "\"; must be a non-empty string.");
- }
- var Tech = Component.getComponent('Tech'); // We need to make sure this check is only done if Tech has been registered.
- var isTech = Tech && Tech.isTech(ComponentToRegister);
- var isComp = Component === ComponentToRegister || Component.prototype.isPrototypeOf(ComponentToRegister.prototype);
- if (isTech || !isComp) {
- var reason;
- if (isTech) {
- reason = 'techs must be registered using Tech.registerTech()';
- } else {
- reason = 'must be a Component subclass';
- }
- throw new Error("Illegal component, \"" + name + "\"; " + reason + ".");
- }
- name = toTitleCase(name);
- if (!Component.components_) {
- Component.components_ = {};
- }
- var Player = Component.getComponent('Player');
- if (name === 'Player' && Player && Player.players) {
- var players = Player.players;
- var playerNames = Object.keys(players); // If we have players that were disposed, then their name will still be
- // in Players.players. So, we must loop through and verify that the value
- // for each item is not null. This allows registration of the Player component
- // after all players have been disposed or before any were created.
- if (players && playerNames.length > 0 && playerNames.map(function (pname) {
- return players[pname];
- }).every(Boolean)) {
- throw new Error('Can not register Player component after player has been created.');
- }
- }
- Component.components_[name] = ComponentToRegister;
- Component.components_[toLowerCase(name)] = ComponentToRegister;
- return ComponentToRegister;
- }
- /**
- * Get a `Component` based on the name it was registered with.
- *
- * @param {string} name
- * The Name of the component to get.
- *
- * @return {Component}
- * The `Component` that got registered under the given name.
- */
- ;
- Component.getComponent = function getComponent(name) {
- if (!name || !Component.components_) {
- return;
- }
- return Component.components_[name];
- };
- return Component;
- }();
- /**
- * Whether or not this component supports `requestAnimationFrame`.
- *
- * This is exposed primarily for testing purposes.
- *
- * @private
- * @type {Boolean}
- */
- Component.prototype.supportsRaf_ = typeof window.requestAnimationFrame === 'function' && typeof window.cancelAnimationFrame === 'function';
- Component.registerComponent('Component', Component);
- function _assertThisInitialized(self) {
- if (self === void 0) {
- throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
- }
- return self;
- }
- var assertThisInitialized = _assertThisInitialized;
- function _inheritsLoose(subClass, superClass) {
- subClass.prototype = Object.create(superClass.prototype);
- subClass.prototype.constructor = subClass;
- subClass.__proto__ = superClass;
- }
- var inheritsLoose = _inheritsLoose;
- /**
- * @file time-ranges.js
- * @module time-ranges
- */
- /**
- * Returns the time for the specified index at the start or end
- * of a TimeRange object.
- *
- * @typedef {Function} TimeRangeIndex
- *
- * @param {number} [index=0]
- * The range number to return the time for.
- *
- * @return {number}
- * The time offset at the specified index.
- *
- * @deprecated The index argument must be provided.
- * In the future, leaving it out will throw an error.
- */
- /**
- * An object that contains ranges of time.
- *
- * @typedef {Object} TimeRange
- *
- * @property {number} length
- * The number of time ranges represented by this object.
- *
- * @property {module:time-ranges~TimeRangeIndex} start
- * Returns the time offset at which a specified time range begins.
- *
- * @property {module:time-ranges~TimeRangeIndex} end
- * Returns the time offset at which a specified time range ends.
- *
- * @see https://developer.mozilla.org/en-US/docs/Web/API/TimeRanges
- */
- /**
- * Check if any of the time ranges are over the maximum index.
- *
- * @private
- * @param {string} fnName
- * The function name to use for logging
- *
- * @param {number} index
- * The index to check
- *
- * @param {number} maxIndex
- * The maximum possible index
- *
- * @throws {Error} if the timeRanges provided are over the maxIndex
- */
- function rangeCheck(fnName, index, maxIndex) {
- if (typeof index !== 'number' || index < 0 || index > maxIndex) {
- throw new Error("Failed to execute '" + fnName + "' on 'TimeRanges': The index provided (" + index + ") is non-numeric or out of bounds (0-" + maxIndex + ").");
- }
- }
- /**
- * Get the time for the specified index at the start or end
- * of a TimeRange object.
- *
- * @private
- * @param {string} fnName
- * The function name to use for logging
- *
- * @param {string} valueIndex
- * The property that should be used to get the time. should be
- * 'start' or 'end'
- *
- * @param {Array} ranges
- * An array of time ranges
- *
- * @param {Array} [rangeIndex=0]
- * The index to start the search at
- *
- * @return {number}
- * The time that offset at the specified index.
- *
- * @deprecated rangeIndex must be set to a value, in the future this will throw an error.
- * @throws {Error} if rangeIndex is more than the length of ranges
- */
- function getRange(fnName, valueIndex, ranges, rangeIndex) {
- rangeCheck(fnName, rangeIndex, ranges.length - 1);
- return ranges[rangeIndex][valueIndex];
- }
- /**
- * Create a time range object given ranges of time.
- *
- * @private
- * @param {Array} [ranges]
- * An array of time ranges.
- */
- function createTimeRangesObj(ranges) {
- var timeRangesObj;
- if (ranges === undefined || ranges.length === 0) {
- timeRangesObj = {
- length: 0,
- start: function start() {
- throw new Error('This TimeRanges object is empty');
- },
- end: function end() {
- throw new Error('This TimeRanges object is empty');
- }
- };
- } else {
- timeRangesObj = {
- length: ranges.length,
- start: getRange.bind(null, 'start', 0, ranges),
- end: getRange.bind(null, 'end', 1, ranges)
- };
- }
- if (window.Symbol && window.Symbol.iterator) {
- timeRangesObj[window.Symbol.iterator] = function () {
- return (ranges || []).values();
- };
- }
- return timeRangesObj;
- }
- /**
- * Create a `TimeRange` object which mimics an
- * {@link https://developer.mozilla.org/en-US/docs/Web/API/TimeRanges|HTML5 TimeRanges instance}.
- *
- * @param {number|Array[]} start
- * The start of a single range (a number) or an array of ranges (an
- * array of arrays of two numbers each).
- *
- * @param {number} end
- * The end of a single range. Cannot be used with the array form of
- * the `start` argument.
- */
- function createTimeRanges(start, end) {
- if (Array.isArray(start)) {
- return createTimeRangesObj(start);
- } else if (start === undefined || end === undefined) {
- return createTimeRangesObj();
- }
- return createTimeRangesObj([[start, end]]);
- }
- /**
- * @file buffer.js
- * @module buffer
- */
- /**
- * Compute the percentage of the media that has been buffered.
- *
- * @param {TimeRange} buffered
- * The current `TimeRange` object representing buffered time ranges
- *
- * @param {number} duration
- * Total duration of the media
- *
- * @return {number}
- * Percent buffered of the total duration in decimal form.
- */
- function bufferedPercent(buffered, duration) {
- var bufferedDuration = 0;
- var start;
- var end;
- if (!duration) {
- return 0;
- }
- if (!buffered || !buffered.length) {
- buffered = createTimeRanges(0, 0);
- }
- for (var i = 0; i < buffered.length; i++) {
- start = buffered.start(i);
- end = buffered.end(i); // buffered end can be bigger than duration by a very small fraction
- if (end > duration) {
- end = duration;
- }
- bufferedDuration += end - start;
- }
- return bufferedDuration / duration;
- }
- /**
- * @file media-error.js
- */
- /**
- * A Custom `MediaError` class which mimics the standard HTML5 `MediaError` class.
- *
- * @param {number|string|Object|MediaError} value
- * This can be of multiple types:
- * - number: should be a standard error code
- * - string: an error message (the code will be 0)
- * - Object: arbitrary properties
- * - `MediaError` (native): used to populate a video.js `MediaError` object
- * - `MediaError` (video.js): will return itself if it's already a
- * video.js `MediaError` object.
- *
- * @see [MediaError Spec]{@link https://dev.w3.org/html5/spec-author-view/video.html#mediaerror}
- * @see [Encrypted MediaError Spec]{@link https://www.w3.org/TR/2013/WD-encrypted-media-20130510/#error-codes}
- *
- * @class MediaError
- */
- function MediaError(value) {
- // Allow redundant calls to this constructor to avoid having `instanceof`
- // checks peppered around the code.
- if (value instanceof MediaError) {
- return value;
- }
- if (typeof value === 'number') {
- this.code = value;
- } else if (typeof value === 'string') {
- // default code is zero, so this is a custom error
- this.message = value;
- } else if (isObject(value)) {
- // We assign the `code` property manually because native `MediaError` objects
- // do not expose it as an own/enumerable property of the object.
- if (typeof value.code === 'number') {
- this.code = value.code;
- }
- assign(this, value);
- }
- if (!this.message) {
- this.message = MediaError.defaultMessages[this.code] || '';
- }
- }
- /**
- * The error code that refers two one of the defined `MediaError` types
- *
- * @type {Number}
- */
- MediaError.prototype.code = 0;
- /**
- * An optional message that to show with the error. Message is not part of the HTML5
- * video spec but allows for more informative custom errors.
- *
- * @type {String}
- */
- MediaError.prototype.message = '';
- /**
- * An optional status code that can be set by plugins to allow even more detail about
- * the error. For example a plugin might provide a specific HTTP status code and an
- * error message for that code. Then when the plugin gets that error this class will
- * know how to display an error message for it. This allows a custom message to show
- * up on the `Player` error overlay.
- *
- * @type {Array}
- */
- MediaError.prototype.status = null;
- /**
- * Errors indexed by the W3C standard. The order **CANNOT CHANGE**! See the
- * specification listed under {@link MediaError} for more information.
- *
- * @enum {array}
- * @readonly
- * @property {string} 0 - MEDIA_ERR_CUSTOM
- * @property {string} 1 - MEDIA_ERR_ABORTED
- * @property {string} 2 - MEDIA_ERR_NETWORK
- * @property {string} 3 - MEDIA_ERR_DECODE
- * @property {string} 4 - MEDIA_ERR_SRC_NOT_SUPPORTED
- * @property {string} 5 - MEDIA_ERR_ENCRYPTED
- */
- MediaError.errorTypes = ['MEDIA_ERR_CUSTOM', 'MEDIA_ERR_ABORTED', 'MEDIA_ERR_NETWORK', 'MEDIA_ERR_DECODE', 'MEDIA_ERR_SRC_NOT_SUPPORTED', 'MEDIA_ERR_ENCRYPTED'];
- /**
- * The default `MediaError` messages based on the {@link MediaError.errorTypes}.
- *
- * @type {Array}
- * @constant
- */
- MediaError.defaultMessages = {
- 1: 'You aborted the media playback',
- 2: 'A network error caused the media download to fail part-way.',
- 3: 'The media playback was aborted due to a corruption problem or because the media used features your browser did not support.',
- 4: 'The media could not be loaded, either because the server or network failed or because the format is not supported.',
- 5: 'The media is encrypted and we do not have the keys to decrypt it.'
- }; // Add types as properties on MediaError
- // e.g. MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED = 4;
- for (var errNum = 0; errNum < MediaError.errorTypes.length; errNum++) {
- MediaError[MediaError.errorTypes[errNum]] = errNum; // values should be accessible on both the class and instance
- MediaError.prototype[MediaError.errorTypes[errNum]] = errNum;
- } // jsdocs for instance/static members added above
- var tuple = SafeParseTuple;
- function SafeParseTuple(obj, reviver) {
- var json;
- var error = null;
- try {
- json = JSON.parse(obj, reviver);
- } catch (err) {
- error = err;
- }
- return [error, json];
- }
- /**
- * Returns whether an object is `Promise`-like (i.e. has a `then` method).
- *
- * @param {Object} value
- * An object that may or may not be `Promise`-like.
- *
- * @return {boolean}
- * Whether or not the object is `Promise`-like.
- */
- function isPromise(value) {
- return value !== undefined && value !== null && typeof value.then === 'function';
- }
- /**
- * Silence a Promise-like object.
- *
- * This is useful for avoiding non-harmful, but potentially confusing "uncaught
- * play promise" rejection error messages.
- *
- * @param {Object} value
- * An object that may or may not be `Promise`-like.
- */
- function silencePromise(value) {
- if (isPromise(value)) {
- value.then(null, function (e) {});
- }
- }
- /**
- * @file text-track-list-converter.js Utilities for capturing text track state and
- * re-creating tracks based on a capture.
- *
- * @module text-track-list-converter
- */
- /**
- * Examine a single {@link TextTrack} and return a JSON-compatible javascript object that
- * represents the {@link TextTrack}'s state.
- *
- * @param {TextTrack} track
- * The text track to query.
- *
- * @return {Object}
- * A serializable javascript representation of the TextTrack.
- * @private
- */
- var trackToJson_ = function trackToJson_(track) {
- var ret = ['kind', 'label', 'language', 'id', 'inBandMetadataTrackDispatchType', 'mode', 'src'].reduce(function (acc, prop, i) {
- if (track[prop]) {
- acc[prop] = track[prop];
- }
- return acc;
- }, {
- cues: track.cues && Array.prototype.map.call(track.cues, function (cue) {
- return {
- startTime: cue.startTime,
- endTime: cue.endTime,
- text: cue.text,
- id: cue.id
- };
- })
- });
- return ret;
- };
- /**
- * Examine a {@link Tech} and return a JSON-compatible javascript array that represents the
- * state of all {@link TextTrack}s currently configured. The return array is compatible with
- * {@link text-track-list-converter:jsonToTextTracks}.
- *
- * @param {Tech} tech
- * The tech object to query
- *
- * @return {Array}
- * A serializable javascript representation of the {@link Tech}s
- * {@link TextTrackList}.
- */
- var textTracksToJson = function textTracksToJson(tech) {
- var trackEls = tech.$$('track');
- var trackObjs = Array.prototype.map.call(trackEls, function (t) {
- return t.track;
- });
- var tracks = Array.prototype.map.call(trackEls, function (trackEl) {
- var json = trackToJson_(trackEl.track);
- if (trackEl.src) {
- json.src = trackEl.src;
- }
- return json;
- });
- return tracks.concat(Array.prototype.filter.call(tech.textTracks(), function (track) {
- return trackObjs.indexOf(track) === -1;
- }).map(trackToJson_));
- };
- /**
- * Create a set of remote {@link TextTrack}s on a {@link Tech} based on an array of javascript
- * object {@link TextTrack} representations.
- *
- * @param {Array} json
- * An array of `TextTrack` representation objects, like those that would be
- * produced by `textTracksToJson`.
- *
- * @param {Tech} tech
- * The `Tech` to create the `TextTrack`s on.
- */
- var jsonToTextTracks = function jsonToTextTracks(json, tech) {
- json.forEach(function (track) {
- var addedTrack = tech.addRemoteTextTrack(track).track;
- if (!track.src && track.cues) {
- track.cues.forEach(function (cue) {
- return addedTrack.addCue(cue);
- });
- }
- });
- return tech.textTracks();
- };
- var textTrackConverter = {
- textTracksToJson: textTracksToJson,
- jsonToTextTracks: jsonToTextTracks,
- trackToJson_: trackToJson_
- };
- var MODAL_CLASS_NAME = 'vjs-modal-dialog';
- /**
- * The `ModalDialog` displays over the video and its controls, which blocks
- * interaction with the player until it is closed.
- *
- * Modal dialogs include a "Close" button and will close when that button
- * is activated - or when ESC is pressed anywhere.
- *
- * @extends Component
- */
- var ModalDialog = /*#__PURE__*/function (_Component) {
- inheritsLoose(ModalDialog, _Component);
- /**
- * Create an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- *
- * @param {Mixed} [options.content=undefined]
- * Provide customized content for this modal.
- *
- * @param {string} [options.description]
- * A text description for the modal, primarily for accessibility.
- *
- * @param {boolean} [options.fillAlways=false]
- * Normally, modals are automatically filled only the first time
- * they open. This tells the modal to refresh its content
- * every time it opens.
- *
- * @param {string} [options.label]
- * A text label for the modal, primarily for accessibility.
- *
- * @param {boolean} [options.pauseOnOpen=true]
- * If `true`, playback will will be paused if playing when
- * the modal opens, and resumed when it closes.
- *
- * @param {boolean} [options.temporary=true]
- * If `true`, the modal can only be opened once; it will be
- * disposed as soon as it's closed.
- *
- * @param {boolean} [options.uncloseable=false]
- * If `true`, the user will not be able to close the modal
- * through the UI in the normal ways. Programmatic closing is
- * still possible.
- */
- function ModalDialog(player, options) {
- var _this;
- _this = _Component.call(this, player, options) || this;
- _this.handleKeyDown_ = function (e) {
- return _this.handleKeyDown(e);
- };
- _this.close_ = function (e) {
- return _this.close(e);
- };
- _this.opened_ = _this.hasBeenOpened_ = _this.hasBeenFilled_ = false;
- _this.closeable(!_this.options_.uncloseable);
- _this.content(_this.options_.content); // Make sure the contentEl is defined AFTER any children are initialized
- // because we only want the contents of the modal in the contentEl
- // (not the UI elements like the close button).
- _this.contentEl_ = createEl('div', {
- className: MODAL_CLASS_NAME + "-content"
- }, {
- role: 'document'
- });
- _this.descEl_ = createEl('p', {
- className: MODAL_CLASS_NAME + "-description vjs-control-text",
- id: _this.el().getAttribute('aria-describedby')
- });
- textContent(_this.descEl_, _this.description());
- _this.el_.appendChild(_this.descEl_);
- _this.el_.appendChild(_this.contentEl_);
- return _this;
- }
- /**
- * Create the `ModalDialog`'s DOM element
- *
- * @return {Element}
- * The DOM element that gets created.
- */
- var _proto = ModalDialog.prototype;
- _proto.createEl = function createEl() {
- return _Component.prototype.createEl.call(this, 'div', {
- className: this.buildCSSClass(),
- tabIndex: -1
- }, {
- 'aria-describedby': this.id() + "_description",
- 'aria-hidden': 'true',
- 'aria-label': this.label(),
- 'role': 'dialog'
- });
- };
- _proto.dispose = function dispose() {
- this.contentEl_ = null;
- this.descEl_ = null;
- this.previouslyActiveEl_ = null;
- _Component.prototype.dispose.call(this);
- }
- /**
- * Builds the default DOM `className`.
- *
- * @return {string}
- * The DOM `className` for this object.
- */
- ;
- _proto.buildCSSClass = function buildCSSClass() {
- return MODAL_CLASS_NAME + " vjs-hidden " + _Component.prototype.buildCSSClass.call(this);
- }
- /**
- * Returns the label string for this modal. Primarily used for accessibility.
- *
- * @return {string}
- * the localized or raw label of this modal.
- */
- ;
- _proto.label = function label() {
- return this.localize(this.options_.label || 'Modal Window');
- }
- /**
- * Returns the description string for this modal. Primarily used for
- * accessibility.
- *
- * @return {string}
- * The localized or raw description of this modal.
- */
- ;
- _proto.description = function description() {
- var desc = this.options_.description || this.localize('This is a modal window.'); // Append a universal closeability message if the modal is closeable.
- if (this.closeable()) {
- desc += ' ' + this.localize('This modal can be closed by pressing the Escape key or activating the close button.');
- }
- return desc;
- }
- /**
- * Opens the modal.
- *
- * @fires ModalDialog#beforemodalopen
- * @fires ModalDialog#modalopen
- */
- ;
- _proto.open = function open() {
- if (!this.opened_) {
- var player = this.player();
- /**
- * Fired just before a `ModalDialog` is opened.
- *
- * @event ModalDialog#beforemodalopen
- * @type {EventTarget~Event}
- */
- this.trigger('beforemodalopen');
- this.opened_ = true; // Fill content if the modal has never opened before and
- // never been filled.
- if (this.options_.fillAlways || !this.hasBeenOpened_ && !this.hasBeenFilled_) {
- this.fill();
- } // If the player was playing, pause it and take note of its previously
- // playing state.
- this.wasPlaying_ = !player.paused();
- if (this.options_.pauseOnOpen && this.wasPlaying_) {
- player.pause();
- }
- this.on('keydown', this.handleKeyDown_); // Hide controls and note if they were enabled.
- this.hadControls_ = player.controls();
- player.controls(false);
- this.show();
- this.conditionalFocus_();
- this.el().setAttribute('aria-hidden', 'false');
- /**
- * Fired just after a `ModalDialog` is opened.
- *
- * @event ModalDialog#modalopen
- * @type {EventTarget~Event}
- */
- this.trigger('modalopen');
- this.hasBeenOpened_ = true;
- }
- }
- /**
- * If the `ModalDialog` is currently open or closed.
- *
- * @param {boolean} [value]
- * If given, it will open (`true`) or close (`false`) the modal.
- *
- * @return {boolean}
- * the current open state of the modaldialog
- */
- ;
- _proto.opened = function opened(value) {
- if (typeof value === 'boolean') {
- this[value ? 'open' : 'close']();
- }
- return this.opened_;
- }
- /**
- * Closes the modal, does nothing if the `ModalDialog` is
- * not open.
- *
- * @fires ModalDialog#beforemodalclose
- * @fires ModalDialog#modalclose
- */
- ;
- _proto.close = function close() {
- if (!this.opened_) {
- return;
- }
- var player = this.player();
- /**
- * Fired just before a `ModalDialog` is closed.
- *
- * @event ModalDialog#beforemodalclose
- * @type {EventTarget~Event}
- */
- this.trigger('beforemodalclose');
- this.opened_ = false;
- if (this.wasPlaying_ && this.options_.pauseOnOpen) {
- player.play();
- }
- this.off('keydown', this.handleKeyDown_);
- if (this.hadControls_) {
- player.controls(true);
- }
- this.hide();
- this.el().setAttribute('aria-hidden', 'true');
- /**
- * Fired just after a `ModalDialog` is closed.
- *
- * @event ModalDialog#modalclose
- * @type {EventTarget~Event}
- */
- this.trigger('modalclose');
- this.conditionalBlur_();
- if (this.options_.temporary) {
- this.dispose();
- }
- }
- /**
- * Check to see if the `ModalDialog` is closeable via the UI.
- *
- * @param {boolean} [value]
- * If given as a boolean, it will set the `closeable` option.
- *
- * @return {boolean}
- * Returns the final value of the closable option.
- */
- ;
- _proto.closeable = function closeable(value) {
- if (typeof value === 'boolean') {
- var closeable = this.closeable_ = !!value;
- var close = this.getChild('closeButton'); // If this is being made closeable and has no close button, add one.
- if (closeable && !close) {
- // The close button should be a child of the modal - not its
- // content element, so temporarily change the content element.
- var temp = this.contentEl_;
- this.contentEl_ = this.el_;
- close = this.addChild('closeButton', {
- controlText: 'Close Modal Dialog'
- });
- this.contentEl_ = temp;
- this.on(close, 'close', this.close_);
- } // If this is being made uncloseable and has a close button, remove it.
- if (!closeable && close) {
- this.off(close, 'close', this.close_);
- this.removeChild(close);
- close.dispose();
- }
- }
- return this.closeable_;
- }
- /**
- * Fill the modal's content element with the modal's "content" option.
- * The content element will be emptied before this change takes place.
- */
- ;
- _proto.fill = function fill() {
- this.fillWith(this.content());
- }
- /**
- * Fill the modal's content element with arbitrary content.
- * The content element will be emptied before this change takes place.
- *
- * @fires ModalDialog#beforemodalfill
- * @fires ModalDialog#modalfill
- *
- * @param {Mixed} [content]
- * The same rules apply to this as apply to the `content` option.
- */
- ;
- _proto.fillWith = function fillWith(content) {
- var contentEl = this.contentEl();
- var parentEl = contentEl.parentNode;
- var nextSiblingEl = contentEl.nextSibling;
- /**
- * Fired just before a `ModalDialog` is filled with content.
- *
- * @event ModalDialog#beforemodalfill
- * @type {EventTarget~Event}
- */
- this.trigger('beforemodalfill');
- this.hasBeenFilled_ = true; // Detach the content element from the DOM before performing
- // manipulation to avoid modifying the live DOM multiple times.
- parentEl.removeChild(contentEl);
- this.empty();
- insertContent(contentEl, content);
- /**
- * Fired just after a `ModalDialog` is filled with content.
- *
- * @event ModalDialog#modalfill
- * @type {EventTarget~Event}
- */
- this.trigger('modalfill'); // Re-inject the re-filled content element.
- if (nextSiblingEl) {
- parentEl.insertBefore(contentEl, nextSiblingEl);
- } else {
- parentEl.appendChild(contentEl);
- } // make sure that the close button is last in the dialog DOM
- var closeButton = this.getChild('closeButton');
- if (closeButton) {
- parentEl.appendChild(closeButton.el_);
- }
- }
- /**
- * Empties the content element. This happens anytime the modal is filled.
- *
- * @fires ModalDialog#beforemodalempty
- * @fires ModalDialog#modalempty
- */
- ;
- _proto.empty = function empty() {
- /**
- * Fired just before a `ModalDialog` is emptied.
- *
- * @event ModalDialog#beforemodalempty
- * @type {EventTarget~Event}
- */
- this.trigger('beforemodalempty');
- emptyEl(this.contentEl());
- /**
- * Fired just after a `ModalDialog` is emptied.
- *
- * @event ModalDialog#modalempty
- * @type {EventTarget~Event}
- */
- this.trigger('modalempty');
- }
- /**
- * Gets or sets the modal content, which gets normalized before being
- * rendered into the DOM.
- *
- * This does not update the DOM or fill the modal, but it is called during
- * that process.
- *
- * @param {Mixed} [value]
- * If defined, sets the internal content value to be used on the
- * next call(s) to `fill`. This value is normalized before being
- * inserted. To "clear" the internal content value, pass `null`.
- *
- * @return {Mixed}
- * The current content of the modal dialog
- */
- ;
- _proto.content = function content(value) {
- if (typeof value !== 'undefined') {
- this.content_ = value;
- }
- return this.content_;
- }
- /**
- * conditionally focus the modal dialog if focus was previously on the player.
- *
- * @private
- */
- ;
- _proto.conditionalFocus_ = function conditionalFocus_() {
- var activeEl = document.activeElement;
- var playerEl = this.player_.el_;
- this.previouslyActiveEl_ = null;
- if (playerEl.contains(activeEl) || playerEl === activeEl) {
- this.previouslyActiveEl_ = activeEl;
- this.focus();
- }
- }
- /**
- * conditionally blur the element and refocus the last focused element
- *
- * @private
- */
- ;
- _proto.conditionalBlur_ = function conditionalBlur_() {
- if (this.previouslyActiveEl_) {
- this.previouslyActiveEl_.focus();
- this.previouslyActiveEl_ = null;
- }
- }
- /**
- * Keydown handler. Attached when modal is focused.
- *
- * @listens keydown
- */
- ;
- _proto.handleKeyDown = function handleKeyDown(event) {
- // Do not allow keydowns to reach out of the modal dialog.
- event.stopPropagation();
- if (keycode.isEventKey(event, 'Escape') && this.closeable()) {
- event.preventDefault();
- this.close();
- return;
- } // exit early if it isn't a tab key
- if (!keycode.isEventKey(event, 'Tab')) {
- return;
- }
- var focusableEls = this.focusableEls_();
- var activeEl = this.el_.querySelector(':focus');
- var focusIndex;
- for (var i = 0; i < focusableEls.length; i++) {
- if (activeEl === focusableEls[i]) {
- focusIndex = i;
- break;
- }
- }
- if (document.activeElement === this.el_) {
- focusIndex = 0;
- }
- if (event.shiftKey && focusIndex === 0) {
- focusableEls[focusableEls.length - 1].focus();
- event.preventDefault();
- } else if (!event.shiftKey && focusIndex === focusableEls.length - 1) {
- focusableEls[0].focus();
- event.preventDefault();
- }
- }
- /**
- * get all focusable elements
- *
- * @private
- */
- ;
- _proto.focusableEls_ = function focusableEls_() {
- var allChildren = this.el_.querySelectorAll('*');
- return Array.prototype.filter.call(allChildren, function (child) {
- return (child instanceof window.HTMLAnchorElement || child instanceof window.HTMLAreaElement) && child.hasAttribute('href') || (child instanceof window.HTMLInputElement || child instanceof window.HTMLSelectElement || child instanceof window.HTMLTextAreaElement || child instanceof window.HTMLButtonElement) && !child.hasAttribute('disabled') || child instanceof window.HTMLIFrameElement || child instanceof window.HTMLObjectElement || child instanceof window.HTMLEmbedElement || child.hasAttribute('tabindex') && child.getAttribute('tabindex') !== -1 || child.hasAttribute('contenteditable');
- });
- };
- return ModalDialog;
- }(Component);
- /**
- * Default options for `ModalDialog` default options.
- *
- * @type {Object}
- * @private
- */
- ModalDialog.prototype.options_ = {
- pauseOnOpen: true,
- temporary: true
- };
- Component.registerComponent('ModalDialog', ModalDialog);
- /**
- * Common functionaliy between {@link TextTrackList}, {@link AudioTrackList}, and
- * {@link VideoTrackList}
- *
- * @extends EventTarget
- */
- var TrackList = /*#__PURE__*/function (_EventTarget) {
- inheritsLoose(TrackList, _EventTarget);
- /**
- * Create an instance of this class
- *
- * @param {Track[]} tracks
- * A list of tracks to initialize the list with.
- *
- * @abstract
- */
- function TrackList(tracks) {
- var _this;
- if (tracks === void 0) {
- tracks = [];
- }
- _this = _EventTarget.call(this) || this;
- _this.tracks_ = [];
- /**
- * @memberof TrackList
- * @member {number} length
- * The current number of `Track`s in the this Trackist.
- * @instance
- */
- Object.defineProperty(assertThisInitialized(_this), 'length', {
- get: function get() {
- return this.tracks_.length;
- }
- });
- for (var i = 0; i < tracks.length; i++) {
- _this.addTrack(tracks[i]);
- }
- return _this;
- }
- /**
- * Add a {@link Track} to the `TrackList`
- *
- * @param {Track} track
- * The audio, video, or text track to add to the list.
- *
- * @fires TrackList#addtrack
- */
- var _proto = TrackList.prototype;
- _proto.addTrack = function addTrack(track) {
- var _this2 = this;
- var index = this.tracks_.length;
- if (!('' + index in this)) {
- Object.defineProperty(this, index, {
- get: function get() {
- return this.tracks_[index];
- }
- });
- } // Do not add duplicate tracks
- if (this.tracks_.indexOf(track) === -1) {
- this.tracks_.push(track);
- /**
- * Triggered when a track is added to a track list.
- *
- * @event TrackList#addtrack
- * @type {EventTarget~Event}
- * @property {Track} track
- * A reference to track that was added.
- */
- this.trigger({
- track: track,
- type: 'addtrack',
- target: this
- });
- }
- /**
- * Triggered when a track label is changed.
- *
- * @event TrackList#addtrack
- * @type {EventTarget~Event}
- * @property {Track} track
- * A reference to track that was added.
- */
- track.labelchange_ = function () {
- _this2.trigger({
- track: track,
- type: 'labelchange',
- target: _this2
- });
- };
- if (isEvented(track)) {
- track.addEventListener('labelchange', track.labelchange_);
- }
- }
- /**
- * Remove a {@link Track} from the `TrackList`
- *
- * @param {Track} rtrack
- * The audio, video, or text track to remove from the list.
- *
- * @fires TrackList#removetrack
- */
- ;
- _proto.removeTrack = function removeTrack(rtrack) {
- var track;
- for (var i = 0, l = this.length; i < l; i++) {
- if (this[i] === rtrack) {
- track = this[i];
- if (track.off) {
- track.off();
- }
- this.tracks_.splice(i, 1);
- break;
- }
- }
- if (!track) {
- return;
- }
- /**
- * Triggered when a track is removed from track list.
- *
- * @event TrackList#removetrack
- * @type {EventTarget~Event}
- * @property {Track} track
- * A reference to track that was removed.
- */
- this.trigger({
- track: track,
- type: 'removetrack',
- target: this
- });
- }
- /**
- * Get a Track from the TrackList by a tracks id
- *
- * @param {string} id - the id of the track to get
- * @method getTrackById
- * @return {Track}
- * @private
- */
- ;
- _proto.getTrackById = function getTrackById(id) {
- var result = null;
- for (var i = 0, l = this.length; i < l; i++) {
- var track = this[i];
- if (track.id === id) {
- result = track;
- break;
- }
- }
- return result;
- };
- return TrackList;
- }(EventTarget);
- /**
- * Triggered when a different track is selected/enabled.
- *
- * @event TrackList#change
- * @type {EventTarget~Event}
- */
- /**
- * Events that can be called with on + eventName. See {@link EventHandler}.
- *
- * @property {Object} TrackList#allowedEvents_
- * @private
- */
- TrackList.prototype.allowedEvents_ = {
- change: 'change',
- addtrack: 'addtrack',
- removetrack: 'removetrack',
- labelchange: 'labelchange'
- }; // emulate attribute EventHandler support to allow for feature detection
- for (var event in TrackList.prototype.allowedEvents_) {
- TrackList.prototype['on' + event] = null;
- }
- /**
- * Anywhere we call this function we diverge from the spec
- * as we only support one enabled audiotrack at a time
- *
- * @param {AudioTrackList} list
- * list to work on
- *
- * @param {AudioTrack} track
- * The track to skip
- *
- * @private
- */
- var disableOthers$1 = function disableOthers(list, track) {
- for (var i = 0; i < list.length; i++) {
- if (!Object.keys(list[i]).length || track.id === list[i].id) {
- continue;
- } // another audio track is enabled, disable it
- list[i].enabled = false;
- }
- };
- /**
- * The current list of {@link AudioTrack} for a media file.
- *
- * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotracklist}
- * @extends TrackList
- */
- var AudioTrackList = /*#__PURE__*/function (_TrackList) {
- inheritsLoose(AudioTrackList, _TrackList);
- /**
- * Create an instance of this class.
- *
- * @param {AudioTrack[]} [tracks=[]]
- * A list of `AudioTrack` to instantiate the list with.
- */
- function AudioTrackList(tracks) {
- var _this;
- if (tracks === void 0) {
- tracks = [];
- }
- // make sure only 1 track is enabled
- // sorted from last index to first index
- for (var i = tracks.length - 1; i >= 0; i--) {
- if (tracks[i].enabled) {
- disableOthers$1(tracks, tracks[i]);
- break;
- }
- }
- _this = _TrackList.call(this, tracks) || this;
- _this.changing_ = false;
- return _this;
- }
- /**
- * Add an {@link AudioTrack} to the `AudioTrackList`.
- *
- * @param {AudioTrack} track
- * The AudioTrack to add to the list
- *
- * @fires TrackList#addtrack
- */
- var _proto = AudioTrackList.prototype;
- _proto.addTrack = function addTrack(track) {
- var _this2 = this;
- if (track.enabled) {
- disableOthers$1(this, track);
- }
- _TrackList.prototype.addTrack.call(this, track); // native tracks don't have this
- if (!track.addEventListener) {
- return;
- }
- track.enabledChange_ = function () {
- // when we are disabling other tracks (since we don't support
- // more than one track at a time) we will set changing_
- // to true so that we don't trigger additional change events
- if (_this2.changing_) {
- return;
- }
- _this2.changing_ = true;
- disableOthers$1(_this2, track);
- _this2.changing_ = false;
- _this2.trigger('change');
- };
- /**
- * @listens AudioTrack#enabledchange
- * @fires TrackList#change
- */
- track.addEventListener('enabledchange', track.enabledChange_);
- };
- _proto.removeTrack = function removeTrack(rtrack) {
- _TrackList.prototype.removeTrack.call(this, rtrack);
- if (rtrack.removeEventListener && rtrack.enabledChange_) {
- rtrack.removeEventListener('enabledchange', rtrack.enabledChange_);
- rtrack.enabledChange_ = null;
- }
- };
- return AudioTrackList;
- }(TrackList);
- /**
- * Un-select all other {@link VideoTrack}s that are selected.
- *
- * @param {VideoTrackList} list
- * list to work on
- *
- * @param {VideoTrack} track
- * The track to skip
- *
- * @private
- */
- var disableOthers = function disableOthers(list, track) {
- for (var i = 0; i < list.length; i++) {
- if (!Object.keys(list[i]).length || track.id === list[i].id) {
- continue;
- } // another video track is enabled, disable it
- list[i].selected = false;
- }
- };
- /**
- * The current list of {@link VideoTrack} for a video.
- *
- * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#videotracklist}
- * @extends TrackList
- */
- var VideoTrackList = /*#__PURE__*/function (_TrackList) {
- inheritsLoose(VideoTrackList, _TrackList);
- /**
- * Create an instance of this class.
- *
- * @param {VideoTrack[]} [tracks=[]]
- * A list of `VideoTrack` to instantiate the list with.
- */
- function VideoTrackList(tracks) {
- var _this;
- if (tracks === void 0) {
- tracks = [];
- }
- // make sure only 1 track is enabled
- // sorted from last index to first index
- for (var i = tracks.length - 1; i >= 0; i--) {
- if (tracks[i].selected) {
- disableOthers(tracks, tracks[i]);
- break;
- }
- }
- _this = _TrackList.call(this, tracks) || this;
- _this.changing_ = false;
- /**
- * @member {number} VideoTrackList#selectedIndex
- * The current index of the selected {@link VideoTrack`}.
- */
- Object.defineProperty(assertThisInitialized(_this), 'selectedIndex', {
- get: function get() {
- for (var _i = 0; _i < this.length; _i++) {
- if (this[_i].selected) {
- return _i;
- }
- }
- return -1;
- },
- set: function set() {}
- });
- return _this;
- }
- /**
- * Add a {@link VideoTrack} to the `VideoTrackList`.
- *
- * @param {VideoTrack} track
- * The VideoTrack to add to the list
- *
- * @fires TrackList#addtrack
- */
- var _proto = VideoTrackList.prototype;
- _proto.addTrack = function addTrack(track) {
- var _this2 = this;
- if (track.selected) {
- disableOthers(this, track);
- }
- _TrackList.prototype.addTrack.call(this, track); // native tracks don't have this
- if (!track.addEventListener) {
- return;
- }
- track.selectedChange_ = function () {
- if (_this2.changing_) {
- return;
- }
- _this2.changing_ = true;
- disableOthers(_this2, track);
- _this2.changing_ = false;
- _this2.trigger('change');
- };
- /**
- * @listens VideoTrack#selectedchange
- * @fires TrackList#change
- */
- track.addEventListener('selectedchange', track.selectedChange_);
- };
- _proto.removeTrack = function removeTrack(rtrack) {
- _TrackList.prototype.removeTrack.call(this, rtrack);
- if (rtrack.removeEventListener && rtrack.selectedChange_) {
- rtrack.removeEventListener('selectedchange', rtrack.selectedChange_);
- rtrack.selectedChange_ = null;
- }
- };
- return VideoTrackList;
- }(TrackList);
- /**
- * The current list of {@link TextTrack} for a media file.
- *
- * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttracklist}
- * @extends TrackList
- */
- var TextTrackList = /*#__PURE__*/function (_TrackList) {
- inheritsLoose(TextTrackList, _TrackList);
- function TextTrackList() {
- return _TrackList.apply(this, arguments) || this;
- }
- var _proto = TextTrackList.prototype;
- /**
- * Add a {@link TextTrack} to the `TextTrackList`
- *
- * @param {TextTrack} track
- * The text track to add to the list.
- *
- * @fires TrackList#addtrack
- */
- _proto.addTrack = function addTrack(track) {
- var _this = this;
- _TrackList.prototype.addTrack.call(this, track);
- if (!this.queueChange_) {
- this.queueChange_ = function () {
- return _this.queueTrigger('change');
- };
- }
- if (!this.triggerSelectedlanguagechange) {
- this.triggerSelectedlanguagechange_ = function () {
- return _this.trigger('selectedlanguagechange');
- };
- }
- /**
- * @listens TextTrack#modechange
- * @fires TrackList#change
- */
- track.addEventListener('modechange', this.queueChange_);
- var nonLanguageTextTrackKind = ['metadata', 'chapters'];
- if (nonLanguageTextTrackKind.indexOf(track.kind) === -1) {
- track.addEventListener('modechange', this.triggerSelectedlanguagechange_);
- }
- };
- _proto.removeTrack = function removeTrack(rtrack) {
- _TrackList.prototype.removeTrack.call(this, rtrack); // manually remove the event handlers we added
- if (rtrack.removeEventListener) {
- if (this.queueChange_) {
- rtrack.removeEventListener('modechange', this.queueChange_);
- }
- if (this.selectedlanguagechange_) {
- rtrack.removeEventListener('modechange', this.triggerSelectedlanguagechange_);
- }
- }
- };
- return TextTrackList;
- }(TrackList);
- /**
- * @file html-track-element-list.js
- */
- /**
- * The current list of {@link HtmlTrackElement}s.
- */
- var HtmlTrackElementList = /*#__PURE__*/function () {
- /**
- * Create an instance of this class.
- *
- * @param {HtmlTrackElement[]} [tracks=[]]
- * A list of `HtmlTrackElement` to instantiate the list with.
- */
- function HtmlTrackElementList(trackElements) {
- if (trackElements === void 0) {
- trackElements = [];
- }
- this.trackElements_ = [];
- /**
- * @memberof HtmlTrackElementList
- * @member {number} length
- * The current number of `Track`s in the this Trackist.
- * @instance
- */
- Object.defineProperty(this, 'length', {
- get: function get() {
- return this.trackElements_.length;
- }
- });
- for (var i = 0, length = trackElements.length; i < length; i++) {
- this.addTrackElement_(trackElements[i]);
- }
- }
- /**
- * Add an {@link HtmlTrackElement} to the `HtmlTrackElementList`
- *
- * @param {HtmlTrackElement} trackElement
- * The track element to add to the list.
- *
- * @private
- */
- var _proto = HtmlTrackElementList.prototype;
- _proto.addTrackElement_ = function addTrackElement_(trackElement) {
- var index = this.trackElements_.length;
- if (!('' + index in this)) {
- Object.defineProperty(this, index, {
- get: function get() {
- return this.trackElements_[index];
- }
- });
- } // Do not add duplicate elements
- if (this.trackElements_.indexOf(trackElement) === -1) {
- this.trackElements_.push(trackElement);
- }
- }
- /**
- * Get an {@link HtmlTrackElement} from the `HtmlTrackElementList` given an
- * {@link TextTrack}.
- *
- * @param {TextTrack} track
- * The track associated with a track element.
- *
- * @return {HtmlTrackElement|undefined}
- * The track element that was found or undefined.
- *
- * @private
- */
- ;
- _proto.getTrackElementByTrack_ = function getTrackElementByTrack_(track) {
- var trackElement_;
- for (var i = 0, length = this.trackElements_.length; i < length; i++) {
- if (track === this.trackElements_[i].track) {
- trackElement_ = this.trackElements_[i];
- break;
- }
- }
- return trackElement_;
- }
- /**
- * Remove a {@link HtmlTrackElement} from the `HtmlTrackElementList`
- *
- * @param {HtmlTrackElement} trackElement
- * The track element to remove from the list.
- *
- * @private
- */
- ;
- _proto.removeTrackElement_ = function removeTrackElement_(trackElement) {
- for (var i = 0, length = this.trackElements_.length; i < length; i++) {
- if (trackElement === this.trackElements_[i]) {
- if (this.trackElements_[i].track && typeof this.trackElements_[i].track.off === 'function') {
- this.trackElements_[i].track.off();
- }
- if (typeof this.trackElements_[i].off === 'function') {
- this.trackElements_[i].off();
- }
- this.trackElements_.splice(i, 1);
- break;
- }
- }
- };
- return HtmlTrackElementList;
- }();
- /**
- * @file text-track-cue-list.js
- */
- /**
- * @typedef {Object} TextTrackCueList~TextTrackCue
- *
- * @property {string} id
- * The unique id for this text track cue
- *
- * @property {number} startTime
- * The start time for this text track cue
- *
- * @property {number} endTime
- * The end time for this text track cue
- *
- * @property {boolean} pauseOnExit
- * Pause when the end time is reached if true.
- *
- * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcue}
- */
- /**
- * A List of TextTrackCues.
- *
- * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcuelist}
- */
- var TextTrackCueList = /*#__PURE__*/function () {
- /**
- * Create an instance of this class..
- *
- * @param {Array} cues
- * A list of cues to be initialized with
- */
- function TextTrackCueList(cues) {
- TextTrackCueList.prototype.setCues_.call(this, cues);
- /**
- * @memberof TextTrackCueList
- * @member {number} length
- * The current number of `TextTrackCue`s in the TextTrackCueList.
- * @instance
- */
- Object.defineProperty(this, 'length', {
- get: function get() {
- return this.length_;
- }
- });
- }
- /**
- * A setter for cues in this list. Creates getters
- * an an index for the cues.
- *
- * @param {Array} cues
- * An array of cues to set
- *
- * @private
- */
- var _proto = TextTrackCueList.prototype;
- _proto.setCues_ = function setCues_(cues) {
- var oldLength = this.length || 0;
- var i = 0;
- var l = cues.length;
- this.cues_ = cues;
- this.length_ = cues.length;
- var defineProp = function defineProp(index) {
- if (!('' + index in this)) {
- Object.defineProperty(this, '' + index, {
- get: function get() {
- return this.cues_[index];
- }
- });
- }
- };
- if (oldLength < l) {
- i = oldLength;
- for (; i < l; i++) {
- defineProp.call(this, i);
- }
- }
- }
- /**
- * Get a `TextTrackCue` that is currently in the `TextTrackCueList` by id.
- *
- * @param {string} id
- * The id of the cue that should be searched for.
- *
- * @return {TextTrackCueList~TextTrackCue|null}
- * A single cue or null if none was found.
- */
- ;
- _proto.getCueById = function getCueById(id) {
- var result = null;
- for (var i = 0, l = this.length; i < l; i++) {
- var cue = this[i];
- if (cue.id === id) {
- result = cue;
- break;
- }
- }
- return result;
- };
- return TextTrackCueList;
- }();
- /**
- * @file track-kinds.js
- */
- /**
- * All possible `VideoTrackKind`s
- *
- * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-videotrack-kind
- * @typedef VideoTrack~Kind
- * @enum
- */
- var VideoTrackKind = {
- alternative: 'alternative',
- captions: 'captions',
- main: 'main',
- sign: 'sign',
- subtitles: 'subtitles',
- commentary: 'commentary'
- };
- /**
- * All possible `AudioTrackKind`s
- *
- * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-audiotrack-kind
- * @typedef AudioTrack~Kind
- * @enum
- */
- var AudioTrackKind = {
- 'alternative': 'alternative',
- 'descriptions': 'descriptions',
- 'main': 'main',
- 'main-desc': 'main-desc',
- 'translation': 'translation',
- 'commentary': 'commentary'
- };
- /**
- * All possible `TextTrackKind`s
- *
- * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-texttrack-kind
- * @typedef TextTrack~Kind
- * @enum
- */
- var TextTrackKind = {
- subtitles: 'subtitles',
- captions: 'captions',
- descriptions: 'descriptions',
- chapters: 'chapters',
- metadata: 'metadata'
- };
- /**
- * All possible `TextTrackMode`s
- *
- * @see https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackmode
- * @typedef TextTrack~Mode
- * @enum
- */
- var TextTrackMode = {
- disabled: 'disabled',
- hidden: 'hidden',
- showing: 'showing'
- };
- /**
- * A Track class that contains all of the common functionality for {@link AudioTrack},
- * {@link VideoTrack}, and {@link TextTrack}.
- *
- * > Note: This class should not be used directly
- *
- * @see {@link https://html.spec.whatwg.org/multipage/embedded-content.html}
- * @extends EventTarget
- * @abstract
- */
- var Track = /*#__PURE__*/function (_EventTarget) {
- inheritsLoose(Track, _EventTarget);
- /**
- * Create an instance of this class.
- *
- * @param {Object} [options={}]
- * Object of option names and values
- *
- * @param {string} [options.kind='']
- * A valid kind for the track type you are creating.
- *
- * @param {string} [options.id='vjs_track_' + Guid.newGUID()]
- * A unique id for this AudioTrack.
- *
- * @param {string} [options.label='']
- * The menu label for this track.
- *
- * @param {string} [options.language='']
- * A valid two character language code.
- *
- * @abstract
- */
- function Track(options) {
- var _this;
- if (options === void 0) {
- options = {};
- }
- _this = _EventTarget.call(this) || this;
- var trackProps = {
- id: options.id || 'vjs_track_' + newGUID(),
- kind: options.kind || '',
- language: options.language || ''
- };
- var label = options.label || '';
- /**
- * @memberof Track
- * @member {string} id
- * The id of this track. Cannot be changed after creation.
- * @instance
- *
- * @readonly
- */
- /**
- * @memberof Track
- * @member {string} kind
- * The kind of track that this is. Cannot be changed after creation.
- * @instance
- *
- * @readonly
- */
- /**
- * @memberof Track
- * @member {string} language
- * The two letter language code for this track. Cannot be changed after
- * creation.
- * @instance
- *
- * @readonly
- */
- var _loop = function _loop(key) {
- Object.defineProperty(assertThisInitialized(_this), key, {
- get: function get() {
- return trackProps[key];
- },
- set: function set() {}
- });
- };
- for (var key in trackProps) {
- _loop(key);
- }
- /**
- * @memberof Track
- * @member {string} label
- * The label of this track. Cannot be changed after creation.
- * @instance
- *
- * @fires Track#labelchange
- */
- Object.defineProperty(assertThisInitialized(_this), 'label', {
- get: function get() {
- return label;
- },
- set: function set(newLabel) {
- if (newLabel !== label) {
- label = newLabel;
- /**
- * An event that fires when label changes on this track.
- *
- * > Note: This is not part of the spec!
- *
- * @event Track#labelchange
- * @type {EventTarget~Event}
- */
- this.trigger('labelchange');
- }
- }
- });
- return _this;
- }
- return Track;
- }(EventTarget);
- /**
- * @file url.js
- * @module url
- */
- /**
- * @typedef {Object} url:URLObject
- *
- * @property {string} protocol
- * The protocol of the url that was parsed.
- *
- * @property {string} hostname
- * The hostname of the url that was parsed.
- *
- * @property {string} port
- * The port of the url that was parsed.
- *
- * @property {string} pathname
- * The pathname of the url that was parsed.
- *
- * @property {string} search
- * The search query of the url that was parsed.
- *
- * @property {string} hash
- * The hash of the url that was parsed.
- *
- * @property {string} host
- * The host of the url that was parsed.
- */
- /**
- * Resolve and parse the elements of a URL.
- *
- * @function
- * @param {String} url
- * The url to parse
- *
- * @return {url:URLObject}
- * An object of url details
- */
- var parseUrl = function parseUrl(url) {
- // This entire method can be replace with URL once we are able to drop IE11
- var props = ['protocol', 'hostname', 'port', 'pathname', 'search', 'hash', 'host']; // add the url to an anchor and let the browser parse the URL
- var a = document.createElement('a');
- a.href = url; // Copy the specific URL properties to a new object
- // This is also needed for IE because the anchor loses its
- // properties when it's removed from the dom
- var details = {};
- for (var i = 0; i < props.length; i++) {
- details[props[i]] = a[props[i]];
- } // IE adds the port to the host property unlike everyone else. If
- // a port identifier is added for standard ports, strip it.
- if (details.protocol === 'http:') {
- details.host = details.host.replace(/:80$/, '');
- }
- if (details.protocol === 'https:') {
- details.host = details.host.replace(/:443$/, '');
- }
- if (!details.protocol) {
- details.protocol = window.location.protocol;
- }
- /* istanbul ignore if */
- if (!details.host) {
- details.host = window.location.host;
- }
- return details;
- };
- /**
- * Get absolute version of relative URL. Used to tell Flash the correct URL.
- *
- * @function
- * @param {string} url
- * URL to make absolute
- *
- * @return {string}
- * Absolute URL
- *
- * @see http://stackoverflow.com/questions/470832/getting-an-absolute-url-from-a-relative-one-ie6-issue
- */
- var getAbsoluteURL = function getAbsoluteURL(url) {
- // Check if absolute URL
- if (!url.match(/^https?:\/\//)) {
- // Convert to absolute URL. Flash hosted off-site needs an absolute URL.
- // add the url to an anchor and let the browser parse the URL
- var a = document.createElement('a');
- a.href = url;
- url = a.href;
- }
- return url;
- };
- /**
- * Returns the extension of the passed file name. It will return an empty string
- * if passed an invalid path.
- *
- * @function
- * @param {string} path
- * The fileName path like '/path/to/file.mp4'
- *
- * @return {string}
- * The extension in lower case or an empty string if no
- * extension could be found.
- */
- var getFileExtension = function getFileExtension(path) {
- if (typeof path === 'string') {
- var splitPathRe = /^(\/?)([\s\S]*?)((?:\.{1,2}|[^\/]+?)(\.([^\.\/\?]+)))(?:[\/]*|[\?].*)$/;
- var pathParts = splitPathRe.exec(path);
- if (pathParts) {
- return pathParts.pop().toLowerCase();
- }
- }
- return '';
- };
- /**
- * Returns whether the url passed is a cross domain request or not.
- *
- * @function
- * @param {string} url
- * The url to check.
- *
- * @param {Object} [winLoc]
- * the domain to check the url against, defaults to window.location
- *
- * @param {string} [winLoc.protocol]
- * The window location protocol defaults to window.location.protocol
- *
- * @param {string} [winLoc.host]
- * The window location host defaults to window.location.host
- *
- * @return {boolean}
- * Whether it is a cross domain request or not.
- */
- var isCrossOrigin = function isCrossOrigin(url, winLoc) {
- if (winLoc === void 0) {
- winLoc = window.location;
- }
- var urlInfo = parseUrl(url); // IE8 protocol relative urls will return ':' for protocol
- var srcProtocol = urlInfo.protocol === ':' ? winLoc.protocol : urlInfo.protocol; // Check if url is for another domain/origin
- // IE8 doesn't know location.origin, so we won't rely on it here
- var crossOrigin = srcProtocol + urlInfo.host !== winLoc.protocol + winLoc.host;
- return crossOrigin;
- };
- var Url = /*#__PURE__*/Object.freeze({
- __proto__: null,
- parseUrl: parseUrl,
- getAbsoluteURL: getAbsoluteURL,
- getFileExtension: getFileExtension,
- isCrossOrigin: isCrossOrigin
- });
- var win;
- if (typeof window !== "undefined") {
- win = window;
- } else if (typeof commonjsGlobal !== "undefined") {
- win = commonjsGlobal;
- } else if (typeof self !== "undefined") {
- win = self;
- } else {
- win = {};
- }
- var window_1 = win;
- var isFunction_1 = isFunction;
- var toString = Object.prototype.toString;
- function isFunction(fn) {
- if (!fn) {
- return false;
- }
- var string = toString.call(fn);
- return string === '[object Function]' || typeof fn === 'function' && string !== '[object RegExp]' || typeof window !== 'undefined' && ( // IE8 and below
- fn === window.setTimeout || fn === window.alert || fn === window.confirm || fn === window.prompt);
- }
- var httpResponseHandler = function httpResponseHandler(callback, decodeResponseBody) {
- if (decodeResponseBody === void 0) {
- decodeResponseBody = false;
- }
- return function (err, response, responseBody) {
- // if the XHR failed, return that error
- if (err) {
- callback(err);
- return;
- } // if the HTTP status code is 4xx or 5xx, the request also failed
- if (response.statusCode >= 400 && response.statusCode <= 599) {
- var cause = responseBody;
- if (decodeResponseBody) {
- if (window_1.TextDecoder) {
- var charset = getCharset(response.headers && response.headers['content-type']);
- try {
- cause = new TextDecoder(charset).decode(responseBody);
- } catch (e) {}
- } else {
- cause = String.fromCharCode.apply(null, new Uint8Array(responseBody));
- }
- }
- callback({
- cause: cause
- });
- return;
- } // otherwise, request succeeded
- callback(null, responseBody);
- };
- };
- function getCharset(contentTypeHeader) {
- if (contentTypeHeader === void 0) {
- contentTypeHeader = '';
- }
- return contentTypeHeader.toLowerCase().split(';').reduce(function (charset, contentType) {
- var _contentType$split = contentType.split('='),
- type = _contentType$split[0],
- value = _contentType$split[1];
- if (type.trim() === 'charset') {
- return value.trim();
- }
- return charset;
- }, 'utf-8');
- }
- var httpHandler = httpResponseHandler;
- createXHR.httpHandler = httpHandler;
- /**
- * @license
- * slighly modified parse-headers 2.0.2 <https://github.com/kesla/parse-headers/>
- * Copyright (c) 2014 David Björklund
- * Available under the MIT license
- * <https://github.com/kesla/parse-headers/blob/master/LICENCE>
- */
- var parseHeaders = function parseHeaders(headers) {
- var result = {};
- if (!headers) {
- return result;
- }
- headers.trim().split('\n').forEach(function (row) {
- var index = row.indexOf(':');
- var key = row.slice(0, index).trim().toLowerCase();
- var value = row.slice(index + 1).trim();
- if (typeof result[key] === 'undefined') {
- result[key] = value;
- } else if (Array.isArray(result[key])) {
- result[key].push(value);
- } else {
- result[key] = [result[key], value];
- }
- });
- return result;
- };
- var lib = createXHR; // Allow use of default import syntax in TypeScript
- var default_1 = createXHR;
- createXHR.XMLHttpRequest = window_1.XMLHttpRequest || noop;
- createXHR.XDomainRequest = "withCredentials" in new createXHR.XMLHttpRequest() ? createXHR.XMLHttpRequest : window_1.XDomainRequest;
- forEachArray(["get", "put", "post", "patch", "head", "delete"], function (method) {
- createXHR[method === "delete" ? "del" : method] = function (uri, options, callback) {
- options = initParams(uri, options, callback);
- options.method = method.toUpperCase();
- return _createXHR(options);
- };
- });
- function forEachArray(array, iterator) {
- for (var i = 0; i < array.length; i++) {
- iterator(array[i]);
- }
- }
- function isEmpty(obj) {
- for (var i in obj) {
- if (obj.hasOwnProperty(i)) return false;
- }
- return true;
- }
- function initParams(uri, options, callback) {
- var params = uri;
- if (isFunction_1(options)) {
- callback = options;
- if (typeof uri === "string") {
- params = {
- uri: uri
- };
- }
- } else {
- params = _extends_1({}, options, {
- uri: uri
- });
- }
- params.callback = callback;
- return params;
- }
- function createXHR(uri, options, callback) {
- options = initParams(uri, options, callback);
- return _createXHR(options);
- }
- function _createXHR(options) {
- if (typeof options.callback === "undefined") {
- throw new Error("callback argument missing");
- }
- var called = false;
- var callback = function cbOnce(err, response, body) {
- if (!called) {
- called = true;
- options.callback(err, response, body);
- }
- };
- function readystatechange() {
- if (xhr.readyState === 4) {
- setTimeout(loadFunc, 0);
- }
- }
- function getBody() {
- // Chrome with requestType=blob throws errors arround when even testing access to responseText
- var body = undefined;
- if (xhr.response) {
- body = xhr.response;
- } else {
- body = xhr.responseText || getXml(xhr);
- }
- if (isJson) {
- try {
- body = JSON.parse(body);
- } catch (e) {}
- }
- return body;
- }
- function errorFunc(evt) {
- clearTimeout(timeoutTimer);
- if (!(evt instanceof Error)) {
- evt = new Error("" + (evt || "Unknown XMLHttpRequest Error"));
- }
- evt.statusCode = 0;
- return callback(evt, failureResponse);
- } // will load the data & process the response in a special response object
- function loadFunc() {
- if (aborted) return;
- var status;
- clearTimeout(timeoutTimer);
- if (options.useXDR && xhr.status === undefined) {
- //IE8 CORS GET successful response doesn't have a status field, but body is fine
- status = 200;
- } else {
- status = xhr.status === 1223 ? 204 : xhr.status;
- }
- var response = failureResponse;
- var err = null;
- if (status !== 0) {
- response = {
- body: getBody(),
- statusCode: status,
- method: method,
- headers: {},
- url: uri,
- rawRequest: xhr
- };
- if (xhr.getAllResponseHeaders) {
- //remember xhr can in fact be XDR for CORS in IE
- response.headers = parseHeaders(xhr.getAllResponseHeaders());
- }
- } else {
- err = new Error("Internal XMLHttpRequest Error");
- }
- return callback(err, response, response.body);
- }
- var xhr = options.xhr || null;
- if (!xhr) {
- if (options.cors || options.useXDR) {
- xhr = new createXHR.XDomainRequest();
- } else {
- xhr = new createXHR.XMLHttpRequest();
- }
- }
- var key;
- var aborted;
- var uri = xhr.url = options.uri || options.url;
- var method = xhr.method = options.method || "GET";
- var body = options.body || options.data;
- var headers = xhr.headers = options.headers || {};
- var sync = !!options.sync;
- var isJson = false;
- var timeoutTimer;
- var failureResponse = {
- body: undefined,
- headers: {},
- statusCode: 0,
- method: method,
- url: uri,
- rawRequest: xhr
- };
- if ("json" in options && options.json !== false) {
- isJson = true;
- headers["accept"] || headers["Accept"] || (headers["Accept"] = "application/json"); //Don't override existing accept header declared by user
- if (method !== "GET" && method !== "HEAD") {
- headers["content-type"] || headers["Content-Type"] || (headers["Content-Type"] = "application/json"); //Don't override existing accept header declared by user
- body = JSON.stringify(options.json === true ? body : options.json);
- }
- }
- xhr.onreadystatechange = readystatechange;
- xhr.onload = loadFunc;
- xhr.onerror = errorFunc; // IE9 must have onprogress be set to a unique function.
- xhr.onprogress = function () {// IE must die
- };
- xhr.onabort = function () {
- aborted = true;
- };
- xhr.ontimeout = errorFunc;
- xhr.open(method, uri, !sync, options.username, options.password); //has to be after open
- if (!sync) {
- xhr.withCredentials = !!options.withCredentials;
- } // Cannot set timeout with sync request
- // not setting timeout on the xhr object, because of old webkits etc. not handling that correctly
- // both npm's request and jquery 1.x use this kind of timeout, so this is being consistent
- if (!sync && options.timeout > 0) {
- timeoutTimer = setTimeout(function () {
- if (aborted) return;
- aborted = true; //IE9 may still call readystatechange
- xhr.abort("timeout");
- var e = new Error("XMLHttpRequest timeout");
- e.code = "ETIMEDOUT";
- errorFunc(e);
- }, options.timeout);
- }
- if (xhr.setRequestHeader) {
- for (key in headers) {
- if (headers.hasOwnProperty(key)) {
- xhr.setRequestHeader(key, headers[key]);
- }
- }
- } else if (options.headers && !isEmpty(options.headers)) {
- throw new Error("Headers cannot be set on an XDomainRequest object");
- }
- if ("responseType" in options) {
- xhr.responseType = options.responseType;
- }
- if ("beforeSend" in options && typeof options.beforeSend === "function") {
- options.beforeSend(xhr);
- } // Microsoft Edge browser sends "undefined" when send is called with undefined value.
- // XMLHttpRequest spec says to pass null as body to indicate no body
- // See https://github.com/naugtur/xhr/issues/100.
- xhr.send(body || null);
- return xhr;
- }
- function getXml(xhr) {
- // xhr.responseXML will throw Exception "InvalidStateError" or "DOMException"
- // See https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest/responseXML.
- try {
- if (xhr.responseType === "document") {
- return xhr.responseXML;
- }
- var firefoxBugTakenEffect = xhr.responseXML && xhr.responseXML.documentElement.nodeName === "parsererror";
- if (xhr.responseType === "" && !firefoxBugTakenEffect) {
- return xhr.responseXML;
- }
- } catch (e) {}
- return null;
- }
- function noop() {}
- lib["default"] = default_1;
- /**
- * Takes a webvtt file contents and parses it into cues
- *
- * @param {string} srcContent
- * webVTT file contents
- *
- * @param {TextTrack} track
- * TextTrack to add cues to. Cues come from the srcContent.
- *
- * @private
- */
- var parseCues = function parseCues(srcContent, track) {
- var parser = new window.WebVTT.Parser(window, window.vttjs, window.WebVTT.StringDecoder());
- var errors = [];
- parser.oncue = function (cue) {
- track.addCue(cue);
- };
- parser.onparsingerror = function (error) {
- errors.push(error);
- };
- parser.onflush = function () {
- track.trigger({
- type: 'loadeddata',
- target: track
- });
- };
- parser.parse(srcContent);
- if (errors.length > 0) {
- if (window.console && window.console.groupCollapsed) {
- window.console.groupCollapsed("Text Track parsing errors for " + track.src);
- }
- errors.forEach(function (error) {
- return log.error(error);
- });
- if (window.console && window.console.groupEnd) {
- window.console.groupEnd();
- }
- }
- parser.flush();
- };
- /**
- * Load a `TextTrack` from a specified url.
- *
- * @param {string} src
- * Url to load track from.
- *
- * @param {TextTrack} track
- * Track to add cues to. Comes from the content at the end of `url`.
- *
- * @private
- */
- var loadTrack = function loadTrack(src, track) {
- var opts = {
- uri: src
- };
- var crossOrigin = isCrossOrigin(src);
- if (crossOrigin) {
- opts.cors = crossOrigin;
- }
- var withCredentials = track.tech_.crossOrigin() === 'use-credentials';
- if (withCredentials) {
- opts.withCredentials = withCredentials;
- }
- lib(opts, bind(this, function (err, response, responseBody) {
- if (err) {
- return log.error(err, response);
- }
- track.loaded_ = true; // Make sure that vttjs has loaded, otherwise, wait till it finished loading
- // NOTE: this is only used for the alt/video.novtt.js build
- if (typeof window.WebVTT !== 'function') {
- if (track.tech_) {
- // to prevent use before define eslint error, we define loadHandler
- // as a let here
- track.tech_.any(['vttjsloaded', 'vttjserror'], function (event) {
- if (event.type === 'vttjserror') {
- log.error("vttjs failed to load, stopping trying to process " + track.src);
- return;
- }
- return parseCues(responseBody, track);
- });
- }
- } else {
- parseCues(responseBody, track);
- }
- }));
- };
- /**
- * A representation of a single `TextTrack`.
- *
- * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrack}
- * @extends Track
- */
- var TextTrack = /*#__PURE__*/function (_Track) {
- inheritsLoose(TextTrack, _Track);
- /**
- * Create an instance of this class.
- *
- * @param {Object} options={}
- * Object of option names and values
- *
- * @param {Tech} options.tech
- * A reference to the tech that owns this TextTrack.
- *
- * @param {TextTrack~Kind} [options.kind='subtitles']
- * A valid text track kind.
- *
- * @param {TextTrack~Mode} [options.mode='disabled']
- * A valid text track mode.
- *
- * @param {string} [options.id='vjs_track_' + Guid.newGUID()]
- * A unique id for this TextTrack.
- *
- * @param {string} [options.label='']
- * The menu label for this track.
- *
- * @param {string} [options.language='']
- * A valid two character language code.
- *
- * @param {string} [options.srclang='']
- * A valid two character language code. An alternative, but deprioritized
- * version of `options.language`
- *
- * @param {string} [options.src]
- * A url to TextTrack cues.
- *
- * @param {boolean} [options.default]
- * If this track should default to on or off.
- */
- function TextTrack(options) {
- var _this;
- if (options === void 0) {
- options = {};
- }
- if (!options.tech) {
- throw new Error('A tech was not provided.');
- }
- var settings = mergeOptions(options, {
- kind: TextTrackKind[options.kind] || 'subtitles',
- language: options.language || options.srclang || ''
- });
- var mode = TextTrackMode[settings.mode] || 'disabled';
- var default_ = settings["default"];
- if (settings.kind === 'metadata' || settings.kind === 'chapters') {
- mode = 'hidden';
- }
- _this = _Track.call(this, settings) || this;
- _this.tech_ = settings.tech;
- _this.cues_ = [];
- _this.activeCues_ = [];
- _this.preload_ = _this.tech_.preloadTextTracks !== false;
- var cues = new TextTrackCueList(_this.cues_);
- var activeCues = new TextTrackCueList(_this.activeCues_);
- var changed = false;
- _this.timeupdateHandler = bind(assertThisInitialized(_this), function (event) {
- if (event === void 0) {
- event = {};
- }
- if (this.tech_.isDisposed()) {
- return;
- }
- if (!this.tech_.isReady_) {
- if (event.type !== 'timeupdate') {
- this.rvf_ = this.tech_.requestVideoFrameCallback(this.timeupdateHandler);
- }
- return;
- } // Accessing this.activeCues for the side-effects of updating itself
- // due to its nature as a getter function. Do not remove or cues will
- // stop updating!
- // Use the setter to prevent deletion from uglify (pure_getters rule)
- this.activeCues = this.activeCues;
- if (changed) {
- this.trigger('cuechange');
- changed = false;
- }
- if (event.type !== 'timeupdate') {
- this.rvf_ = this.tech_.requestVideoFrameCallback(this.timeupdateHandler);
- }
- });
- var disposeHandler = function disposeHandler() {
- _this.stopTracking();
- };
- _this.tech_.one('dispose', disposeHandler);
- if (mode !== 'disabled') {
- _this.startTracking();
- }
- Object.defineProperties(assertThisInitialized(_this), {
- /**
- * @memberof TextTrack
- * @member {boolean} default
- * If this track was set to be on or off by default. Cannot be changed after
- * creation.
- * @instance
- *
- * @readonly
- */
- "default": {
- get: function get() {
- return default_;
- },
- set: function set() {}
- },
- /**
- * @memberof TextTrack
- * @member {string} mode
- * Set the mode of this TextTrack to a valid {@link TextTrack~Mode}. Will
- * not be set if setting to an invalid mode.
- * @instance
- *
- * @fires TextTrack#modechange
- */
- mode: {
- get: function get() {
- return mode;
- },
- set: function set(newMode) {
- if (!TextTrackMode[newMode]) {
- return;
- }
- if (mode === newMode) {
- return;
- }
- mode = newMode;
- if (!this.preload_ && mode !== 'disabled' && this.cues.length === 0) {
- // On-demand load.
- loadTrack(this.src, this);
- }
- this.stopTracking();
- if (mode !== 'disabled') {
- this.startTracking();
- }
- /**
- * An event that fires when mode changes on this track. This allows
- * the TextTrackList that holds this track to act accordingly.
- *
- * > Note: This is not part of the spec!
- *
- * @event TextTrack#modechange
- * @type {EventTarget~Event}
- */
- this.trigger('modechange');
- }
- },
- /**
- * @memberof TextTrack
- * @member {TextTrackCueList} cues
- * The text track cue list for this TextTrack.
- * @instance
- */
- cues: {
- get: function get() {
- if (!this.loaded_) {
- return null;
- }
- return cues;
- },
- set: function set() {}
- },
- /**
- * @memberof TextTrack
- * @member {TextTrackCueList} activeCues
- * The list text track cues that are currently active for this TextTrack.
- * @instance
- */
- activeCues: {
- get: function get() {
- if (!this.loaded_) {
- return null;
- } // nothing to do
- if (this.cues.length === 0) {
- return activeCues;
- }
- var ct = this.tech_.currentTime();
- var active = [];
- for (var i = 0, l = this.cues.length; i < l; i++) {
- var cue = this.cues[i];
- if (cue.startTime <= ct && cue.endTime >= ct) {
- active.push(cue);
- } else if (cue.startTime === cue.endTime && cue.startTime <= ct && cue.startTime + 0.5 >= ct) {
- active.push(cue);
- }
- }
- changed = false;
- if (active.length !== this.activeCues_.length) {
- changed = true;
- } else {
- for (var _i = 0; _i < active.length; _i++) {
- if (this.activeCues_.indexOf(active[_i]) === -1) {
- changed = true;
- }
- }
- }
- this.activeCues_ = active;
- activeCues.setCues_(this.activeCues_);
- return activeCues;
- },
- // /!\ Keep this setter empty (see the timeupdate handler above)
- set: function set() {}
- }
- });
- if (settings.src) {
- _this.src = settings.src;
- if (!_this.preload_) {
- // Tracks will load on-demand.
- // Act like we're loaded for other purposes.
- _this.loaded_ = true;
- }
- if (_this.preload_ || settings.kind !== 'subtitles' && settings.kind !== 'captions') {
- loadTrack(_this.src, assertThisInitialized(_this));
- }
- } else {
- _this.loaded_ = true;
- }
- return _this;
- }
- var _proto = TextTrack.prototype;
- _proto.startTracking = function startTracking() {
- // More precise cues based on requestVideoFrameCallback with a requestAnimationFram fallback
- this.rvf_ = this.tech_.requestVideoFrameCallback(this.timeupdateHandler); // Also listen to timeupdate in case rVFC/rAF stops (window in background, audio in video el)
- this.tech_.on('timeupdate', this.timeupdateHandler);
- };
- _proto.stopTracking = function stopTracking() {
- if (this.rvf_) {
- this.tech_.cancelVideoFrameCallback(this.rvf_);
- this.rvf_ = undefined;
- }
- this.tech_.off('timeupdate', this.timeupdateHandler);
- }
- /**
- * Add a cue to the internal list of cues.
- *
- * @param {TextTrack~Cue} cue
- * The cue to add to our internal list
- */
- ;
- _proto.addCue = function addCue(originalCue) {
- var cue = originalCue;
- if (window.vttjs && !(originalCue instanceof window.vttjs.VTTCue)) {
- cue = new window.vttjs.VTTCue(originalCue.startTime, originalCue.endTime, originalCue.text);
- for (var prop in originalCue) {
- if (!(prop in cue)) {
- cue[prop] = originalCue[prop];
- }
- } // make sure that `id` is copied over
- cue.id = originalCue.id;
- cue.originalCue_ = originalCue;
- }
- var tracks = this.tech_.textTracks();
- for (var i = 0; i < tracks.length; i++) {
- if (tracks[i] !== this) {
- tracks[i].removeCue(cue);
- }
- }
- this.cues_.push(cue);
- this.cues.setCues_(this.cues_);
- }
- /**
- * Remove a cue from our internal list
- *
- * @param {TextTrack~Cue} removeCue
- * The cue to remove from our internal list
- */
- ;
- _proto.removeCue = function removeCue(_removeCue) {
- var i = this.cues_.length;
- while (i--) {
- var cue = this.cues_[i];
- if (cue === _removeCue || cue.originalCue_ && cue.originalCue_ === _removeCue) {
- this.cues_.splice(i, 1);
- this.cues.setCues_(this.cues_);
- break;
- }
- }
- };
- return TextTrack;
- }(Track);
- /**
- * cuechange - One or more cues in the track have become active or stopped being active.
- */
- TextTrack.prototype.allowedEvents_ = {
- cuechange: 'cuechange'
- };
- /**
- * A representation of a single `AudioTrack`. If it is part of an {@link AudioTrackList}
- * only one `AudioTrack` in the list will be enabled at a time.
- *
- * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotrack}
- * @extends Track
- */
- var AudioTrack = /*#__PURE__*/function (_Track) {
- inheritsLoose(AudioTrack, _Track);
- /**
- * Create an instance of this class.
- *
- * @param {Object} [options={}]
- * Object of option names and values
- *
- * @param {AudioTrack~Kind} [options.kind='']
- * A valid audio track kind
- *
- * @param {string} [options.id='vjs_track_' + Guid.newGUID()]
- * A unique id for this AudioTrack.
- *
- * @param {string} [options.label='']
- * The menu label for this track.
- *
- * @param {string} [options.language='']
- * A valid two character language code.
- *
- * @param {boolean} [options.enabled]
- * If this track is the one that is currently playing. If this track is part of
- * an {@link AudioTrackList}, only one {@link AudioTrack} will be enabled.
- */
- function AudioTrack(options) {
- var _this;
- if (options === void 0) {
- options = {};
- }
- var settings = mergeOptions(options, {
- kind: AudioTrackKind[options.kind] || ''
- });
- _this = _Track.call(this, settings) || this;
- var enabled = false;
- /**
- * @memberof AudioTrack
- * @member {boolean} enabled
- * If this `AudioTrack` is enabled or not. When setting this will
- * fire {@link AudioTrack#enabledchange} if the state of enabled is changed.
- * @instance
- *
- * @fires VideoTrack#selectedchange
- */
- Object.defineProperty(assertThisInitialized(_this), 'enabled', {
- get: function get() {
- return enabled;
- },
- set: function set(newEnabled) {
- // an invalid or unchanged value
- if (typeof newEnabled !== 'boolean' || newEnabled === enabled) {
- return;
- }
- enabled = newEnabled;
- /**
- * An event that fires when enabled changes on this track. This allows
- * the AudioTrackList that holds this track to act accordingly.
- *
- * > Note: This is not part of the spec! Native tracks will do
- * this internally without an event.
- *
- * @event AudioTrack#enabledchange
- * @type {EventTarget~Event}
- */
- this.trigger('enabledchange');
- }
- }); // if the user sets this track to selected then
- // set selected to that true value otherwise
- // we keep it false
- if (settings.enabled) {
- _this.enabled = settings.enabled;
- }
- _this.loaded_ = true;
- return _this;
- }
- return AudioTrack;
- }(Track);
- /**
- * A representation of a single `VideoTrack`.
- *
- * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#videotrack}
- * @extends Track
- */
- var VideoTrack = /*#__PURE__*/function (_Track) {
- inheritsLoose(VideoTrack, _Track);
- /**
- * Create an instance of this class.
- *
- * @param {Object} [options={}]
- * Object of option names and values
- *
- * @param {string} [options.kind='']
- * A valid {@link VideoTrack~Kind}
- *
- * @param {string} [options.id='vjs_track_' + Guid.newGUID()]
- * A unique id for this AudioTrack.
- *
- * @param {string} [options.label='']
- * The menu label for this track.
- *
- * @param {string} [options.language='']
- * A valid two character language code.
- *
- * @param {boolean} [options.selected]
- * If this track is the one that is currently playing.
- */
- function VideoTrack(options) {
- var _this;
- if (options === void 0) {
- options = {};
- }
- var settings = mergeOptions(options, {
- kind: VideoTrackKind[options.kind] || ''
- });
- _this = _Track.call(this, settings) || this;
- var selected = false;
- /**
- * @memberof VideoTrack
- * @member {boolean} selected
- * If this `VideoTrack` is selected or not. When setting this will
- * fire {@link VideoTrack#selectedchange} if the state of selected changed.
- * @instance
- *
- * @fires VideoTrack#selectedchange
- */
- Object.defineProperty(assertThisInitialized(_this), 'selected', {
- get: function get() {
- return selected;
- },
- set: function set(newSelected) {
- // an invalid or unchanged value
- if (typeof newSelected !== 'boolean' || newSelected === selected) {
- return;
- }
- selected = newSelected;
- /**
- * An event that fires when selected changes on this track. This allows
- * the VideoTrackList that holds this track to act accordingly.
- *
- * > Note: This is not part of the spec! Native tracks will do
- * this internally without an event.
- *
- * @event VideoTrack#selectedchange
- * @type {EventTarget~Event}
- */
- this.trigger('selectedchange');
- }
- }); // if the user sets this track to selected then
- // set selected to that true value otherwise
- // we keep it false
- if (settings.selected) {
- _this.selected = settings.selected;
- }
- return _this;
- }
- return VideoTrack;
- }(Track);
- /**
- * @memberof HTMLTrackElement
- * @typedef {HTMLTrackElement~ReadyState}
- * @enum {number}
- */
- var NONE = 0;
- var LOADING = 1;
- var LOADED = 2;
- var ERROR = 3;
- /**
- * A single track represented in the DOM.
- *
- * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#htmltrackelement}
- * @extends EventTarget
- */
- var HTMLTrackElement = /*#__PURE__*/function (_EventTarget) {
- inheritsLoose(HTMLTrackElement, _EventTarget);
- /**
- * Create an instance of this class.
- *
- * @param {Object} options={}
- * Object of option names and values
- *
- * @param {Tech} options.tech
- * A reference to the tech that owns this HTMLTrackElement.
- *
- * @param {TextTrack~Kind} [options.kind='subtitles']
- * A valid text track kind.
- *
- * @param {TextTrack~Mode} [options.mode='disabled']
- * A valid text track mode.
- *
- * @param {string} [options.id='vjs_track_' + Guid.newGUID()]
- * A unique id for this TextTrack.
- *
- * @param {string} [options.label='']
- * The menu label for this track.
- *
- * @param {string} [options.language='']
- * A valid two character language code.
- *
- * @param {string} [options.srclang='']
- * A valid two character language code. An alternative, but deprioritized
- * version of `options.language`
- *
- * @param {string} [options.src]
- * A url to TextTrack cues.
- *
- * @param {boolean} [options.default]
- * If this track should default to on or off.
- */
- function HTMLTrackElement(options) {
- var _this;
- if (options === void 0) {
- options = {};
- }
- _this = _EventTarget.call(this) || this;
- var readyState;
- var track = new TextTrack(options);
- _this.kind = track.kind;
- _this.src = track.src;
- _this.srclang = track.language;
- _this.label = track.label;
- _this["default"] = track["default"];
- Object.defineProperties(assertThisInitialized(_this), {
- /**
- * @memberof HTMLTrackElement
- * @member {HTMLTrackElement~ReadyState} readyState
- * The current ready state of the track element.
- * @instance
- */
- readyState: {
- get: function get() {
- return readyState;
- }
- },
- /**
- * @memberof HTMLTrackElement
- * @member {TextTrack} track
- * The underlying TextTrack object.
- * @instance
- *
- */
- track: {
- get: function get() {
- return track;
- }
- }
- });
- readyState = NONE;
- /**
- * @listens TextTrack#loadeddata
- * @fires HTMLTrackElement#load
- */
- track.addEventListener('loadeddata', function () {
- readyState = LOADED;
- _this.trigger({
- type: 'load',
- target: assertThisInitialized(_this)
- });
- });
- return _this;
- }
- return HTMLTrackElement;
- }(EventTarget);
- HTMLTrackElement.prototype.allowedEvents_ = {
- load: 'load'
- };
- HTMLTrackElement.NONE = NONE;
- HTMLTrackElement.LOADING = LOADING;
- HTMLTrackElement.LOADED = LOADED;
- HTMLTrackElement.ERROR = ERROR;
- /*
- * This file contains all track properties that are used in
- * player.js, tech.js, html5.js and possibly other techs in the future.
- */
- var NORMAL = {
- audio: {
- ListClass: AudioTrackList,
- TrackClass: AudioTrack,
- capitalName: 'Audio'
- },
- video: {
- ListClass: VideoTrackList,
- TrackClass: VideoTrack,
- capitalName: 'Video'
- },
- text: {
- ListClass: TextTrackList,
- TrackClass: TextTrack,
- capitalName: 'Text'
- }
- };
- Object.keys(NORMAL).forEach(function (type) {
- NORMAL[type].getterName = type + "Tracks";
- NORMAL[type].privateName = type + "Tracks_";
- });
- var REMOTE = {
- remoteText: {
- ListClass: TextTrackList,
- TrackClass: TextTrack,
- capitalName: 'RemoteText',
- getterName: 'remoteTextTracks',
- privateName: 'remoteTextTracks_'
- },
- remoteTextEl: {
- ListClass: HtmlTrackElementList,
- TrackClass: HTMLTrackElement,
- capitalName: 'RemoteTextTrackEls',
- getterName: 'remoteTextTrackEls',
- privateName: 'remoteTextTrackEls_'
- }
- };
- var ALL = _extends_1({}, NORMAL, REMOTE);
- REMOTE.names = Object.keys(REMOTE);
- NORMAL.names = Object.keys(NORMAL);
- ALL.names = [].concat(REMOTE.names).concat(NORMAL.names);
- var vtt = {};
- /**
- * An Object containing a structure like: `{src: 'url', type: 'mimetype'}` or string
- * that just contains the src url alone.
- * * `var SourceObject = {src: 'http://ex.com/video.mp4', type: 'video/mp4'};`
- * `var SourceString = 'http://example.com/some-video.mp4';`
- *
- * @typedef {Object|string} Tech~SourceObject
- *
- * @property {string} src
- * The url to the source
- *
- * @property {string} type
- * The mime type of the source
- */
- /**
- * A function used by {@link Tech} to create a new {@link TextTrack}.
- *
- * @private
- *
- * @param {Tech} self
- * An instance of the Tech class.
- *
- * @param {string} kind
- * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)
- *
- * @param {string} [label]
- * Label to identify the text track
- *
- * @param {string} [language]
- * Two letter language abbreviation
- *
- * @param {Object} [options={}]
- * An object with additional text track options
- *
- * @return {TextTrack}
- * The text track that was created.
- */
- function createTrackHelper(self, kind, label, language, options) {
- if (options === void 0) {
- options = {};
- }
- var tracks = self.textTracks();
- options.kind = kind;
- if (label) {
- options.label = label;
- }
- if (language) {
- options.language = language;
- }
- options.tech = self;
- var track = new ALL.text.TrackClass(options);
- tracks.addTrack(track);
- return track;
- }
- /**
- * This is the base class for media playback technology controllers, such as
- * {@link HTML5}
- *
- * @extends Component
- */
- var Tech = /*#__PURE__*/function (_Component) {
- inheritsLoose(Tech, _Component);
- /**
- * Create an instance of this Tech.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- *
- * @param {Component~ReadyCallback} ready
- * Callback function to call when the `HTML5` Tech is ready.
- */
- function Tech(options, ready) {
- var _this;
- if (options === void 0) {
- options = {};
- }
- if (ready === void 0) {
- ready = function ready() {};
- }
- // we don't want the tech to report user activity automatically.
- // This is done manually in addControlsListeners
- options.reportTouchActivity = false;
- _this = _Component.call(this, null, options, ready) || this;
- _this.onDurationChange_ = function (e) {
- return _this.onDurationChange(e);
- };
- _this.trackProgress_ = function (e) {
- return _this.trackProgress(e);
- };
- _this.trackCurrentTime_ = function (e) {
- return _this.trackCurrentTime(e);
- };
- _this.stopTrackingCurrentTime_ = function (e) {
- return _this.stopTrackingCurrentTime(e);
- };
- _this.disposeSourceHandler_ = function (e) {
- return _this.disposeSourceHandler(e);
- };
- _this.queuedHanders_ = new Set(); // keep track of whether the current source has played at all to
- // implement a very limited played()
- _this.hasStarted_ = false;
- _this.on('playing', function () {
- this.hasStarted_ = true;
- });
- _this.on('loadstart', function () {
- this.hasStarted_ = false;
- });
- ALL.names.forEach(function (name) {
- var props = ALL[name];
- if (options && options[props.getterName]) {
- _this[props.privateName] = options[props.getterName];
- }
- }); // Manually track progress in cases where the browser/tech doesn't report it.
- if (!_this.featuresProgressEvents) {
- _this.manualProgressOn();
- } // Manually track timeupdates in cases where the browser/tech doesn't report it.
- if (!_this.featuresTimeupdateEvents) {
- _this.manualTimeUpdatesOn();
- }
- ['Text', 'Audio', 'Video'].forEach(function (track) {
- if (options["native" + track + "Tracks"] === false) {
- _this["featuresNative" + track + "Tracks"] = false;
- }
- });
- if (options.nativeCaptions === false || options.nativeTextTracks === false) {
- _this.featuresNativeTextTracks = false;
- } else if (options.nativeCaptions === true || options.nativeTextTracks === true) {
- _this.featuresNativeTextTracks = true;
- }
- if (!_this.featuresNativeTextTracks) {
- _this.emulateTextTracks();
- }
- _this.preloadTextTracks = options.preloadTextTracks !== false;
- _this.autoRemoteTextTracks_ = new ALL.text.ListClass();
- _this.initTrackListeners(); // Turn on component tap events only if not using native controls
- if (!options.nativeControlsForTouch) {
- _this.emitTapEvents();
- }
- if (_this.constructor) {
- _this.name_ = _this.constructor.name || 'Unknown Tech';
- }
- return _this;
- }
- /**
- * A special function to trigger source set in a way that will allow player
- * to re-trigger if the player or tech are not ready yet.
- *
- * @fires Tech#sourceset
- * @param {string} src The source string at the time of the source changing.
- */
- var _proto = Tech.prototype;
- _proto.triggerSourceset = function triggerSourceset(src) {
- var _this2 = this;
- if (!this.isReady_) {
- // on initial ready we have to trigger source set
- // 1ms after ready so that player can watch for it.
- this.one('ready', function () {
- return _this2.setTimeout(function () {
- return _this2.triggerSourceset(src);
- }, 1);
- });
- }
- /**
- * Fired when the source is set on the tech causing the media element
- * to reload.
- *
- * @see {@link Player#event:sourceset}
- * @event Tech#sourceset
- * @type {EventTarget~Event}
- */
- this.trigger({
- src: src,
- type: 'sourceset'
- });
- }
- /* Fallbacks for unsupported event types
- ================================================================================ */
- /**
- * Polyfill the `progress` event for browsers that don't support it natively.
- *
- * @see {@link Tech#trackProgress}
- */
- ;
- _proto.manualProgressOn = function manualProgressOn() {
- this.on('durationchange', this.onDurationChange_);
- this.manualProgress = true; // Trigger progress watching when a source begins loading
- this.one('ready', this.trackProgress_);
- }
- /**
- * Turn off the polyfill for `progress` events that was created in
- * {@link Tech#manualProgressOn}
- */
- ;
- _proto.manualProgressOff = function manualProgressOff() {
- this.manualProgress = false;
- this.stopTrackingProgress();
- this.off('durationchange', this.onDurationChange_);
- }
- /**
- * This is used to trigger a `progress` event when the buffered percent changes. It
- * sets an interval function that will be called every 500 milliseconds to check if the
- * buffer end percent has changed.
- *
- * > This function is called by {@link Tech#manualProgressOn}
- *
- * @param {EventTarget~Event} event
- * The `ready` event that caused this to run.
- *
- * @listens Tech#ready
- * @fires Tech#progress
- */
- ;
- _proto.trackProgress = function trackProgress(event) {
- this.stopTrackingProgress();
- this.progressInterval = this.setInterval(bind(this, function () {
- // Don't trigger unless buffered amount is greater than last time
- var numBufferedPercent = this.bufferedPercent();
- if (this.bufferedPercent_ !== numBufferedPercent) {
- /**
- * See {@link Player#progress}
- *
- * @event Tech#progress
- * @type {EventTarget~Event}
- */
- this.trigger('progress');
- }
- this.bufferedPercent_ = numBufferedPercent;
- if (numBufferedPercent === 1) {
- this.stopTrackingProgress();
- }
- }), 500);
- }
- /**
- * Update our internal duration on a `durationchange` event by calling
- * {@link Tech#duration}.
- *
- * @param {EventTarget~Event} event
- * The `durationchange` event that caused this to run.
- *
- * @listens Tech#durationchange
- */
- ;
- _proto.onDurationChange = function onDurationChange(event) {
- this.duration_ = this.duration();
- }
- /**
- * Get and create a `TimeRange` object for buffering.
- *
- * @return {TimeRange}
- * The time range object that was created.
- */
- ;
- _proto.buffered = function buffered() {
- return createTimeRanges(0, 0);
- }
- /**
- * Get the percentage of the current video that is currently buffered.
- *
- * @return {number}
- * A number from 0 to 1 that represents the decimal percentage of the
- * video that is buffered.
- *
- */
- ;
- _proto.bufferedPercent = function bufferedPercent$1() {
- return bufferedPercent(this.buffered(), this.duration_);
- }
- /**
- * Turn off the polyfill for `progress` events that was created in
- * {@link Tech#manualProgressOn}
- * Stop manually tracking progress events by clearing the interval that was set in
- * {@link Tech#trackProgress}.
- */
- ;
- _proto.stopTrackingProgress = function stopTrackingProgress() {
- this.clearInterval(this.progressInterval);
- }
- /**
- * Polyfill the `timeupdate` event for browsers that don't support it.
- *
- * @see {@link Tech#trackCurrentTime}
- */
- ;
- _proto.manualTimeUpdatesOn = function manualTimeUpdatesOn() {
- this.manualTimeUpdates = true;
- this.on('play', this.trackCurrentTime_);
- this.on('pause', this.stopTrackingCurrentTime_);
- }
- /**
- * Turn off the polyfill for `timeupdate` events that was created in
- * {@link Tech#manualTimeUpdatesOn}
- */
- ;
- _proto.manualTimeUpdatesOff = function manualTimeUpdatesOff() {
- this.manualTimeUpdates = false;
- this.stopTrackingCurrentTime();
- this.off('play', this.trackCurrentTime_);
- this.off('pause', this.stopTrackingCurrentTime_);
- }
- /**
- * Sets up an interval function to track current time and trigger `timeupdate` every
- * 250 milliseconds.
- *
- * @listens Tech#play
- * @triggers Tech#timeupdate
- */
- ;
- _proto.trackCurrentTime = function trackCurrentTime() {
- if (this.currentTimeInterval) {
- this.stopTrackingCurrentTime();
- }
- this.currentTimeInterval = this.setInterval(function () {
- /**
- * Triggered at an interval of 250ms to indicated that time is passing in the video.
- *
- * @event Tech#timeupdate
- * @type {EventTarget~Event}
- */
- this.trigger({
- type: 'timeupdate',
- target: this,
- manuallyTriggered: true
- }); // 42 = 24 fps // 250 is what Webkit uses // FF uses 15
- }, 250);
- }
- /**
- * Stop the interval function created in {@link Tech#trackCurrentTime} so that the
- * `timeupdate` event is no longer triggered.
- *
- * @listens {Tech#pause}
- */
- ;
- _proto.stopTrackingCurrentTime = function stopTrackingCurrentTime() {
- this.clearInterval(this.currentTimeInterval); // #1002 - if the video ends right before the next timeupdate would happen,
- // the progress bar won't make it all the way to the end
- this.trigger({
- type: 'timeupdate',
- target: this,
- manuallyTriggered: true
- });
- }
- /**
- * Turn off all event polyfills, clear the `Tech`s {@link AudioTrackList},
- * {@link VideoTrackList}, and {@link TextTrackList}, and dispose of this Tech.
- *
- * @fires Component#dispose
- */
- ;
- _proto.dispose = function dispose() {
- // clear out all tracks because we can't reuse them between techs
- this.clearTracks(NORMAL.names); // Turn off any manual progress or timeupdate tracking
- if (this.manualProgress) {
- this.manualProgressOff();
- }
- if (this.manualTimeUpdates) {
- this.manualTimeUpdatesOff();
- }
- _Component.prototype.dispose.call(this);
- }
- /**
- * Clear out a single `TrackList` or an array of `TrackLists` given their names.
- *
- * > Note: Techs without source handlers should call this between sources for `video`
- * & `audio` tracks. You don't want to use them between tracks!
- *
- * @param {string[]|string} types
- * TrackList names to clear, valid names are `video`, `audio`, and
- * `text`.
- */
- ;
- _proto.clearTracks = function clearTracks(types) {
- var _this3 = this;
- types = [].concat(types); // clear out all tracks because we can't reuse them between techs
- types.forEach(function (type) {
- var list = _this3[type + "Tracks"]() || [];
- var i = list.length;
- while (i--) {
- var track = list[i];
- if (type === 'text') {
- _this3.removeRemoteTextTrack(track);
- }
- list.removeTrack(track);
- }
- });
- }
- /**
- * Remove any TextTracks added via addRemoteTextTrack that are
- * flagged for automatic garbage collection
- */
- ;
- _proto.cleanupAutoTextTracks = function cleanupAutoTextTracks() {
- var list = this.autoRemoteTextTracks_ || [];
- var i = list.length;
- while (i--) {
- var track = list[i];
- this.removeRemoteTextTrack(track);
- }
- }
- /**
- * Reset the tech, which will removes all sources and reset the internal readyState.
- *
- * @abstract
- */
- ;
- _proto.reset = function reset() {}
- /**
- * Get the value of `crossOrigin` from the tech.
- *
- * @abstract
- *
- * @see {Html5#crossOrigin}
- */
- ;
- _proto.crossOrigin = function crossOrigin() {}
- /**
- * Set the value of `crossOrigin` on the tech.
- *
- * @abstract
- *
- * @param {string} crossOrigin the crossOrigin value
- * @see {Html5#setCrossOrigin}
- */
- ;
- _proto.setCrossOrigin = function setCrossOrigin() {}
- /**
- * Get or set an error on the Tech.
- *
- * @param {MediaError} [err]
- * Error to set on the Tech
- *
- * @return {MediaError|null}
- * The current error object on the tech, or null if there isn't one.
- */
- ;
- _proto.error = function error(err) {
- if (err !== undefined) {
- this.error_ = new MediaError(err);
- this.trigger('error');
- }
- return this.error_;
- }
- /**
- * Returns the `TimeRange`s that have been played through for the current source.
- *
- * > NOTE: This implementation is incomplete. It does not track the played `TimeRange`.
- * It only checks whether the source has played at all or not.
- *
- * @return {TimeRange}
- * - A single time range if this video has played
- * - An empty set of ranges if not.
- */
- ;
- _proto.played = function played() {
- if (this.hasStarted_) {
- return createTimeRanges(0, 0);
- }
- return createTimeRanges();
- }
- /**
- * Start playback
- *
- * @abstract
- *
- * @see {Html5#play}
- */
- ;
- _proto.play = function play() {}
- /**
- * Set whether we are scrubbing or not
- *
- * @abstract
- *
- * @see {Html5#setScrubbing}
- */
- ;
- _proto.setScrubbing = function setScrubbing() {}
- /**
- * Get whether we are scrubbing or not
- *
- * @abstract
- *
- * @see {Html5#scrubbing}
- */
- ;
- _proto.scrubbing = function scrubbing() {}
- /**
- * Causes a manual time update to occur if {@link Tech#manualTimeUpdatesOn} was
- * previously called.
- *
- * @fires Tech#timeupdate
- */
- ;
- _proto.setCurrentTime = function setCurrentTime() {
- // improve the accuracy of manual timeupdates
- if (this.manualTimeUpdates) {
- /**
- * A manual `timeupdate` event.
- *
- * @event Tech#timeupdate
- * @type {EventTarget~Event}
- */
- this.trigger({
- type: 'timeupdate',
- target: this,
- manuallyTriggered: true
- });
- }
- }
- /**
- * Turn on listeners for {@link VideoTrackList}, {@link {AudioTrackList}, and
- * {@link TextTrackList} events.
- *
- * This adds {@link EventTarget~EventListeners} for `addtrack`, and `removetrack`.
- *
- * @fires Tech#audiotrackchange
- * @fires Tech#videotrackchange
- * @fires Tech#texttrackchange
- */
- ;
- _proto.initTrackListeners = function initTrackListeners() {
- var _this4 = this;
- /**
- * Triggered when tracks are added or removed on the Tech {@link AudioTrackList}
- *
- * @event Tech#audiotrackchange
- * @type {EventTarget~Event}
- */
- /**
- * Triggered when tracks are added or removed on the Tech {@link VideoTrackList}
- *
- * @event Tech#videotrackchange
- * @type {EventTarget~Event}
- */
- /**
- * Triggered when tracks are added or removed on the Tech {@link TextTrackList}
- *
- * @event Tech#texttrackchange
- * @type {EventTarget~Event}
- */
- NORMAL.names.forEach(function (name) {
- var props = NORMAL[name];
- var trackListChanges = function trackListChanges() {
- _this4.trigger(name + "trackchange");
- };
- var tracks = _this4[props.getterName]();
- tracks.addEventListener('removetrack', trackListChanges);
- tracks.addEventListener('addtrack', trackListChanges);
- _this4.on('dispose', function () {
- tracks.removeEventListener('removetrack', trackListChanges);
- tracks.removeEventListener('addtrack', trackListChanges);
- });
- });
- }
- /**
- * Emulate TextTracks using vtt.js if necessary
- *
- * @fires Tech#vttjsloaded
- * @fires Tech#vttjserror
- */
- ;
- _proto.addWebVttScript_ = function addWebVttScript_() {
- var _this5 = this;
- if (window.WebVTT) {
- return;
- } // Initially, Tech.el_ is a child of a dummy-div wait until the Component system
- // signals that the Tech is ready at which point Tech.el_ is part of the DOM
- // before inserting the WebVTT script
- if (document.body.contains(this.el())) {
- // load via require if available and vtt.js script location was not passed in
- // as an option. novtt builds will turn the above require call into an empty object
- // which will cause this if check to always fail.
- if (!this.options_['vtt.js'] && isPlain(vtt) && Object.keys(vtt).length > 0) {
- this.trigger('vttjsloaded');
- return;
- } // load vtt.js via the script location option or the cdn of no location was
- // passed in
- var script = document.createElement('script');
- script.src = this.options_['vtt.js'] || 'https://vjs.zencdn.net/vttjs/0.14.1/vtt.min.js';
- script.onload = function () {
- /**
- * Fired when vtt.js is loaded.
- *
- * @event Tech#vttjsloaded
- * @type {EventTarget~Event}
- */
- _this5.trigger('vttjsloaded');
- };
- script.onerror = function () {
- /**
- * Fired when vtt.js was not loaded due to an error
- *
- * @event Tech#vttjsloaded
- * @type {EventTarget~Event}
- */
- _this5.trigger('vttjserror');
- };
- this.on('dispose', function () {
- script.onload = null;
- script.onerror = null;
- }); // but have not loaded yet and we set it to true before the inject so that
- // we don't overwrite the injected window.WebVTT if it loads right away
- window.WebVTT = true;
- this.el().parentNode.appendChild(script);
- } else {
- this.ready(this.addWebVttScript_);
- }
- }
- /**
- * Emulate texttracks
- *
- */
- ;
- _proto.emulateTextTracks = function emulateTextTracks() {
- var _this6 = this;
- var tracks = this.textTracks();
- var remoteTracks = this.remoteTextTracks();
- var handleAddTrack = function handleAddTrack(e) {
- return tracks.addTrack(e.track);
- };
- var handleRemoveTrack = function handleRemoveTrack(e) {
- return tracks.removeTrack(e.track);
- };
- remoteTracks.on('addtrack', handleAddTrack);
- remoteTracks.on('removetrack', handleRemoveTrack);
- this.addWebVttScript_();
- var updateDisplay = function updateDisplay() {
- return _this6.trigger('texttrackchange');
- };
- var textTracksChanges = function textTracksChanges() {
- updateDisplay();
- for (var i = 0; i < tracks.length; i++) {
- var track = tracks[i];
- track.removeEventListener('cuechange', updateDisplay);
- if (track.mode === 'showing') {
- track.addEventListener('cuechange', updateDisplay);
- }
- }
- };
- textTracksChanges();
- tracks.addEventListener('change', textTracksChanges);
- tracks.addEventListener('addtrack', textTracksChanges);
- tracks.addEventListener('removetrack', textTracksChanges);
- this.on('dispose', function () {
- remoteTracks.off('addtrack', handleAddTrack);
- remoteTracks.off('removetrack', handleRemoveTrack);
- tracks.removeEventListener('change', textTracksChanges);
- tracks.removeEventListener('addtrack', textTracksChanges);
- tracks.removeEventListener('removetrack', textTracksChanges);
- for (var i = 0; i < tracks.length; i++) {
- var track = tracks[i];
- track.removeEventListener('cuechange', updateDisplay);
- }
- });
- }
- /**
- * Create and returns a remote {@link TextTrack} object.
- *
- * @param {string} kind
- * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)
- *
- * @param {string} [label]
- * Label to identify the text track
- *
- * @param {string} [language]
- * Two letter language abbreviation
- *
- * @return {TextTrack}
- * The TextTrack that gets created.
- */
- ;
- _proto.addTextTrack = function addTextTrack(kind, label, language) {
- if (!kind) {
- throw new Error('TextTrack kind is required but was not provided');
- }
- return createTrackHelper(this, kind, label, language);
- }
- /**
- * Create an emulated TextTrack for use by addRemoteTextTrack
- *
- * This is intended to be overridden by classes that inherit from
- * Tech in order to create native or custom TextTracks.
- *
- * @param {Object} options
- * The object should contain the options to initialize the TextTrack with.
- *
- * @param {string} [options.kind]
- * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata).
- *
- * @param {string} [options.label].
- * Label to identify the text track
- *
- * @param {string} [options.language]
- * Two letter language abbreviation.
- *
- * @return {HTMLTrackElement}
- * The track element that gets created.
- */
- ;
- _proto.createRemoteTextTrack = function createRemoteTextTrack(options) {
- var track = mergeOptions(options, {
- tech: this
- });
- return new REMOTE.remoteTextEl.TrackClass(track);
- }
- /**
- * Creates a remote text track object and returns an html track element.
- *
- * > Note: This can be an emulated {@link HTMLTrackElement} or a native one.
- *
- * @param {Object} options
- * See {@link Tech#createRemoteTextTrack} for more detailed properties.
- *
- * @param {boolean} [manualCleanup=true]
- * - When false: the TextTrack will be automatically removed from the video
- * element whenever the source changes
- * - When True: The TextTrack will have to be cleaned up manually
- *
- * @return {HTMLTrackElement}
- * An Html Track Element.
- *
- * @deprecated The default functionality for this function will be equivalent
- * to "manualCleanup=false" in the future. The manualCleanup parameter will
- * also be removed.
- */
- ;
- _proto.addRemoteTextTrack = function addRemoteTextTrack(options, manualCleanup) {
- var _this7 = this;
- if (options === void 0) {
- options = {};
- }
- var htmlTrackElement = this.createRemoteTextTrack(options);
- if (manualCleanup !== true && manualCleanup !== false) {
- // deprecation warning
- log.warn('Calling addRemoteTextTrack without explicitly setting the "manualCleanup" parameter to `true` is deprecated and default to `false` in future version of video.js');
- manualCleanup = true;
- } // store HTMLTrackElement and TextTrack to remote list
- this.remoteTextTrackEls().addTrackElement_(htmlTrackElement);
- this.remoteTextTracks().addTrack(htmlTrackElement.track);
- if (manualCleanup !== true) {
- // create the TextTrackList if it doesn't exist
- this.ready(function () {
- return _this7.autoRemoteTextTracks_.addTrack(htmlTrackElement.track);
- });
- }
- return htmlTrackElement;
- }
- /**
- * Remove a remote text track from the remote `TextTrackList`.
- *
- * @param {TextTrack} track
- * `TextTrack` to remove from the `TextTrackList`
- */
- ;
- _proto.removeRemoteTextTrack = function removeRemoteTextTrack(track) {
- var trackElement = this.remoteTextTrackEls().getTrackElementByTrack_(track); // remove HTMLTrackElement and TextTrack from remote list
- this.remoteTextTrackEls().removeTrackElement_(trackElement);
- this.remoteTextTracks().removeTrack(track);
- this.autoRemoteTextTracks_.removeTrack(track);
- }
- /**
- * Gets available media playback quality metrics as specified by the W3C's Media
- * Playback Quality API.
- *
- * @see [Spec]{@link https://wicg.github.io/media-playback-quality}
- *
- * @return {Object}
- * An object with supported media playback quality metrics
- *
- * @abstract
- */
- ;
- _proto.getVideoPlaybackQuality = function getVideoPlaybackQuality() {
- return {};
- }
- /**
- * Attempt to create a floating video window always on top of other windows
- * so that users may continue consuming media while they interact with other
- * content sites, or applications on their device.
- *
- * @see [Spec]{@link https://wicg.github.io/picture-in-picture}
- *
- * @return {Promise|undefined}
- * A promise with a Picture-in-Picture window if the browser supports
- * Promises (or one was passed in as an option). It returns undefined
- * otherwise.
- *
- * @abstract
- */
- ;
- _proto.requestPictureInPicture = function requestPictureInPicture() {
- var PromiseClass = this.options_.Promise || window.Promise;
- if (PromiseClass) {
- return PromiseClass.reject();
- }
- }
- /**
- * A method to check for the value of the 'disablePictureInPicture' <video> property.
- * Defaults to true, as it should be considered disabled if the tech does not support pip
- *
- * @abstract
- */
- ;
- _proto.disablePictureInPicture = function disablePictureInPicture() {
- return true;
- }
- /**
- * A method to set or unset the 'disablePictureInPicture' <video> property.
- *
- * @abstract
- */
- ;
- _proto.setDisablePictureInPicture = function setDisablePictureInPicture() {}
- /**
- * A fallback implementation of requestVideoFrameCallback using requestAnimationFrame
- *
- * @param {function} cb
- * @return {number} request id
- */
- ;
- _proto.requestVideoFrameCallback = function requestVideoFrameCallback(cb) {
- var _this8 = this;
- var id = newGUID();
- if (!this.isReady_ || this.paused()) {
- this.queuedHanders_.add(id);
- this.one('playing', function () {
- if (_this8.queuedHanders_.has(id)) {
- _this8.queuedHanders_["delete"](id);
- cb();
- }
- });
- } else {
- this.requestNamedAnimationFrame(id, cb);
- }
- return id;
- }
- /**
- * A fallback implementation of cancelVideoFrameCallback
- *
- * @param {number} id id of callback to be cancelled
- */
- ;
- _proto.cancelVideoFrameCallback = function cancelVideoFrameCallback(id) {
- if (this.queuedHanders_.has(id)) {
- this.queuedHanders_["delete"](id);
- } else {
- this.cancelNamedAnimationFrame(id);
- }
- }
- /**
- * A method to set a poster from a `Tech`.
- *
- * @abstract
- */
- ;
- _proto.setPoster = function setPoster() {}
- /**
- * A method to check for the presence of the 'playsinline' <video> attribute.
- *
- * @abstract
- */
- ;
- _proto.playsinline = function playsinline() {}
- /**
- * A method to set or unset the 'playsinline' <video> attribute.
- *
- * @abstract
- */
- ;
- _proto.setPlaysinline = function setPlaysinline() {}
- /**
- * Attempt to force override of native audio tracks.
- *
- * @param {boolean} override - If set to true native audio will be overridden,
- * otherwise native audio will potentially be used.
- *
- * @abstract
- */
- ;
- _proto.overrideNativeAudioTracks = function overrideNativeAudioTracks() {}
- /**
- * Attempt to force override of native video tracks.
- *
- * @param {boolean} override - If set to true native video will be overridden,
- * otherwise native video will potentially be used.
- *
- * @abstract
- */
- ;
- _proto.overrideNativeVideoTracks = function overrideNativeVideoTracks() {}
- /*
- * Check if the tech can support the given mime-type.
- *
- * The base tech does not support any type, but source handlers might
- * overwrite this.
- *
- * @param {string} type
- * The mimetype to check for support
- *
- * @return {string}
- * 'probably', 'maybe', or empty string
- *
- * @see [Spec]{@link https://developer.mozilla.org/en-US/docs/Web/API/HTMLMediaElement/canPlayType}
- *
- * @abstract
- */
- ;
- _proto.canPlayType = function canPlayType() {
- return '';
- }
- /**
- * Check if the type is supported by this tech.
- *
- * The base tech does not support any type, but source handlers might
- * overwrite this.
- *
- * @param {string} type
- * The media type to check
- * @return {string} Returns the native video element's response
- */
- ;
- Tech.canPlayType = function canPlayType() {
- return '';
- }
- /**
- * Check if the tech can support the given source
- *
- * @param {Object} srcObj
- * The source object
- * @param {Object} options
- * The options passed to the tech
- * @return {string} 'probably', 'maybe', or '' (empty string)
- */
- ;
- Tech.canPlaySource = function canPlaySource(srcObj, options) {
- return Tech.canPlayType(srcObj.type);
- }
- /*
- * Return whether the argument is a Tech or not.
- * Can be passed either a Class like `Html5` or a instance like `player.tech_`
- *
- * @param {Object} component
- * The item to check
- *
- * @return {boolean}
- * Whether it is a tech or not
- * - True if it is a tech
- * - False if it is not
- */
- ;
- Tech.isTech = function isTech(component) {
- return component.prototype instanceof Tech || component instanceof Tech || component === Tech;
- }
- /**
- * Registers a `Tech` into a shared list for videojs.
- *
- * @param {string} name
- * Name of the `Tech` to register.
- *
- * @param {Object} tech
- * The `Tech` class to register.
- */
- ;
- Tech.registerTech = function registerTech(name, tech) {
- if (!Tech.techs_) {
- Tech.techs_ = {};
- }
- if (!Tech.isTech(tech)) {
- throw new Error("Tech " + name + " must be a Tech");
- }
- if (!Tech.canPlayType) {
- throw new Error('Techs must have a static canPlayType method on them');
- }
- if (!Tech.canPlaySource) {
- throw new Error('Techs must have a static canPlaySource method on them');
- }
- name = toTitleCase(name);
- Tech.techs_[name] = tech;
- Tech.techs_[toLowerCase(name)] = tech;
- if (name !== 'Tech') {
- // camel case the techName for use in techOrder
- Tech.defaultTechOrder_.push(name);
- }
- return tech;
- }
- /**
- * Get a `Tech` from the shared list by name.
- *
- * @param {string} name
- * `camelCase` or `TitleCase` name of the Tech to get
- *
- * @return {Tech|undefined}
- * The `Tech` or undefined if there was no tech with the name requested.
- */
- ;
- Tech.getTech = function getTech(name) {
- if (!name) {
- return;
- }
- if (Tech.techs_ && Tech.techs_[name]) {
- return Tech.techs_[name];
- }
- name = toTitleCase(name);
- if (window && window.videojs && window.videojs[name]) {
- log.warn("The " + name + " tech was added to the videojs object when it should be registered using videojs.registerTech(name, tech)");
- return window.videojs[name];
- }
- };
- return Tech;
- }(Component);
- /**
- * Get the {@link VideoTrackList}
- *
- * @returns {VideoTrackList}
- * @method Tech.prototype.videoTracks
- */
- /**
- * Get the {@link AudioTrackList}
- *
- * @returns {AudioTrackList}
- * @method Tech.prototype.audioTracks
- */
- /**
- * Get the {@link TextTrackList}
- *
- * @returns {TextTrackList}
- * @method Tech.prototype.textTracks
- */
- /**
- * Get the remote element {@link TextTrackList}
- *
- * @returns {TextTrackList}
- * @method Tech.prototype.remoteTextTracks
- */
- /**
- * Get the remote element {@link HtmlTrackElementList}
- *
- * @returns {HtmlTrackElementList}
- * @method Tech.prototype.remoteTextTrackEls
- */
- ALL.names.forEach(function (name) {
- var props = ALL[name];
- Tech.prototype[props.getterName] = function () {
- this[props.privateName] = this[props.privateName] || new props.ListClass();
- return this[props.privateName];
- };
- });
- /**
- * List of associated text tracks
- *
- * @type {TextTrackList}
- * @private
- * @property Tech#textTracks_
- */
- /**
- * List of associated audio tracks.
- *
- * @type {AudioTrackList}
- * @private
- * @property Tech#audioTracks_
- */
- /**
- * List of associated video tracks.
- *
- * @type {VideoTrackList}
- * @private
- * @property Tech#videoTracks_
- */
- /**
- * Boolean indicating whether the `Tech` supports volume control.
- *
- * @type {boolean}
- * @default
- */
- Tech.prototype.featuresVolumeControl = true;
- /**
- * Boolean indicating whether the `Tech` supports muting volume.
- *
- * @type {bolean}
- * @default
- */
- Tech.prototype.featuresMuteControl = true;
- /**
- * Boolean indicating whether the `Tech` supports fullscreen resize control.
- * Resizing plugins using request fullscreen reloads the plugin
- *
- * @type {boolean}
- * @default
- */
- Tech.prototype.featuresFullscreenResize = false;
- /**
- * Boolean indicating whether the `Tech` supports changing the speed at which the video
- * plays. Examples:
- * - Set player to play 2x (twice) as fast
- * - Set player to play 0.5x (half) as fast
- *
- * @type {boolean}
- * @default
- */
- Tech.prototype.featuresPlaybackRate = false;
- /**
- * Boolean indicating whether the `Tech` supports the `progress` event. This is currently
- * not triggered by video-js-swf. This will be used to determine if
- * {@link Tech#manualProgressOn} should be called.
- *
- * @type {boolean}
- * @default
- */
- Tech.prototype.featuresProgressEvents = false;
- /**
- * Boolean indicating whether the `Tech` supports the `sourceset` event.
- *
- * A tech should set this to `true` and then use {@link Tech#triggerSourceset}
- * to trigger a {@link Tech#event:sourceset} at the earliest time after getting
- * a new source.
- *
- * @type {boolean}
- * @default
- */
- Tech.prototype.featuresSourceset = false;
- /**
- * Boolean indicating whether the `Tech` supports the `timeupdate` event. This is currently
- * not triggered by video-js-swf. This will be used to determine if
- * {@link Tech#manualTimeUpdates} should be called.
- *
- * @type {boolean}
- * @default
- */
- Tech.prototype.featuresTimeupdateEvents = false;
- /**
- * Boolean indicating whether the `Tech` supports the native `TextTrack`s.
- * This will help us integrate with native `TextTrack`s if the browser supports them.
- *
- * @type {boolean}
- * @default
- */
- Tech.prototype.featuresNativeTextTracks = false;
- /**
- * Boolean indicating whether the `Tech` supports `requestVideoFrameCallback`.
- *
- * @type {boolean}
- * @default
- */
- Tech.prototype.featuresVideoFrameCallback = false;
- /**
- * A functional mixin for techs that want to use the Source Handler pattern.
- * Source handlers are scripts for handling specific formats.
- * The source handler pattern is used for adaptive formats (HLS, DASH) that
- * manually load video data and feed it into a Source Buffer (Media Source Extensions)
- * Example: `Tech.withSourceHandlers.call(MyTech);`
- *
- * @param {Tech} _Tech
- * The tech to add source handler functions to.
- *
- * @mixes Tech~SourceHandlerAdditions
- */
- Tech.withSourceHandlers = function (_Tech) {
- /**
- * Register a source handler
- *
- * @param {Function} handler
- * The source handler class
- *
- * @param {number} [index]
- * Register it at the following index
- */
- _Tech.registerSourceHandler = function (handler, index) {
- var handlers = _Tech.sourceHandlers;
- if (!handlers) {
- handlers = _Tech.sourceHandlers = [];
- }
- if (index === undefined) {
- // add to the end of the list
- index = handlers.length;
- }
- handlers.splice(index, 0, handler);
- };
- /**
- * Check if the tech can support the given type. Also checks the
- * Techs sourceHandlers.
- *
- * @param {string} type
- * The mimetype to check.
- *
- * @return {string}
- * 'probably', 'maybe', or '' (empty string)
- */
- _Tech.canPlayType = function (type) {
- var handlers = _Tech.sourceHandlers || [];
- var can;
- for (var i = 0; i < handlers.length; i++) {
- can = handlers[i].canPlayType(type);
- if (can) {
- return can;
- }
- }
- return '';
- };
- /**
- * Returns the first source handler that supports the source.
- *
- * TODO: Answer question: should 'probably' be prioritized over 'maybe'
- *
- * @param {Tech~SourceObject} source
- * The source object
- *
- * @param {Object} options
- * The options passed to the tech
- *
- * @return {SourceHandler|null}
- * The first source handler that supports the source or null if
- * no SourceHandler supports the source
- */
- _Tech.selectSourceHandler = function (source, options) {
- var handlers = _Tech.sourceHandlers || [];
- var can;
- for (var i = 0; i < handlers.length; i++) {
- can = handlers[i].canHandleSource(source, options);
- if (can) {
- return handlers[i];
- }
- }
- return null;
- };
- /**
- * Check if the tech can support the given source.
- *
- * @param {Tech~SourceObject} srcObj
- * The source object
- *
- * @param {Object} options
- * The options passed to the tech
- *
- * @return {string}
- * 'probably', 'maybe', or '' (empty string)
- */
- _Tech.canPlaySource = function (srcObj, options) {
- var sh = _Tech.selectSourceHandler(srcObj, options);
- if (sh) {
- return sh.canHandleSource(srcObj, options);
- }
- return '';
- };
- /**
- * When using a source handler, prefer its implementation of
- * any function normally provided by the tech.
- */
- var deferrable = ['seekable', 'seeking', 'duration'];
- /**
- * A wrapper around {@link Tech#seekable} that will call a `SourceHandler`s seekable
- * function if it exists, with a fallback to the Techs seekable function.
- *
- * @method _Tech.seekable
- */
- /**
- * A wrapper around {@link Tech#duration} that will call a `SourceHandler`s duration
- * function if it exists, otherwise it will fallback to the techs duration function.
- *
- * @method _Tech.duration
- */
- deferrable.forEach(function (fnName) {
- var originalFn = this[fnName];
- if (typeof originalFn !== 'function') {
- return;
- }
- this[fnName] = function () {
- if (this.sourceHandler_ && this.sourceHandler_[fnName]) {
- return this.sourceHandler_[fnName].apply(this.sourceHandler_, arguments);
- }
- return originalFn.apply(this, arguments);
- };
- }, _Tech.prototype);
- /**
- * Create a function for setting the source using a source object
- * and source handlers.
- * Should never be called unless a source handler was found.
- *
- * @param {Tech~SourceObject} source
- * A source object with src and type keys
- */
- _Tech.prototype.setSource = function (source) {
- var sh = _Tech.selectSourceHandler(source, this.options_);
- if (!sh) {
- // Fall back to a native source hander when unsupported sources are
- // deliberately set
- if (_Tech.nativeSourceHandler) {
- sh = _Tech.nativeSourceHandler;
- } else {
- log.error('No source handler found for the current source.');
- }
- } // Dispose any existing source handler
- this.disposeSourceHandler();
- this.off('dispose', this.disposeSourceHandler_);
- if (sh !== _Tech.nativeSourceHandler) {
- this.currentSource_ = source;
- }
- this.sourceHandler_ = sh.handleSource(source, this, this.options_);
- this.one('dispose', this.disposeSourceHandler_);
- };
- /**
- * Clean up any existing SourceHandlers and listeners when the Tech is disposed.
- *
- * @listens Tech#dispose
- */
- _Tech.prototype.disposeSourceHandler = function () {
- // if we have a source and get another one
- // then we are loading something new
- // than clear all of our current tracks
- if (this.currentSource_) {
- this.clearTracks(['audio', 'video']);
- this.currentSource_ = null;
- } // always clean up auto-text tracks
- this.cleanupAutoTextTracks();
- if (this.sourceHandler_) {
- if (this.sourceHandler_.dispose) {
- this.sourceHandler_.dispose();
- }
- this.sourceHandler_ = null;
- }
- };
- }; // The base Tech class needs to be registered as a Component. It is the only
- // Tech that can be registered as a Component.
- Component.registerComponent('Tech', Tech);
- Tech.registerTech('Tech', Tech);
- /**
- * A list of techs that should be added to techOrder on Players
- *
- * @private
- */
- Tech.defaultTechOrder_ = [];
- /**
- * @file middleware.js
- * @module middleware
- */
- var middlewares = {};
- var middlewareInstances = {};
- var TERMINATOR = {};
- /**
- * A middleware object is a plain JavaScript object that has methods that
- * match the {@link Tech} methods found in the lists of allowed
- * {@link module:middleware.allowedGetters|getters},
- * {@link module:middleware.allowedSetters|setters}, and
- * {@link module:middleware.allowedMediators|mediators}.
- *
- * @typedef {Object} MiddlewareObject
- */
- /**
- * A middleware factory function that should return a
- * {@link module:middleware~MiddlewareObject|MiddlewareObject}.
- *
- * This factory will be called for each player when needed, with the player
- * passed in as an argument.
- *
- * @callback MiddlewareFactory
- * @param {Player} player
- * A Video.js player.
- */
- /**
- * Define a middleware that the player should use by way of a factory function
- * that returns a middleware object.
- *
- * @param {string} type
- * The MIME type to match or `"*"` for all MIME types.
- *
- * @param {MiddlewareFactory} middleware
- * A middleware factory function that will be executed for
- * matching types.
- */
- function use(type, middleware) {
- middlewares[type] = middlewares[type] || [];
- middlewares[type].push(middleware);
- }
- /**
- * Asynchronously sets a source using middleware by recursing through any
- * matching middlewares and calling `setSource` on each, passing along the
- * previous returned value each time.
- *
- * @param {Player} player
- * A {@link Player} instance.
- *
- * @param {Tech~SourceObject} src
- * A source object.
- *
- * @param {Function}
- * The next middleware to run.
- */
- function setSource(player, src, next) {
- player.setTimeout(function () {
- return setSourceHelper(src, middlewares[src.type], next, player);
- }, 1);
- }
- /**
- * When the tech is set, passes the tech to each middleware's `setTech` method.
- *
- * @param {Object[]} middleware
- * An array of middleware instances.
- *
- * @param {Tech} tech
- * A Video.js tech.
- */
- function setTech(middleware, tech) {
- middleware.forEach(function (mw) {
- return mw.setTech && mw.setTech(tech);
- });
- }
- /**
- * Calls a getter on the tech first, through each middleware
- * from right to left to the player.
- *
- * @param {Object[]} middleware
- * An array of middleware instances.
- *
- * @param {Tech} tech
- * The current tech.
- *
- * @param {string} method
- * A method name.
- *
- * @return {Mixed}
- * The final value from the tech after middleware has intercepted it.
- */
- function get(middleware, tech, method) {
- return middleware.reduceRight(middlewareIterator(method), tech[method]());
- }
- /**
- * Takes the argument given to the player and calls the setter method on each
- * middleware from left to right to the tech.
- *
- * @param {Object[]} middleware
- * An array of middleware instances.
- *
- * @param {Tech} tech
- * The current tech.
- *
- * @param {string} method
- * A method name.
- *
- * @param {Mixed} arg
- * The value to set on the tech.
- *
- * @return {Mixed}
- * The return value of the `method` of the `tech`.
- */
- function set(middleware, tech, method, arg) {
- return tech[method](middleware.reduce(middlewareIterator(method), arg));
- }
- /**
- * Takes the argument given to the player and calls the `call` version of the
- * method on each middleware from left to right.
- *
- * Then, call the passed in method on the tech and return the result unchanged
- * back to the player, through middleware, this time from right to left.
- *
- * @param {Object[]} middleware
- * An array of middleware instances.
- *
- * @param {Tech} tech
- * The current tech.
- *
- * @param {string} method
- * A method name.
- *
- * @param {Mixed} arg
- * The value to set on the tech.
- *
- * @return {Mixed}
- * The return value of the `method` of the `tech`, regardless of the
- * return values of middlewares.
- */
- function mediate(middleware, tech, method, arg) {
- if (arg === void 0) {
- arg = null;
- }
- var callMethod = 'call' + toTitleCase(method);
- var middlewareValue = middleware.reduce(middlewareIterator(callMethod), arg);
- var terminated = middlewareValue === TERMINATOR; // deprecated. The `null` return value should instead return TERMINATOR to
- // prevent confusion if a techs method actually returns null.
- var returnValue = terminated ? null : tech[method](middlewareValue);
- executeRight(middleware, method, returnValue, terminated);
- return returnValue;
- }
- /**
- * Enumeration of allowed getters where the keys are method names.
- *
- * @type {Object}
- */
- var allowedGetters = {
- buffered: 1,
- currentTime: 1,
- duration: 1,
- muted: 1,
- played: 1,
- paused: 1,
- seekable: 1,
- volume: 1,
- ended: 1
- };
- /**
- * Enumeration of allowed setters where the keys are method names.
- *
- * @type {Object}
- */
- var allowedSetters = {
- setCurrentTime: 1,
- setMuted: 1,
- setVolume: 1
- };
- /**
- * Enumeration of allowed mediators where the keys are method names.
- *
- * @type {Object}
- */
- var allowedMediators = {
- play: 1,
- pause: 1
- };
- function middlewareIterator(method) {
- return function (value, mw) {
- // if the previous middleware terminated, pass along the termination
- if (value === TERMINATOR) {
- return TERMINATOR;
- }
- if (mw[method]) {
- return mw[method](value);
- }
- return value;
- };
- }
- function executeRight(mws, method, value, terminated) {
- for (var i = mws.length - 1; i >= 0; i--) {
- var mw = mws[i];
- if (mw[method]) {
- mw[method](terminated, value);
- }
- }
- }
- /**
- * Clear the middleware cache for a player.
- *
- * @param {Player} player
- * A {@link Player} instance.
- */
- function clearCacheForPlayer(player) {
- middlewareInstances[player.id()] = null;
- }
- /**
- * {
- * [playerId]: [[mwFactory, mwInstance], ...]
- * }
- *
- * @private
- */
- function getOrCreateFactory(player, mwFactory) {
- var mws = middlewareInstances[player.id()];
- var mw = null;
- if (mws === undefined || mws === null) {
- mw = mwFactory(player);
- middlewareInstances[player.id()] = [[mwFactory, mw]];
- return mw;
- }
- for (var i = 0; i < mws.length; i++) {
- var _mws$i = mws[i],
- mwf = _mws$i[0],
- mwi = _mws$i[1];
- if (mwf !== mwFactory) {
- continue;
- }
- mw = mwi;
- }
- if (mw === null) {
- mw = mwFactory(player);
- mws.push([mwFactory, mw]);
- }
- return mw;
- }
- function setSourceHelper(src, middleware, next, player, acc, lastRun) {
- if (src === void 0) {
- src = {};
- }
- if (middleware === void 0) {
- middleware = [];
- }
- if (acc === void 0) {
- acc = [];
- }
- if (lastRun === void 0) {
- lastRun = false;
- }
- var _middleware = middleware,
- mwFactory = _middleware[0],
- mwrest = _middleware.slice(1); // if mwFactory is a string, then we're at a fork in the road
- if (typeof mwFactory === 'string') {
- setSourceHelper(src, middlewares[mwFactory], next, player, acc, lastRun); // if we have an mwFactory, call it with the player to get the mw,
- // then call the mw's setSource method
- } else if (mwFactory) {
- var mw = getOrCreateFactory(player, mwFactory); // if setSource isn't present, implicitly select this middleware
- if (!mw.setSource) {
- acc.push(mw);
- return setSourceHelper(src, mwrest, next, player, acc, lastRun);
- }
- mw.setSource(assign({}, src), function (err, _src) {
- // something happened, try the next middleware on the current level
- // make sure to use the old src
- if (err) {
- return setSourceHelper(src, mwrest, next, player, acc, lastRun);
- } // we've succeeded, now we need to go deeper
- acc.push(mw); // if it's the same type, continue down the current chain
- // otherwise, we want to go down the new chain
- setSourceHelper(_src, src.type === _src.type ? mwrest : middlewares[_src.type], next, player, acc, lastRun);
- });
- } else if (mwrest.length) {
- setSourceHelper(src, mwrest, next, player, acc, lastRun);
- } else if (lastRun) {
- next(src, acc);
- } else {
- setSourceHelper(src, middlewares['*'], next, player, acc, true);
- }
- }
- /**
- * Mimetypes
- *
- * @see https://www.iana.org/assignments/media-types/media-types.xhtml
- * @typedef Mimetypes~Kind
- * @enum
- */
- var MimetypesKind = {
- opus: 'video/ogg',
- ogv: 'video/ogg',
- mp4: 'video/mp4',
- mov: 'video/mp4',
- m4v: 'video/mp4',
- mkv: 'video/x-matroska',
- m4a: 'audio/mp4',
- mp3: 'audio/mpeg',
- aac: 'audio/aac',
- caf: 'audio/x-caf',
- flac: 'audio/flac',
- oga: 'audio/ogg',
- wav: 'audio/wav',
- m3u8: 'application/x-mpegURL',
- mpd: 'application/dash+xml',
- jpg: 'image/jpeg',
- jpeg: 'image/jpeg',
- gif: 'image/gif',
- png: 'image/png',
- svg: 'image/svg+xml',
- webp: 'image/webp'
- };
- /**
- * Get the mimetype of a given src url if possible
- *
- * @param {string} src
- * The url to the src
- *
- * @return {string}
- * return the mimetype if it was known or empty string otherwise
- */
- var getMimetype = function getMimetype(src) {
- if (src === void 0) {
- src = '';
- }
- var ext = getFileExtension(src);
- var mimetype = MimetypesKind[ext.toLowerCase()];
- return mimetype || '';
- };
- /**
- * Find the mime type of a given source string if possible. Uses the player
- * source cache.
- *
- * @param {Player} player
- * The player object
- *
- * @param {string} src
- * The source string
- *
- * @return {string}
- * The type that was found
- */
- var findMimetype = function findMimetype(player, src) {
- if (!src) {
- return '';
- } // 1. check for the type in the `source` cache
- if (player.cache_.source.src === src && player.cache_.source.type) {
- return player.cache_.source.type;
- } // 2. see if we have this source in our `currentSources` cache
- var matchingSources = player.cache_.sources.filter(function (s) {
- return s.src === src;
- });
- if (matchingSources.length) {
- return matchingSources[0].type;
- } // 3. look for the src url in source elements and use the type there
- var sources = player.$$('source');
- for (var i = 0; i < sources.length; i++) {
- var s = sources[i];
- if (s.type && s.src && s.src === src) {
- return s.type;
- }
- } // 4. finally fallback to our list of mime types based on src url extension
- return getMimetype(src);
- };
- /**
- * @module filter-source
- */
- /**
- * Filter out single bad source objects or multiple source objects in an
- * array. Also flattens nested source object arrays into a 1 dimensional
- * array of source objects.
- *
- * @param {Tech~SourceObject|Tech~SourceObject[]} src
- * The src object to filter
- *
- * @return {Tech~SourceObject[]}
- * An array of sourceobjects containing only valid sources
- *
- * @private
- */
- var filterSource = function filterSource(src) {
- // traverse array
- if (Array.isArray(src)) {
- var newsrc = [];
- src.forEach(function (srcobj) {
- srcobj = filterSource(srcobj);
- if (Array.isArray(srcobj)) {
- newsrc = newsrc.concat(srcobj);
- } else if (isObject(srcobj)) {
- newsrc.push(srcobj);
- }
- });
- src = newsrc;
- } else if (typeof src === 'string' && src.trim()) {
- // convert string into object
- src = [fixSource({
- src: src
- })];
- } else if (isObject(src) && typeof src.src === 'string' && src.src && src.src.trim()) {
- // src is already valid
- src = [fixSource(src)];
- } else {
- // invalid source, turn it into an empty array
- src = [];
- }
- return src;
- };
- /**
- * Checks src mimetype, adding it when possible
- *
- * @param {Tech~SourceObject} src
- * The src object to check
- * @return {Tech~SourceObject}
- * src Object with known type
- */
- function fixSource(src) {
- if (!src.type) {
- var mimetype = getMimetype(src.src);
- if (mimetype) {
- src.type = mimetype;
- }
- }
- return src;
- }
- /**
- * The `MediaLoader` is the `Component` that decides which playback technology to load
- * when a player is initialized.
- *
- * @extends Component
- */
- var MediaLoader = /*#__PURE__*/function (_Component) {
- inheritsLoose(MediaLoader, _Component);
- /**
- * Create an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should attach to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- *
- * @param {Component~ReadyCallback} [ready]
- * The function that is run when this component is ready.
- */
- function MediaLoader(player, options, ready) {
- var _this;
- // MediaLoader has no element
- var options_ = mergeOptions({
- createEl: false
- }, options);
- _this = _Component.call(this, player, options_, ready) || this; // If there are no sources when the player is initialized,
- // load the first supported playback technology.
- if (!options.playerOptions.sources || options.playerOptions.sources.length === 0) {
- for (var i = 0, j = options.playerOptions.techOrder; i < j.length; i++) {
- var techName = toTitleCase(j[i]);
- var tech = Tech.getTech(techName); // Support old behavior of techs being registered as components.
- // Remove once that deprecated behavior is removed.
- if (!techName) {
- tech = Component.getComponent(techName);
- } // Check if the browser supports this technology
- if (tech && tech.isSupported()) {
- player.loadTech_(techName);
- break;
- }
- }
- } else {
- // Loop through playback technologies (e.g. HTML5) and check for support.
- // Then load the best source.
- // A few assumptions here:
- // All playback technologies respect preload false.
- player.src(options.playerOptions.sources);
- }
- return _this;
- }
- return MediaLoader;
- }(Component);
- Component.registerComponent('MediaLoader', MediaLoader);
- /**
- * Component which is clickable or keyboard actionable, but is not a
- * native HTML button.
- *
- * @extends Component
- */
- var ClickableComponent = /*#__PURE__*/function (_Component) {
- inheritsLoose(ClickableComponent, _Component);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of component options.
- *
- * @param {function} [options.clickHandler]
- * The function to call when the button is clicked / activated
- *
- * @param {string} [options.controlText]
- * The text to set on the button
- *
- * @param {string} [options.className]
- * A class or space separated list of classes to add the component
- *
- */
- function ClickableComponent(player, options) {
- var _this;
- _this = _Component.call(this, player, options) || this;
- if (_this.options_.controlText) {
- _this.controlText(_this.options_.controlText);
- }
- _this.handleMouseOver_ = function (e) {
- return _this.handleMouseOver(e);
- };
- _this.handleMouseOut_ = function (e) {
- return _this.handleMouseOut(e);
- };
- _this.handleClick_ = function (e) {
- return _this.handleClick(e);
- };
- _this.handleKeyDown_ = function (e) {
- return _this.handleKeyDown(e);
- };
- _this.emitTapEvents();
- _this.enable();
- return _this;
- }
- /**
- * Create the `ClickableComponent`s DOM element.
- *
- * @param {string} [tag=div]
- * The element's node type.
- *
- * @param {Object} [props={}]
- * An object of properties that should be set on the element.
- *
- * @param {Object} [attributes={}]
- * An object of attributes that should be set on the element.
- *
- * @return {Element}
- * The element that gets created.
- */
- var _proto = ClickableComponent.prototype;
- _proto.createEl = function createEl$1(tag, props, attributes) {
- if (tag === void 0) {
- tag = 'div';
- }
- if (props === void 0) {
- props = {};
- }
- if (attributes === void 0) {
- attributes = {};
- }
- props = assign({
- className: this.buildCSSClass(),
- tabIndex: 0
- }, props);
- if (tag === 'button') {
- log.error("Creating a ClickableComponent with an HTML element of " + tag + " is not supported; use a Button instead.");
- } // Add ARIA attributes for clickable element which is not a native HTML button
- attributes = assign({
- role: 'button'
- }, attributes);
- this.tabIndex_ = props.tabIndex;
- var el = createEl(tag, props, attributes);
- el.appendChild(createEl('span', {
- className: 'vjs-icon-placeholder'
- }, {
- 'aria-hidden': true
- }));
- this.createControlTextEl(el);
- return el;
- };
- _proto.dispose = function dispose() {
- // remove controlTextEl_ on dispose
- this.controlTextEl_ = null;
- _Component.prototype.dispose.call(this);
- }
- /**
- * Create a control text element on this `ClickableComponent`
- *
- * @param {Element} [el]
- * Parent element for the control text.
- *
- * @return {Element}
- * The control text element that gets created.
- */
- ;
- _proto.createControlTextEl = function createControlTextEl(el) {
- this.controlTextEl_ = createEl('span', {
- className: 'vjs-control-text'
- }, {
- // let the screen reader user know that the text of the element may change
- 'aria-live': 'polite'
- });
- if (el) {
- el.appendChild(this.controlTextEl_);
- }
- this.controlText(this.controlText_, el);
- return this.controlTextEl_;
- }
- /**
- * Get or set the localize text to use for the controls on the `ClickableComponent`.
- *
- * @param {string} [text]
- * Control text for element.
- *
- * @param {Element} [el=this.el()]
- * Element to set the title on.
- *
- * @return {string}
- * - The control text when getting
- */
- ;
- _proto.controlText = function controlText(text, el) {
- if (el === void 0) {
- el = this.el();
- }
- if (text === undefined) {
- return this.controlText_ || 'Need Text';
- }
- var localizedText = this.localize(text);
- this.controlText_ = text;
- textContent(this.controlTextEl_, localizedText);
- if (!this.nonIconControl && !this.player_.options_.noUITitleAttributes) {
- // Set title attribute if only an icon is shown
- el.setAttribute('title', localizedText);
- }
- }
- /**
- * Builds the default DOM `className`.
- *
- * @return {string}
- * The DOM `className` for this object.
- */
- ;
- _proto.buildCSSClass = function buildCSSClass() {
- return "vjs-control vjs-button " + _Component.prototype.buildCSSClass.call(this);
- }
- /**
- * Enable this `ClickableComponent`
- */
- ;
- _proto.enable = function enable() {
- if (!this.enabled_) {
- this.enabled_ = true;
- this.removeClass('vjs-disabled');
- this.el_.setAttribute('aria-disabled', 'false');
- if (typeof this.tabIndex_ !== 'undefined') {
- this.el_.setAttribute('tabIndex', this.tabIndex_);
- }
- this.on(['tap', 'click'], this.handleClick_);
- this.on('keydown', this.handleKeyDown_);
- }
- }
- /**
- * Disable this `ClickableComponent`
- */
- ;
- _proto.disable = function disable() {
- this.enabled_ = false;
- this.addClass('vjs-disabled');
- this.el_.setAttribute('aria-disabled', 'true');
- if (typeof this.tabIndex_ !== 'undefined') {
- this.el_.removeAttribute('tabIndex');
- }
- this.off('mouseover', this.handleMouseOver_);
- this.off('mouseout', this.handleMouseOut_);
- this.off(['tap', 'click'], this.handleClick_);
- this.off('keydown', this.handleKeyDown_);
- }
- /**
- * Handles language change in ClickableComponent for the player in components
- *
- *
- */
- ;
- _proto.handleLanguagechange = function handleLanguagechange() {
- this.controlText(this.controlText_);
- }
- /**
- * Event handler that is called when a `ClickableComponent` receives a
- * `click` or `tap` event.
- *
- * @param {EventTarget~Event} event
- * The `tap` or `click` event that caused this function to be called.
- *
- * @listens tap
- * @listens click
- * @abstract
- */
- ;
- _proto.handleClick = function handleClick(event) {
- if (this.options_.clickHandler) {
- this.options_.clickHandler.call(this, arguments);
- }
- }
- /**
- * Event handler that is called when a `ClickableComponent` receives a
- * `keydown` event.
- *
- * By default, if the key is Space or Enter, it will trigger a `click` event.
- *
- * @param {EventTarget~Event} event
- * The `keydown` event that caused this function to be called.
- *
- * @listens keydown
- */
- ;
- _proto.handleKeyDown = function handleKeyDown(event) {
- // Support Space or Enter key operation to fire a click event. Also,
- // prevent the event from propagating through the DOM and triggering
- // Player hotkeys.
- if (keycode.isEventKey(event, 'Space') || keycode.isEventKey(event, 'Enter')) {
- event.preventDefault();
- event.stopPropagation();
- this.trigger('click');
- } else {
- // Pass keypress handling up for unsupported keys
- _Component.prototype.handleKeyDown.call(this, event);
- }
- };
- return ClickableComponent;
- }(Component);
- Component.registerComponent('ClickableComponent', ClickableComponent);
- /**
- * A `ClickableComponent` that handles showing the poster image for the player.
- *
- * @extends ClickableComponent
- */
- var PosterImage = /*#__PURE__*/function (_ClickableComponent) {
- inheritsLoose(PosterImage, _ClickableComponent);
- /**
- * Create an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should attach to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function PosterImage(player, options) {
- var _this;
- _this = _ClickableComponent.call(this, player, options) || this;
- _this.update();
- _this.update_ = function (e) {
- return _this.update(e);
- };
- player.on('posterchange', _this.update_);
- return _this;
- }
- /**
- * Clean up and dispose of the `PosterImage`.
- */
- var _proto = PosterImage.prototype;
- _proto.dispose = function dispose() {
- this.player().off('posterchange', this.update_);
- _ClickableComponent.prototype.dispose.call(this);
- }
- /**
- * Create the `PosterImage`s DOM element.
- *
- * @return {Element}
- * The element that gets created.
- */
- ;
- _proto.createEl = function createEl$1() {
- var el = createEl('div', {
- className: 'vjs-poster',
- // Don't want poster to be tabbable.
- tabIndex: -1
- });
- return el;
- }
- /**
- * An {@link EventTarget~EventListener} for {@link Player#posterchange} events.
- *
- * @listens Player#posterchange
- *
- * @param {EventTarget~Event} [event]
- * The `Player#posterchange` event that triggered this function.
- */
- ;
- _proto.update = function update(event) {
- var url = this.player().poster();
- this.setSrc(url); // If there's no poster source we should display:none on this component
- // so it's not still clickable or right-clickable
- if (url) {
- this.show();
- } else {
- this.hide();
- }
- }
- /**
- * Set the source of the `PosterImage` depending on the display method.
- *
- * @param {string} url
- * The URL to the source for the `PosterImage`.
- */
- ;
- _proto.setSrc = function setSrc(url) {
- var backgroundImage = ''; // Any falsy value should stay as an empty string, otherwise
- // this will throw an extra error
- if (url) {
- backgroundImage = "url(\"" + url + "\")";
- }
- this.el_.style.backgroundImage = backgroundImage;
- }
- /**
- * An {@link EventTarget~EventListener} for clicks on the `PosterImage`. See
- * {@link ClickableComponent#handleClick} for instances where this will be triggered.
- *
- * @listens tap
- * @listens click
- * @listens keydown
- *
- * @param {EventTarget~Event} event
- + The `click`, `tap` or `keydown` event that caused this function to be called.
- */
- ;
- _proto.handleClick = function handleClick(event) {
- // We don't want a click to trigger playback when controls are disabled
- if (!this.player_.controls()) {
- return;
- }
- var sourceIsEncrypted = this.player_.usingPlugin('eme') && this.player_.eme.sessions && this.player_.eme.sessions.length > 0;
- if (this.player_.tech(true) && // We've observed a bug in IE and Edge when playing back DRM content where
- // calling .focus() on the video element causes the video to go black,
- // so we avoid it in that specific case
- !((IE_VERSION || IS_EDGE) && sourceIsEncrypted)) {
- this.player_.tech(true).focus();
- }
- if (this.player_.paused()) {
- silencePromise(this.player_.play());
- } else {
- this.player_.pause();
- }
- };
- return PosterImage;
- }(ClickableComponent);
- Component.registerComponent('PosterImage', PosterImage);
- var darkGray = '#222';
- var lightGray = '#ccc';
- var fontMap = {
- monospace: 'monospace',
- sansSerif: 'sans-serif',
- serif: 'serif',
- monospaceSansSerif: '"Andale Mono", "Lucida Console", monospace',
- monospaceSerif: '"Courier New", monospace',
- proportionalSansSerif: 'sans-serif',
- proportionalSerif: 'serif',
- casual: '"Comic Sans MS", Impact, fantasy',
- script: '"Monotype Corsiva", cursive',
- smallcaps: '"Andale Mono", "Lucida Console", monospace, sans-serif'
- };
- /**
- * Construct an rgba color from a given hex color code.
- *
- * @param {number} color
- * Hex number for color, like #f0e or #f604e2.
- *
- * @param {number} opacity
- * Value for opacity, 0.0 - 1.0.
- *
- * @return {string}
- * The rgba color that was created, like 'rgba(255, 0, 0, 0.3)'.
- */
- function constructColor(color, opacity) {
- var hex;
- if (color.length === 4) {
- // color looks like "#f0e"
- hex = color[1] + color[1] + color[2] + color[2] + color[3] + color[3];
- } else if (color.length === 7) {
- // color looks like "#f604e2"
- hex = color.slice(1);
- } else {
- throw new Error('Invalid color code provided, ' + color + '; must be formatted as e.g. #f0e or #f604e2.');
- }
- return 'rgba(' + parseInt(hex.slice(0, 2), 16) + ',' + parseInt(hex.slice(2, 4), 16) + ',' + parseInt(hex.slice(4, 6), 16) + ',' + opacity + ')';
- }
- /**
- * Try to update the style of a DOM element. Some style changes will throw an error,
- * particularly in IE8. Those should be noops.
- *
- * @param {Element} el
- * The DOM element to be styled.
- *
- * @param {string} style
- * The CSS property on the element that should be styled.
- *
- * @param {string} rule
- * The style rule that should be applied to the property.
- *
- * @private
- */
- function tryUpdateStyle(el, style, rule) {
- try {
- el.style[style] = rule;
- } catch (e) {
- // Satisfies linter.
- return;
- }
- }
- /**
- * The component for displaying text track cues.
- *
- * @extends Component
- */
- var TextTrackDisplay = /*#__PURE__*/function (_Component) {
- inheritsLoose(TextTrackDisplay, _Component);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- *
- * @param {Component~ReadyCallback} [ready]
- * The function to call when `TextTrackDisplay` is ready.
- */
- function TextTrackDisplay(player, options, ready) {
- var _this;
- _this = _Component.call(this, player, options, ready) || this;
- var updateDisplayHandler = function updateDisplayHandler(e) {
- return _this.updateDisplay(e);
- };
- player.on('loadstart', function (e) {
- return _this.toggleDisplay(e);
- });
- player.on('texttrackchange', updateDisplayHandler);
- player.on('loadedmetadata', function (e) {
- return _this.preselectTrack(e);
- }); // This used to be called during player init, but was causing an error
- // if a track should show by default and the display hadn't loaded yet.
- // Should probably be moved to an external track loader when we support
- // tracks that don't need a display.
- player.ready(bind(assertThisInitialized(_this), function () {
- if (player.tech_ && player.tech_.featuresNativeTextTracks) {
- this.hide();
- return;
- }
- player.on('fullscreenchange', updateDisplayHandler);
- player.on('playerresize', updateDisplayHandler);
- window.addEventListener('orientationchange', updateDisplayHandler);
- player.on('dispose', function () {
- return window.removeEventListener('orientationchange', updateDisplayHandler);
- });
- var tracks = this.options_.playerOptions.tracks || [];
- for (var i = 0; i < tracks.length; i++) {
- this.player_.addRemoteTextTrack(tracks[i], true);
- }
- this.preselectTrack();
- }));
- return _this;
- }
- /**
- * Preselect a track following this precedence:
- * - matches the previously selected {@link TextTrack}'s language and kind
- * - matches the previously selected {@link TextTrack}'s language only
- * - is the first default captions track
- * - is the first default descriptions track
- *
- * @listens Player#loadstart
- */
- var _proto = TextTrackDisplay.prototype;
- _proto.preselectTrack = function preselectTrack() {
- var modes = {
- captions: 1,
- subtitles: 1
- };
- var trackList = this.player_.textTracks();
- var userPref = this.player_.cache_.selectedLanguage;
- var firstDesc;
- var firstCaptions;
- var preferredTrack;
- for (var i = 0; i < trackList.length; i++) {
- var track = trackList[i];
- if (userPref && userPref.enabled && userPref.language && userPref.language === track.language && track.kind in modes) {
- // Always choose the track that matches both language and kind
- if (track.kind === userPref.kind) {
- preferredTrack = track; // or choose the first track that matches language
- } else if (!preferredTrack) {
- preferredTrack = track;
- } // clear everything if offTextTrackMenuItem was clicked
- } else if (userPref && !userPref.enabled) {
- preferredTrack = null;
- firstDesc = null;
- firstCaptions = null;
- } else if (track["default"]) {
- if (track.kind === 'descriptions' && !firstDesc) {
- firstDesc = track;
- } else if (track.kind in modes && !firstCaptions) {
- firstCaptions = track;
- }
- }
- } // The preferredTrack matches the user preference and takes
- // precedence over all the other tracks.
- // So, display the preferredTrack before the first default track
- // and the subtitles/captions track before the descriptions track
- if (preferredTrack) {
- preferredTrack.mode = 'showing';
- } else if (firstCaptions) {
- firstCaptions.mode = 'showing';
- } else if (firstDesc) {
- firstDesc.mode = 'showing';
- }
- }
- /**
- * Turn display of {@link TextTrack}'s from the current state into the other state.
- * There are only two states:
- * - 'shown'
- * - 'hidden'
- *
- * @listens Player#loadstart
- */
- ;
- _proto.toggleDisplay = function toggleDisplay() {
- if (this.player_.tech_ && this.player_.tech_.featuresNativeTextTracks) {
- this.hide();
- } else {
- this.show();
- }
- }
- /**
- * Create the {@link Component}'s DOM element.
- *
- * @return {Element}
- * The element that was created.
- */
- ;
- _proto.createEl = function createEl() {
- return _Component.prototype.createEl.call(this, 'div', {
- className: 'vjs-text-track-display'
- }, {
- 'translate': 'yes',
- 'aria-live': 'off',
- 'aria-atomic': 'true'
- });
- }
- /**
- * Clear all displayed {@link TextTrack}s.
- */
- ;
- _proto.clearDisplay = function clearDisplay() {
- if (typeof window.WebVTT === 'function') {
- window.WebVTT.processCues(window, [], this.el_);
- }
- }
- /**
- * Update the displayed TextTrack when a either a {@link Player#texttrackchange} or
- * a {@link Player#fullscreenchange} is fired.
- *
- * @listens Player#texttrackchange
- * @listens Player#fullscreenchange
- */
- ;
- _proto.updateDisplay = function updateDisplay() {
- var tracks = this.player_.textTracks();
- var allowMultipleShowingTracks = this.options_.allowMultipleShowingTracks;
- this.clearDisplay();
- if (allowMultipleShowingTracks) {
- var showingTracks = [];
- for (var _i = 0; _i < tracks.length; ++_i) {
- var track = tracks[_i];
- if (track.mode !== 'showing') {
- continue;
- }
- showingTracks.push(track);
- }
- this.updateForTrack(showingTracks);
- return;
- } // Track display prioritization model: if multiple tracks are 'showing',
- // display the first 'subtitles' or 'captions' track which is 'showing',
- // otherwise display the first 'descriptions' track which is 'showing'
- var descriptionsTrack = null;
- var captionsSubtitlesTrack = null;
- var i = tracks.length;
- while (i--) {
- var _track = tracks[i];
- if (_track.mode === 'showing') {
- if (_track.kind === 'descriptions') {
- descriptionsTrack = _track;
- } else {
- captionsSubtitlesTrack = _track;
- }
- }
- }
- if (captionsSubtitlesTrack) {
- if (this.getAttribute('aria-live') !== 'off') {
- this.setAttribute('aria-live', 'off');
- }
- this.updateForTrack(captionsSubtitlesTrack);
- } else if (descriptionsTrack) {
- if (this.getAttribute('aria-live') !== 'assertive') {
- this.setAttribute('aria-live', 'assertive');
- }
- this.updateForTrack(descriptionsTrack);
- }
- }
- /**
- * Style {@Link TextTrack} activeCues according to {@Link TextTrackSettings}.
- *
- * @param {TextTrack} track
- * Text track object containing active cues to style.
- */
- ;
- _proto.updateDisplayState = function updateDisplayState(track) {
- var overrides = this.player_.textTrackSettings.getValues();
- var cues = track.activeCues;
- var i = cues.length;
- while (i--) {
- var cue = cues[i];
- if (!cue) {
- continue;
- }
- var cueDiv = cue.displayState;
- if (overrides.color) {
- cueDiv.firstChild.style.color = overrides.color;
- }
- if (overrides.textOpacity) {
- tryUpdateStyle(cueDiv.firstChild, 'color', constructColor(overrides.color || '#fff', overrides.textOpacity));
- }
- if (overrides.backgroundColor) {
- cueDiv.firstChild.style.backgroundColor = overrides.backgroundColor;
- }
- if (overrides.backgroundOpacity) {
- tryUpdateStyle(cueDiv.firstChild, 'backgroundColor', constructColor(overrides.backgroundColor || '#000', overrides.backgroundOpacity));
- }
- if (overrides.windowColor) {
- if (overrides.windowOpacity) {
- tryUpdateStyle(cueDiv, 'backgroundColor', constructColor(overrides.windowColor, overrides.windowOpacity));
- } else {
- cueDiv.style.backgroundColor = overrides.windowColor;
- }
- }
- if (overrides.edgeStyle) {
- if (overrides.edgeStyle === 'dropshadow') {
- cueDiv.firstChild.style.textShadow = "2px 2px 3px " + darkGray + ", 2px 2px 4px " + darkGray + ", 2px 2px 5px " + darkGray;
- } else if (overrides.edgeStyle === 'raised') {
- cueDiv.firstChild.style.textShadow = "1px 1px " + darkGray + ", 2px 2px " + darkGray + ", 3px 3px " + darkGray;
- } else if (overrides.edgeStyle === 'depressed') {
- cueDiv.firstChild.style.textShadow = "1px 1px " + lightGray + ", 0 1px " + lightGray + ", -1px -1px " + darkGray + ", 0 -1px " + darkGray;
- } else if (overrides.edgeStyle === 'uniform') {
- cueDiv.firstChild.style.textShadow = "0 0 4px " + darkGray + ", 0 0 4px " + darkGray + ", 0 0 4px " + darkGray + ", 0 0 4px " + darkGray;
- }
- }
- if (overrides.fontPercent && overrides.fontPercent !== 1) {
- var fontSize = window.parseFloat(cueDiv.style.fontSize);
- cueDiv.style.fontSize = fontSize * overrides.fontPercent + 'px';
- cueDiv.style.height = 'auto';
- cueDiv.style.top = 'auto';
- }
- if (overrides.fontFamily && overrides.fontFamily !== 'default') {
- if (overrides.fontFamily === 'small-caps') {
- cueDiv.firstChild.style.fontVariant = 'small-caps';
- } else {
- cueDiv.firstChild.style.fontFamily = fontMap[overrides.fontFamily];
- }
- }
- }
- }
- /**
- * Add an {@link TextTrack} to to the {@link Tech}s {@link TextTrackList}.
- *
- * @param {TextTrack|TextTrack[]} tracks
- * Text track object or text track array to be added to the list.
- */
- ;
- _proto.updateForTrack = function updateForTrack(tracks) {
- if (!Array.isArray(tracks)) {
- tracks = [tracks];
- }
- if (typeof window.WebVTT !== 'function' || tracks.every(function (track) {
- return !track.activeCues;
- })) {
- return;
- }
- var cues = []; // push all active track cues
- for (var i = 0; i < tracks.length; ++i) {
- var track = tracks[i];
- for (var j = 0; j < track.activeCues.length; ++j) {
- cues.push(track.activeCues[j]);
- }
- } // removes all cues before it processes new ones
- window.WebVTT.processCues(window, cues, this.el_); // add unique class to each language text track & add settings styling if necessary
- for (var _i2 = 0; _i2 < tracks.length; ++_i2) {
- var _track2 = tracks[_i2];
- for (var _j = 0; _j < _track2.activeCues.length; ++_j) {
- var cueEl = _track2.activeCues[_j].displayState;
- addClass(cueEl, 'vjs-text-track-cue');
- addClass(cueEl, 'vjs-text-track-cue-' + (_track2.language ? _track2.language : _i2));
- if (_track2.language) {
- setAttribute(cueEl, 'lang', _track2.language);
- }
- }
- if (this.player_.textTrackSettings) {
- this.updateDisplayState(_track2);
- }
- }
- };
- return TextTrackDisplay;
- }(Component);
- Component.registerComponent('TextTrackDisplay', TextTrackDisplay);
- /**
- * A loading spinner for use during waiting/loading events.
- *
- * @extends Component
- */
- var LoadingSpinner = /*#__PURE__*/function (_Component) {
- inheritsLoose(LoadingSpinner, _Component);
- function LoadingSpinner() {
- return _Component.apply(this, arguments) || this;
- }
- var _proto = LoadingSpinner.prototype;
- /**
- * Create the `LoadingSpinner`s DOM element.
- *
- * @return {Element}
- * The dom element that gets created.
- */
- _proto.createEl = function createEl$1() {
- var isAudio = this.player_.isAudio();
- var playerType = this.localize(isAudio ? 'Audio Player' : 'Video Player');
- var controlText = createEl('span', {
- className: 'vjs-control-text',
- textContent: this.localize('{1} is loading.', [playerType])
- });
- var el = _Component.prototype.createEl.call(this, 'div', {
- className: 'vjs-loading-spinner',
- dir: 'ltr'
- });
- el.appendChild(controlText);
- return el;
- };
- return LoadingSpinner;
- }(Component);
- Component.registerComponent('LoadingSpinner', LoadingSpinner);
- /**
- * Base class for all buttons.
- *
- * @extends ClickableComponent
- */
- var Button = /*#__PURE__*/function (_ClickableComponent) {
- inheritsLoose(Button, _ClickableComponent);
- function Button() {
- return _ClickableComponent.apply(this, arguments) || this;
- }
- var _proto = Button.prototype;
- /**
- * Create the `Button`s DOM element.
- *
- * @param {string} [tag="button"]
- * The element's node type. This argument is IGNORED: no matter what
- * is passed, it will always create a `button` element.
- *
- * @param {Object} [props={}]
- * An object of properties that should be set on the element.
- *
- * @param {Object} [attributes={}]
- * An object of attributes that should be set on the element.
- *
- * @return {Element}
- * The element that gets created.
- */
- _proto.createEl = function createEl$1(tag, props, attributes) {
- if (props === void 0) {
- props = {};
- }
- if (attributes === void 0) {
- attributes = {};
- }
- tag = 'button';
- props = assign({
- className: this.buildCSSClass()
- }, props); // Add attributes for button element
- attributes = assign({
- // Necessary since the default button type is "submit"
- type: 'button'
- }, attributes);
- var el = createEl(tag, props, attributes);
- el.appendChild(createEl('span', {
- className: 'vjs-icon-placeholder'
- }, {
- 'aria-hidden': true
- }));
- this.createControlTextEl(el);
- return el;
- }
- /**
- * Add a child `Component` inside of this `Button`.
- *
- * @param {string|Component} child
- * The name or instance of a child to add.
- *
- * @param {Object} [options={}]
- * The key/value store of options that will get passed to children of
- * the child.
- *
- * @return {Component}
- * The `Component` that gets added as a child. When using a string the
- * `Component` will get created by this process.
- *
- * @deprecated since version 5
- */
- ;
- _proto.addChild = function addChild(child, options) {
- if (options === void 0) {
- options = {};
- }
- var className = this.constructor.name;
- log.warn("Adding an actionable (user controllable) child to a Button (" + className + ") is not supported; use a ClickableComponent instead."); // Avoid the error message generated by ClickableComponent's addChild method
- return Component.prototype.addChild.call(this, child, options);
- }
- /**
- * Enable the `Button` element so that it can be activated or clicked. Use this with
- * {@link Button#disable}.
- */
- ;
- _proto.enable = function enable() {
- _ClickableComponent.prototype.enable.call(this);
- this.el_.removeAttribute('disabled');
- }
- /**
- * Disable the `Button` element so that it cannot be activated or clicked. Use this with
- * {@link Button#enable}.
- */
- ;
- _proto.disable = function disable() {
- _ClickableComponent.prototype.disable.call(this);
- this.el_.setAttribute('disabled', 'disabled');
- }
- /**
- * This gets called when a `Button` has focus and `keydown` is triggered via a key
- * press.
- *
- * @param {EventTarget~Event} event
- * The event that caused this function to get called.
- *
- * @listens keydown
- */
- ;
- _proto.handleKeyDown = function handleKeyDown(event) {
- // Ignore Space or Enter key operation, which is handled by the browser for
- // a button - though not for its super class, ClickableComponent. Also,
- // prevent the event from propagating through the DOM and triggering Player
- // hotkeys. We do not preventDefault here because we _want_ the browser to
- // handle it.
- if (keycode.isEventKey(event, 'Space') || keycode.isEventKey(event, 'Enter')) {
- event.stopPropagation();
- return;
- } // Pass keypress handling up for unsupported keys
- _ClickableComponent.prototype.handleKeyDown.call(this, event);
- };
- return Button;
- }(ClickableComponent);
- Component.registerComponent('Button', Button);
- /**
- * The initial play button that shows before the video has played. The hiding of the
- * `BigPlayButton` get done via CSS and `Player` states.
- *
- * @extends Button
- */
- var BigPlayButton = /*#__PURE__*/function (_Button) {
- inheritsLoose(BigPlayButton, _Button);
- function BigPlayButton(player, options) {
- var _this;
- _this = _Button.call(this, player, options) || this;
- _this.mouseused_ = false;
- _this.on('mousedown', function (e) {
- return _this.handleMouseDown(e);
- });
- return _this;
- }
- /**
- * Builds the default DOM `className`.
- *
- * @return {string}
- * The DOM `className` for this object. Always returns 'vjs-big-play-button'.
- */
- var _proto = BigPlayButton.prototype;
- _proto.buildCSSClass = function buildCSSClass() {
- return 'vjs-big-play-button';
- }
- /**
- * This gets called when a `BigPlayButton` "clicked". See {@link ClickableComponent}
- * for more detailed information on what a click can be.
- *
- * @param {EventTarget~Event} event
- * The `keydown`, `tap`, or `click` event that caused this function to be
- * called.
- *
- * @listens tap
- * @listens click
- */
- ;
- _proto.handleClick = function handleClick(event) {
- var playPromise = this.player_.play(); // exit early if clicked via the mouse
- if (this.mouseused_ && event.clientX && event.clientY) {
- var sourceIsEncrypted = this.player_.usingPlugin('eme') && this.player_.eme.sessions && this.player_.eme.sessions.length > 0;
- silencePromise(playPromise);
- if (this.player_.tech(true) && // We've observed a bug in IE and Edge when playing back DRM content where
- // calling .focus() on the video element causes the video to go black,
- // so we avoid it in that specific case
- !((IE_VERSION || IS_EDGE) && sourceIsEncrypted)) {
- this.player_.tech(true).focus();
- }
- return;
- }
- var cb = this.player_.getChild('controlBar');
- var playToggle = cb && cb.getChild('playToggle');
- if (!playToggle) {
- this.player_.tech(true).focus();
- return;
- }
- var playFocus = function playFocus() {
- return playToggle.focus();
- };
- if (isPromise(playPromise)) {
- playPromise.then(playFocus, function () {});
- } else {
- this.setTimeout(playFocus, 1);
- }
- };
- _proto.handleKeyDown = function handleKeyDown(event) {
- this.mouseused_ = false;
- _Button.prototype.handleKeyDown.call(this, event);
- };
- _proto.handleMouseDown = function handleMouseDown(event) {
- this.mouseused_ = true;
- };
- return BigPlayButton;
- }(Button);
- /**
- * The text that should display over the `BigPlayButton`s controls. Added to for localization.
- *
- * @type {string}
- * @private
- */
- BigPlayButton.prototype.controlText_ = 'Play Video';
- Component.registerComponent('BigPlayButton', BigPlayButton);
- /**
- * The `CloseButton` is a `{@link Button}` that fires a `close` event when
- * it gets clicked.
- *
- * @extends Button
- */
- var CloseButton = /*#__PURE__*/function (_Button) {
- inheritsLoose(CloseButton, _Button);
- /**
- * Creates an instance of the this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function CloseButton(player, options) {
- var _this;
- _this = _Button.call(this, player, options) || this;
- _this.controlText(options && options.controlText || _this.localize('Close'));
- return _this;
- }
- /**
- * Builds the default DOM `className`.
- *
- * @return {string}
- * The DOM `className` for this object.
- */
- var _proto = CloseButton.prototype;
- _proto.buildCSSClass = function buildCSSClass() {
- return "vjs-close-button " + _Button.prototype.buildCSSClass.call(this);
- }
- /**
- * This gets called when a `CloseButton` gets clicked. See
- * {@link ClickableComponent#handleClick} for more information on when
- * this will be triggered
- *
- * @param {EventTarget~Event} event
- * The `keydown`, `tap`, or `click` event that caused this function to be
- * called.
- *
- * @listens tap
- * @listens click
- * @fires CloseButton#close
- */
- ;
- _proto.handleClick = function handleClick(event) {
- /**
- * Triggered when the a `CloseButton` is clicked.
- *
- * @event CloseButton#close
- * @type {EventTarget~Event}
- *
- * @property {boolean} [bubbles=false]
- * set to false so that the close event does not
- * bubble up to parents if there is no listener
- */
- this.trigger({
- type: 'close',
- bubbles: false
- });
- }
- /**
- * Event handler that is called when a `CloseButton` receives a
- * `keydown` event.
- *
- * By default, if the key is Esc, it will trigger a `click` event.
- *
- * @param {EventTarget~Event} event
- * The `keydown` event that caused this function to be called.
- *
- * @listens keydown
- */
- ;
- _proto.handleKeyDown = function handleKeyDown(event) {
- // Esc button will trigger `click` event
- if (keycode.isEventKey(event, 'Esc')) {
- event.preventDefault();
- event.stopPropagation();
- this.trigger('click');
- } else {
- // Pass keypress handling up for unsupported keys
- _Button.prototype.handleKeyDown.call(this, event);
- }
- };
- return CloseButton;
- }(Button);
- Component.registerComponent('CloseButton', CloseButton);
- /**
- * Button to toggle between play and pause.
- *
- * @extends Button
- */
- var PlayToggle = /*#__PURE__*/function (_Button) {
- inheritsLoose(PlayToggle, _Button);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options={}]
- * The key/value store of player options.
- */
- function PlayToggle(player, options) {
- var _this;
- if (options === void 0) {
- options = {};
- }
- _this = _Button.call(this, player, options) || this; // show or hide replay icon
- options.replay = options.replay === undefined || options.replay;
- _this.on(player, 'play', function (e) {
- return _this.handlePlay(e);
- });
- _this.on(player, 'pause', function (e) {
- return _this.handlePause(e);
- });
- if (options.replay) {
- _this.on(player, 'ended', function (e) {
- return _this.handleEnded(e);
- });
- }
- return _this;
- }
- /**
- * Builds the default DOM `className`.
- *
- * @return {string}
- * The DOM `className` for this object.
- */
- var _proto = PlayToggle.prototype;
- _proto.buildCSSClass = function buildCSSClass() {
- return "vjs-play-control " + _Button.prototype.buildCSSClass.call(this);
- }
- /**
- * This gets called when an `PlayToggle` is "clicked". See
- * {@link ClickableComponent} for more detailed information on what a click can be.
- *
- * @param {EventTarget~Event} [event]
- * The `keydown`, `tap`, or `click` event that caused this function to be
- * called.
- *
- * @listens tap
- * @listens click
- */
- ;
- _proto.handleClick = function handleClick(event) {
- if (this.player_.paused()) {
- silencePromise(this.player_.play());
- } else {
- this.player_.pause();
- }
- }
- /**
- * This gets called once after the video has ended and the user seeks so that
- * we can change the replay button back to a play button.
- *
- * @param {EventTarget~Event} [event]
- * The event that caused this function to run.
- *
- * @listens Player#seeked
- */
- ;
- _proto.handleSeeked = function handleSeeked(event) {
- this.removeClass('vjs-ended');
- if (this.player_.paused()) {
- this.handlePause(event);
- } else {
- this.handlePlay(event);
- }
- }
- /**
- * Add the vjs-playing class to the element so it can change appearance.
- *
- * @param {EventTarget~Event} [event]
- * The event that caused this function to run.
- *
- * @listens Player#play
- */
- ;
- _proto.handlePlay = function handlePlay(event) {
- this.removeClass('vjs-ended');
- this.removeClass('vjs-paused');
- this.addClass('vjs-playing'); // change the button text to "Pause"
- this.controlText('Pause');
- }
- /**
- * Add the vjs-paused class to the element so it can change appearance.
- *
- * @param {EventTarget~Event} [event]
- * The event that caused this function to run.
- *
- * @listens Player#pause
- */
- ;
- _proto.handlePause = function handlePause(event) {
- this.removeClass('vjs-playing');
- this.addClass('vjs-paused'); // change the button text to "Play"
- this.controlText('Play');
- }
- /**
- * Add the vjs-ended class to the element so it can change appearance
- *
- * @param {EventTarget~Event} [event]
- * The event that caused this function to run.
- *
- * @listens Player#ended
- */
- ;
- _proto.handleEnded = function handleEnded(event) {
- var _this2 = this;
- this.removeClass('vjs-playing');
- this.addClass('vjs-ended'); // change the button text to "Replay"
- this.controlText('Replay'); // on the next seek remove the replay button
- this.one(this.player_, 'seeked', function (e) {
- return _this2.handleSeeked(e);
- });
- };
- return PlayToggle;
- }(Button);
- /**
- * The text that should display over the `PlayToggle`s controls. Added for localization.
- *
- * @type {string}
- * @private
- */
- PlayToggle.prototype.controlText_ = 'Play';
- Component.registerComponent('PlayToggle', PlayToggle);
- /**
- * @file format-time.js
- * @module format-time
- */
- /**
- * Format seconds as a time string, H:MM:SS or M:SS. Supplying a guide (in
- * seconds) will force a number of leading zeros to cover the length of the
- * guide.
- *
- * @private
- * @param {number} seconds
- * Number of seconds to be turned into a string
- *
- * @param {number} guide
- * Number (in seconds) to model the string after
- *
- * @return {string}
- * Time formatted as H:MM:SS or M:SS
- */
- var defaultImplementation = function defaultImplementation(seconds, guide) {
- seconds = seconds < 0 ? 0 : seconds;
- var s = Math.floor(seconds % 60);
- var m = Math.floor(seconds / 60 % 60);
- var h = Math.floor(seconds / 3600);
- var gm = Math.floor(guide / 60 % 60);
- var gh = Math.floor(guide / 3600); // handle invalid times
- if (isNaN(seconds) || seconds === Infinity) {
- // '-' is false for all relational operators (e.g. <, >=) so this setting
- // will add the minimum number of fields specified by the guide
- h = m = s = '-';
- } // Check if we need to show hours
- h = h > 0 || gh > 0 ? h + ':' : ''; // If hours are showing, we may need to add a leading zero.
- // Always show at least one digit of minutes.
- m = ((h || gm >= 10) && m < 10 ? '0' + m : m) + ':'; // Check if leading zero is need for seconds
- s = s < 10 ? '0' + s : s;
- return h + m + s;
- }; // Internal pointer to the current implementation.
- var implementation = defaultImplementation;
- /**
- * Replaces the default formatTime implementation with a custom implementation.
- *
- * @param {Function} customImplementation
- * A function which will be used in place of the default formatTime
- * implementation. Will receive the current time in seconds and the
- * guide (in seconds) as arguments.
- */
- function setFormatTime(customImplementation) {
- implementation = customImplementation;
- }
- /**
- * Resets formatTime to the default implementation.
- */
- function resetFormatTime() {
- implementation = defaultImplementation;
- }
- /**
- * Delegates to either the default time formatting function or a custom
- * function supplied via `setFormatTime`.
- *
- * Formats seconds as a time string (H:MM:SS or M:SS). Supplying a
- * guide (in seconds) will force a number of leading zeros to cover the
- * length of the guide.
- *
- * @static
- * @example formatTime(125, 600) === "02:05"
- * @param {number} seconds
- * Number of seconds to be turned into a string
- *
- * @param {number} guide
- * Number (in seconds) to model the string after
- *
- * @return {string}
- * Time formatted as H:MM:SS or M:SS
- */
- function formatTime(seconds, guide) {
- if (guide === void 0) {
- guide = seconds;
- }
- return implementation(seconds, guide);
- }
- /**
- * Displays time information about the video
- *
- * @extends Component
- */
- var TimeDisplay = /*#__PURE__*/function (_Component) {
- inheritsLoose(TimeDisplay, _Component);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function TimeDisplay(player, options) {
- var _this;
- _this = _Component.call(this, player, options) || this;
- _this.on(player, ['timeupdate', 'ended'], function (e) {
- return _this.updateContent(e);
- });
- _this.updateTextNode_();
- return _this;
- }
- /**
- * Create the `Component`'s DOM element
- *
- * @return {Element}
- * The element that was created.
- */
- var _proto = TimeDisplay.prototype;
- _proto.createEl = function createEl$1() {
- var className = this.buildCSSClass();
- var el = _Component.prototype.createEl.call(this, 'div', {
- className: className + " vjs-time-control vjs-control"
- });
- var span = createEl('span', {
- className: 'vjs-control-text',
- textContent: this.localize(this.labelText_) + "\xA0"
- }, {
- role: 'presentation'
- });
- el.appendChild(span);
- this.contentEl_ = createEl('span', {
- className: className + "-display"
- }, {
- // tell screen readers not to automatically read the time as it changes
- 'aria-live': 'off',
- // span elements have no implicit role, but some screen readers (notably VoiceOver)
- // treat them as a break between items in the DOM when using arrow keys
- // (or left-to-right swipes on iOS) to read contents of a page. Using
- // role='presentation' causes VoiceOver to NOT treat this span as a break.
- 'role': 'presentation'
- });
- el.appendChild(this.contentEl_);
- return el;
- };
- _proto.dispose = function dispose() {
- this.contentEl_ = null;
- this.textNode_ = null;
- _Component.prototype.dispose.call(this);
- }
- /**
- * Updates the time display text node with a new time
- *
- * @param {number} [time=0] the time to update to
- *
- * @private
- */
- ;
- _proto.updateTextNode_ = function updateTextNode_(time) {
- var _this2 = this;
- if (time === void 0) {
- time = 0;
- }
- time = formatTime(time);
- if (this.formattedTime_ === time) {
- return;
- }
- this.formattedTime_ = time;
- this.requestNamedAnimationFrame('TimeDisplay#updateTextNode_', function () {
- if (!_this2.contentEl_) {
- return;
- }
- var oldNode = _this2.textNode_;
- if (oldNode && _this2.contentEl_.firstChild !== oldNode) {
- oldNode = null;
- log.warn('TimeDisplay#updateTextnode_: Prevented replacement of text node element since it was no longer a child of this node. Appending a new node instead.');
- }
- _this2.textNode_ = document.createTextNode(_this2.formattedTime_);
- if (!_this2.textNode_) {
- return;
- }
- if (oldNode) {
- _this2.contentEl_.replaceChild(_this2.textNode_, oldNode);
- } else {
- _this2.contentEl_.appendChild(_this2.textNode_);
- }
- });
- }
- /**
- * To be filled out in the child class, should update the displayed time
- * in accordance with the fact that the current time has changed.
- *
- * @param {EventTarget~Event} [event]
- * The `timeupdate` event that caused this to run.
- *
- * @listens Player#timeupdate
- */
- ;
- _proto.updateContent = function updateContent(event) {};
- return TimeDisplay;
- }(Component);
- /**
- * The text that is added to the `TimeDisplay` for screen reader users.
- *
- * @type {string}
- * @private
- */
- TimeDisplay.prototype.labelText_ = 'Time';
- /**
- * The text that should display over the `TimeDisplay`s controls. Added to for localization.
- *
- * @type {string}
- * @private
- *
- * @deprecated in v7; controlText_ is not used in non-active display Components
- */
- TimeDisplay.prototype.controlText_ = 'Time';
- Component.registerComponent('TimeDisplay', TimeDisplay);
- /**
- * Displays the current time
- *
- * @extends Component
- */
- var CurrentTimeDisplay = /*#__PURE__*/function (_TimeDisplay) {
- inheritsLoose(CurrentTimeDisplay, _TimeDisplay);
- function CurrentTimeDisplay() {
- return _TimeDisplay.apply(this, arguments) || this;
- }
- var _proto = CurrentTimeDisplay.prototype;
- /**
- * Builds the default DOM `className`.
- *
- * @return {string}
- * The DOM `className` for this object.
- */
- _proto.buildCSSClass = function buildCSSClass() {
- return 'vjs-current-time';
- }
- /**
- * Update current time display
- *
- * @param {EventTarget~Event} [event]
- * The `timeupdate` event that caused this function to run.
- *
- * @listens Player#timeupdate
- */
- ;
- _proto.updateContent = function updateContent(event) {
- // Allows for smooth scrubbing, when player can't keep up.
- var time;
- if (this.player_.ended()) {
- time = this.player_.duration();
- } else {
- time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();
- }
- this.updateTextNode_(time);
- };
- return CurrentTimeDisplay;
- }(TimeDisplay);
- /**
- * The text that is added to the `CurrentTimeDisplay` for screen reader users.
- *
- * @type {string}
- * @private
- */
- CurrentTimeDisplay.prototype.labelText_ = 'Current Time';
- /**
- * The text that should display over the `CurrentTimeDisplay`s controls. Added to for localization.
- *
- * @type {string}
- * @private
- *
- * @deprecated in v7; controlText_ is not used in non-active display Components
- */
- CurrentTimeDisplay.prototype.controlText_ = 'Current Time';
- Component.registerComponent('CurrentTimeDisplay', CurrentTimeDisplay);
- /**
- * Displays the duration
- *
- * @extends Component
- */
- var DurationDisplay = /*#__PURE__*/function (_TimeDisplay) {
- inheritsLoose(DurationDisplay, _TimeDisplay);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function DurationDisplay(player, options) {
- var _this;
- _this = _TimeDisplay.call(this, player, options) || this;
- var updateContent = function updateContent(e) {
- return _this.updateContent(e);
- }; // we do not want to/need to throttle duration changes,
- // as they should always display the changed duration as
- // it has changed
- _this.on(player, 'durationchange', updateContent); // Listen to loadstart because the player duration is reset when a new media element is loaded,
- // but the durationchange on the user agent will not fire.
- // @see [Spec]{@link https://www.w3.org/TR/2011/WD-html5-20110113/video.html#media-element-load-algorithm}
- _this.on(player, 'loadstart', updateContent); // Also listen for timeupdate (in the parent) and loadedmetadata because removing those
- // listeners could have broken dependent applications/libraries. These
- // can likely be removed for 7.0.
- _this.on(player, 'loadedmetadata', updateContent);
- return _this;
- }
- /**
- * Builds the default DOM `className`.
- *
- * @return {string}
- * The DOM `className` for this object.
- */
- var _proto = DurationDisplay.prototype;
- _proto.buildCSSClass = function buildCSSClass() {
- return 'vjs-duration';
- }
- /**
- * Update duration time display.
- *
- * @param {EventTarget~Event} [event]
- * The `durationchange`, `timeupdate`, or `loadedmetadata` event that caused
- * this function to be called.
- *
- * @listens Player#durationchange
- * @listens Player#timeupdate
- * @listens Player#loadedmetadata
- */
- ;
- _proto.updateContent = function updateContent(event) {
- var duration = this.player_.duration();
- this.updateTextNode_(duration);
- };
- return DurationDisplay;
- }(TimeDisplay);
- /**
- * The text that is added to the `DurationDisplay` for screen reader users.
- *
- * @type {string}
- * @private
- */
- DurationDisplay.prototype.labelText_ = 'Duration';
- /**
- * The text that should display over the `DurationDisplay`s controls. Added to for localization.
- *
- * @type {string}
- * @private
- *
- * @deprecated in v7; controlText_ is not used in non-active display Components
- */
- DurationDisplay.prototype.controlText_ = 'Duration';
- Component.registerComponent('DurationDisplay', DurationDisplay);
- /**
- * The separator between the current time and duration.
- * Can be hidden if it's not needed in the design.
- *
- * @extends Component
- */
- var TimeDivider = /*#__PURE__*/function (_Component) {
- inheritsLoose(TimeDivider, _Component);
- function TimeDivider() {
- return _Component.apply(this, arguments) || this;
- }
- var _proto = TimeDivider.prototype;
- /**
- * Create the component's DOM element
- *
- * @return {Element}
- * The element that was created.
- */
- _proto.createEl = function createEl() {
- var el = _Component.prototype.createEl.call(this, 'div', {
- className: 'vjs-time-control vjs-time-divider'
- }, {
- // this element and its contents can be hidden from assistive techs since
- // it is made extraneous by the announcement of the control text
- // for the current time and duration displays
- 'aria-hidden': true
- });
- var div = _Component.prototype.createEl.call(this, 'div');
- var span = _Component.prototype.createEl.call(this, 'span', {
- textContent: '/'
- });
- div.appendChild(span);
- el.appendChild(div);
- return el;
- };
- return TimeDivider;
- }(Component);
- Component.registerComponent('TimeDivider', TimeDivider);
- /**
- * Displays the time left in the video
- *
- * @extends Component
- */
- var RemainingTimeDisplay = /*#__PURE__*/function (_TimeDisplay) {
- inheritsLoose(RemainingTimeDisplay, _TimeDisplay);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function RemainingTimeDisplay(player, options) {
- var _this;
- _this = _TimeDisplay.call(this, player, options) || this;
- _this.on(player, 'durationchange', function (e) {
- return _this.updateContent(e);
- });
- return _this;
- }
- /**
- * Builds the default DOM `className`.
- *
- * @return {string}
- * The DOM `className` for this object.
- */
- var _proto = RemainingTimeDisplay.prototype;
- _proto.buildCSSClass = function buildCSSClass() {
- return 'vjs-remaining-time';
- }
- /**
- * Create the `Component`'s DOM element with the "minus" characted prepend to the time
- *
- * @return {Element}
- * The element that was created.
- */
- ;
- _proto.createEl = function createEl$1() {
- var el = _TimeDisplay.prototype.createEl.call(this);
- if (this.options_.displayNegative !== false) {
- el.insertBefore(createEl('span', {}, {
- 'aria-hidden': true
- }, '-'), this.contentEl_);
- }
- return el;
- }
- /**
- * Update remaining time display.
- *
- * @param {EventTarget~Event} [event]
- * The `timeupdate` or `durationchange` event that caused this to run.
- *
- * @listens Player#timeupdate
- * @listens Player#durationchange
- */
- ;
- _proto.updateContent = function updateContent(event) {
- if (typeof this.player_.duration() !== 'number') {
- return;
- }
- var time; // @deprecated We should only use remainingTimeDisplay
- // as of video.js 7
- if (this.player_.ended()) {
- time = 0;
- } else if (this.player_.remainingTimeDisplay) {
- time = this.player_.remainingTimeDisplay();
- } else {
- time = this.player_.remainingTime();
- }
- this.updateTextNode_(time);
- };
- return RemainingTimeDisplay;
- }(TimeDisplay);
- /**
- * The text that is added to the `RemainingTimeDisplay` for screen reader users.
- *
- * @type {string}
- * @private
- */
- RemainingTimeDisplay.prototype.labelText_ = 'Remaining Time';
- /**
- * The text that should display over the `RemainingTimeDisplay`s controls. Added to for localization.
- *
- * @type {string}
- * @private
- *
- * @deprecated in v7; controlText_ is not used in non-active display Components
- */
- RemainingTimeDisplay.prototype.controlText_ = 'Remaining Time';
- Component.registerComponent('RemainingTimeDisplay', RemainingTimeDisplay);
- /**
- * Displays the live indicator when duration is Infinity.
- *
- * @extends Component
- */
- var LiveDisplay = /*#__PURE__*/function (_Component) {
- inheritsLoose(LiveDisplay, _Component);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function LiveDisplay(player, options) {
- var _this;
- _this = _Component.call(this, player, options) || this;
- _this.updateShowing();
- _this.on(_this.player(), 'durationchange', function (e) {
- return _this.updateShowing(e);
- });
- return _this;
- }
- /**
- * Create the `Component`'s DOM element
- *
- * @return {Element}
- * The element that was created.
- */
- var _proto = LiveDisplay.prototype;
- _proto.createEl = function createEl$1() {
- var el = _Component.prototype.createEl.call(this, 'div', {
- className: 'vjs-live-control vjs-control'
- });
- this.contentEl_ = createEl('div', {
- className: 'vjs-live-display'
- }, {
- 'aria-live': 'off'
- });
- this.contentEl_.appendChild(createEl('span', {
- className: 'vjs-control-text',
- textContent: this.localize('Stream Type') + "\xA0"
- }));
- this.contentEl_.appendChild(document.createTextNode(this.localize('LIVE')));
- el.appendChild(this.contentEl_);
- return el;
- };
- _proto.dispose = function dispose() {
- this.contentEl_ = null;
- _Component.prototype.dispose.call(this);
- }
- /**
- * Check the duration to see if the LiveDisplay should be showing or not. Then show/hide
- * it accordingly
- *
- * @param {EventTarget~Event} [event]
- * The {@link Player#durationchange} event that caused this function to run.
- *
- * @listens Player#durationchange
- */
- ;
- _proto.updateShowing = function updateShowing(event) {
- if (this.player().duration() === Infinity) {
- this.show();
- } else {
- this.hide();
- }
- };
- return LiveDisplay;
- }(Component);
- Component.registerComponent('LiveDisplay', LiveDisplay);
- /**
- * Displays the live indicator when duration is Infinity.
- *
- * @extends Component
- */
- var SeekToLive = /*#__PURE__*/function (_Button) {
- inheritsLoose(SeekToLive, _Button);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function SeekToLive(player, options) {
- var _this;
- _this = _Button.call(this, player, options) || this;
- _this.updateLiveEdgeStatus();
- if (_this.player_.liveTracker) {
- _this.updateLiveEdgeStatusHandler_ = function (e) {
- return _this.updateLiveEdgeStatus(e);
- };
- _this.on(_this.player_.liveTracker, 'liveedgechange', _this.updateLiveEdgeStatusHandler_);
- }
- return _this;
- }
- /**
- * Create the `Component`'s DOM element
- *
- * @return {Element}
- * The element that was created.
- */
- var _proto = SeekToLive.prototype;
- _proto.createEl = function createEl$1() {
- var el = _Button.prototype.createEl.call(this, 'button', {
- className: 'vjs-seek-to-live-control vjs-control'
- });
- this.textEl_ = createEl('span', {
- className: 'vjs-seek-to-live-text',
- textContent: this.localize('LIVE')
- }, {
- 'aria-hidden': 'true'
- });
- el.appendChild(this.textEl_);
- return el;
- }
- /**
- * Update the state of this button if we are at the live edge
- * or not
- */
- ;
- _proto.updateLiveEdgeStatus = function updateLiveEdgeStatus() {
- // default to live edge
- if (!this.player_.liveTracker || this.player_.liveTracker.atLiveEdge()) {
- this.setAttribute('aria-disabled', true);
- this.addClass('vjs-at-live-edge');
- this.controlText('Seek to live, currently playing live');
- } else {
- this.setAttribute('aria-disabled', false);
- this.removeClass('vjs-at-live-edge');
- this.controlText('Seek to live, currently behind live');
- }
- }
- /**
- * On click bring us as near to the live point as possible.
- * This requires that we wait for the next `live-seekable-change`
- * event which will happen every segment length seconds.
- */
- ;
- _proto.handleClick = function handleClick() {
- this.player_.liveTracker.seekToLiveEdge();
- }
- /**
- * Dispose of the element and stop tracking
- */
- ;
- _proto.dispose = function dispose() {
- if (this.player_.liveTracker) {
- this.off(this.player_.liveTracker, 'liveedgechange', this.updateLiveEdgeStatusHandler_);
- }
- this.textEl_ = null;
- _Button.prototype.dispose.call(this);
- };
- return SeekToLive;
- }(Button);
- SeekToLive.prototype.controlText_ = 'Seek to live, currently playing live';
- Component.registerComponent('SeekToLive', SeekToLive);
- /**
- * Keep a number between a min and a max value
- *
- * @param {number} number
- * The number to clamp
- *
- * @param {number} min
- * The minimum value
- * @param {number} max
- * The maximum value
- *
- * @return {number}
- * the clamped number
- */
- var clamp = function clamp(number, min, max) {
- number = Number(number);
- return Math.min(max, Math.max(min, isNaN(number) ? min : number));
- };
- /**
- * The base functionality for a slider. Can be vertical or horizontal.
- * For instance the volume bar or the seek bar on a video is a slider.
- *
- * @extends Component
- */
- var Slider = /*#__PURE__*/function (_Component) {
- inheritsLoose(Slider, _Component);
- /**
- * Create an instance of this class
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function Slider(player, options) {
- var _this;
- _this = _Component.call(this, player, options) || this;
- _this.handleMouseDown_ = function (e) {
- return _this.handleMouseDown(e);
- };
- _this.handleMouseUp_ = function (e) {
- return _this.handleMouseUp(e);
- };
- _this.handleKeyDown_ = function (e) {
- return _this.handleKeyDown(e);
- };
- _this.handleClick_ = function (e) {
- return _this.handleClick(e);
- };
- _this.handleMouseMove_ = function (e) {
- return _this.handleMouseMove(e);
- };
- _this.update_ = function (e) {
- return _this.update(e);
- }; // Set property names to bar to match with the child Slider class is looking for
- _this.bar = _this.getChild(_this.options_.barName); // Set a horizontal or vertical class on the slider depending on the slider type
- _this.vertical(!!_this.options_.vertical);
- _this.enable();
- return _this;
- }
- /**
- * Are controls are currently enabled for this slider or not.
- *
- * @return {boolean}
- * true if controls are enabled, false otherwise
- */
- var _proto = Slider.prototype;
- _proto.enabled = function enabled() {
- return this.enabled_;
- }
- /**
- * Enable controls for this slider if they are disabled
- */
- ;
- _proto.enable = function enable() {
- if (this.enabled()) {
- return;
- }
- this.on('mousedown', this.handleMouseDown_);
- this.on('touchstart', this.handleMouseDown_);
- this.on('keydown', this.handleKeyDown_);
- this.on('click', this.handleClick_); // TODO: deprecated, controlsvisible does not seem to be fired
- this.on(this.player_, 'controlsvisible', this.update);
- if (this.playerEvent) {
- this.on(this.player_, this.playerEvent, this.update);
- }
- this.removeClass('disabled');
- this.setAttribute('tabindex', 0);
- this.enabled_ = true;
- }
- /**
- * Disable controls for this slider if they are enabled
- */
- ;
- _proto.disable = function disable() {
- if (!this.enabled()) {
- return;
- }
- var doc = this.bar.el_.ownerDocument;
- this.off('mousedown', this.handleMouseDown_);
- this.off('touchstart', this.handleMouseDown_);
- this.off('keydown', this.handleKeyDown_);
- this.off('click', this.handleClick_);
- this.off(this.player_, 'controlsvisible', this.update_);
- this.off(doc, 'mousemove', this.handleMouseMove_);
- this.off(doc, 'mouseup', this.handleMouseUp_);
- this.off(doc, 'touchmove', this.handleMouseMove_);
- this.off(doc, 'touchend', this.handleMouseUp_);
- this.removeAttribute('tabindex');
- this.addClass('disabled');
- if (this.playerEvent) {
- this.off(this.player_, this.playerEvent, this.update);
- }
- this.enabled_ = false;
- }
- /**
- * Create the `Slider`s DOM element.
- *
- * @param {string} type
- * Type of element to create.
- *
- * @param {Object} [props={}]
- * List of properties in Object form.
- *
- * @param {Object} [attributes={}]
- * list of attributes in Object form.
- *
- * @return {Element}
- * The element that gets created.
- */
- ;
- _proto.createEl = function createEl(type, props, attributes) {
- if (props === void 0) {
- props = {};
- }
- if (attributes === void 0) {
- attributes = {};
- }
- // Add the slider element class to all sub classes
- props.className = props.className + ' vjs-slider';
- props = assign({
- tabIndex: 0
- }, props);
- attributes = assign({
- 'role': 'slider',
- 'aria-valuenow': 0,
- 'aria-valuemin': 0,
- 'aria-valuemax': 100,
- 'tabIndex': 0
- }, attributes);
- return _Component.prototype.createEl.call(this, type, props, attributes);
- }
- /**
- * Handle `mousedown` or `touchstart` events on the `Slider`.
- *
- * @param {EventTarget~Event} event
- * `mousedown` or `touchstart` event that triggered this function
- *
- * @listens mousedown
- * @listens touchstart
- * @fires Slider#slideractive
- */
- ;
- _proto.handleMouseDown = function handleMouseDown(event) {
- var doc = this.bar.el_.ownerDocument;
- if (event.type === 'mousedown') {
- event.preventDefault();
- } // Do not call preventDefault() on touchstart in Chrome
- // to avoid console warnings. Use a 'touch-action: none' style
- // instead to prevent unintented scrolling.
- // https://developers.google.com/web/updates/2017/01/scrolling-intervention
- if (event.type === 'touchstart' && !IS_CHROME) {
- event.preventDefault();
- }
- blockTextSelection();
- this.addClass('vjs-sliding');
- /**
- * Triggered when the slider is in an active state
- *
- * @event Slider#slideractive
- * @type {EventTarget~Event}
- */
- this.trigger('slideractive');
- this.on(doc, 'mousemove', this.handleMouseMove_);
- this.on(doc, 'mouseup', this.handleMouseUp_);
- this.on(doc, 'touchmove', this.handleMouseMove_);
- this.on(doc, 'touchend', this.handleMouseUp_);
- this.handleMouseMove(event, true);
- }
- /**
- * Handle the `mousemove`, `touchmove`, and `mousedown` events on this `Slider`.
- * The `mousemove` and `touchmove` events will only only trigger this function during
- * `mousedown` and `touchstart`. This is due to {@link Slider#handleMouseDown} and
- * {@link Slider#handleMouseUp}.
- *
- * @param {EventTarget~Event} event
- * `mousedown`, `mousemove`, `touchstart`, or `touchmove` event that triggered
- * this function
- * @param {boolean} mouseDown this is a flag that should be set to true if `handleMouseMove` is called directly. It allows us to skip things that should not happen if coming from mouse down but should happen on regular mouse move handler. Defaults to false.
- *
- * @listens mousemove
- * @listens touchmove
- */
- ;
- _proto.handleMouseMove = function handleMouseMove(event) {}
- /**
- * Handle `mouseup` or `touchend` events on the `Slider`.
- *
- * @param {EventTarget~Event} event
- * `mouseup` or `touchend` event that triggered this function.
- *
- * @listens touchend
- * @listens mouseup
- * @fires Slider#sliderinactive
- */
- ;
- _proto.handleMouseUp = function handleMouseUp() {
- var doc = this.bar.el_.ownerDocument;
- unblockTextSelection();
- this.removeClass('vjs-sliding');
- /**
- * Triggered when the slider is no longer in an active state.
- *
- * @event Slider#sliderinactive
- * @type {EventTarget~Event}
- */
- this.trigger('sliderinactive');
- this.off(doc, 'mousemove', this.handleMouseMove_);
- this.off(doc, 'mouseup', this.handleMouseUp_);
- this.off(doc, 'touchmove', this.handleMouseMove_);
- this.off(doc, 'touchend', this.handleMouseUp_);
- this.update();
- }
- /**
- * Update the progress bar of the `Slider`.
- *
- * @return {number}
- * The percentage of progress the progress bar represents as a
- * number from 0 to 1.
- */
- ;
- _proto.update = function update() {
- var _this2 = this;
- // In VolumeBar init we have a setTimeout for update that pops and update
- // to the end of the execution stack. The player is destroyed before then
- // update will cause an error
- // If there's no bar...
- if (!this.el_ || !this.bar) {
- return;
- } // clamp progress between 0 and 1
- // and only round to four decimal places, as we round to two below
- var progress = this.getProgress();
- if (progress === this.progress_) {
- return progress;
- }
- this.progress_ = progress;
- this.requestNamedAnimationFrame('Slider#update', function () {
- // Set the new bar width or height
- var sizeKey = _this2.vertical() ? 'height' : 'width'; // Convert to a percentage for css value
- _this2.bar.el().style[sizeKey] = (progress * 100).toFixed(2) + '%';
- });
- return progress;
- }
- /**
- * Get the percentage of the bar that should be filled
- * but clamped and rounded.
- *
- * @return {number}
- * percentage filled that the slider is
- */
- ;
- _proto.getProgress = function getProgress() {
- return Number(clamp(this.getPercent(), 0, 1).toFixed(4));
- }
- /**
- * Calculate distance for slider
- *
- * @param {EventTarget~Event} event
- * The event that caused this function to run.
- *
- * @return {number}
- * The current position of the Slider.
- * - position.x for vertical `Slider`s
- * - position.y for horizontal `Slider`s
- */
- ;
- _proto.calculateDistance = function calculateDistance(event) {
- var position = getPointerPosition(this.el_, event);
- if (this.vertical()) {
- return position.y;
- }
- return position.x;
- }
- /**
- * Handle a `keydown` event on the `Slider`. Watches for left, rigth, up, and down
- * arrow keys. This function will only be called when the slider has focus. See
- * {@link Slider#handleFocus} and {@link Slider#handleBlur}.
- *
- * @param {EventTarget~Event} event
- * the `keydown` event that caused this function to run.
- *
- * @listens keydown
- */
- ;
- _proto.handleKeyDown = function handleKeyDown(event) {
- // Left and Down Arrows
- if (keycode.isEventKey(event, 'Left') || keycode.isEventKey(event, 'Down')) {
- event.preventDefault();
- event.stopPropagation();
- this.stepBack(); // Up and Right Arrows
- } else if (keycode.isEventKey(event, 'Right') || keycode.isEventKey(event, 'Up')) {
- event.preventDefault();
- event.stopPropagation();
- this.stepForward();
- } else {
- // Pass keydown handling up for unsupported keys
- _Component.prototype.handleKeyDown.call(this, event);
- }
- }
- /**
- * Listener for click events on slider, used to prevent clicks
- * from bubbling up to parent elements like button menus.
- *
- * @param {Object} event
- * Event that caused this object to run
- */
- ;
- _proto.handleClick = function handleClick(event) {
- event.stopPropagation();
- event.preventDefault();
- }
- /**
- * Get/set if slider is horizontal for vertical
- *
- * @param {boolean} [bool]
- * - true if slider is vertical,
- * - false is horizontal
- *
- * @return {boolean}
- * - true if slider is vertical, and getting
- * - false if the slider is horizontal, and getting
- */
- ;
- _proto.vertical = function vertical(bool) {
- if (bool === undefined) {
- return this.vertical_ || false;
- }
- this.vertical_ = !!bool;
- if (this.vertical_) {
- this.addClass('vjs-slider-vertical');
- } else {
- this.addClass('vjs-slider-horizontal');
- }
- };
- return Slider;
- }(Component);
- Component.registerComponent('Slider', Slider);
- var percentify = function percentify(time, end) {
- return clamp(time / end * 100, 0, 100).toFixed(2) + '%';
- };
- /**
- * Shows loading progress
- *
- * @extends Component
- */
- var LoadProgressBar = /*#__PURE__*/function (_Component) {
- inheritsLoose(LoadProgressBar, _Component);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function LoadProgressBar(player, options) {
- var _this;
- _this = _Component.call(this, player, options) || this;
- _this.partEls_ = [];
- _this.on(player, 'progress', function (e) {
- return _this.update(e);
- });
- return _this;
- }
- /**
- * Create the `Component`'s DOM element
- *
- * @return {Element}
- * The element that was created.
- */
- var _proto = LoadProgressBar.prototype;
- _proto.createEl = function createEl$1() {
- var el = _Component.prototype.createEl.call(this, 'div', {
- className: 'vjs-load-progress'
- });
- var wrapper = createEl('span', {
- className: 'vjs-control-text'
- });
- var loadedText = createEl('span', {
- textContent: this.localize('Loaded')
- });
- var separator = document.createTextNode(': ');
- this.percentageEl_ = createEl('span', {
- className: 'vjs-control-text-loaded-percentage',
- textContent: '0%'
- });
- el.appendChild(wrapper);
- wrapper.appendChild(loadedText);
- wrapper.appendChild(separator);
- wrapper.appendChild(this.percentageEl_);
- return el;
- };
- _proto.dispose = function dispose() {
- this.partEls_ = null;
- this.percentageEl_ = null;
- _Component.prototype.dispose.call(this);
- }
- /**
- * Update progress bar
- *
- * @param {EventTarget~Event} [event]
- * The `progress` event that caused this function to run.
- *
- * @listens Player#progress
- */
- ;
- _proto.update = function update(event) {
- var _this2 = this;
- this.requestNamedAnimationFrame('LoadProgressBar#update', function () {
- var liveTracker = _this2.player_.liveTracker;
- var buffered = _this2.player_.buffered();
- var duration = liveTracker && liveTracker.isLive() ? liveTracker.seekableEnd() : _this2.player_.duration();
- var bufferedEnd = _this2.player_.bufferedEnd();
- var children = _this2.partEls_;
- var percent = percentify(bufferedEnd, duration);
- if (_this2.percent_ !== percent) {
- // update the width of the progress bar
- _this2.el_.style.width = percent; // update the control-text
- textContent(_this2.percentageEl_, percent);
- _this2.percent_ = percent;
- } // add child elements to represent the individual buffered time ranges
- for (var i = 0; i < buffered.length; i++) {
- var start = buffered.start(i);
- var end = buffered.end(i);
- var part = children[i];
- if (!part) {
- part = _this2.el_.appendChild(createEl());
- children[i] = part;
- } // only update if changed
- if (part.dataset.start === start && part.dataset.end === end) {
- continue;
- }
- part.dataset.start = start;
- part.dataset.end = end; // set the percent based on the width of the progress bar (bufferedEnd)
- part.style.left = percentify(start, bufferedEnd);
- part.style.width = percentify(end - start, bufferedEnd);
- } // remove unused buffered range elements
- for (var _i = children.length; _i > buffered.length; _i--) {
- _this2.el_.removeChild(children[_i - 1]);
- }
- children.length = buffered.length;
- });
- };
- return LoadProgressBar;
- }(Component);
- Component.registerComponent('LoadProgressBar', LoadProgressBar);
- /**
- * Time tooltips display a time above the progress bar.
- *
- * @extends Component
- */
- var TimeTooltip = /*#__PURE__*/function (_Component) {
- inheritsLoose(TimeTooltip, _Component);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The {@link Player} that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function TimeTooltip(player, options) {
- var _this;
- _this = _Component.call(this, player, options) || this;
- _this.update = throttle(bind(assertThisInitialized(_this), _this.update), UPDATE_REFRESH_INTERVAL);
- return _this;
- }
- /**
- * Create the time tooltip DOM element
- *
- * @return {Element}
- * The element that was created.
- */
- var _proto = TimeTooltip.prototype;
- _proto.createEl = function createEl() {
- return _Component.prototype.createEl.call(this, 'div', {
- className: 'vjs-time-tooltip'
- }, {
- 'aria-hidden': 'true'
- });
- }
- /**
- * Updates the position of the time tooltip relative to the `SeekBar`.
- *
- * @param {Object} seekBarRect
- * The `ClientRect` for the {@link SeekBar} element.
- *
- * @param {number} seekBarPoint
- * A number from 0 to 1, representing a horizontal reference point
- * from the left edge of the {@link SeekBar}
- */
- ;
- _proto.update = function update(seekBarRect, seekBarPoint, content) {
- var tooltipRect = findPosition(this.el_);
- var playerRect = getBoundingClientRect(this.player_.el());
- var seekBarPointPx = seekBarRect.width * seekBarPoint; // do nothing if either rect isn't available
- // for example, if the player isn't in the DOM for testing
- if (!playerRect || !tooltipRect) {
- return;
- } // This is the space left of the `seekBarPoint` available within the bounds
- // of the player. We calculate any gap between the left edge of the player
- // and the left edge of the `SeekBar` and add the number of pixels in the
- // `SeekBar` before hitting the `seekBarPoint`
- var spaceLeftOfPoint = seekBarRect.left - playerRect.left + seekBarPointPx; // This is the space right of the `seekBarPoint` available within the bounds
- // of the player. We calculate the number of pixels from the `seekBarPoint`
- // to the right edge of the `SeekBar` and add to that any gap between the
- // right edge of the `SeekBar` and the player.
- var spaceRightOfPoint = seekBarRect.width - seekBarPointPx + (playerRect.right - seekBarRect.right); // This is the number of pixels by which the tooltip will need to be pulled
- // further to the right to center it over the `seekBarPoint`.
- var pullTooltipBy = tooltipRect.width / 2; // Adjust the `pullTooltipBy` distance to the left or right depending on
- // the results of the space calculations above.
- if (spaceLeftOfPoint < pullTooltipBy) {
- pullTooltipBy += pullTooltipBy - spaceLeftOfPoint;
- } else if (spaceRightOfPoint < pullTooltipBy) {
- pullTooltipBy = spaceRightOfPoint;
- } // Due to the imprecision of decimal/ratio based calculations and varying
- // rounding behaviors, there are cases where the spacing adjustment is off
- // by a pixel or two. This adds insurance to these calculations.
- if (pullTooltipBy < 0) {
- pullTooltipBy = 0;
- } else if (pullTooltipBy > tooltipRect.width) {
- pullTooltipBy = tooltipRect.width;
- } // prevent small width fluctuations within 0.4px from
- // changing the value below.
- // This really helps for live to prevent the play
- // progress time tooltip from jittering
- pullTooltipBy = Math.round(pullTooltipBy);
- this.el_.style.right = "-" + pullTooltipBy + "px";
- this.write(content);
- }
- /**
- * Write the time to the tooltip DOM element.
- *
- * @param {string} content
- * The formatted time for the tooltip.
- */
- ;
- _proto.write = function write(content) {
- textContent(this.el_, content);
- }
- /**
- * Updates the position of the time tooltip relative to the `SeekBar`.
- *
- * @param {Object} seekBarRect
- * The `ClientRect` for the {@link SeekBar} element.
- *
- * @param {number} seekBarPoint
- * A number from 0 to 1, representing a horizontal reference point
- * from the left edge of the {@link SeekBar}
- *
- * @param {number} time
- * The time to update the tooltip to, not used during live playback
- *
- * @param {Function} cb
- * A function that will be called during the request animation frame
- * for tooltips that need to do additional animations from the default
- */
- ;
- _proto.updateTime = function updateTime(seekBarRect, seekBarPoint, time, cb) {
- var _this2 = this;
- this.requestNamedAnimationFrame('TimeTooltip#updateTime', function () {
- var content;
- var duration = _this2.player_.duration();
- if (_this2.player_.liveTracker && _this2.player_.liveTracker.isLive()) {
- var liveWindow = _this2.player_.liveTracker.liveWindow();
- var secondsBehind = liveWindow - seekBarPoint * liveWindow;
- content = (secondsBehind < 1 ? '' : '-') + formatTime(secondsBehind, liveWindow);
- } else {
- content = formatTime(time, duration);
- }
- _this2.update(seekBarRect, seekBarPoint, content);
- if (cb) {
- cb();
- }
- });
- };
- return TimeTooltip;
- }(Component);
- Component.registerComponent('TimeTooltip', TimeTooltip);
- /**
- * Used by {@link SeekBar} to display media playback progress as part of the
- * {@link ProgressControl}.
- *
- * @extends Component
- */
- var PlayProgressBar = /*#__PURE__*/function (_Component) {
- inheritsLoose(PlayProgressBar, _Component);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The {@link Player} that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function PlayProgressBar(player, options) {
- var _this;
- _this = _Component.call(this, player, options) || this;
- _this.update = throttle(bind(assertThisInitialized(_this), _this.update), UPDATE_REFRESH_INTERVAL);
- return _this;
- }
- /**
- * Create the the DOM element for this class.
- *
- * @return {Element}
- * The element that was created.
- */
- var _proto = PlayProgressBar.prototype;
- _proto.createEl = function createEl() {
- return _Component.prototype.createEl.call(this, 'div', {
- className: 'vjs-play-progress vjs-slider-bar'
- }, {
- 'aria-hidden': 'true'
- });
- }
- /**
- * Enqueues updates to its own DOM as well as the DOM of its
- * {@link TimeTooltip} child.
- *
- * @param {Object} seekBarRect
- * The `ClientRect` for the {@link SeekBar} element.
- *
- * @param {number} seekBarPoint
- * A number from 0 to 1, representing a horizontal reference point
- * from the left edge of the {@link SeekBar}
- */
- ;
- _proto.update = function update(seekBarRect, seekBarPoint) {
- var timeTooltip = this.getChild('timeTooltip');
- if (!timeTooltip) {
- return;
- }
- var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();
- timeTooltip.updateTime(seekBarRect, seekBarPoint, time);
- };
- return PlayProgressBar;
- }(Component);
- /**
- * Default options for {@link PlayProgressBar}.
- *
- * @type {Object}
- * @private
- */
- PlayProgressBar.prototype.options_ = {
- children: []
- }; // Time tooltips should not be added to a player on mobile devices
- if (!IS_IOS && !IS_ANDROID) {
- PlayProgressBar.prototype.options_.children.push('timeTooltip');
- }
- Component.registerComponent('PlayProgressBar', PlayProgressBar);
- /**
- * The {@link MouseTimeDisplay} component tracks mouse movement over the
- * {@link ProgressControl}. It displays an indicator and a {@link TimeTooltip}
- * indicating the time which is represented by a given point in the
- * {@link ProgressControl}.
- *
- * @extends Component
- */
- var MouseTimeDisplay = /*#__PURE__*/function (_Component) {
- inheritsLoose(MouseTimeDisplay, _Component);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The {@link Player} that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function MouseTimeDisplay(player, options) {
- var _this;
- _this = _Component.call(this, player, options) || this;
- _this.update = throttle(bind(assertThisInitialized(_this), _this.update), UPDATE_REFRESH_INTERVAL);
- return _this;
- }
- /**
- * Create the DOM element for this class.
- *
- * @return {Element}
- * The element that was created.
- */
- var _proto = MouseTimeDisplay.prototype;
- _proto.createEl = function createEl() {
- return _Component.prototype.createEl.call(this, 'div', {
- className: 'vjs-mouse-display'
- });
- }
- /**
- * Enqueues updates to its own DOM as well as the DOM of its
- * {@link TimeTooltip} child.
- *
- * @param {Object} seekBarRect
- * The `ClientRect` for the {@link SeekBar} element.
- *
- * @param {number} seekBarPoint
- * A number from 0 to 1, representing a horizontal reference point
- * from the left edge of the {@link SeekBar}
- */
- ;
- _proto.update = function update(seekBarRect, seekBarPoint) {
- var _this2 = this;
- var time = seekBarPoint * this.player_.duration();
- this.getChild('timeTooltip').updateTime(seekBarRect, seekBarPoint, time, function () {
- _this2.el_.style.left = seekBarRect.width * seekBarPoint + "px";
- });
- };
- return MouseTimeDisplay;
- }(Component);
- /**
- * Default options for `MouseTimeDisplay`
- *
- * @type {Object}
- * @private
- */
- MouseTimeDisplay.prototype.options_ = {
- children: ['timeTooltip']
- };
- Component.registerComponent('MouseTimeDisplay', MouseTimeDisplay);
- var STEP_SECONDS = 5; // The multiplier of STEP_SECONDS that PgUp/PgDown move the timeline.
- var PAGE_KEY_MULTIPLIER = 12;
- /**
- * Seek bar and container for the progress bars. Uses {@link PlayProgressBar}
- * as its `bar`.
- *
- * @extends Slider
- */
- var SeekBar = /*#__PURE__*/function (_Slider) {
- inheritsLoose(SeekBar, _Slider);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function SeekBar(player, options) {
- var _this;
- _this = _Slider.call(this, player, options) || this;
- _this.setEventHandlers_();
- return _this;
- }
- /**
- * Sets the event handlers
- *
- * @private
- */
- var _proto = SeekBar.prototype;
- _proto.setEventHandlers_ = function setEventHandlers_() {
- var _this2 = this;
- this.update_ = bind(this, this.update);
- this.update = throttle(this.update_, UPDATE_REFRESH_INTERVAL);
- this.on(this.player_, ['ended', 'durationchange', 'timeupdate'], this.update);
- if (this.player_.liveTracker) {
- this.on(this.player_.liveTracker, 'liveedgechange', this.update);
- } // when playing, let's ensure we smoothly update the play progress bar
- // via an interval
- this.updateInterval = null;
- this.enableIntervalHandler_ = function (e) {
- return _this2.enableInterval_(e);
- };
- this.disableIntervalHandler_ = function (e) {
- return _this2.disableInterval_(e);
- };
- this.on(this.player_, ['playing'], this.enableIntervalHandler_);
- this.on(this.player_, ['ended', 'pause', 'waiting'], this.disableIntervalHandler_); // we don't need to update the play progress if the document is hidden,
- // also, this causes the CPU to spike and eventually crash the page on IE11.
- if ('hidden' in document && 'visibilityState' in document) {
- this.on(document, 'visibilitychange', this.toggleVisibility_);
- }
- };
- _proto.toggleVisibility_ = function toggleVisibility_(e) {
- if (document.visibilityState === 'hidden') {
- this.cancelNamedAnimationFrame('SeekBar#update');
- this.cancelNamedAnimationFrame('Slider#update');
- this.disableInterval_(e);
- } else {
- if (!this.player_.ended() && !this.player_.paused()) {
- this.enableInterval_();
- } // we just switched back to the page and someone may be looking, so, update ASAP
- this.update();
- }
- };
- _proto.enableInterval_ = function enableInterval_() {
- if (this.updateInterval) {
- return;
- }
- this.updateInterval = this.setInterval(this.update, UPDATE_REFRESH_INTERVAL);
- };
- _proto.disableInterval_ = function disableInterval_(e) {
- if (this.player_.liveTracker && this.player_.liveTracker.isLive() && e && e.type !== 'ended') {
- return;
- }
- if (!this.updateInterval) {
- return;
- }
- this.clearInterval(this.updateInterval);
- this.updateInterval = null;
- }
- /**
- * Create the `Component`'s DOM element
- *
- * @return {Element}
- * The element that was created.
- */
- ;
- _proto.createEl = function createEl() {
- return _Slider.prototype.createEl.call(this, 'div', {
- className: 'vjs-progress-holder'
- }, {
- 'aria-label': this.localize('Progress Bar')
- });
- }
- /**
- * This function updates the play progress bar and accessibility
- * attributes to whatever is passed in.
- *
- * @param {EventTarget~Event} [event]
- * The `timeupdate` or `ended` event that caused this to run.
- *
- * @listens Player#timeupdate
- *
- * @return {number}
- * The current percent at a number from 0-1
- */
- ;
- _proto.update = function update(event) {
- var _this3 = this;
- // ignore updates while the tab is hidden
- if (document.visibilityState === 'hidden') {
- return;
- }
- var percent = _Slider.prototype.update.call(this);
- this.requestNamedAnimationFrame('SeekBar#update', function () {
- var currentTime = _this3.player_.ended() ? _this3.player_.duration() : _this3.getCurrentTime_();
- var liveTracker = _this3.player_.liveTracker;
- var duration = _this3.player_.duration();
- if (liveTracker && liveTracker.isLive()) {
- duration = _this3.player_.liveTracker.liveCurrentTime();
- }
- if (_this3.percent_ !== percent) {
- // machine readable value of progress bar (percentage complete)
- _this3.el_.setAttribute('aria-valuenow', (percent * 100).toFixed(2));
- _this3.percent_ = percent;
- }
- if (_this3.currentTime_ !== currentTime || _this3.duration_ !== duration) {
- // human readable value of progress bar (time complete)
- _this3.el_.setAttribute('aria-valuetext', _this3.localize('progress bar timing: currentTime={1} duration={2}', [formatTime(currentTime, duration), formatTime(duration, duration)], '{1} of {2}'));
- _this3.currentTime_ = currentTime;
- _this3.duration_ = duration;
- } // update the progress bar time tooltip with the current time
- if (_this3.bar) {
- _this3.bar.update(getBoundingClientRect(_this3.el()), _this3.getProgress());
- }
- });
- return percent;
- }
- /**
- * Prevent liveThreshold from causing seeks to seem like they
- * are not happening from a user perspective.
- *
- * @param {number} ct
- * current time to seek to
- */
- ;
- _proto.userSeek_ = function userSeek_(ct) {
- if (this.player_.liveTracker && this.player_.liveTracker.isLive()) {
- this.player_.liveTracker.nextSeekedFromUser();
- }
- this.player_.currentTime(ct);
- }
- /**
- * Get the value of current time but allows for smooth scrubbing,
- * when player can't keep up.
- *
- * @return {number}
- * The current time value to display
- *
- * @private
- */
- ;
- _proto.getCurrentTime_ = function getCurrentTime_() {
- return this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();
- }
- /**
- * Get the percentage of media played so far.
- *
- * @return {number}
- * The percentage of media played so far (0 to 1).
- */
- ;
- _proto.getPercent = function getPercent() {
- var currentTime = this.getCurrentTime_();
- var percent;
- var liveTracker = this.player_.liveTracker;
- if (liveTracker && liveTracker.isLive()) {
- percent = (currentTime - liveTracker.seekableStart()) / liveTracker.liveWindow(); // prevent the percent from changing at the live edge
- if (liveTracker.atLiveEdge()) {
- percent = 1;
- }
- } else {
- percent = currentTime / this.player_.duration();
- }
- return percent;
- }
- /**
- * Handle mouse down on seek bar
- *
- * @param {EventTarget~Event} event
- * The `mousedown` event that caused this to run.
- *
- * @listens mousedown
- */
- ;
- _proto.handleMouseDown = function handleMouseDown(event) {
- if (!isSingleLeftClick(event)) {
- return;
- } // Stop event propagation to prevent double fire in progress-control.js
- event.stopPropagation();
- this.videoWasPlaying = !this.player_.paused();
- this.player_.pause();
- _Slider.prototype.handleMouseDown.call(this, event);
- }
- /**
- * Handle mouse move on seek bar
- *
- * @param {EventTarget~Event} event
- * The `mousemove` event that caused this to run.
- * @param {boolean} mouseDown this is a flag that should be set to true if `handleMouseMove` is called directly. It allows us to skip things that should not happen if coming from mouse down but should happen on regular mouse move handler. Defaults to false
- *
- * @listens mousemove
- */
- ;
- _proto.handleMouseMove = function handleMouseMove(event, mouseDown) {
- if (mouseDown === void 0) {
- mouseDown = false;
- }
- if (!isSingleLeftClick(event)) {
- return;
- }
- if (!mouseDown && !this.player_.scrubbing()) {
- this.player_.scrubbing(true);
- }
- var newTime;
- var distance = this.calculateDistance(event);
- var liveTracker = this.player_.liveTracker;
- if (!liveTracker || !liveTracker.isLive()) {
- newTime = distance * this.player_.duration(); // Don't let video end while scrubbing.
- if (newTime === this.player_.duration()) {
- newTime = newTime - 0.1;
- }
- } else {
- if (distance >= 0.99) {
- liveTracker.seekToLiveEdge();
- return;
- }
- var seekableStart = liveTracker.seekableStart();
- var seekableEnd = liveTracker.liveCurrentTime();
- newTime = seekableStart + distance * liveTracker.liveWindow(); // Don't let video end while scrubbing.
- if (newTime >= seekableEnd) {
- newTime = seekableEnd;
- } // Compensate for precision differences so that currentTime is not less
- // than seekable start
- if (newTime <= seekableStart) {
- newTime = seekableStart + 0.1;
- } // On android seekableEnd can be Infinity sometimes,
- // this will cause newTime to be Infinity, which is
- // not a valid currentTime.
- if (newTime === Infinity) {
- return;
- }
- } // Set new time (tell player to seek to new time)
- this.userSeek_(newTime);
- };
- _proto.enable = function enable() {
- _Slider.prototype.enable.call(this);
- var mouseTimeDisplay = this.getChild('mouseTimeDisplay');
- if (!mouseTimeDisplay) {
- return;
- }
- mouseTimeDisplay.show();
- };
- _proto.disable = function disable() {
- _Slider.prototype.disable.call(this);
- var mouseTimeDisplay = this.getChild('mouseTimeDisplay');
- if (!mouseTimeDisplay) {
- return;
- }
- mouseTimeDisplay.hide();
- }
- /**
- * Handle mouse up on seek bar
- *
- * @param {EventTarget~Event} event
- * The `mouseup` event that caused this to run.
- *
- * @listens mouseup
- */
- ;
- _proto.handleMouseUp = function handleMouseUp(event) {
- _Slider.prototype.handleMouseUp.call(this, event); // Stop event propagation to prevent double fire in progress-control.js
- if (event) {
- event.stopPropagation();
- }
- this.player_.scrubbing(false);
- /**
- * Trigger timeupdate because we're done seeking and the time has changed.
- * This is particularly useful for if the player is paused to time the time displays.
- *
- * @event Tech#timeupdate
- * @type {EventTarget~Event}
- */
- this.player_.trigger({
- type: 'timeupdate',
- target: this,
- manuallyTriggered: true
- });
- if (this.videoWasPlaying) {
- silencePromise(this.player_.play());
- } else {
- // We're done seeking and the time has changed.
- // If the player is paused, make sure we display the correct time on the seek bar.
- this.update_();
- }
- }
- /**
- * Move more quickly fast forward for keyboard-only users
- */
- ;
- _proto.stepForward = function stepForward() {
- this.userSeek_(this.player_.currentTime() + STEP_SECONDS);
- }
- /**
- * Move more quickly rewind for keyboard-only users
- */
- ;
- _proto.stepBack = function stepBack() {
- this.userSeek_(this.player_.currentTime() - STEP_SECONDS);
- }
- /**
- * Toggles the playback state of the player
- * This gets called when enter or space is used on the seekbar
- *
- * @param {EventTarget~Event} event
- * The `keydown` event that caused this function to be called
- *
- */
- ;
- _proto.handleAction = function handleAction(event) {
- if (this.player_.paused()) {
- this.player_.play();
- } else {
- this.player_.pause();
- }
- }
- /**
- * Called when this SeekBar has focus and a key gets pressed down.
- * Supports the following keys:
- *
- * Space or Enter key fire a click event
- * Home key moves to start of the timeline
- * End key moves to end of the timeline
- * Digit "0" through "9" keys move to 0%, 10% ... 80%, 90% of the timeline
- * PageDown key moves back a larger step than ArrowDown
- * PageUp key moves forward a large step
- *
- * @param {EventTarget~Event} event
- * The `keydown` event that caused this function to be called.
- *
- * @listens keydown
- */
- ;
- _proto.handleKeyDown = function handleKeyDown(event) {
- var liveTracker = this.player_.liveTracker;
- if (keycode.isEventKey(event, 'Space') || keycode.isEventKey(event, 'Enter')) {
- event.preventDefault();
- event.stopPropagation();
- this.handleAction(event);
- } else if (keycode.isEventKey(event, 'Home')) {
- event.preventDefault();
- event.stopPropagation();
- this.userSeek_(0);
- } else if (keycode.isEventKey(event, 'End')) {
- event.preventDefault();
- event.stopPropagation();
- if (liveTracker && liveTracker.isLive()) {
- this.userSeek_(liveTracker.liveCurrentTime());
- } else {
- this.userSeek_(this.player_.duration());
- }
- } else if (/^[0-9]$/.test(keycode(event))) {
- event.preventDefault();
- event.stopPropagation();
- var gotoFraction = (keycode.codes[keycode(event)] - keycode.codes['0']) * 10.0 / 100.0;
- if (liveTracker && liveTracker.isLive()) {
- this.userSeek_(liveTracker.seekableStart() + liveTracker.liveWindow() * gotoFraction);
- } else {
- this.userSeek_(this.player_.duration() * gotoFraction);
- }
- } else if (keycode.isEventKey(event, 'PgDn')) {
- event.preventDefault();
- event.stopPropagation();
- this.userSeek_(this.player_.currentTime() - STEP_SECONDS * PAGE_KEY_MULTIPLIER);
- } else if (keycode.isEventKey(event, 'PgUp')) {
- event.preventDefault();
- event.stopPropagation();
- this.userSeek_(this.player_.currentTime() + STEP_SECONDS * PAGE_KEY_MULTIPLIER);
- } else {
- // Pass keydown handling up for unsupported keys
- _Slider.prototype.handleKeyDown.call(this, event);
- }
- };
- _proto.dispose = function dispose() {
- this.disableInterval_();
- this.off(this.player_, ['ended', 'durationchange', 'timeupdate'], this.update);
- if (this.player_.liveTracker) {
- this.off(this.player_.liveTracker, 'liveedgechange', this.update);
- }
- this.off(this.player_, ['playing'], this.enableIntervalHandler_);
- this.off(this.player_, ['ended', 'pause', 'waiting'], this.disableIntervalHandler_); // we don't need to update the play progress if the document is hidden,
- // also, this causes the CPU to spike and eventually crash the page on IE11.
- if ('hidden' in document && 'visibilityState' in document) {
- this.off(document, 'visibilitychange', this.toggleVisibility_);
- }
- _Slider.prototype.dispose.call(this);
- };
- return SeekBar;
- }(Slider);
- /**
- * Default options for the `SeekBar`
- *
- * @type {Object}
- * @private
- */
- SeekBar.prototype.options_ = {
- children: ['loadProgressBar', 'playProgressBar'],
- barName: 'playProgressBar'
- }; // MouseTimeDisplay tooltips should not be added to a player on mobile devices
- if (!IS_IOS && !IS_ANDROID) {
- SeekBar.prototype.options_.children.splice(1, 0, 'mouseTimeDisplay');
- }
- Component.registerComponent('SeekBar', SeekBar);
- /**
- * The Progress Control component contains the seek bar, load progress,
- * and play progress.
- *
- * @extends Component
- */
- var ProgressControl = /*#__PURE__*/function (_Component) {
- inheritsLoose(ProgressControl, _Component);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function ProgressControl(player, options) {
- var _this;
- _this = _Component.call(this, player, options) || this;
- _this.handleMouseMove = throttle(bind(assertThisInitialized(_this), _this.handleMouseMove), UPDATE_REFRESH_INTERVAL);
- _this.throttledHandleMouseSeek = throttle(bind(assertThisInitialized(_this), _this.handleMouseSeek), UPDATE_REFRESH_INTERVAL);
- _this.handleMouseUpHandler_ = function (e) {
- return _this.handleMouseUp(e);
- };
- _this.handleMouseDownHandler_ = function (e) {
- return _this.handleMouseDown(e);
- };
- _this.enable();
- return _this;
- }
- /**
- * Create the `Component`'s DOM element
- *
- * @return {Element}
- * The element that was created.
- */
- var _proto = ProgressControl.prototype;
- _proto.createEl = function createEl() {
- return _Component.prototype.createEl.call(this, 'div', {
- className: 'vjs-progress-control vjs-control'
- });
- }
- /**
- * When the mouse moves over the `ProgressControl`, the pointer position
- * gets passed down to the `MouseTimeDisplay` component.
- *
- * @param {EventTarget~Event} event
- * The `mousemove` event that caused this function to run.
- *
- * @listen mousemove
- */
- ;
- _proto.handleMouseMove = function handleMouseMove(event) {
- var seekBar = this.getChild('seekBar');
- if (!seekBar) {
- return;
- }
- var playProgressBar = seekBar.getChild('playProgressBar');
- var mouseTimeDisplay = seekBar.getChild('mouseTimeDisplay');
- if (!playProgressBar && !mouseTimeDisplay) {
- return;
- }
- var seekBarEl = seekBar.el();
- var seekBarRect = findPosition(seekBarEl);
- var seekBarPoint = getPointerPosition(seekBarEl, event).x; // The default skin has a gap on either side of the `SeekBar`. This means
- // that it's possible to trigger this behavior outside the boundaries of
- // the `SeekBar`. This ensures we stay within it at all times.
- seekBarPoint = clamp(seekBarPoint, 0, 1);
- if (mouseTimeDisplay) {
- mouseTimeDisplay.update(seekBarRect, seekBarPoint);
- }
- if (playProgressBar) {
- playProgressBar.update(seekBarRect, seekBar.getProgress());
- }
- }
- /**
- * A throttled version of the {@link ProgressControl#handleMouseSeek} listener.
- *
- * @method ProgressControl#throttledHandleMouseSeek
- * @param {EventTarget~Event} event
- * The `mousemove` event that caused this function to run.
- *
- * @listen mousemove
- * @listen touchmove
- */
- /**
- * Handle `mousemove` or `touchmove` events on the `ProgressControl`.
- *
- * @param {EventTarget~Event} event
- * `mousedown` or `touchstart` event that triggered this function
- *
- * @listens mousemove
- * @listens touchmove
- */
- ;
- _proto.handleMouseSeek = function handleMouseSeek(event) {
- var seekBar = this.getChild('seekBar');
- if (seekBar) {
- seekBar.handleMouseMove(event);
- }
- }
- /**
- * Are controls are currently enabled for this progress control.
- *
- * @return {boolean}
- * true if controls are enabled, false otherwise
- */
- ;
- _proto.enabled = function enabled() {
- return this.enabled_;
- }
- /**
- * Disable all controls on the progress control and its children
- */
- ;
- _proto.disable = function disable() {
- this.children().forEach(function (child) {
- return child.disable && child.disable();
- });
- if (!this.enabled()) {
- return;
- }
- this.off(['mousedown', 'touchstart'], this.handleMouseDownHandler_);
- this.off(this.el_, 'mousemove', this.handleMouseMove);
- this.removeListenersAddedOnMousedownAndTouchstart();
- this.addClass('disabled');
- this.enabled_ = false; // Restore normal playback state if controls are disabled while scrubbing
- if (this.player_.scrubbing()) {
- var seekBar = this.getChild('seekBar');
- this.player_.scrubbing(false);
- if (seekBar.videoWasPlaying) {
- silencePromise(this.player_.play());
- }
- }
- }
- /**
- * Enable all controls on the progress control and its children
- */
- ;
- _proto.enable = function enable() {
- this.children().forEach(function (child) {
- return child.enable && child.enable();
- });
- if (this.enabled()) {
- return;
- }
- this.on(['mousedown', 'touchstart'], this.handleMouseDownHandler_);
- this.on(this.el_, 'mousemove', this.handleMouseMove);
- this.removeClass('disabled');
- this.enabled_ = true;
- }
- /**
- * Cleanup listeners after the user finishes interacting with the progress controls
- */
- ;
- _proto.removeListenersAddedOnMousedownAndTouchstart = function removeListenersAddedOnMousedownAndTouchstart() {
- var doc = this.el_.ownerDocument;
- this.off(doc, 'mousemove', this.throttledHandleMouseSeek);
- this.off(doc, 'touchmove', this.throttledHandleMouseSeek);
- this.off(doc, 'mouseup', this.handleMouseUpHandler_);
- this.off(doc, 'touchend', this.handleMouseUpHandler_);
- }
- /**
- * Handle `mousedown` or `touchstart` events on the `ProgressControl`.
- *
- * @param {EventTarget~Event} event
- * `mousedown` or `touchstart` event that triggered this function
- *
- * @listens mousedown
- * @listens touchstart
- */
- ;
- _proto.handleMouseDown = function handleMouseDown(event) {
- var doc = this.el_.ownerDocument;
- var seekBar = this.getChild('seekBar');
- if (seekBar) {
- seekBar.handleMouseDown(event);
- }
- this.on(doc, 'mousemove', this.throttledHandleMouseSeek);
- this.on(doc, 'touchmove', this.throttledHandleMouseSeek);
- this.on(doc, 'mouseup', this.handleMouseUpHandler_);
- this.on(doc, 'touchend', this.handleMouseUpHandler_);
- }
- /**
- * Handle `mouseup` or `touchend` events on the `ProgressControl`.
- *
- * @param {EventTarget~Event} event
- * `mouseup` or `touchend` event that triggered this function.
- *
- * @listens touchend
- * @listens mouseup
- */
- ;
- _proto.handleMouseUp = function handleMouseUp(event) {
- var seekBar = this.getChild('seekBar');
- if (seekBar) {
- seekBar.handleMouseUp(event);
- }
- this.removeListenersAddedOnMousedownAndTouchstart();
- };
- return ProgressControl;
- }(Component);
- /**
- * Default options for `ProgressControl`
- *
- * @type {Object}
- * @private
- */
- ProgressControl.prototype.options_ = {
- children: ['seekBar']
- };
- Component.registerComponent('ProgressControl', ProgressControl);
- /**
- * Toggle Picture-in-Picture mode
- *
- * @extends Button
- */
- var PictureInPictureToggle = /*#__PURE__*/function (_Button) {
- inheritsLoose(PictureInPictureToggle, _Button);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- *
- * @listens Player#enterpictureinpicture
- * @listens Player#leavepictureinpicture
- */
- function PictureInPictureToggle(player, options) {
- var _this;
- _this = _Button.call(this, player, options) || this;
- _this.on(player, ['enterpictureinpicture', 'leavepictureinpicture'], function (e) {
- return _this.handlePictureInPictureChange(e);
- });
- _this.on(player, ['disablepictureinpicturechanged', 'loadedmetadata'], function (e) {
- return _this.handlePictureInPictureEnabledChange(e);
- });
- _this.on(player, ['loadedmetadata', 'audioonlymodechange', 'audiopostermodechange'], function () {
- // This audio detection will not detect HLS or DASH audio-only streams because there was no reliable way to detect them at the time
- var isSourceAudio = player.currentType().substring(0, 5) === 'audio';
- if (isSourceAudio || player.audioPosterMode() || player.audioOnlyMode()) {
- if (player.isInPictureInPicture()) {
- player.exitPictureInPicture();
- }
- _this.hide();
- } else {
- _this.show();
- }
- }); // TODO: Deactivate button on player emptied event.
- _this.disable();
- return _this;
- }
- /**
- * Builds the default DOM `className`.
- *
- * @return {string}
- * The DOM `className` for this object.
- */
- var _proto = PictureInPictureToggle.prototype;
- _proto.buildCSSClass = function buildCSSClass() {
- return "vjs-picture-in-picture-control " + _Button.prototype.buildCSSClass.call(this);
- }
- /**
- * Enables or disables button based on document.pictureInPictureEnabled property value
- * or on value returned by player.disablePictureInPicture() method.
- */
- ;
- _proto.handlePictureInPictureEnabledChange = function handlePictureInPictureEnabledChange() {
- if (document.pictureInPictureEnabled && this.player_.disablePictureInPicture() === false) {
- this.enable();
- } else {
- this.disable();
- }
- }
- /**
- * Handles enterpictureinpicture and leavepictureinpicture on the player and change control text accordingly.
- *
- * @param {EventTarget~Event} [event]
- * The {@link Player#enterpictureinpicture} or {@link Player#leavepictureinpicture} event that caused this function to be
- * called.
- *
- * @listens Player#enterpictureinpicture
- * @listens Player#leavepictureinpicture
- */
- ;
- _proto.handlePictureInPictureChange = function handlePictureInPictureChange(event) {
- if (this.player_.isInPictureInPicture()) {
- this.controlText('Exit Picture-in-Picture');
- } else {
- this.controlText('Picture-in-Picture');
- }
- this.handlePictureInPictureEnabledChange();
- }
- /**
- * This gets called when an `PictureInPictureToggle` is "clicked". See
- * {@link ClickableComponent} for more detailed information on what a click can be.
- *
- * @param {EventTarget~Event} [event]
- * The `keydown`, `tap`, or `click` event that caused this function to be
- * called.
- *
- * @listens tap
- * @listens click
- */
- ;
- _proto.handleClick = function handleClick(event) {
- if (!this.player_.isInPictureInPicture()) {
- this.player_.requestPictureInPicture();
- } else {
- this.player_.exitPictureInPicture();
- }
- };
- return PictureInPictureToggle;
- }(Button);
- /**
- * The text that should display over the `PictureInPictureToggle`s controls. Added for localization.
- *
- * @type {string}
- * @private
- */
- PictureInPictureToggle.prototype.controlText_ = 'Picture-in-Picture';
- Component.registerComponent('PictureInPictureToggle', PictureInPictureToggle);
- /**
- * Toggle fullscreen video
- *
- * @extends Button
- */
- var FullscreenToggle = /*#__PURE__*/function (_Button) {
- inheritsLoose(FullscreenToggle, _Button);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function FullscreenToggle(player, options) {
- var _this;
- _this = _Button.call(this, player, options) || this;
- _this.on(player, 'fullscreenchange', function (e) {
- return _this.handleFullscreenChange(e);
- });
- if (document[player.fsApi_.fullscreenEnabled] === false) {
- _this.disable();
- }
- return _this;
- }
- /**
- * Builds the default DOM `className`.
- *
- * @return {string}
- * The DOM `className` for this object.
- */
- var _proto = FullscreenToggle.prototype;
- _proto.buildCSSClass = function buildCSSClass() {
- return "vjs-fullscreen-control " + _Button.prototype.buildCSSClass.call(this);
- }
- /**
- * Handles fullscreenchange on the player and change control text accordingly.
- *
- * @param {EventTarget~Event} [event]
- * The {@link Player#fullscreenchange} event that caused this function to be
- * called.
- *
- * @listens Player#fullscreenchange
- */
- ;
- _proto.handleFullscreenChange = function handleFullscreenChange(event) {
- if (this.player_.isFullscreen()) {
- this.controlText('Non-Fullscreen');
- } else {
- this.controlText('Fullscreen');
- }
- }
- /**
- * This gets called when an `FullscreenToggle` is "clicked". See
- * {@link ClickableComponent} for more detailed information on what a click can be.
- *
- * @param {EventTarget~Event} [event]
- * The `keydown`, `tap`, or `click` event that caused this function to be
- * called.
- *
- * @listens tap
- * @listens click
- */
- ;
- _proto.handleClick = function handleClick(event) {
- if (!this.player_.isFullscreen()) {
- this.player_.requestFullscreen();
- } else {
- this.player_.exitFullscreen();
- }
- };
- return FullscreenToggle;
- }(Button);
- /**
- * The text that should display over the `FullscreenToggle`s controls. Added for localization.
- *
- * @type {string}
- * @private
- */
- FullscreenToggle.prototype.controlText_ = 'Fullscreen';
- Component.registerComponent('FullscreenToggle', FullscreenToggle);
- /**
- * Check if volume control is supported and if it isn't hide the
- * `Component` that was passed using the `vjs-hidden` class.
- *
- * @param {Component} self
- * The component that should be hidden if volume is unsupported
- *
- * @param {Player} player
- * A reference to the player
- *
- * @private
- */
- var checkVolumeSupport = function checkVolumeSupport(self, player) {
- // hide volume controls when they're not supported by the current tech
- if (player.tech_ && !player.tech_.featuresVolumeControl) {
- self.addClass('vjs-hidden');
- }
- self.on(player, 'loadstart', function () {
- if (!player.tech_.featuresVolumeControl) {
- self.addClass('vjs-hidden');
- } else {
- self.removeClass('vjs-hidden');
- }
- });
- };
- /**
- * Shows volume level
- *
- * @extends Component
- */
- var VolumeLevel = /*#__PURE__*/function (_Component) {
- inheritsLoose(VolumeLevel, _Component);
- function VolumeLevel() {
- return _Component.apply(this, arguments) || this;
- }
- var _proto = VolumeLevel.prototype;
- /**
- * Create the `Component`'s DOM element
- *
- * @return {Element}
- * The element that was created.
- */
- _proto.createEl = function createEl() {
- var el = _Component.prototype.createEl.call(this, 'div', {
- className: 'vjs-volume-level'
- });
- el.appendChild(_Component.prototype.createEl.call(this, 'span', {
- className: 'vjs-control-text'
- }));
- return el;
- };
- return VolumeLevel;
- }(Component);
- Component.registerComponent('VolumeLevel', VolumeLevel);
- /**
- * Volume level tooltips display a volume above or side by side the volume bar.
- *
- * @extends Component
- */
- var VolumeLevelTooltip = /*#__PURE__*/function (_Component) {
- inheritsLoose(VolumeLevelTooltip, _Component);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The {@link Player} that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function VolumeLevelTooltip(player, options) {
- var _this;
- _this = _Component.call(this, player, options) || this;
- _this.update = throttle(bind(assertThisInitialized(_this), _this.update), UPDATE_REFRESH_INTERVAL);
- return _this;
- }
- /**
- * Create the volume tooltip DOM element
- *
- * @return {Element}
- * The element that was created.
- */
- var _proto = VolumeLevelTooltip.prototype;
- _proto.createEl = function createEl() {
- return _Component.prototype.createEl.call(this, 'div', {
- className: 'vjs-volume-tooltip'
- }, {
- 'aria-hidden': 'true'
- });
- }
- /**
- * Updates the position of the tooltip relative to the `VolumeBar` and
- * its content text.
- *
- * @param {Object} rangeBarRect
- * The `ClientRect` for the {@link VolumeBar} element.
- *
- * @param {number} rangeBarPoint
- * A number from 0 to 1, representing a horizontal/vertical reference point
- * from the left edge of the {@link VolumeBar}
- *
- * @param {boolean} vertical
- * Referees to the Volume control position
- * in the control bar{@link VolumeControl}
- *
- */
- ;
- _proto.update = function update(rangeBarRect, rangeBarPoint, vertical, content) {
- if (!vertical) {
- var tooltipRect = getBoundingClientRect(this.el_);
- var playerRect = getBoundingClientRect(this.player_.el());
- var volumeBarPointPx = rangeBarRect.width * rangeBarPoint;
- if (!playerRect || !tooltipRect) {
- return;
- }
- var spaceLeftOfPoint = rangeBarRect.left - playerRect.left + volumeBarPointPx;
- var spaceRightOfPoint = rangeBarRect.width - volumeBarPointPx + (playerRect.right - rangeBarRect.right);
- var pullTooltipBy = tooltipRect.width / 2;
- if (spaceLeftOfPoint < pullTooltipBy) {
- pullTooltipBy += pullTooltipBy - spaceLeftOfPoint;
- } else if (spaceRightOfPoint < pullTooltipBy) {
- pullTooltipBy = spaceRightOfPoint;
- }
- if (pullTooltipBy < 0) {
- pullTooltipBy = 0;
- } else if (pullTooltipBy > tooltipRect.width) {
- pullTooltipBy = tooltipRect.width;
- }
- this.el_.style.right = "-" + pullTooltipBy + "px";
- }
- this.write(content + "%");
- }
- /**
- * Write the volume to the tooltip DOM element.
- *
- * @param {string} content
- * The formatted volume for the tooltip.
- */
- ;
- _proto.write = function write(content) {
- textContent(this.el_, content);
- }
- /**
- * Updates the position of the volume tooltip relative to the `VolumeBar`.
- *
- * @param {Object} rangeBarRect
- * The `ClientRect` for the {@link VolumeBar} element.
- *
- * @param {number} rangeBarPoint
- * A number from 0 to 1, representing a horizontal/vertical reference point
- * from the left edge of the {@link VolumeBar}
- *
- * @param {boolean} vertical
- * Referees to the Volume control position
- * in the control bar{@link VolumeControl}
- *
- * @param {number} volume
- * The volume level to update the tooltip to
- *
- * @param {Function} cb
- * A function that will be called during the request animation frame
- * for tooltips that need to do additional animations from the default
- */
- ;
- _proto.updateVolume = function updateVolume(rangeBarRect, rangeBarPoint, vertical, volume, cb) {
- var _this2 = this;
- this.requestNamedAnimationFrame('VolumeLevelTooltip#updateVolume', function () {
- _this2.update(rangeBarRect, rangeBarPoint, vertical, volume.toFixed(0));
- if (cb) {
- cb();
- }
- });
- };
- return VolumeLevelTooltip;
- }(Component);
- Component.registerComponent('VolumeLevelTooltip', VolumeLevelTooltip);
- /**
- * The {@link MouseVolumeLevelDisplay} component tracks mouse movement over the
- * {@link VolumeControl}. It displays an indicator and a {@link VolumeLevelTooltip}
- * indicating the volume level which is represented by a given point in the
- * {@link VolumeBar}.
- *
- * @extends Component
- */
- var MouseVolumeLevelDisplay = /*#__PURE__*/function (_Component) {
- inheritsLoose(MouseVolumeLevelDisplay, _Component);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The {@link Player} that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function MouseVolumeLevelDisplay(player, options) {
- var _this;
- _this = _Component.call(this, player, options) || this;
- _this.update = throttle(bind(assertThisInitialized(_this), _this.update), UPDATE_REFRESH_INTERVAL);
- return _this;
- }
- /**
- * Create the DOM element for this class.
- *
- * @return {Element}
- * The element that was created.
- */
- var _proto = MouseVolumeLevelDisplay.prototype;
- _proto.createEl = function createEl() {
- return _Component.prototype.createEl.call(this, 'div', {
- className: 'vjs-mouse-display'
- });
- }
- /**
- * Enquires updates to its own DOM as well as the DOM of its
- * {@link VolumeLevelTooltip} child.
- *
- * @param {Object} rangeBarRect
- * The `ClientRect` for the {@link VolumeBar} element.
- *
- * @param {number} rangeBarPoint
- * A number from 0 to 1, representing a horizontal/vertical reference point
- * from the left edge of the {@link VolumeBar}
- *
- * @param {boolean} vertical
- * Referees to the Volume control position
- * in the control bar{@link VolumeControl}
- *
- */
- ;
- _proto.update = function update(rangeBarRect, rangeBarPoint, vertical) {
- var _this2 = this;
- var volume = 100 * rangeBarPoint;
- this.getChild('volumeLevelTooltip').updateVolume(rangeBarRect, rangeBarPoint, vertical, volume, function () {
- if (vertical) {
- _this2.el_.style.bottom = rangeBarRect.height * rangeBarPoint + "px";
- } else {
- _this2.el_.style.left = rangeBarRect.width * rangeBarPoint + "px";
- }
- });
- };
- return MouseVolumeLevelDisplay;
- }(Component);
- /**
- * Default options for `MouseVolumeLevelDisplay`
- *
- * @type {Object}
- * @private
- */
- MouseVolumeLevelDisplay.prototype.options_ = {
- children: ['volumeLevelTooltip']
- };
- Component.registerComponent('MouseVolumeLevelDisplay', MouseVolumeLevelDisplay);
- /**
- * The bar that contains the volume level and can be clicked on to adjust the level
- *
- * @extends Slider
- */
- var VolumeBar = /*#__PURE__*/function (_Slider) {
- inheritsLoose(VolumeBar, _Slider);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function VolumeBar(player, options) {
- var _this;
- _this = _Slider.call(this, player, options) || this;
- _this.on('slideractive', function (e) {
- return _this.updateLastVolume_(e);
- });
- _this.on(player, 'volumechange', function (e) {
- return _this.updateARIAAttributes(e);
- });
- player.ready(function () {
- return _this.updateARIAAttributes();
- });
- return _this;
- }
- /**
- * Create the `Component`'s DOM element
- *
- * @return {Element}
- * The element that was created.
- */
- var _proto = VolumeBar.prototype;
- _proto.createEl = function createEl() {
- return _Slider.prototype.createEl.call(this, 'div', {
- className: 'vjs-volume-bar vjs-slider-bar'
- }, {
- 'aria-label': this.localize('Volume Level'),
- 'aria-live': 'polite'
- });
- }
- /**
- * Handle mouse down on volume bar
- *
- * @param {EventTarget~Event} event
- * The `mousedown` event that caused this to run.
- *
- * @listens mousedown
- */
- ;
- _proto.handleMouseDown = function handleMouseDown(event) {
- if (!isSingleLeftClick(event)) {
- return;
- }
- _Slider.prototype.handleMouseDown.call(this, event);
- }
- /**
- * Handle movement events on the {@link VolumeMenuButton}.
- *
- * @param {EventTarget~Event} event
- * The event that caused this function to run.
- *
- * @listens mousemove
- */
- ;
- _proto.handleMouseMove = function handleMouseMove(event) {
- var mouseVolumeLevelDisplay = this.getChild('mouseVolumeLevelDisplay');
- if (mouseVolumeLevelDisplay) {
- var volumeBarEl = this.el();
- var volumeBarRect = getBoundingClientRect(volumeBarEl);
- var vertical = this.vertical();
- var volumeBarPoint = getPointerPosition(volumeBarEl, event);
- volumeBarPoint = vertical ? volumeBarPoint.y : volumeBarPoint.x; // The default skin has a gap on either side of the `VolumeBar`. This means
- // that it's possible to trigger this behavior outside the boundaries of
- // the `VolumeBar`. This ensures we stay within it at all times.
- volumeBarPoint = clamp(volumeBarPoint, 0, 1);
- mouseVolumeLevelDisplay.update(volumeBarRect, volumeBarPoint, vertical);
- }
- if (!isSingleLeftClick(event)) {
- return;
- }
- this.checkMuted();
- this.player_.volume(this.calculateDistance(event));
- }
- /**
- * If the player is muted unmute it.
- */
- ;
- _proto.checkMuted = function checkMuted() {
- if (this.player_.muted()) {
- this.player_.muted(false);
- }
- }
- /**
- * Get percent of volume level
- *
- * @return {number}
- * Volume level percent as a decimal number.
- */
- ;
- _proto.getPercent = function getPercent() {
- if (this.player_.muted()) {
- return 0;
- }
- return this.player_.volume();
- }
- /**
- * Increase volume level for keyboard users
- */
- ;
- _proto.stepForward = function stepForward() {
- this.checkMuted();
- this.player_.volume(this.player_.volume() + 0.1);
- }
- /**
- * Decrease volume level for keyboard users
- */
- ;
- _proto.stepBack = function stepBack() {
- this.checkMuted();
- this.player_.volume(this.player_.volume() - 0.1);
- }
- /**
- * Update ARIA accessibility attributes
- *
- * @param {EventTarget~Event} [event]
- * The `volumechange` event that caused this function to run.
- *
- * @listens Player#volumechange
- */
- ;
- _proto.updateARIAAttributes = function updateARIAAttributes(event) {
- var ariaValue = this.player_.muted() ? 0 : this.volumeAsPercentage_();
- this.el_.setAttribute('aria-valuenow', ariaValue);
- this.el_.setAttribute('aria-valuetext', ariaValue + '%');
- }
- /**
- * Returns the current value of the player volume as a percentage
- *
- * @private
- */
- ;
- _proto.volumeAsPercentage_ = function volumeAsPercentage_() {
- return Math.round(this.player_.volume() * 100);
- }
- /**
- * When user starts dragging the VolumeBar, store the volume and listen for
- * the end of the drag. When the drag ends, if the volume was set to zero,
- * set lastVolume to the stored volume.
- *
- * @listens slideractive
- * @private
- */
- ;
- _proto.updateLastVolume_ = function updateLastVolume_() {
- var _this2 = this;
- var volumeBeforeDrag = this.player_.volume();
- this.one('sliderinactive', function () {
- if (_this2.player_.volume() === 0) {
- _this2.player_.lastVolume_(volumeBeforeDrag);
- }
- });
- };
- return VolumeBar;
- }(Slider);
- /**
- * Default options for the `VolumeBar`
- *
- * @type {Object}
- * @private
- */
- VolumeBar.prototype.options_ = {
- children: ['volumeLevel'],
- barName: 'volumeLevel'
- }; // MouseVolumeLevelDisplay tooltip should not be added to a player on mobile devices
- if (!IS_IOS && !IS_ANDROID) {
- VolumeBar.prototype.options_.children.splice(0, 0, 'mouseVolumeLevelDisplay');
- }
- /**
- * Call the update event for this Slider when this event happens on the player.
- *
- * @type {string}
- */
- VolumeBar.prototype.playerEvent = 'volumechange';
- Component.registerComponent('VolumeBar', VolumeBar);
- /**
- * The component for controlling the volume level
- *
- * @extends Component
- */
- var VolumeControl = /*#__PURE__*/function (_Component) {
- inheritsLoose(VolumeControl, _Component);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options={}]
- * The key/value store of player options.
- */
- function VolumeControl(player, options) {
- var _this;
- if (options === void 0) {
- options = {};
- }
- options.vertical = options.vertical || false; // Pass the vertical option down to the VolumeBar if
- // the VolumeBar is turned on.
- if (typeof options.volumeBar === 'undefined' || isPlain(options.volumeBar)) {
- options.volumeBar = options.volumeBar || {};
- options.volumeBar.vertical = options.vertical;
- }
- _this = _Component.call(this, player, options) || this; // hide this control if volume support is missing
- checkVolumeSupport(assertThisInitialized(_this), player);
- _this.throttledHandleMouseMove = throttle(bind(assertThisInitialized(_this), _this.handleMouseMove), UPDATE_REFRESH_INTERVAL);
- _this.handleMouseUpHandler_ = function (e) {
- return _this.handleMouseUp(e);
- };
- _this.on('mousedown', function (e) {
- return _this.handleMouseDown(e);
- });
- _this.on('touchstart', function (e) {
- return _this.handleMouseDown(e);
- });
- _this.on('mousemove', function (e) {
- return _this.handleMouseMove(e);
- }); // while the slider is active (the mouse has been pressed down and
- // is dragging) or in focus we do not want to hide the VolumeBar
- _this.on(_this.volumeBar, ['focus', 'slideractive'], function () {
- _this.volumeBar.addClass('vjs-slider-active');
- _this.addClass('vjs-slider-active');
- _this.trigger('slideractive');
- });
- _this.on(_this.volumeBar, ['blur', 'sliderinactive'], function () {
- _this.volumeBar.removeClass('vjs-slider-active');
- _this.removeClass('vjs-slider-active');
- _this.trigger('sliderinactive');
- });
- return _this;
- }
- /**
- * Create the `Component`'s DOM element
- *
- * @return {Element}
- * The element that was created.
- */
- var _proto = VolumeControl.prototype;
- _proto.createEl = function createEl() {
- var orientationClass = 'vjs-volume-horizontal';
- if (this.options_.vertical) {
- orientationClass = 'vjs-volume-vertical';
- }
- return _Component.prototype.createEl.call(this, 'div', {
- className: "vjs-volume-control vjs-control " + orientationClass
- });
- }
- /**
- * Handle `mousedown` or `touchstart` events on the `VolumeControl`.
- *
- * @param {EventTarget~Event} event
- * `mousedown` or `touchstart` event that triggered this function
- *
- * @listens mousedown
- * @listens touchstart
- */
- ;
- _proto.handleMouseDown = function handleMouseDown(event) {
- var doc = this.el_.ownerDocument;
- this.on(doc, 'mousemove', this.throttledHandleMouseMove);
- this.on(doc, 'touchmove', this.throttledHandleMouseMove);
- this.on(doc, 'mouseup', this.handleMouseUpHandler_);
- this.on(doc, 'touchend', this.handleMouseUpHandler_);
- }
- /**
- * Handle `mouseup` or `touchend` events on the `VolumeControl`.
- *
- * @param {EventTarget~Event} event
- * `mouseup` or `touchend` event that triggered this function.
- *
- * @listens touchend
- * @listens mouseup
- */
- ;
- _proto.handleMouseUp = function handleMouseUp(event) {
- var doc = this.el_.ownerDocument;
- this.off(doc, 'mousemove', this.throttledHandleMouseMove);
- this.off(doc, 'touchmove', this.throttledHandleMouseMove);
- this.off(doc, 'mouseup', this.handleMouseUpHandler_);
- this.off(doc, 'touchend', this.handleMouseUpHandler_);
- }
- /**
- * Handle `mousedown` or `touchstart` events on the `VolumeControl`.
- *
- * @param {EventTarget~Event} event
- * `mousedown` or `touchstart` event that triggered this function
- *
- * @listens mousedown
- * @listens touchstart
- */
- ;
- _proto.handleMouseMove = function handleMouseMove(event) {
- this.volumeBar.handleMouseMove(event);
- };
- return VolumeControl;
- }(Component);
- /**
- * Default options for the `VolumeControl`
- *
- * @type {Object}
- * @private
- */
- VolumeControl.prototype.options_ = {
- children: ['volumeBar']
- };
- Component.registerComponent('VolumeControl', VolumeControl);
- /**
- * Check if muting volume is supported and if it isn't hide the mute toggle
- * button.
- *
- * @param {Component} self
- * A reference to the mute toggle button
- *
- * @param {Player} player
- * A reference to the player
- *
- * @private
- */
- var checkMuteSupport = function checkMuteSupport(self, player) {
- // hide mute toggle button if it's not supported by the current tech
- if (player.tech_ && !player.tech_.featuresMuteControl) {
- self.addClass('vjs-hidden');
- }
- self.on(player, 'loadstart', function () {
- if (!player.tech_.featuresMuteControl) {
- self.addClass('vjs-hidden');
- } else {
- self.removeClass('vjs-hidden');
- }
- });
- };
- /**
- * A button component for muting the audio.
- *
- * @extends Button
- */
- var MuteToggle = /*#__PURE__*/function (_Button) {
- inheritsLoose(MuteToggle, _Button);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function MuteToggle(player, options) {
- var _this;
- _this = _Button.call(this, player, options) || this; // hide this control if volume support is missing
- checkMuteSupport(assertThisInitialized(_this), player);
- _this.on(player, ['loadstart', 'volumechange'], function (e) {
- return _this.update(e);
- });
- return _this;
- }
- /**
- * Builds the default DOM `className`.
- *
- * @return {string}
- * The DOM `className` for this object.
- */
- var _proto = MuteToggle.prototype;
- _proto.buildCSSClass = function buildCSSClass() {
- return "vjs-mute-control " + _Button.prototype.buildCSSClass.call(this);
- }
- /**
- * This gets called when an `MuteToggle` is "clicked". See
- * {@link ClickableComponent} for more detailed information on what a click can be.
- *
- * @param {EventTarget~Event} [event]
- * The `keydown`, `tap`, or `click` event that caused this function to be
- * called.
- *
- * @listens tap
- * @listens click
- */
- ;
- _proto.handleClick = function handleClick(event) {
- var vol = this.player_.volume();
- var lastVolume = this.player_.lastVolume_();
- if (vol === 0) {
- var volumeToSet = lastVolume < 0.1 ? 0.1 : lastVolume;
- this.player_.volume(volumeToSet);
- this.player_.muted(false);
- } else {
- this.player_.muted(this.player_.muted() ? false : true);
- }
- }
- /**
- * Update the `MuteToggle` button based on the state of `volume` and `muted`
- * on the player.
- *
- * @param {EventTarget~Event} [event]
- * The {@link Player#loadstart} event if this function was called
- * through an event.
- *
- * @listens Player#loadstart
- * @listens Player#volumechange
- */
- ;
- _proto.update = function update(event) {
- this.updateIcon_();
- this.updateControlText_();
- }
- /**
- * Update the appearance of the `MuteToggle` icon.
- *
- * Possible states (given `level` variable below):
- * - 0: crossed out
- * - 1: zero bars of volume
- * - 2: one bar of volume
- * - 3: two bars of volume
- *
- * @private
- */
- ;
- _proto.updateIcon_ = function updateIcon_() {
- var vol = this.player_.volume();
- var level = 3; // in iOS when a player is loaded with muted attribute
- // and volume is changed with a native mute button
- // we want to make sure muted state is updated
- if (IS_IOS && this.player_.tech_ && this.player_.tech_.el_) {
- this.player_.muted(this.player_.tech_.el_.muted);
- }
- if (vol === 0 || this.player_.muted()) {
- level = 0;
- } else if (vol < 0.33) {
- level = 1;
- } else if (vol < 0.67) {
- level = 2;
- } // TODO improve muted icon classes
- for (var i = 0; i < 4; i++) {
- removeClass(this.el_, "vjs-vol-" + i);
- }
- addClass(this.el_, "vjs-vol-" + level);
- }
- /**
- * If `muted` has changed on the player, update the control text
- * (`title` attribute on `vjs-mute-control` element and content of
- * `vjs-control-text` element).
- *
- * @private
- */
- ;
- _proto.updateControlText_ = function updateControlText_() {
- var soundOff = this.player_.muted() || this.player_.volume() === 0;
- var text = soundOff ? 'Unmute' : 'Mute';
- if (this.controlText() !== text) {
- this.controlText(text);
- }
- };
- return MuteToggle;
- }(Button);
- /**
- * The text that should display over the `MuteToggle`s controls. Added for localization.
- *
- * @type {string}
- * @private
- */
- MuteToggle.prototype.controlText_ = 'Mute';
- Component.registerComponent('MuteToggle', MuteToggle);
- /**
- * A Component to contain the MuteToggle and VolumeControl so that
- * they can work together.
- *
- * @extends Component
- */
- var VolumePanel = /*#__PURE__*/function (_Component) {
- inheritsLoose(VolumePanel, _Component);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options={}]
- * The key/value store of player options.
- */
- function VolumePanel(player, options) {
- var _this;
- if (options === void 0) {
- options = {};
- }
- if (typeof options.inline !== 'undefined') {
- options.inline = options.inline;
- } else {
- options.inline = true;
- } // pass the inline option down to the VolumeControl as vertical if
- // the VolumeControl is on.
- if (typeof options.volumeControl === 'undefined' || isPlain(options.volumeControl)) {
- options.volumeControl = options.volumeControl || {};
- options.volumeControl.vertical = !options.inline;
- }
- _this = _Component.call(this, player, options) || this; // this handler is used by mouse handler methods below
- _this.handleKeyPressHandler_ = function (e) {
- return _this.handleKeyPress(e);
- };
- _this.on(player, ['loadstart'], function (e) {
- return _this.volumePanelState_(e);
- });
- _this.on(_this.muteToggle, 'keyup', function (e) {
- return _this.handleKeyPress(e);
- });
- _this.on(_this.volumeControl, 'keyup', function (e) {
- return _this.handleVolumeControlKeyUp(e);
- });
- _this.on('keydown', function (e) {
- return _this.handleKeyPress(e);
- });
- _this.on('mouseover', function (e) {
- return _this.handleMouseOver(e);
- });
- _this.on('mouseout', function (e) {
- return _this.handleMouseOut(e);
- }); // while the slider is active (the mouse has been pressed down and
- // is dragging) we do not want to hide the VolumeBar
- _this.on(_this.volumeControl, ['slideractive'], _this.sliderActive_);
- _this.on(_this.volumeControl, ['sliderinactive'], _this.sliderInactive_);
- return _this;
- }
- /**
- * Add vjs-slider-active class to the VolumePanel
- *
- * @listens VolumeControl#slideractive
- * @private
- */
- var _proto = VolumePanel.prototype;
- _proto.sliderActive_ = function sliderActive_() {
- this.addClass('vjs-slider-active');
- }
- /**
- * Removes vjs-slider-active class to the VolumePanel
- *
- * @listens VolumeControl#sliderinactive
- * @private
- */
- ;
- _proto.sliderInactive_ = function sliderInactive_() {
- this.removeClass('vjs-slider-active');
- }
- /**
- * Adds vjs-hidden or vjs-mute-toggle-only to the VolumePanel
- * depending on MuteToggle and VolumeControl state
- *
- * @listens Player#loadstart
- * @private
- */
- ;
- _proto.volumePanelState_ = function volumePanelState_() {
- // hide volume panel if neither volume control or mute toggle
- // are displayed
- if (this.volumeControl.hasClass('vjs-hidden') && this.muteToggle.hasClass('vjs-hidden')) {
- this.addClass('vjs-hidden');
- } // if only mute toggle is visible we don't want
- // volume panel expanding when hovered or active
- if (this.volumeControl.hasClass('vjs-hidden') && !this.muteToggle.hasClass('vjs-hidden')) {
- this.addClass('vjs-mute-toggle-only');
- }
- }
- /**
- * Create the `Component`'s DOM element
- *
- * @return {Element}
- * The element that was created.
- */
- ;
- _proto.createEl = function createEl() {
- var orientationClass = 'vjs-volume-panel-horizontal';
- if (!this.options_.inline) {
- orientationClass = 'vjs-volume-panel-vertical';
- }
- return _Component.prototype.createEl.call(this, 'div', {
- className: "vjs-volume-panel vjs-control " + orientationClass
- });
- }
- /**
- * Dispose of the `volume-panel` and all child components.
- */
- ;
- _proto.dispose = function dispose() {
- this.handleMouseOut();
- _Component.prototype.dispose.call(this);
- }
- /**
- * Handles `keyup` events on the `VolumeControl`, looking for ESC, which closes
- * the volume panel and sets focus on `MuteToggle`.
- *
- * @param {EventTarget~Event} event
- * The `keyup` event that caused this function to be called.
- *
- * @listens keyup
- */
- ;
- _proto.handleVolumeControlKeyUp = function handleVolumeControlKeyUp(event) {
- if (keycode.isEventKey(event, 'Esc')) {
- this.muteToggle.focus();
- }
- }
- /**
- * This gets called when a `VolumePanel` gains hover via a `mouseover` event.
- * Turns on listening for `mouseover` event. When they happen it
- * calls `this.handleMouseOver`.
- *
- * @param {EventTarget~Event} event
- * The `mouseover` event that caused this function to be called.
- *
- * @listens mouseover
- */
- ;
- _proto.handleMouseOver = function handleMouseOver(event) {
- this.addClass('vjs-hover');
- on(document, 'keyup', this.handleKeyPressHandler_);
- }
- /**
- * This gets called when a `VolumePanel` gains hover via a `mouseout` event.
- * Turns on listening for `mouseout` event. When they happen it
- * calls `this.handleMouseOut`.
- *
- * @param {EventTarget~Event} event
- * The `mouseout` event that caused this function to be called.
- *
- * @listens mouseout
- */
- ;
- _proto.handleMouseOut = function handleMouseOut(event) {
- this.removeClass('vjs-hover');
- off(document, 'keyup', this.handleKeyPressHandler_);
- }
- /**
- * Handles `keyup` event on the document or `keydown` event on the `VolumePanel`,
- * looking for ESC, which hides the `VolumeControl`.
- *
- * @param {EventTarget~Event} event
- * The keypress that triggered this event.
- *
- * @listens keydown | keyup
- */
- ;
- _proto.handleKeyPress = function handleKeyPress(event) {
- if (keycode.isEventKey(event, 'Esc')) {
- this.handleMouseOut();
- }
- };
- return VolumePanel;
- }(Component);
- /**
- * Default options for the `VolumeControl`
- *
- * @type {Object}
- * @private
- */
- VolumePanel.prototype.options_ = {
- children: ['muteToggle', 'volumeControl']
- };
- Component.registerComponent('VolumePanel', VolumePanel);
- /**
- * The Menu component is used to build popup menus, including subtitle and
- * captions selection menus.
- *
- * @extends Component
- */
- var Menu = /*#__PURE__*/function (_Component) {
- inheritsLoose(Menu, _Component);
- /**
- * Create an instance of this class.
- *
- * @param {Player} player
- * the player that this component should attach to
- *
- * @param {Object} [options]
- * Object of option names and values
- *
- */
- function Menu(player, options) {
- var _this;
- _this = _Component.call(this, player, options) || this;
- if (options) {
- _this.menuButton_ = options.menuButton;
- }
- _this.focusedChild_ = -1;
- _this.on('keydown', function (e) {
- return _this.handleKeyDown(e);
- }); // All the menu item instances share the same blur handler provided by the menu container.
- _this.boundHandleBlur_ = function (e) {
- return _this.handleBlur(e);
- };
- _this.boundHandleTapClick_ = function (e) {
- return _this.handleTapClick(e);
- };
- return _this;
- }
- /**
- * Add event listeners to the {@link MenuItem}.
- *
- * @param {Object} component
- * The instance of the `MenuItem` to add listeners to.
- *
- */
- var _proto = Menu.prototype;
- _proto.addEventListenerForItem = function addEventListenerForItem(component) {
- if (!(component instanceof Component)) {
- return;
- }
- this.on(component, 'blur', this.boundHandleBlur_);
- this.on(component, ['tap', 'click'], this.boundHandleTapClick_);
- }
- /**
- * Remove event listeners from the {@link MenuItem}.
- *
- * @param {Object} component
- * The instance of the `MenuItem` to remove listeners.
- *
- */
- ;
- _proto.removeEventListenerForItem = function removeEventListenerForItem(component) {
- if (!(component instanceof Component)) {
- return;
- }
- this.off(component, 'blur', this.boundHandleBlur_);
- this.off(component, ['tap', 'click'], this.boundHandleTapClick_);
- }
- /**
- * This method will be called indirectly when the component has been added
- * before the component adds to the new menu instance by `addItem`.
- * In this case, the original menu instance will remove the component
- * by calling `removeChild`.
- *
- * @param {Object} component
- * The instance of the `MenuItem`
- */
- ;
- _proto.removeChild = function removeChild(component) {
- if (typeof component === 'string') {
- component = this.getChild(component);
- }
- this.removeEventListenerForItem(component);
- _Component.prototype.removeChild.call(this, component);
- }
- /**
- * Add a {@link MenuItem} to the menu.
- *
- * @param {Object|string} component
- * The name or instance of the `MenuItem` to add.
- *
- */
- ;
- _proto.addItem = function addItem(component) {
- var childComponent = this.addChild(component);
- if (childComponent) {
- this.addEventListenerForItem(childComponent);
- }
- }
- /**
- * Create the `Menu`s DOM element.
- *
- * @return {Element}
- * the element that was created
- */
- ;
- _proto.createEl = function createEl$1() {
- var contentElType = this.options_.contentElType || 'ul';
- this.contentEl_ = createEl(contentElType, {
- className: 'vjs-menu-content'
- });
- this.contentEl_.setAttribute('role', 'menu');
- var el = _Component.prototype.createEl.call(this, 'div', {
- append: this.contentEl_,
- className: 'vjs-menu'
- });
- el.appendChild(this.contentEl_); // Prevent clicks from bubbling up. Needed for Menu Buttons,
- // where a click on the parent is significant
- on(el, 'click', function (event) {
- event.preventDefault();
- event.stopImmediatePropagation();
- });
- return el;
- };
- _proto.dispose = function dispose() {
- this.contentEl_ = null;
- this.boundHandleBlur_ = null;
- this.boundHandleTapClick_ = null;
- _Component.prototype.dispose.call(this);
- }
- /**
- * Called when a `MenuItem` loses focus.
- *
- * @param {EventTarget~Event} event
- * The `blur` event that caused this function to be called.
- *
- * @listens blur
- */
- ;
- _proto.handleBlur = function handleBlur(event) {
- var relatedTarget = event.relatedTarget || document.activeElement; // Close menu popup when a user clicks outside the menu
- if (!this.children().some(function (element) {
- return element.el() === relatedTarget;
- })) {
- var btn = this.menuButton_;
- if (btn && btn.buttonPressed_ && relatedTarget !== btn.el().firstChild) {
- btn.unpressButton();
- }
- }
- }
- /**
- * Called when a `MenuItem` gets clicked or tapped.
- *
- * @param {EventTarget~Event} event
- * The `click` or `tap` event that caused this function to be called.
- *
- * @listens click,tap
- */
- ;
- _proto.handleTapClick = function handleTapClick(event) {
- // Unpress the associated MenuButton, and move focus back to it
- if (this.menuButton_) {
- this.menuButton_.unpressButton();
- var childComponents = this.children();
- if (!Array.isArray(childComponents)) {
- return;
- }
- var foundComponent = childComponents.filter(function (component) {
- return component.el() === event.target;
- })[0];
- if (!foundComponent) {
- return;
- } // don't focus menu button if item is a caption settings item
- // because focus will move elsewhere
- if (foundComponent.name() !== 'CaptionSettingsMenuItem') {
- this.menuButton_.focus();
- }
- }
- }
- /**
- * Handle a `keydown` event on this menu. This listener is added in the constructor.
- *
- * @param {EventTarget~Event} event
- * A `keydown` event that happened on the menu.
- *
- * @listens keydown
- */
- ;
- _proto.handleKeyDown = function handleKeyDown(event) {
- // Left and Down Arrows
- if (keycode.isEventKey(event, 'Left') || keycode.isEventKey(event, 'Down')) {
- event.preventDefault();
- event.stopPropagation();
- this.stepForward(); // Up and Right Arrows
- } else if (keycode.isEventKey(event, 'Right') || keycode.isEventKey(event, 'Up')) {
- event.preventDefault();
- event.stopPropagation();
- this.stepBack();
- }
- }
- /**
- * Move to next (lower) menu item for keyboard users.
- */
- ;
- _proto.stepForward = function stepForward() {
- var stepChild = 0;
- if (this.focusedChild_ !== undefined) {
- stepChild = this.focusedChild_ + 1;
- }
- this.focus(stepChild);
- }
- /**
- * Move to previous (higher) menu item for keyboard users.
- */
- ;
- _proto.stepBack = function stepBack() {
- var stepChild = 0;
- if (this.focusedChild_ !== undefined) {
- stepChild = this.focusedChild_ - 1;
- }
- this.focus(stepChild);
- }
- /**
- * Set focus on a {@link MenuItem} in the `Menu`.
- *
- * @param {Object|string} [item=0]
- * Index of child item set focus on.
- */
- ;
- _proto.focus = function focus(item) {
- if (item === void 0) {
- item = 0;
- }
- var children = this.children().slice();
- var haveTitle = children.length && children[0].hasClass('vjs-menu-title');
- if (haveTitle) {
- children.shift();
- }
- if (children.length > 0) {
- if (item < 0) {
- item = 0;
- } else if (item >= children.length) {
- item = children.length - 1;
- }
- this.focusedChild_ = item;
- children[item].el_.focus();
- }
- };
- return Menu;
- }(Component);
- Component.registerComponent('Menu', Menu);
- /**
- * A `MenuButton` class for any popup {@link Menu}.
- *
- * @extends Component
- */
- var MenuButton = /*#__PURE__*/function (_Component) {
- inheritsLoose(MenuButton, _Component);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options={}]
- * The key/value store of player options.
- */
- function MenuButton(player, options) {
- var _this;
- if (options === void 0) {
- options = {};
- }
- _this = _Component.call(this, player, options) || this;
- _this.menuButton_ = new Button(player, options);
- _this.menuButton_.controlText(_this.controlText_);
- _this.menuButton_.el_.setAttribute('aria-haspopup', 'true'); // Add buildCSSClass values to the button, not the wrapper
- var buttonClass = Button.prototype.buildCSSClass();
- _this.menuButton_.el_.className = _this.buildCSSClass() + ' ' + buttonClass;
- _this.menuButton_.removeClass('vjs-control');
- _this.addChild(_this.menuButton_);
- _this.update();
- _this.enabled_ = true;
- var handleClick = function handleClick(e) {
- return _this.handleClick(e);
- };
- _this.handleMenuKeyUp_ = function (e) {
- return _this.handleMenuKeyUp(e);
- };
- _this.on(_this.menuButton_, 'tap', handleClick);
- _this.on(_this.menuButton_, 'click', handleClick);
- _this.on(_this.menuButton_, 'keydown', function (e) {
- return _this.handleKeyDown(e);
- });
- _this.on(_this.menuButton_, 'mouseenter', function () {
- _this.addClass('vjs-hover');
- _this.menu.show();
- on(document, 'keyup', _this.handleMenuKeyUp_);
- });
- _this.on('mouseleave', function (e) {
- return _this.handleMouseLeave(e);
- });
- _this.on('keydown', function (e) {
- return _this.handleSubmenuKeyDown(e);
- });
- return _this;
- }
- /**
- * Update the menu based on the current state of its items.
- */
- var _proto = MenuButton.prototype;
- _proto.update = function update() {
- var menu = this.createMenu();
- if (this.menu) {
- this.menu.dispose();
- this.removeChild(this.menu);
- }
- this.menu = menu;
- this.addChild(menu);
- /**
- * Track the state of the menu button
- *
- * @type {Boolean}
- * @private
- */
- this.buttonPressed_ = false;
- this.menuButton_.el_.setAttribute('aria-expanded', 'false');
- if (this.items && this.items.length <= this.hideThreshold_) {
- this.hide();
- this.menu.contentEl_.removeAttribute('role');
- } else {
- this.show();
- this.menu.contentEl_.setAttribute('role', 'menu');
- }
- }
- /**
- * Create the menu and add all items to it.
- *
- * @return {Menu}
- * The constructed menu
- */
- ;
- _proto.createMenu = function createMenu() {
- var menu = new Menu(this.player_, {
- menuButton: this
- });
- /**
- * Hide the menu if the number of items is less than or equal to this threshold. This defaults
- * to 0 and whenever we add items which can be hidden to the menu we'll increment it. We list
- * it here because every time we run `createMenu` we need to reset the value.
- *
- * @protected
- * @type {Number}
- */
- this.hideThreshold_ = 0; // Add a title list item to the top
- if (this.options_.title) {
- var titleEl = createEl('li', {
- className: 'vjs-menu-title',
- textContent: toTitleCase(this.options_.title),
- tabIndex: -1
- });
- var titleComponent = new Component(this.player_, {
- el: titleEl
- });
- menu.addItem(titleComponent);
- }
- this.items = this.createItems();
- if (this.items) {
- // Add menu items to the menu
- for (var i = 0; i < this.items.length; i++) {
- menu.addItem(this.items[i]);
- }
- }
- return menu;
- }
- /**
- * Create the list of menu items. Specific to each subclass.
- *
- * @abstract
- */
- ;
- _proto.createItems = function createItems() {}
- /**
- * Create the `MenuButtons`s DOM element.
- *
- * @return {Element}
- * The element that gets created.
- */
- ;
- _proto.createEl = function createEl() {
- return _Component.prototype.createEl.call(this, 'div', {
- className: this.buildWrapperCSSClass()
- }, {});
- }
- /**
- * Allow sub components to stack CSS class names for the wrapper element
- *
- * @return {string}
- * The constructed wrapper DOM `className`
- */
- ;
- _proto.buildWrapperCSSClass = function buildWrapperCSSClass() {
- var menuButtonClass = 'vjs-menu-button'; // If the inline option is passed, we want to use different styles altogether.
- if (this.options_.inline === true) {
- menuButtonClass += '-inline';
- } else {
- menuButtonClass += '-popup';
- } // TODO: Fix the CSS so that this isn't necessary
- var buttonClass = Button.prototype.buildCSSClass();
- return "vjs-menu-button " + menuButtonClass + " " + buttonClass + " " + _Component.prototype.buildCSSClass.call(this);
- }
- /**
- * Builds the default DOM `className`.
- *
- * @return {string}
- * The DOM `className` for this object.
- */
- ;
- _proto.buildCSSClass = function buildCSSClass() {
- var menuButtonClass = 'vjs-menu-button'; // If the inline option is passed, we want to use different styles altogether.
- if (this.options_.inline === true) {
- menuButtonClass += '-inline';
- } else {
- menuButtonClass += '-popup';
- }
- return "vjs-menu-button " + menuButtonClass + " " + _Component.prototype.buildCSSClass.call(this);
- }
- /**
- * Get or set the localized control text that will be used for accessibility.
- *
- * > NOTE: This will come from the internal `menuButton_` element.
- *
- * @param {string} [text]
- * Control text for element.
- *
- * @param {Element} [el=this.menuButton_.el()]
- * Element to set the title on.
- *
- * @return {string}
- * - The control text when getting
- */
- ;
- _proto.controlText = function controlText(text, el) {
- if (el === void 0) {
- el = this.menuButton_.el();
- }
- return this.menuButton_.controlText(text, el);
- }
- /**
- * Dispose of the `menu-button` and all child components.
- */
- ;
- _proto.dispose = function dispose() {
- this.handleMouseLeave();
- _Component.prototype.dispose.call(this);
- }
- /**
- * Handle a click on a `MenuButton`.
- * See {@link ClickableComponent#handleClick} for instances where this is called.
- *
- * @param {EventTarget~Event} event
- * The `keydown`, `tap`, or `click` event that caused this function to be
- * called.
- *
- * @listens tap
- * @listens click
- */
- ;
- _proto.handleClick = function handleClick(event) {
- if (this.buttonPressed_) {
- this.unpressButton();
- } else {
- this.pressButton();
- }
- }
- /**
- * Handle `mouseleave` for `MenuButton`.
- *
- * @param {EventTarget~Event} event
- * The `mouseleave` event that caused this function to be called.
- *
- * @listens mouseleave
- */
- ;
- _proto.handleMouseLeave = function handleMouseLeave(event) {
- this.removeClass('vjs-hover');
- off(document, 'keyup', this.handleMenuKeyUp_);
- }
- /**
- * Set the focus to the actual button, not to this element
- */
- ;
- _proto.focus = function focus() {
- this.menuButton_.focus();
- }
- /**
- * Remove the focus from the actual button, not this element
- */
- ;
- _proto.blur = function blur() {
- this.menuButton_.blur();
- }
- /**
- * Handle tab, escape, down arrow, and up arrow keys for `MenuButton`. See
- * {@link ClickableComponent#handleKeyDown} for instances where this is called.
- *
- * @param {EventTarget~Event} event
- * The `keydown` event that caused this function to be called.
- *
- * @listens keydown
- */
- ;
- _proto.handleKeyDown = function handleKeyDown(event) {
- // Escape or Tab unpress the 'button'
- if (keycode.isEventKey(event, 'Esc') || keycode.isEventKey(event, 'Tab')) {
- if (this.buttonPressed_) {
- this.unpressButton();
- } // Don't preventDefault for Tab key - we still want to lose focus
- if (!keycode.isEventKey(event, 'Tab')) {
- event.preventDefault(); // Set focus back to the menu button's button
- this.menuButton_.focus();
- } // Up Arrow or Down Arrow also 'press' the button to open the menu
- } else if (keycode.isEventKey(event, 'Up') || keycode.isEventKey(event, 'Down')) {
- if (!this.buttonPressed_) {
- event.preventDefault();
- this.pressButton();
- }
- }
- }
- /**
- * Handle a `keyup` event on a `MenuButton`. The listener for this is added in
- * the constructor.
- *
- * @param {EventTarget~Event} event
- * Key press event
- *
- * @listens keyup
- */
- ;
- _proto.handleMenuKeyUp = function handleMenuKeyUp(event) {
- // Escape hides popup menu
- if (keycode.isEventKey(event, 'Esc') || keycode.isEventKey(event, 'Tab')) {
- this.removeClass('vjs-hover');
- }
- }
- /**
- * This method name now delegates to `handleSubmenuKeyDown`. This means
- * anyone calling `handleSubmenuKeyPress` will not see their method calls
- * stop working.
- *
- * @param {EventTarget~Event} event
- * The event that caused this function to be called.
- */
- ;
- _proto.handleSubmenuKeyPress = function handleSubmenuKeyPress(event) {
- this.handleSubmenuKeyDown(event);
- }
- /**
- * Handle a `keydown` event on a sub-menu. The listener for this is added in
- * the constructor.
- *
- * @param {EventTarget~Event} event
- * Key press event
- *
- * @listens keydown
- */
- ;
- _proto.handleSubmenuKeyDown = function handleSubmenuKeyDown(event) {
- // Escape or Tab unpress the 'button'
- if (keycode.isEventKey(event, 'Esc') || keycode.isEventKey(event, 'Tab')) {
- if (this.buttonPressed_) {
- this.unpressButton();
- } // Don't preventDefault for Tab key - we still want to lose focus
- if (!keycode.isEventKey(event, 'Tab')) {
- event.preventDefault(); // Set focus back to the menu button's button
- this.menuButton_.focus();
- }
- }
- }
- /**
- * Put the current `MenuButton` into a pressed state.
- */
- ;
- _proto.pressButton = function pressButton() {
- if (this.enabled_) {
- this.buttonPressed_ = true;
- this.menu.show();
- this.menu.lockShowing();
- this.menuButton_.el_.setAttribute('aria-expanded', 'true'); // set the focus into the submenu, except on iOS where it is resulting in
- // undesired scrolling behavior when the player is in an iframe
- if (IS_IOS && isInFrame()) {
- // Return early so that the menu isn't focused
- return;
- }
- this.menu.focus();
- }
- }
- /**
- * Take the current `MenuButton` out of a pressed state.
- */
- ;
- _proto.unpressButton = function unpressButton() {
- if (this.enabled_) {
- this.buttonPressed_ = false;
- this.menu.unlockShowing();
- this.menu.hide();
- this.menuButton_.el_.setAttribute('aria-expanded', 'false');
- }
- }
- /**
- * Disable the `MenuButton`. Don't allow it to be clicked.
- */
- ;
- _proto.disable = function disable() {
- this.unpressButton();
- this.enabled_ = false;
- this.addClass('vjs-disabled');
- this.menuButton_.disable();
- }
- /**
- * Enable the `MenuButton`. Allow it to be clicked.
- */
- ;
- _proto.enable = function enable() {
- this.enabled_ = true;
- this.removeClass('vjs-disabled');
- this.menuButton_.enable();
- };
- return MenuButton;
- }(Component);
- Component.registerComponent('MenuButton', MenuButton);
- /**
- * The base class for buttons that toggle specific track types (e.g. subtitles).
- *
- * @extends MenuButton
- */
- var TrackButton = /*#__PURE__*/function (_MenuButton) {
- inheritsLoose(TrackButton, _MenuButton);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function TrackButton(player, options) {
- var _this;
- var tracks = options.tracks;
- _this = _MenuButton.call(this, player, options) || this;
- if (_this.items.length <= 1) {
- _this.hide();
- }
- if (!tracks) {
- return assertThisInitialized(_this);
- }
- var updateHandler = bind(assertThisInitialized(_this), _this.update);
- tracks.addEventListener('removetrack', updateHandler);
- tracks.addEventListener('addtrack', updateHandler);
- tracks.addEventListener('labelchange', updateHandler);
- _this.player_.on('ready', updateHandler);
- _this.player_.on('dispose', function () {
- tracks.removeEventListener('removetrack', updateHandler);
- tracks.removeEventListener('addtrack', updateHandler);
- tracks.removeEventListener('labelchange', updateHandler);
- });
- return _this;
- }
- return TrackButton;
- }(MenuButton);
- Component.registerComponent('TrackButton', TrackButton);
- /**
- * @file menu-keys.js
- */
- /**
- * All keys used for operation of a menu (`MenuButton`, `Menu`, and `MenuItem`)
- * Note that 'Enter' and 'Space' are not included here (otherwise they would
- * prevent the `MenuButton` and `MenuItem` from being keyboard-clickable)
- * @typedef MenuKeys
- * @array
- */
- var MenuKeys = ['Tab', 'Esc', 'Up', 'Down', 'Right', 'Left'];
- /**
- * The component for a menu item. `<li>`
- *
- * @extends ClickableComponent
- */
- var MenuItem = /*#__PURE__*/function (_ClickableComponent) {
- inheritsLoose(MenuItem, _ClickableComponent);
- /**
- * Creates an instance of the this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options={}]
- * The key/value store of player options.
- *
- */
- function MenuItem(player, options) {
- var _this;
- _this = _ClickableComponent.call(this, player, options) || this;
- _this.selectable = options.selectable;
- _this.isSelected_ = options.selected || false;
- _this.multiSelectable = options.multiSelectable;
- _this.selected(_this.isSelected_);
- if (_this.selectable) {
- if (_this.multiSelectable) {
- _this.el_.setAttribute('role', 'menuitemcheckbox');
- } else {
- _this.el_.setAttribute('role', 'menuitemradio');
- }
- } else {
- _this.el_.setAttribute('role', 'menuitem');
- }
- return _this;
- }
- /**
- * Create the `MenuItem's DOM element
- *
- * @param {string} [type=li]
- * Element's node type, not actually used, always set to `li`.
- *
- * @param {Object} [props={}]
- * An object of properties that should be set on the element
- *
- * @param {Object} [attrs={}]
- * An object of attributes that should be set on the element
- *
- * @return {Element}
- * The element that gets created.
- */
- var _proto = MenuItem.prototype;
- _proto.createEl = function createEl$1(type, props, attrs) {
- // The control is textual, not just an icon
- this.nonIconControl = true;
- var el = _ClickableComponent.prototype.createEl.call(this, 'li', assign({
- className: 'vjs-menu-item',
- tabIndex: -1
- }, props), attrs); // swap icon with menu item text.
- el.replaceChild(createEl('span', {
- className: 'vjs-menu-item-text',
- textContent: this.localize(this.options_.label)
- }), el.querySelector('.vjs-icon-placeholder'));
- return el;
- }
- /**
- * Ignore keys which are used by the menu, but pass any other ones up. See
- * {@link ClickableComponent#handleKeyDown} for instances where this is called.
- *
- * @param {EventTarget~Event} event
- * The `keydown` event that caused this function to be called.
- *
- * @listens keydown
- */
- ;
- _proto.handleKeyDown = function handleKeyDown(event) {
- if (!MenuKeys.some(function (key) {
- return keycode.isEventKey(event, key);
- })) {
- // Pass keydown handling up for unused keys
- _ClickableComponent.prototype.handleKeyDown.call(this, event);
- }
- }
- /**
- * Any click on a `MenuItem` puts it into the selected state.
- * See {@link ClickableComponent#handleClick} for instances where this is called.
- *
- * @param {EventTarget~Event} event
- * The `keydown`, `tap`, or `click` event that caused this function to be
- * called.
- *
- * @listens tap
- * @listens click
- */
- ;
- _proto.handleClick = function handleClick(event) {
- this.selected(true);
- }
- /**
- * Set the state for this menu item as selected or not.
- *
- * @param {boolean} selected
- * if the menu item is selected or not
- */
- ;
- _proto.selected = function selected(_selected) {
- if (this.selectable) {
- if (_selected) {
- this.addClass('vjs-selected');
- this.el_.setAttribute('aria-checked', 'true'); // aria-checked isn't fully supported by browsers/screen readers,
- // so indicate selected state to screen reader in the control text.
- this.controlText(', selected');
- this.isSelected_ = true;
- } else {
- this.removeClass('vjs-selected');
- this.el_.setAttribute('aria-checked', 'false'); // Indicate un-selected state to screen reader
- this.controlText('');
- this.isSelected_ = false;
- }
- }
- };
- return MenuItem;
- }(ClickableComponent);
- Component.registerComponent('MenuItem', MenuItem);
- /**
- * The specific menu item type for selecting a language within a text track kind
- *
- * @extends MenuItem
- */
- var TextTrackMenuItem = /*#__PURE__*/function (_MenuItem) {
- inheritsLoose(TextTrackMenuItem, _MenuItem);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function TextTrackMenuItem(player, options) {
- var _this;
- var track = options.track;
- var tracks = player.textTracks(); // Modify options for parent MenuItem class's init.
- options.label = track.label || track.language || 'Unknown';
- options.selected = track.mode === 'showing';
- _this = _MenuItem.call(this, player, options) || this;
- _this.track = track; // Determine the relevant kind(s) of tracks for this component and filter
- // out empty kinds.
- _this.kinds = (options.kinds || [options.kind || _this.track.kind]).filter(Boolean);
- var changeHandler = function changeHandler() {
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
- args[_key] = arguments[_key];
- }
- _this.handleTracksChange.apply(assertThisInitialized(_this), args);
- };
- var selectedLanguageChangeHandler = function selectedLanguageChangeHandler() {
- for (var _len2 = arguments.length, args = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {
- args[_key2] = arguments[_key2];
- }
- _this.handleSelectedLanguageChange.apply(assertThisInitialized(_this), args);
- };
- player.on(['loadstart', 'texttrackchange'], changeHandler);
- tracks.addEventListener('change', changeHandler);
- tracks.addEventListener('selectedlanguagechange', selectedLanguageChangeHandler);
- _this.on('dispose', function () {
- player.off(['loadstart', 'texttrackchange'], changeHandler);
- tracks.removeEventListener('change', changeHandler);
- tracks.removeEventListener('selectedlanguagechange', selectedLanguageChangeHandler);
- }); // iOS7 doesn't dispatch change events to TextTrackLists when an
- // associated track's mode changes. Without something like
- // Object.observe() (also not present on iOS7), it's not
- // possible to detect changes to the mode attribute and polyfill
- // the change event. As a poor substitute, we manually dispatch
- // change events whenever the controls modify the mode.
- if (tracks.onchange === undefined) {
- var event;
- _this.on(['tap', 'click'], function () {
- if (typeof window.Event !== 'object') {
- // Android 2.3 throws an Illegal Constructor error for window.Event
- try {
- event = new window.Event('change');
- } catch (err) {// continue regardless of error
- }
- }
- if (!event) {
- event = document.createEvent('Event');
- event.initEvent('change', true, true);
- }
- tracks.dispatchEvent(event);
- });
- } // set the default state based on current tracks
- _this.handleTracksChange();
- return _this;
- }
- /**
- * This gets called when an `TextTrackMenuItem` is "clicked". See
- * {@link ClickableComponent} for more detailed information on what a click can be.
- *
- * @param {EventTarget~Event} event
- * The `keydown`, `tap`, or `click` event that caused this function to be
- * called.
- *
- * @listens tap
- * @listens click
- */
- var _proto = TextTrackMenuItem.prototype;
- _proto.handleClick = function handleClick(event) {
- var referenceTrack = this.track;
- var tracks = this.player_.textTracks();
- _MenuItem.prototype.handleClick.call(this, event);
- if (!tracks) {
- return;
- }
- for (var i = 0; i < tracks.length; i++) {
- var track = tracks[i]; // If the track from the text tracks list is not of the right kind,
- // skip it. We do not want to affect tracks of incompatible kind(s).
- if (this.kinds.indexOf(track.kind) === -1) {
- continue;
- } // If this text track is the component's track and it is not showing,
- // set it to showing.
- if (track === referenceTrack) {
- if (track.mode !== 'showing') {
- track.mode = 'showing';
- } // If this text track is not the component's track and it is not
- // disabled, set it to disabled.
- } else if (track.mode !== 'disabled') {
- track.mode = 'disabled';
- }
- }
- }
- /**
- * Handle text track list change
- *
- * @param {EventTarget~Event} event
- * The `change` event that caused this function to be called.
- *
- * @listens TextTrackList#change
- */
- ;
- _proto.handleTracksChange = function handleTracksChange(event) {
- var shouldBeSelected = this.track.mode === 'showing'; // Prevent redundant selected() calls because they may cause
- // screen readers to read the appended control text unnecessarily
- if (shouldBeSelected !== this.isSelected_) {
- this.selected(shouldBeSelected);
- }
- };
- _proto.handleSelectedLanguageChange = function handleSelectedLanguageChange(event) {
- if (this.track.mode === 'showing') {
- var selectedLanguage = this.player_.cache_.selectedLanguage; // Don't replace the kind of track across the same language
- if (selectedLanguage && selectedLanguage.enabled && selectedLanguage.language === this.track.language && selectedLanguage.kind !== this.track.kind) {
- return;
- }
- this.player_.cache_.selectedLanguage = {
- enabled: true,
- language: this.track.language,
- kind: this.track.kind
- };
- }
- };
- _proto.dispose = function dispose() {
- // remove reference to track object on dispose
- this.track = null;
- _MenuItem.prototype.dispose.call(this);
- };
- return TextTrackMenuItem;
- }(MenuItem);
- Component.registerComponent('TextTrackMenuItem', TextTrackMenuItem);
- /**
- * A special menu item for turning of a specific type of text track
- *
- * @extends TextTrackMenuItem
- */
- var OffTextTrackMenuItem = /*#__PURE__*/function (_TextTrackMenuItem) {
- inheritsLoose(OffTextTrackMenuItem, _TextTrackMenuItem);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function OffTextTrackMenuItem(player, options) {
- // Create pseudo track info
- // Requires options['kind']
- options.track = {
- player: player,
- // it is no longer necessary to store `kind` or `kinds` on the track itself
- // since they are now stored in the `kinds` property of all instances of
- // TextTrackMenuItem, but this will remain for backwards compatibility
- kind: options.kind,
- kinds: options.kinds,
- "default": false,
- mode: 'disabled'
- };
- if (!options.kinds) {
- options.kinds = [options.kind];
- }
- if (options.label) {
- options.track.label = options.label;
- } else {
- options.track.label = options.kinds.join(' and ') + ' off';
- } // MenuItem is selectable
- options.selectable = true; // MenuItem is NOT multiSelectable (i.e. only one can be marked "selected" at a time)
- options.multiSelectable = false;
- return _TextTrackMenuItem.call(this, player, options) || this;
- }
- /**
- * Handle text track change
- *
- * @param {EventTarget~Event} event
- * The event that caused this function to run
- */
- var _proto = OffTextTrackMenuItem.prototype;
- _proto.handleTracksChange = function handleTracksChange(event) {
- var tracks = this.player().textTracks();
- var shouldBeSelected = true;
- for (var i = 0, l = tracks.length; i < l; i++) {
- var track = tracks[i];
- if (this.options_.kinds.indexOf(track.kind) > -1 && track.mode === 'showing') {
- shouldBeSelected = false;
- break;
- }
- } // Prevent redundant selected() calls because they may cause
- // screen readers to read the appended control text unnecessarily
- if (shouldBeSelected !== this.isSelected_) {
- this.selected(shouldBeSelected);
- }
- };
- _proto.handleSelectedLanguageChange = function handleSelectedLanguageChange(event) {
- var tracks = this.player().textTracks();
- var allHidden = true;
- for (var i = 0, l = tracks.length; i < l; i++) {
- var track = tracks[i];
- if (['captions', 'descriptions', 'subtitles'].indexOf(track.kind) > -1 && track.mode === 'showing') {
- allHidden = false;
- break;
- }
- }
- if (allHidden) {
- this.player_.cache_.selectedLanguage = {
- enabled: false
- };
- }
- };
- return OffTextTrackMenuItem;
- }(TextTrackMenuItem);
- Component.registerComponent('OffTextTrackMenuItem', OffTextTrackMenuItem);
- /**
- * The base class for buttons that toggle specific text track types (e.g. subtitles)
- *
- * @extends MenuButton
- */
- var TextTrackButton = /*#__PURE__*/function (_TrackButton) {
- inheritsLoose(TextTrackButton, _TrackButton);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options={}]
- * The key/value store of player options.
- */
- function TextTrackButton(player, options) {
- if (options === void 0) {
- options = {};
- }
- options.tracks = player.textTracks();
- return _TrackButton.call(this, player, options) || this;
- }
- /**
- * Create a menu item for each text track
- *
- * @param {TextTrackMenuItem[]} [items=[]]
- * Existing array of items to use during creation
- *
- * @return {TextTrackMenuItem[]}
- * Array of menu items that were created
- */
- var _proto = TextTrackButton.prototype;
- _proto.createItems = function createItems(items, TrackMenuItem) {
- if (items === void 0) {
- items = [];
- }
- if (TrackMenuItem === void 0) {
- TrackMenuItem = TextTrackMenuItem;
- }
- // Label is an override for the [track] off label
- // USed to localise captions/subtitles
- var label;
- if (this.label_) {
- label = this.label_ + " off";
- } // Add an OFF menu item to turn all tracks off
- items.push(new OffTextTrackMenuItem(this.player_, {
- kinds: this.kinds_,
- kind: this.kind_,
- label: label
- }));
- this.hideThreshold_ += 1;
- var tracks = this.player_.textTracks();
- if (!Array.isArray(this.kinds_)) {
- this.kinds_ = [this.kind_];
- }
- for (var i = 0; i < tracks.length; i++) {
- var track = tracks[i]; // only add tracks that are of an appropriate kind and have a label
- if (this.kinds_.indexOf(track.kind) > -1) {
- var item = new TrackMenuItem(this.player_, {
- track: track,
- kinds: this.kinds_,
- kind: this.kind_,
- // MenuItem is selectable
- selectable: true,
- // MenuItem is NOT multiSelectable (i.e. only one can be marked "selected" at a time)
- multiSelectable: false
- });
- item.addClass("vjs-" + track.kind + "-menu-item");
- items.push(item);
- }
- }
- return items;
- };
- return TextTrackButton;
- }(TrackButton);
- Component.registerComponent('TextTrackButton', TextTrackButton);
- /**
- * The chapter track menu item
- *
- * @extends MenuItem
- */
- var ChaptersTrackMenuItem = /*#__PURE__*/function (_MenuItem) {
- inheritsLoose(ChaptersTrackMenuItem, _MenuItem);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function ChaptersTrackMenuItem(player, options) {
- var _this;
- var track = options.track;
- var cue = options.cue;
- var currentTime = player.currentTime(); // Modify options for parent MenuItem class's init.
- options.selectable = true;
- options.multiSelectable = false;
- options.label = cue.text;
- options.selected = cue.startTime <= currentTime && currentTime < cue.endTime;
- _this = _MenuItem.call(this, player, options) || this;
- _this.track = track;
- _this.cue = cue;
- return _this;
- }
- /**
- * This gets called when an `ChaptersTrackMenuItem` is "clicked". See
- * {@link ClickableComponent} for more detailed information on what a click can be.
- *
- * @param {EventTarget~Event} [event]
- * The `keydown`, `tap`, or `click` event that caused this function to be
- * called.
- *
- * @listens tap
- * @listens click
- */
- var _proto = ChaptersTrackMenuItem.prototype;
- _proto.handleClick = function handleClick(event) {
- _MenuItem.prototype.handleClick.call(this);
- this.player_.currentTime(this.cue.startTime);
- };
- return ChaptersTrackMenuItem;
- }(MenuItem);
- Component.registerComponent('ChaptersTrackMenuItem', ChaptersTrackMenuItem);
- /**
- * The button component for toggling and selecting chapters
- * Chapters act much differently than other text tracks
- * Cues are navigation vs. other tracks of alternative languages
- *
- * @extends TextTrackButton
- */
- var ChaptersButton = /*#__PURE__*/function (_TextTrackButton) {
- inheritsLoose(ChaptersButton, _TextTrackButton);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- *
- * @param {Component~ReadyCallback} [ready]
- * The function to call when this function is ready.
- */
- function ChaptersButton(player, options, ready) {
- var _this;
- _this = _TextTrackButton.call(this, player, options, ready) || this;
- _this.selectCurrentItem_ = function () {
- _this.items.forEach(function (item) {
- item.selected(_this.track_.activeCues[0] === item.cue);
- });
- };
- return _this;
- }
- /**
- * Builds the default DOM `className`.
- *
- * @return {string}
- * The DOM `className` for this object.
- */
- var _proto = ChaptersButton.prototype;
- _proto.buildCSSClass = function buildCSSClass() {
- return "vjs-chapters-button " + _TextTrackButton.prototype.buildCSSClass.call(this);
- };
- _proto.buildWrapperCSSClass = function buildWrapperCSSClass() {
- return "vjs-chapters-button " + _TextTrackButton.prototype.buildWrapperCSSClass.call(this);
- }
- /**
- * Update the menu based on the current state of its items.
- *
- * @param {EventTarget~Event} [event]
- * An event that triggered this function to run.
- *
- * @listens TextTrackList#addtrack
- * @listens TextTrackList#removetrack
- * @listens TextTrackList#change
- */
- ;
- _proto.update = function update(event) {
- if (event && event.track && event.track.kind !== 'chapters') {
- return;
- }
- var track = this.findChaptersTrack();
- if (track !== this.track_) {
- this.setTrack(track);
- _TextTrackButton.prototype.update.call(this);
- } else if (!this.items || track && track.cues && track.cues.length !== this.items.length) {
- // Update the menu initially or if the number of cues has changed since set
- _TextTrackButton.prototype.update.call(this);
- }
- }
- /**
- * Set the currently selected track for the chapters button.
- *
- * @param {TextTrack} track
- * The new track to select. Nothing will change if this is the currently selected
- * track.
- */
- ;
- _proto.setTrack = function setTrack(track) {
- if (this.track_ === track) {
- return;
- }
- if (!this.updateHandler_) {
- this.updateHandler_ = this.update.bind(this);
- } // here this.track_ refers to the old track instance
- if (this.track_) {
- var remoteTextTrackEl = this.player_.remoteTextTrackEls().getTrackElementByTrack_(this.track_);
- if (remoteTextTrackEl) {
- remoteTextTrackEl.removeEventListener('load', this.updateHandler_);
- }
- this.track_.removeEventListener('cuechange', this.selectCurrentItem_);
- this.track_ = null;
- }
- this.track_ = track; // here this.track_ refers to the new track instance
- if (this.track_) {
- this.track_.mode = 'hidden';
- var _remoteTextTrackEl = this.player_.remoteTextTrackEls().getTrackElementByTrack_(this.track_);
- if (_remoteTextTrackEl) {
- _remoteTextTrackEl.addEventListener('load', this.updateHandler_);
- }
- this.track_.addEventListener('cuechange', this.selectCurrentItem_);
- }
- }
- /**
- * Find the track object that is currently in use by this ChaptersButton
- *
- * @return {TextTrack|undefined}
- * The current track or undefined if none was found.
- */
- ;
- _proto.findChaptersTrack = function findChaptersTrack() {
- var tracks = this.player_.textTracks() || [];
- for (var i = tracks.length - 1; i >= 0; i--) {
- // We will always choose the last track as our chaptersTrack
- var track = tracks[i];
- if (track.kind === this.kind_) {
- return track;
- }
- }
- }
- /**
- * Get the caption for the ChaptersButton based on the track label. This will also
- * use the current tracks localized kind as a fallback if a label does not exist.
- *
- * @return {string}
- * The tracks current label or the localized track kind.
- */
- ;
- _proto.getMenuCaption = function getMenuCaption() {
- if (this.track_ && this.track_.label) {
- return this.track_.label;
- }
- return this.localize(toTitleCase(this.kind_));
- }
- /**
- * Create menu from chapter track
- *
- * @return {Menu}
- * New menu for the chapter buttons
- */
- ;
- _proto.createMenu = function createMenu() {
- this.options_.title = this.getMenuCaption();
- return _TextTrackButton.prototype.createMenu.call(this);
- }
- /**
- * Create a menu item for each text track
- *
- * @return {TextTrackMenuItem[]}
- * Array of menu items
- */
- ;
- _proto.createItems = function createItems() {
- var items = [];
- if (!this.track_) {
- return items;
- }
- var cues = this.track_.cues;
- if (!cues) {
- return items;
- }
- for (var i = 0, l = cues.length; i < l; i++) {
- var cue = cues[i];
- var mi = new ChaptersTrackMenuItem(this.player_, {
- track: this.track_,
- cue: cue
- });
- items.push(mi);
- }
- return items;
- };
- return ChaptersButton;
- }(TextTrackButton);
- /**
- * `kind` of TextTrack to look for to associate it with this menu.
- *
- * @type {string}
- * @private
- */
- ChaptersButton.prototype.kind_ = 'chapters';
- /**
- * The text that should display over the `ChaptersButton`s controls. Added for localization.
- *
- * @type {string}
- * @private
- */
- ChaptersButton.prototype.controlText_ = 'Chapters';
- Component.registerComponent('ChaptersButton', ChaptersButton);
- /**
- * The button component for toggling and selecting descriptions
- *
- * @extends TextTrackButton
- */
- var DescriptionsButton = /*#__PURE__*/function (_TextTrackButton) {
- inheritsLoose(DescriptionsButton, _TextTrackButton);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- *
- * @param {Component~ReadyCallback} [ready]
- * The function to call when this component is ready.
- */
- function DescriptionsButton(player, options, ready) {
- var _this;
- _this = _TextTrackButton.call(this, player, options, ready) || this;
- var tracks = player.textTracks();
- var changeHandler = bind(assertThisInitialized(_this), _this.handleTracksChange);
- tracks.addEventListener('change', changeHandler);
- _this.on('dispose', function () {
- tracks.removeEventListener('change', changeHandler);
- });
- return _this;
- }
- /**
- * Handle text track change
- *
- * @param {EventTarget~Event} event
- * The event that caused this function to run
- *
- * @listens TextTrackList#change
- */
- var _proto = DescriptionsButton.prototype;
- _proto.handleTracksChange = function handleTracksChange(event) {
- var tracks = this.player().textTracks();
- var disabled = false; // Check whether a track of a different kind is showing
- for (var i = 0, l = tracks.length; i < l; i++) {
- var track = tracks[i];
- if (track.kind !== this.kind_ && track.mode === 'showing') {
- disabled = true;
- break;
- }
- } // If another track is showing, disable this menu button
- if (disabled) {
- this.disable();
- } else {
- this.enable();
- }
- }
- /**
- * Builds the default DOM `className`.
- *
- * @return {string}
- * The DOM `className` for this object.
- */
- ;
- _proto.buildCSSClass = function buildCSSClass() {
- return "vjs-descriptions-button " + _TextTrackButton.prototype.buildCSSClass.call(this);
- };
- _proto.buildWrapperCSSClass = function buildWrapperCSSClass() {
- return "vjs-descriptions-button " + _TextTrackButton.prototype.buildWrapperCSSClass.call(this);
- };
- return DescriptionsButton;
- }(TextTrackButton);
- /**
- * `kind` of TextTrack to look for to associate it with this menu.
- *
- * @type {string}
- * @private
- */
- DescriptionsButton.prototype.kind_ = 'descriptions';
- /**
- * The text that should display over the `DescriptionsButton`s controls. Added for localization.
- *
- * @type {string}
- * @private
- */
- DescriptionsButton.prototype.controlText_ = 'Descriptions';
- Component.registerComponent('DescriptionsButton', DescriptionsButton);
- /**
- * The button component for toggling and selecting subtitles
- *
- * @extends TextTrackButton
- */
- var SubtitlesButton = /*#__PURE__*/function (_TextTrackButton) {
- inheritsLoose(SubtitlesButton, _TextTrackButton);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- *
- * @param {Component~ReadyCallback} [ready]
- * The function to call when this component is ready.
- */
- function SubtitlesButton(player, options, ready) {
- return _TextTrackButton.call(this, player, options, ready) || this;
- }
- /**
- * Builds the default DOM `className`.
- *
- * @return {string}
- * The DOM `className` for this object.
- */
- var _proto = SubtitlesButton.prototype;
- _proto.buildCSSClass = function buildCSSClass() {
- return "vjs-subtitles-button " + _TextTrackButton.prototype.buildCSSClass.call(this);
- };
- _proto.buildWrapperCSSClass = function buildWrapperCSSClass() {
- return "vjs-subtitles-button " + _TextTrackButton.prototype.buildWrapperCSSClass.call(this);
- };
- return SubtitlesButton;
- }(TextTrackButton);
- /**
- * `kind` of TextTrack to look for to associate it with this menu.
- *
- * @type {string}
- * @private
- */
- SubtitlesButton.prototype.kind_ = 'subtitles';
- /**
- * The text that should display over the `SubtitlesButton`s controls. Added for localization.
- *
- * @type {string}
- * @private
- */
- SubtitlesButton.prototype.controlText_ = 'Subtitles';
- Component.registerComponent('SubtitlesButton', SubtitlesButton);
- /**
- * The menu item for caption track settings menu
- *
- * @extends TextTrackMenuItem
- */
- var CaptionSettingsMenuItem = /*#__PURE__*/function (_TextTrackMenuItem) {
- inheritsLoose(CaptionSettingsMenuItem, _TextTrackMenuItem);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function CaptionSettingsMenuItem(player, options) {
- var _this;
- options.track = {
- player: player,
- kind: options.kind,
- label: options.kind + ' settings',
- selectable: false,
- "default": false,
- mode: 'disabled'
- }; // CaptionSettingsMenuItem has no concept of 'selected'
- options.selectable = false;
- options.name = 'CaptionSettingsMenuItem';
- _this = _TextTrackMenuItem.call(this, player, options) || this;
- _this.addClass('vjs-texttrack-settings');
- _this.controlText(', opens ' + options.kind + ' settings dialog');
- return _this;
- }
- /**
- * This gets called when an `CaptionSettingsMenuItem` is "clicked". See
- * {@link ClickableComponent} for more detailed information on what a click can be.
- *
- * @param {EventTarget~Event} [event]
- * The `keydown`, `tap`, or `click` event that caused this function to be
- * called.
- *
- * @listens tap
- * @listens click
- */
- var _proto = CaptionSettingsMenuItem.prototype;
- _proto.handleClick = function handleClick(event) {
- this.player().getChild('textTrackSettings').open();
- };
- return CaptionSettingsMenuItem;
- }(TextTrackMenuItem);
- Component.registerComponent('CaptionSettingsMenuItem', CaptionSettingsMenuItem);
- /**
- * The button component for toggling and selecting captions
- *
- * @extends TextTrackButton
- */
- var CaptionsButton = /*#__PURE__*/function (_TextTrackButton) {
- inheritsLoose(CaptionsButton, _TextTrackButton);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- *
- * @param {Component~ReadyCallback} [ready]
- * The function to call when this component is ready.
- */
- function CaptionsButton(player, options, ready) {
- return _TextTrackButton.call(this, player, options, ready) || this;
- }
- /**
- * Builds the default DOM `className`.
- *
- * @return {string}
- * The DOM `className` for this object.
- */
- var _proto = CaptionsButton.prototype;
- _proto.buildCSSClass = function buildCSSClass() {
- return "vjs-captions-button " + _TextTrackButton.prototype.buildCSSClass.call(this);
- };
- _proto.buildWrapperCSSClass = function buildWrapperCSSClass() {
- return "vjs-captions-button " + _TextTrackButton.prototype.buildWrapperCSSClass.call(this);
- }
- /**
- * Create caption menu items
- *
- * @return {CaptionSettingsMenuItem[]}
- * The array of current menu items.
- */
- ;
- _proto.createItems = function createItems() {
- var items = [];
- if (!(this.player().tech_ && this.player().tech_.featuresNativeTextTracks) && this.player().getChild('textTrackSettings')) {
- items.push(new CaptionSettingsMenuItem(this.player_, {
- kind: this.kind_
- }));
- this.hideThreshold_ += 1;
- }
- return _TextTrackButton.prototype.createItems.call(this, items);
- };
- return CaptionsButton;
- }(TextTrackButton);
- /**
- * `kind` of TextTrack to look for to associate it with this menu.
- *
- * @type {string}
- * @private
- */
- CaptionsButton.prototype.kind_ = 'captions';
- /**
- * The text that should display over the `CaptionsButton`s controls. Added for localization.
- *
- * @type {string}
- * @private
- */
- CaptionsButton.prototype.controlText_ = 'Captions';
- Component.registerComponent('CaptionsButton', CaptionsButton);
- /**
- * SubsCapsMenuItem has an [cc] icon to distinguish captions from subtitles
- * in the SubsCapsMenu.
- *
- * @extends TextTrackMenuItem
- */
- var SubsCapsMenuItem = /*#__PURE__*/function (_TextTrackMenuItem) {
- inheritsLoose(SubsCapsMenuItem, _TextTrackMenuItem);
- function SubsCapsMenuItem() {
- return _TextTrackMenuItem.apply(this, arguments) || this;
- }
- var _proto = SubsCapsMenuItem.prototype;
- _proto.createEl = function createEl$1(type, props, attrs) {
- var el = _TextTrackMenuItem.prototype.createEl.call(this, type, props, attrs);
- var parentSpan = el.querySelector('.vjs-menu-item-text');
- if (this.options_.track.kind === 'captions') {
- parentSpan.appendChild(createEl('span', {
- className: 'vjs-icon-placeholder'
- }, {
- 'aria-hidden': true
- }));
- parentSpan.appendChild(createEl('span', {
- className: 'vjs-control-text',
- // space added as the text will visually flow with the
- // label
- textContent: " " + this.localize('Captions')
- }));
- }
- return el;
- };
- return SubsCapsMenuItem;
- }(TextTrackMenuItem);
- Component.registerComponent('SubsCapsMenuItem', SubsCapsMenuItem);
- /**
- * The button component for toggling and selecting captions and/or subtitles
- *
- * @extends TextTrackButton
- */
- var SubsCapsButton = /*#__PURE__*/function (_TextTrackButton) {
- inheritsLoose(SubsCapsButton, _TextTrackButton);
- function SubsCapsButton(player, options) {
- var _this;
- if (options === void 0) {
- options = {};
- }
- _this = _TextTrackButton.call(this, player, options) || this; // Although North America uses "captions" in most cases for
- // "captions and subtitles" other locales use "subtitles"
- _this.label_ = 'subtitles';
- if (['en', 'en-us', 'en-ca', 'fr-ca'].indexOf(_this.player_.language_) > -1) {
- _this.label_ = 'captions';
- }
- _this.menuButton_.controlText(toTitleCase(_this.label_));
- return _this;
- }
- /**
- * Builds the default DOM `className`.
- *
- * @return {string}
- * The DOM `className` for this object.
- */
- var _proto = SubsCapsButton.prototype;
- _proto.buildCSSClass = function buildCSSClass() {
- return "vjs-subs-caps-button " + _TextTrackButton.prototype.buildCSSClass.call(this);
- };
- _proto.buildWrapperCSSClass = function buildWrapperCSSClass() {
- return "vjs-subs-caps-button " + _TextTrackButton.prototype.buildWrapperCSSClass.call(this);
- }
- /**
- * Create caption/subtitles menu items
- *
- * @return {CaptionSettingsMenuItem[]}
- * The array of current menu items.
- */
- ;
- _proto.createItems = function createItems() {
- var items = [];
- if (!(this.player().tech_ && this.player().tech_.featuresNativeTextTracks) && this.player().getChild('textTrackSettings')) {
- items.push(new CaptionSettingsMenuItem(this.player_, {
- kind: this.label_
- }));
- this.hideThreshold_ += 1;
- }
- items = _TextTrackButton.prototype.createItems.call(this, items, SubsCapsMenuItem);
- return items;
- };
- return SubsCapsButton;
- }(TextTrackButton);
- /**
- * `kind`s of TextTrack to look for to associate it with this menu.
- *
- * @type {array}
- * @private
- */
- SubsCapsButton.prototype.kinds_ = ['captions', 'subtitles'];
- /**
- * The text that should display over the `SubsCapsButton`s controls.
- *
- *
- * @type {string}
- * @private
- */
- SubsCapsButton.prototype.controlText_ = 'Subtitles';
- Component.registerComponent('SubsCapsButton', SubsCapsButton);
- /**
- * An {@link AudioTrack} {@link MenuItem}
- *
- * @extends MenuItem
- */
- var AudioTrackMenuItem = /*#__PURE__*/function (_MenuItem) {
- inheritsLoose(AudioTrackMenuItem, _MenuItem);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function AudioTrackMenuItem(player, options) {
- var _this;
- var track = options.track;
- var tracks = player.audioTracks(); // Modify options for parent MenuItem class's init.
- options.label = track.label || track.language || 'Unknown';
- options.selected = track.enabled;
- _this = _MenuItem.call(this, player, options) || this;
- _this.track = track;
- _this.addClass("vjs-" + track.kind + "-menu-item");
- var changeHandler = function changeHandler() {
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
- args[_key] = arguments[_key];
- }
- _this.handleTracksChange.apply(assertThisInitialized(_this), args);
- };
- tracks.addEventListener('change', changeHandler);
- _this.on('dispose', function () {
- tracks.removeEventListener('change', changeHandler);
- });
- return _this;
- }
- var _proto = AudioTrackMenuItem.prototype;
- _proto.createEl = function createEl$1(type, props, attrs) {
- var el = _MenuItem.prototype.createEl.call(this, type, props, attrs);
- var parentSpan = el.querySelector('.vjs-menu-item-text');
- if (this.options_.track.kind === 'main-desc') {
- parentSpan.appendChild(createEl('span', {
- className: 'vjs-icon-placeholder'
- }, {
- 'aria-hidden': true
- }));
- parentSpan.appendChild(createEl('span', {
- className: 'vjs-control-text',
- textContent: ' ' + this.localize('Descriptions')
- }));
- }
- return el;
- }
- /**
- * This gets called when an `AudioTrackMenuItem is "clicked". See {@link ClickableComponent}
- * for more detailed information on what a click can be.
- *
- * @param {EventTarget~Event} [event]
- * The `keydown`, `tap`, or `click` event that caused this function to be
- * called.
- *
- * @listens tap
- * @listens click
- */
- ;
- _proto.handleClick = function handleClick(event) {
- _MenuItem.prototype.handleClick.call(this, event); // the audio track list will automatically toggle other tracks
- // off for us.
- this.track.enabled = true; // when native audio tracks are used, we want to make sure that other tracks are turned off
- if (this.player_.tech_.featuresNativeAudioTracks) {
- var tracks = this.player_.audioTracks();
- for (var i = 0; i < tracks.length; i++) {
- var track = tracks[i]; // skip the current track since we enabled it above
- if (track === this.track) {
- continue;
- }
- track.enabled = track === this.track;
- }
- }
- }
- /**
- * Handle any {@link AudioTrack} change.
- *
- * @param {EventTarget~Event} [event]
- * The {@link AudioTrackList#change} event that caused this to run.
- *
- * @listens AudioTrackList#change
- */
- ;
- _proto.handleTracksChange = function handleTracksChange(event) {
- this.selected(this.track.enabled);
- };
- return AudioTrackMenuItem;
- }(MenuItem);
- Component.registerComponent('AudioTrackMenuItem', AudioTrackMenuItem);
- /**
- * The base class for buttons that toggle specific {@link AudioTrack} types.
- *
- * @extends TrackButton
- */
- var AudioTrackButton = /*#__PURE__*/function (_TrackButton) {
- inheritsLoose(AudioTrackButton, _TrackButton);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options={}]
- * The key/value store of player options.
- */
- function AudioTrackButton(player, options) {
- if (options === void 0) {
- options = {};
- }
- options.tracks = player.audioTracks();
- return _TrackButton.call(this, player, options) || this;
- }
- /**
- * Builds the default DOM `className`.
- *
- * @return {string}
- * The DOM `className` for this object.
- */
- var _proto = AudioTrackButton.prototype;
- _proto.buildCSSClass = function buildCSSClass() {
- return "vjs-audio-button " + _TrackButton.prototype.buildCSSClass.call(this);
- };
- _proto.buildWrapperCSSClass = function buildWrapperCSSClass() {
- return "vjs-audio-button " + _TrackButton.prototype.buildWrapperCSSClass.call(this);
- }
- /**
- * Create a menu item for each audio track
- *
- * @param {AudioTrackMenuItem[]} [items=[]]
- * An array of existing menu items to use.
- *
- * @return {AudioTrackMenuItem[]}
- * An array of menu items
- */
- ;
- _proto.createItems = function createItems(items) {
- if (items === void 0) {
- items = [];
- }
- // if there's only one audio track, there no point in showing it
- this.hideThreshold_ = 1;
- var tracks = this.player_.audioTracks();
- for (var i = 0; i < tracks.length; i++) {
- var track = tracks[i];
- items.push(new AudioTrackMenuItem(this.player_, {
- track: track,
- // MenuItem is selectable
- selectable: true,
- // MenuItem is NOT multiSelectable (i.e. only one can be marked "selected" at a time)
- multiSelectable: false
- }));
- }
- return items;
- };
- return AudioTrackButton;
- }(TrackButton);
- /**
- * The text that should display over the `AudioTrackButton`s controls. Added for localization.
- *
- * @type {string}
- * @private
- */
- AudioTrackButton.prototype.controlText_ = 'Audio Track';
- Component.registerComponent('AudioTrackButton', AudioTrackButton);
- /**
- * The specific menu item type for selecting a playback rate.
- *
- * @extends MenuItem
- */
- var PlaybackRateMenuItem = /*#__PURE__*/function (_MenuItem) {
- inheritsLoose(PlaybackRateMenuItem, _MenuItem);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function PlaybackRateMenuItem(player, options) {
- var _this;
- var label = options.rate;
- var rate = parseFloat(label, 10); // Modify options for parent MenuItem class's init.
- options.label = label;
- options.selected = rate === player.playbackRate();
- options.selectable = true;
- options.multiSelectable = false;
- _this = _MenuItem.call(this, player, options) || this;
- _this.label = label;
- _this.rate = rate;
- _this.on(player, 'ratechange', function (e) {
- return _this.update(e);
- });
- return _this;
- }
- /**
- * This gets called when an `PlaybackRateMenuItem` is "clicked". See
- * {@link ClickableComponent} for more detailed information on what a click can be.
- *
- * @param {EventTarget~Event} [event]
- * The `keydown`, `tap`, or `click` event that caused this function to be
- * called.
- *
- * @listens tap
- * @listens click
- */
- var _proto = PlaybackRateMenuItem.prototype;
- _proto.handleClick = function handleClick(event) {
- _MenuItem.prototype.handleClick.call(this);
- this.player().playbackRate(this.rate);
- }
- /**
- * Update the PlaybackRateMenuItem when the playbackrate changes.
- *
- * @param {EventTarget~Event} [event]
- * The `ratechange` event that caused this function to run.
- *
- * @listens Player#ratechange
- */
- ;
- _proto.update = function update(event) {
- this.selected(this.player().playbackRate() === this.rate);
- };
- return PlaybackRateMenuItem;
- }(MenuItem);
- /**
- * The text that should display over the `PlaybackRateMenuItem`s controls. Added for localization.
- *
- * @type {string}
- * @private
- */
- PlaybackRateMenuItem.prototype.contentElType = 'button';
- Component.registerComponent('PlaybackRateMenuItem', PlaybackRateMenuItem);
- /**
- * The component for controlling the playback rate.
- *
- * @extends MenuButton
- */
- var PlaybackRateMenuButton = /*#__PURE__*/function (_MenuButton) {
- inheritsLoose(PlaybackRateMenuButton, _MenuButton);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function PlaybackRateMenuButton(player, options) {
- var _this;
- _this = _MenuButton.call(this, player, options) || this;
- _this.menuButton_.el_.setAttribute('aria-describedby', _this.labelElId_);
- _this.updateVisibility();
- _this.updateLabel();
- _this.on(player, 'loadstart', function (e) {
- return _this.updateVisibility(e);
- });
- _this.on(player, 'ratechange', function (e) {
- return _this.updateLabel(e);
- });
- _this.on(player, 'playbackrateschange', function (e) {
- return _this.handlePlaybackRateschange(e);
- });
- return _this;
- }
- /**
- * Create the `Component`'s DOM element
- *
- * @return {Element}
- * The element that was created.
- */
- var _proto = PlaybackRateMenuButton.prototype;
- _proto.createEl = function createEl$1() {
- var el = _MenuButton.prototype.createEl.call(this);
- this.labelElId_ = 'vjs-playback-rate-value-label-' + this.id_;
- this.labelEl_ = createEl('div', {
- className: 'vjs-playback-rate-value',
- id: this.labelElId_,
- textContent: '1x'
- });
- el.appendChild(this.labelEl_);
- return el;
- };
- _proto.dispose = function dispose() {
- this.labelEl_ = null;
- _MenuButton.prototype.dispose.call(this);
- }
- /**
- * Builds the default DOM `className`.
- *
- * @return {string}
- * The DOM `className` for this object.
- */
- ;
- _proto.buildCSSClass = function buildCSSClass() {
- return "vjs-playback-rate " + _MenuButton.prototype.buildCSSClass.call(this);
- };
- _proto.buildWrapperCSSClass = function buildWrapperCSSClass() {
- return "vjs-playback-rate " + _MenuButton.prototype.buildWrapperCSSClass.call(this);
- }
- /**
- * Create the list of menu items. Specific to each subclass.
- *
- */
- ;
- _proto.createItems = function createItems() {
- var rates = this.playbackRates();
- var items = [];
- for (var i = rates.length - 1; i >= 0; i--) {
- items.push(new PlaybackRateMenuItem(this.player(), {
- rate: rates[i] + 'x'
- }));
- }
- return items;
- }
- /**
- * Updates ARIA accessibility attributes
- */
- ;
- _proto.updateARIAAttributes = function updateARIAAttributes() {
- // Current playback rate
- this.el().setAttribute('aria-valuenow', this.player().playbackRate());
- }
- /**
- * This gets called when an `PlaybackRateMenuButton` is "clicked". See
- * {@link ClickableComponent} for more detailed information on what a click can be.
- *
- * @param {EventTarget~Event} [event]
- * The `keydown`, `tap`, or `click` event that caused this function to be
- * called.
- *
- * @listens tap
- * @listens click
- */
- ;
- _proto.handleClick = function handleClick(event) {
- // select next rate option
- var currentRate = this.player().playbackRate();
- var rates = this.playbackRates();
- var currentIndex = rates.indexOf(currentRate); // this get the next rate and it will select first one if the last one currently selected
- var newIndex = (currentIndex + 1) % rates.length;
- this.player().playbackRate(rates[newIndex]);
- }
- /**
- * On playbackrateschange, update the menu to account for the new items.
- *
- * @listens Player#playbackrateschange
- */
- ;
- _proto.handlePlaybackRateschange = function handlePlaybackRateschange(event) {
- this.update();
- }
- /**
- * Get possible playback rates
- *
- * @return {Array}
- * All possible playback rates
- */
- ;
- _proto.playbackRates = function playbackRates() {
- var player = this.player();
- return player.playbackRates && player.playbackRates() || [];
- }
- /**
- * Get whether playback rates is supported by the tech
- * and an array of playback rates exists
- *
- * @return {boolean}
- * Whether changing playback rate is supported
- */
- ;
- _proto.playbackRateSupported = function playbackRateSupported() {
- return this.player().tech_ && this.player().tech_.featuresPlaybackRate && this.playbackRates() && this.playbackRates().length > 0;
- }
- /**
- * Hide playback rate controls when they're no playback rate options to select
- *
- * @param {EventTarget~Event} [event]
- * The event that caused this function to run.
- *
- * @listens Player#loadstart
- */
- ;
- _proto.updateVisibility = function updateVisibility(event) {
- if (this.playbackRateSupported()) {
- this.removeClass('vjs-hidden');
- } else {
- this.addClass('vjs-hidden');
- }
- }
- /**
- * Update button label when rate changed
- *
- * @param {EventTarget~Event} [event]
- * The event that caused this function to run.
- *
- * @listens Player#ratechange
- */
- ;
- _proto.updateLabel = function updateLabel(event) {
- if (this.playbackRateSupported()) {
- this.labelEl_.textContent = this.player().playbackRate() + 'x';
- }
- };
- return PlaybackRateMenuButton;
- }(MenuButton);
- /**
- * The text that should display over the `FullscreenToggle`s controls. Added for localization.
- *
- * @type {string}
- * @private
- */
- PlaybackRateMenuButton.prototype.controlText_ = 'Playback Rate';
- Component.registerComponent('PlaybackRateMenuButton', PlaybackRateMenuButton);
- /**
- * Just an empty spacer element that can be used as an append point for plugins, etc.
- * Also can be used to create space between elements when necessary.
- *
- * @extends Component
- */
- var Spacer = /*#__PURE__*/function (_Component) {
- inheritsLoose(Spacer, _Component);
- function Spacer() {
- return _Component.apply(this, arguments) || this;
- }
- var _proto = Spacer.prototype;
- /**
- * Builds the default DOM `className`.
- *
- * @return {string}
- * The DOM `className` for this object.
- */
- _proto.buildCSSClass = function buildCSSClass() {
- return "vjs-spacer " + _Component.prototype.buildCSSClass.call(this);
- }
- /**
- * Create the `Component`'s DOM element
- *
- * @return {Element}
- * The element that was created.
- */
- ;
- _proto.createEl = function createEl(tag, props, attributes) {
- if (tag === void 0) {
- tag = 'div';
- }
- if (props === void 0) {
- props = {};
- }
- if (attributes === void 0) {
- attributes = {};
- }
- if (!props.className) {
- props.className = this.buildCSSClass();
- }
- return _Component.prototype.createEl.call(this, tag, props, attributes);
- };
- return Spacer;
- }(Component);
- Component.registerComponent('Spacer', Spacer);
- /**
- * Spacer specifically meant to be used as an insertion point for new plugins, etc.
- *
- * @extends Spacer
- */
- var CustomControlSpacer = /*#__PURE__*/function (_Spacer) {
- inheritsLoose(CustomControlSpacer, _Spacer);
- function CustomControlSpacer() {
- return _Spacer.apply(this, arguments) || this;
- }
- var _proto = CustomControlSpacer.prototype;
- /**
- * Builds the default DOM `className`.
- *
- * @return {string}
- * The DOM `className` for this object.
- */
- _proto.buildCSSClass = function buildCSSClass() {
- return "vjs-custom-control-spacer " + _Spacer.prototype.buildCSSClass.call(this);
- }
- /**
- * Create the `Component`'s DOM element
- *
- * @return {Element}
- * The element that was created.
- */
- ;
- _proto.createEl = function createEl() {
- return _Spacer.prototype.createEl.call(this, 'div', {
- className: this.buildCSSClass(),
- // No-flex/table-cell mode requires there be some content
- // in the cell to fill the remaining space of the table.
- textContent: "\xA0"
- });
- };
- return CustomControlSpacer;
- }(Spacer);
- Component.registerComponent('CustomControlSpacer', CustomControlSpacer);
- /**
- * Container of main controls.
- *
- * @extends Component
- */
- var ControlBar = /*#__PURE__*/function (_Component) {
- inheritsLoose(ControlBar, _Component);
- function ControlBar() {
- return _Component.apply(this, arguments) || this;
- }
- var _proto = ControlBar.prototype;
- /**
- * Create the `Component`'s DOM element
- *
- * @return {Element}
- * The element that was created.
- */
- _proto.createEl = function createEl() {
- return _Component.prototype.createEl.call(this, 'div', {
- className: 'vjs-control-bar',
- dir: 'ltr'
- });
- };
- return ControlBar;
- }(Component);
- /**
- * Default options for `ControlBar`
- *
- * @type {Object}
- * @private
- */
- ControlBar.prototype.options_ = {
- children: ['playToggle', 'volumePanel', 'currentTimeDisplay', 'timeDivider', 'durationDisplay', 'progressControl', 'liveDisplay', 'seekToLive', 'remainingTimeDisplay', 'customControlSpacer', 'playbackRateMenuButton', 'chaptersButton', 'descriptionsButton', 'subsCapsButton', 'audioTrackButton', 'fullscreenToggle']
- };
- if ('exitPictureInPicture' in document) {
- ControlBar.prototype.options_.children.splice(ControlBar.prototype.options_.children.length - 1, 0, 'pictureInPictureToggle');
- }
- Component.registerComponent('ControlBar', ControlBar);
- /**
- * A display that indicates an error has occurred. This means that the video
- * is unplayable.
- *
- * @extends ModalDialog
- */
- var ErrorDisplay = /*#__PURE__*/function (_ModalDialog) {
- inheritsLoose(ErrorDisplay, _ModalDialog);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function ErrorDisplay(player, options) {
- var _this;
- _this = _ModalDialog.call(this, player, options) || this;
- _this.on(player, 'error', function (e) {
- return _this.open(e);
- });
- return _this;
- }
- /**
- * Builds the default DOM `className`.
- *
- * @return {string}
- * The DOM `className` for this object.
- *
- * @deprecated Since version 5.
- */
- var _proto = ErrorDisplay.prototype;
- _proto.buildCSSClass = function buildCSSClass() {
- return "vjs-error-display " + _ModalDialog.prototype.buildCSSClass.call(this);
- }
- /**
- * Gets the localized error message based on the `Player`s error.
- *
- * @return {string}
- * The `Player`s error message localized or an empty string.
- */
- ;
- _proto.content = function content() {
- var error = this.player().error();
- return error ? this.localize(error.message) : '';
- };
- return ErrorDisplay;
- }(ModalDialog);
- /**
- * The default options for an `ErrorDisplay`.
- *
- * @private
- */
- ErrorDisplay.prototype.options_ = _extends_1({}, ModalDialog.prototype.options_, {
- pauseOnOpen: false,
- fillAlways: true,
- temporary: false,
- uncloseable: true
- });
- Component.registerComponent('ErrorDisplay', ErrorDisplay);
- var LOCAL_STORAGE_KEY = 'vjs-text-track-settings';
- var COLOR_BLACK = ['#000', 'Black'];
- var COLOR_BLUE = ['#00F', 'Blue'];
- var COLOR_CYAN = ['#0FF', 'Cyan'];
- var COLOR_GREEN = ['#0F0', 'Green'];
- var COLOR_MAGENTA = ['#F0F', 'Magenta'];
- var COLOR_RED = ['#F00', 'Red'];
- var COLOR_WHITE = ['#FFF', 'White'];
- var COLOR_YELLOW = ['#FF0', 'Yellow'];
- var OPACITY_OPAQUE = ['1', 'Opaque'];
- var OPACITY_SEMI = ['0.5', 'Semi-Transparent'];
- var OPACITY_TRANS = ['0', 'Transparent']; // Configuration for the various <select> elements in the DOM of this component.
- //
- // Possible keys include:
- //
- // `default`:
- // The default option index. Only needs to be provided if not zero.
- // `parser`:
- // A function which is used to parse the value from the selected option in
- // a customized way.
- // `selector`:
- // The selector used to find the associated <select> element.
- var selectConfigs = {
- backgroundColor: {
- selector: '.vjs-bg-color > select',
- id: 'captions-background-color-%s',
- label: 'Color',
- options: [COLOR_BLACK, COLOR_WHITE, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_YELLOW, COLOR_MAGENTA, COLOR_CYAN]
- },
- backgroundOpacity: {
- selector: '.vjs-bg-opacity > select',
- id: 'captions-background-opacity-%s',
- label: 'Transparency',
- options: [OPACITY_OPAQUE, OPACITY_SEMI, OPACITY_TRANS]
- },
- color: {
- selector: '.vjs-fg-color > select',
- id: 'captions-foreground-color-%s',
- label: 'Color',
- options: [COLOR_WHITE, COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_YELLOW, COLOR_MAGENTA, COLOR_CYAN]
- },
- edgeStyle: {
- selector: '.vjs-edge-style > select',
- id: '%s',
- label: 'Text Edge Style',
- options: [['none', 'None'], ['raised', 'Raised'], ['depressed', 'Depressed'], ['uniform', 'Uniform'], ['dropshadow', 'Dropshadow']]
- },
- fontFamily: {
- selector: '.vjs-font-family > select',
- id: 'captions-font-family-%s',
- label: 'Font Family',
- options: [['proportionalSansSerif', 'Proportional Sans-Serif'], ['monospaceSansSerif', 'Monospace Sans-Serif'], ['proportionalSerif', 'Proportional Serif'], ['monospaceSerif', 'Monospace Serif'], ['casual', 'Casual'], ['script', 'Script'], ['small-caps', 'Small Caps']]
- },
- fontPercent: {
- selector: '.vjs-font-percent > select',
- id: 'captions-font-size-%s',
- label: 'Font Size',
- options: [['0.50', '50%'], ['0.75', '75%'], ['1.00', '100%'], ['1.25', '125%'], ['1.50', '150%'], ['1.75', '175%'], ['2.00', '200%'], ['3.00', '300%'], ['4.00', '400%']],
- "default": 2,
- parser: function parser(v) {
- return v === '1.00' ? null : Number(v);
- }
- },
- textOpacity: {
- selector: '.vjs-text-opacity > select',
- id: 'captions-foreground-opacity-%s',
- label: 'Transparency',
- options: [OPACITY_OPAQUE, OPACITY_SEMI]
- },
- // Options for this object are defined below.
- windowColor: {
- selector: '.vjs-window-color > select',
- id: 'captions-window-color-%s',
- label: 'Color'
- },
- // Options for this object are defined below.
- windowOpacity: {
- selector: '.vjs-window-opacity > select',
- id: 'captions-window-opacity-%s',
- label: 'Transparency',
- options: [OPACITY_TRANS, OPACITY_SEMI, OPACITY_OPAQUE]
- }
- };
- selectConfigs.windowColor.options = selectConfigs.backgroundColor.options;
- /**
- * Get the actual value of an option.
- *
- * @param {string} value
- * The value to get
- *
- * @param {Function} [parser]
- * Optional function to adjust the value.
- *
- * @return {Mixed}
- * - Will be `undefined` if no value exists
- * - Will be `undefined` if the given value is "none".
- * - Will be the actual value otherwise.
- *
- * @private
- */
- function parseOptionValue(value, parser) {
- if (parser) {
- value = parser(value);
- }
- if (value && value !== 'none') {
- return value;
- }
- }
- /**
- * Gets the value of the selected <option> element within a <select> element.
- *
- * @param {Element} el
- * the element to look in
- *
- * @param {Function} [parser]
- * Optional function to adjust the value.
- *
- * @return {Mixed}
- * - Will be `undefined` if no value exists
- * - Will be `undefined` if the given value is "none".
- * - Will be the actual value otherwise.
- *
- * @private
- */
- function getSelectedOptionValue(el, parser) {
- var value = el.options[el.options.selectedIndex].value;
- return parseOptionValue(value, parser);
- }
- /**
- * Sets the selected <option> element within a <select> element based on a
- * given value.
- *
- * @param {Element} el
- * The element to look in.
- *
- * @param {string} value
- * the property to look on.
- *
- * @param {Function} [parser]
- * Optional function to adjust the value before comparing.
- *
- * @private
- */
- function setSelectedOption(el, value, parser) {
- if (!value) {
- return;
- }
- for (var i = 0; i < el.options.length; i++) {
- if (parseOptionValue(el.options[i].value, parser) === value) {
- el.selectedIndex = i;
- break;
- }
- }
- }
- /**
- * Manipulate Text Tracks settings.
- *
- * @extends ModalDialog
- */
- var TextTrackSettings = /*#__PURE__*/function (_ModalDialog) {
- inheritsLoose(TextTrackSettings, _ModalDialog);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function TextTrackSettings(player, options) {
- var _this;
- options.temporary = false;
- _this = _ModalDialog.call(this, player, options) || this;
- _this.updateDisplay = _this.updateDisplay.bind(assertThisInitialized(_this)); // fill the modal and pretend we have opened it
- _this.fill();
- _this.hasBeenOpened_ = _this.hasBeenFilled_ = true;
- _this.endDialog = createEl('p', {
- className: 'vjs-control-text',
- textContent: _this.localize('End of dialog window.')
- });
- _this.el().appendChild(_this.endDialog);
- _this.setDefaults(); // Grab `persistTextTrackSettings` from the player options if not passed in child options
- if (options.persistTextTrackSettings === undefined) {
- _this.options_.persistTextTrackSettings = _this.options_.playerOptions.persistTextTrackSettings;
- }
- _this.on(_this.$('.vjs-done-button'), 'click', function () {
- _this.saveSettings();
- _this.close();
- });
- _this.on(_this.$('.vjs-default-button'), 'click', function () {
- _this.setDefaults();
- _this.updateDisplay();
- });
- each(selectConfigs, function (config) {
- _this.on(_this.$(config.selector), 'change', _this.updateDisplay);
- });
- if (_this.options_.persistTextTrackSettings) {
- _this.restoreSettings();
- }
- return _this;
- }
- var _proto = TextTrackSettings.prototype;
- _proto.dispose = function dispose() {
- this.endDialog = null;
- _ModalDialog.prototype.dispose.call(this);
- }
- /**
- * Create a <select> element with configured options.
- *
- * @param {string} key
- * Configuration key to use during creation.
- *
- * @return {string}
- * An HTML string.
- *
- * @private
- */
- ;
- _proto.createElSelect_ = function createElSelect_(key, legendId, type) {
- var _this2 = this;
- if (legendId === void 0) {
- legendId = '';
- }
- if (type === void 0) {
- type = 'label';
- }
- var config = selectConfigs[key];
- var id = config.id.replace('%s', this.id_);
- var selectLabelledbyIds = [legendId, id].join(' ').trim();
- return ["<" + type + " id=\"" + id + "\" class=\"" + (type === 'label' ? 'vjs-label' : '') + "\">", this.localize(config.label), "</" + type + ">", "<select aria-labelledby=\"" + selectLabelledbyIds + "\">"].concat(config.options.map(function (o) {
- var optionId = id + '-' + o[1].replace(/\W+/g, '');
- return ["<option id=\"" + optionId + "\" value=\"" + o[0] + "\" ", "aria-labelledby=\"" + selectLabelledbyIds + " " + optionId + "\">", _this2.localize(o[1]), '</option>'].join('');
- })).concat('</select>').join('');
- }
- /**
- * Create foreground color element for the component
- *
- * @return {string}
- * An HTML string.
- *
- * @private
- */
- ;
- _proto.createElFgColor_ = function createElFgColor_() {
- var legendId = "captions-text-legend-" + this.id_;
- return ['<fieldset class="vjs-fg-color vjs-track-setting">', "<legend id=\"" + legendId + "\">", this.localize('Text'), '</legend>', this.createElSelect_('color', legendId), '<span class="vjs-text-opacity vjs-opacity">', this.createElSelect_('textOpacity', legendId), '</span>', '</fieldset>'].join('');
- }
- /**
- * Create background color element for the component
- *
- * @return {string}
- * An HTML string.
- *
- * @private
- */
- ;
- _proto.createElBgColor_ = function createElBgColor_() {
- var legendId = "captions-background-" + this.id_;
- return ['<fieldset class="vjs-bg-color vjs-track-setting">', "<legend id=\"" + legendId + "\">", this.localize('Background'), '</legend>', this.createElSelect_('backgroundColor', legendId), '<span class="vjs-bg-opacity vjs-opacity">', this.createElSelect_('backgroundOpacity', legendId), '</span>', '</fieldset>'].join('');
- }
- /**
- * Create window color element for the component
- *
- * @return {string}
- * An HTML string.
- *
- * @private
- */
- ;
- _proto.createElWinColor_ = function createElWinColor_() {
- var legendId = "captions-window-" + this.id_;
- return ['<fieldset class="vjs-window-color vjs-track-setting">', "<legend id=\"" + legendId + "\">", this.localize('Window'), '</legend>', this.createElSelect_('windowColor', legendId), '<span class="vjs-window-opacity vjs-opacity">', this.createElSelect_('windowOpacity', legendId), '</span>', '</fieldset>'].join('');
- }
- /**
- * Create color elements for the component
- *
- * @return {Element}
- * The element that was created
- *
- * @private
- */
- ;
- _proto.createElColors_ = function createElColors_() {
- return createEl('div', {
- className: 'vjs-track-settings-colors',
- innerHTML: [this.createElFgColor_(), this.createElBgColor_(), this.createElWinColor_()].join('')
- });
- }
- /**
- * Create font elements for the component
- *
- * @return {Element}
- * The element that was created.
- *
- * @private
- */
- ;
- _proto.createElFont_ = function createElFont_() {
- return createEl('div', {
- className: 'vjs-track-settings-font',
- innerHTML: ['<fieldset class="vjs-font-percent vjs-track-setting">', this.createElSelect_('fontPercent', '', 'legend'), '</fieldset>', '<fieldset class="vjs-edge-style vjs-track-setting">', this.createElSelect_('edgeStyle', '', 'legend'), '</fieldset>', '<fieldset class="vjs-font-family vjs-track-setting">', this.createElSelect_('fontFamily', '', 'legend'), '</fieldset>'].join('')
- });
- }
- /**
- * Create controls for the component
- *
- * @return {Element}
- * The element that was created.
- *
- * @private
- */
- ;
- _proto.createElControls_ = function createElControls_() {
- var defaultsDescription = this.localize('restore all settings to the default values');
- return createEl('div', {
- className: 'vjs-track-settings-controls',
- innerHTML: ["<button type=\"button\" class=\"vjs-default-button\" title=\"" + defaultsDescription + "\">", this.localize('Reset'), "<span class=\"vjs-control-text\"> " + defaultsDescription + "</span>", '</button>', "<button type=\"button\" class=\"vjs-done-button\">" + this.localize('Done') + "</button>"].join('')
- });
- };
- _proto.content = function content() {
- return [this.createElColors_(), this.createElFont_(), this.createElControls_()];
- };
- _proto.label = function label() {
- return this.localize('Caption Settings Dialog');
- };
- _proto.description = function description() {
- return this.localize('Beginning of dialog window. Escape will cancel and close the window.');
- };
- _proto.buildCSSClass = function buildCSSClass() {
- return _ModalDialog.prototype.buildCSSClass.call(this) + ' vjs-text-track-settings';
- }
- /**
- * Gets an object of text track settings (or null).
- *
- * @return {Object}
- * An object with config values parsed from the DOM or localStorage.
- */
- ;
- _proto.getValues = function getValues() {
- var _this3 = this;
- return reduce(selectConfigs, function (accum, config, key) {
- var value = getSelectedOptionValue(_this3.$(config.selector), config.parser);
- if (value !== undefined) {
- accum[key] = value;
- }
- return accum;
- }, {});
- }
- /**
- * Sets text track settings from an object of values.
- *
- * @param {Object} values
- * An object with config values parsed from the DOM or localStorage.
- */
- ;
- _proto.setValues = function setValues(values) {
- var _this4 = this;
- each(selectConfigs, function (config, key) {
- setSelectedOption(_this4.$(config.selector), values[key], config.parser);
- });
- }
- /**
- * Sets all `<select>` elements to their default values.
- */
- ;
- _proto.setDefaults = function setDefaults() {
- var _this5 = this;
- each(selectConfigs, function (config) {
- var index = config.hasOwnProperty('default') ? config["default"] : 0;
- _this5.$(config.selector).selectedIndex = index;
- });
- }
- /**
- * Restore texttrack settings from localStorage
- */
- ;
- _proto.restoreSettings = function restoreSettings() {
- var values;
- try {
- values = JSON.parse(window.localStorage.getItem(LOCAL_STORAGE_KEY));
- } catch (err) {
- log.warn(err);
- }
- if (values) {
- this.setValues(values);
- }
- }
- /**
- * Save text track settings to localStorage
- */
- ;
- _proto.saveSettings = function saveSettings() {
- if (!this.options_.persistTextTrackSettings) {
- return;
- }
- var values = this.getValues();
- try {
- if (Object.keys(values).length) {
- window.localStorage.setItem(LOCAL_STORAGE_KEY, JSON.stringify(values));
- } else {
- window.localStorage.removeItem(LOCAL_STORAGE_KEY);
- }
- } catch (err) {
- log.warn(err);
- }
- }
- /**
- * Update display of text track settings
- */
- ;
- _proto.updateDisplay = function updateDisplay() {
- var ttDisplay = this.player_.getChild('textTrackDisplay');
- if (ttDisplay) {
- ttDisplay.updateDisplay();
- }
- }
- /**
- * conditionally blur the element and refocus the captions button
- *
- * @private
- */
- ;
- _proto.conditionalBlur_ = function conditionalBlur_() {
- this.previouslyActiveEl_ = null;
- var cb = this.player_.controlBar;
- var subsCapsBtn = cb && cb.subsCapsButton;
- var ccBtn = cb && cb.captionsButton;
- if (subsCapsBtn) {
- subsCapsBtn.focus();
- } else if (ccBtn) {
- ccBtn.focus();
- }
- };
- return TextTrackSettings;
- }(ModalDialog);
- Component.registerComponent('TextTrackSettings', TextTrackSettings);
- /**
- * A Resize Manager. It is in charge of triggering `playerresize` on the player in the right conditions.
- *
- * It'll either create an iframe and use a debounced resize handler on it or use the new {@link https://wicg.github.io/ResizeObserver/|ResizeObserver}.
- *
- * If the ResizeObserver is available natively, it will be used. A polyfill can be passed in as an option.
- * If a `playerresize` event is not needed, the ResizeManager component can be removed from the player, see the example below.
- * @example <caption>How to disable the resize manager</caption>
- * const player = videojs('#vid', {
- * resizeManager: false
- * });
- *
- * @see {@link https://wicg.github.io/ResizeObserver/|ResizeObserver specification}
- *
- * @extends Component
- */
- var ResizeManager = /*#__PURE__*/function (_Component) {
- inheritsLoose(ResizeManager, _Component);
- /**
- * Create the ResizeManager.
- *
- * @param {Object} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of ResizeManager options.
- *
- * @param {Object} [options.ResizeObserver]
- * A polyfill for ResizeObserver can be passed in here.
- * If this is set to null it will ignore the native ResizeObserver and fall back to the iframe fallback.
- */
- function ResizeManager(player, options) {
- var _this;
- var RESIZE_OBSERVER_AVAILABLE = options.ResizeObserver || window.ResizeObserver; // if `null` was passed, we want to disable the ResizeObserver
- if (options.ResizeObserver === null) {
- RESIZE_OBSERVER_AVAILABLE = false;
- } // Only create an element when ResizeObserver isn't available
- var options_ = mergeOptions({
- createEl: !RESIZE_OBSERVER_AVAILABLE,
- reportTouchActivity: false
- }, options);
- _this = _Component.call(this, player, options_) || this;
- _this.ResizeObserver = options.ResizeObserver || window.ResizeObserver;
- _this.loadListener_ = null;
- _this.resizeObserver_ = null;
- _this.debouncedHandler_ = debounce(function () {
- _this.resizeHandler();
- }, 100, false, assertThisInitialized(_this));
- if (RESIZE_OBSERVER_AVAILABLE) {
- _this.resizeObserver_ = new _this.ResizeObserver(_this.debouncedHandler_);
- _this.resizeObserver_.observe(player.el());
- } else {
- _this.loadListener_ = function () {
- if (!_this.el_ || !_this.el_.contentWindow) {
- return;
- }
- var debouncedHandler_ = _this.debouncedHandler_;
- var unloadListener_ = _this.unloadListener_ = function () {
- off(this, 'resize', debouncedHandler_);
- off(this, 'unload', unloadListener_);
- unloadListener_ = null;
- }; // safari and edge can unload the iframe before resizemanager dispose
- // we have to dispose of event handlers correctly before that happens
- on(_this.el_.contentWindow, 'unload', unloadListener_);
- on(_this.el_.contentWindow, 'resize', debouncedHandler_);
- };
- _this.one('load', _this.loadListener_);
- }
- return _this;
- }
- var _proto = ResizeManager.prototype;
- _proto.createEl = function createEl() {
- return _Component.prototype.createEl.call(this, 'iframe', {
- className: 'vjs-resize-manager',
- tabIndex: -1,
- title: this.localize('No content')
- }, {
- 'aria-hidden': 'true'
- });
- }
- /**
- * Called when a resize is triggered on the iframe or a resize is observed via the ResizeObserver
- *
- * @fires Player#playerresize
- */
- ;
- _proto.resizeHandler = function resizeHandler() {
- /**
- * Called when the player size has changed
- *
- * @event Player#playerresize
- * @type {EventTarget~Event}
- */
- // make sure player is still around to trigger
- // prevents this from causing an error after dispose
- if (!this.player_ || !this.player_.trigger) {
- return;
- }
- this.player_.trigger('playerresize');
- };
- _proto.dispose = function dispose() {
- if (this.debouncedHandler_) {
- this.debouncedHandler_.cancel();
- }
- if (this.resizeObserver_) {
- if (this.player_.el()) {
- this.resizeObserver_.unobserve(this.player_.el());
- }
- this.resizeObserver_.disconnect();
- }
- if (this.loadListener_) {
- this.off('load', this.loadListener_);
- }
- if (this.el_ && this.el_.contentWindow && this.unloadListener_) {
- this.unloadListener_.call(this.el_.contentWindow);
- }
- this.ResizeObserver = null;
- this.resizeObserver = null;
- this.debouncedHandler_ = null;
- this.loadListener_ = null;
- _Component.prototype.dispose.call(this);
- };
- return ResizeManager;
- }(Component);
- Component.registerComponent('ResizeManager', ResizeManager);
- var defaults = {
- trackingThreshold: 20,
- liveTolerance: 15
- };
- /*
- track when we are at the live edge, and other helpers for live playback */
- /**
- * A class for checking live current time and determining when the player
- * is at or behind the live edge.
- */
- var LiveTracker = /*#__PURE__*/function (_Component) {
- inheritsLoose(LiveTracker, _Component);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- *
- * @param {number} [options.trackingThreshold=20]
- * Number of seconds of live window (seekableEnd - seekableStart) that
- * media needs to have before the liveui will be shown.
- *
- * @param {number} [options.liveTolerance=15]
- * Number of seconds behind live that we have to be
- * before we will be considered non-live. Note that this will only
- * be used when playing at the live edge. This allows large seekable end
- * changes to not effect wether we are live or not.
- */
- function LiveTracker(player, options) {
- var _this;
- // LiveTracker does not need an element
- var options_ = mergeOptions(defaults, options, {
- createEl: false
- });
- _this = _Component.call(this, player, options_) || this;
- _this.handleVisibilityChange_ = function (e) {
- return _this.handleVisibilityChange(e);
- };
- _this.trackLiveHandler_ = function () {
- return _this.trackLive_();
- };
- _this.handlePlay_ = function (e) {
- return _this.handlePlay(e);
- };
- _this.handleFirstTimeupdate_ = function (e) {
- return _this.handleFirstTimeupdate(e);
- };
- _this.handleSeeked_ = function (e) {
- return _this.handleSeeked(e);
- };
- _this.seekToLiveEdge_ = function (e) {
- return _this.seekToLiveEdge(e);
- };
- _this.reset_();
- _this.on(_this.player_, 'durationchange', function (e) {
- return _this.handleDurationchange(e);
- }); // we should try to toggle tracking on canplay as native playback engines, like Safari
- // may not have the proper values for things like seekableEnd until then
- _this.on(_this.player_, 'canplay', function () {
- return _this.toggleTracking();
- }); // we don't need to track live playback if the document is hidden,
- // also, tracking when the document is hidden can
- // cause the CPU to spike and eventually crash the page on IE11.
- if (IE_VERSION && 'hidden' in document && 'visibilityState' in document) {
- _this.on(document, 'visibilitychange', _this.handleVisibilityChange_);
- }
- return _this;
- }
- /**
- * toggle tracking based on document visiblility
- */
- var _proto = LiveTracker.prototype;
- _proto.handleVisibilityChange = function handleVisibilityChange() {
- if (this.player_.duration() !== Infinity) {
- return;
- }
- if (document.hidden) {
- this.stopTracking();
- } else {
- this.startTracking();
- }
- }
- /**
- * all the functionality for tracking when seek end changes
- * and for tracking how far past seek end we should be
- */
- ;
- _proto.trackLive_ = function trackLive_() {
- var seekable = this.player_.seekable(); // skip undefined seekable
- if (!seekable || !seekable.length) {
- return;
- }
- var newTime = Number(window.performance.now().toFixed(4));
- var deltaTime = this.lastTime_ === -1 ? 0 : (newTime - this.lastTime_) / 1000;
- this.lastTime_ = newTime;
- this.pastSeekEnd_ = this.pastSeekEnd() + deltaTime;
- var liveCurrentTime = this.liveCurrentTime();
- var currentTime = this.player_.currentTime(); // we are behind live if any are true
- // 1. the player is paused
- // 2. the user seeked to a location 2 seconds away from live
- // 3. the difference between live and current time is greater
- // liveTolerance which defaults to 15s
- var isBehind = this.player_.paused() || this.seekedBehindLive_ || Math.abs(liveCurrentTime - currentTime) > this.options_.liveTolerance; // we cannot be behind if
- // 1. until we have not seen a timeupdate yet
- // 2. liveCurrentTime is Infinity, which happens on Android and Native Safari
- if (!this.timeupdateSeen_ || liveCurrentTime === Infinity) {
- isBehind = false;
- }
- if (isBehind !== this.behindLiveEdge_) {
- this.behindLiveEdge_ = isBehind;
- this.trigger('liveedgechange');
- }
- }
- /**
- * handle a durationchange event on the player
- * and start/stop tracking accordingly.
- */
- ;
- _proto.handleDurationchange = function handleDurationchange() {
- this.toggleTracking();
- }
- /**
- * start/stop tracking
- */
- ;
- _proto.toggleTracking = function toggleTracking() {
- if (this.player_.duration() === Infinity && this.liveWindow() >= this.options_.trackingThreshold) {
- if (this.player_.options_.liveui) {
- this.player_.addClass('vjs-liveui');
- }
- this.startTracking();
- } else {
- this.player_.removeClass('vjs-liveui');
- this.stopTracking();
- }
- }
- /**
- * start tracking live playback
- */
- ;
- _proto.startTracking = function startTracking() {
- if (this.isTracking()) {
- return;
- } // If we haven't seen a timeupdate, we need to check whether playback
- // began before this component started tracking. This can happen commonly
- // when using autoplay.
- if (!this.timeupdateSeen_) {
- this.timeupdateSeen_ = this.player_.hasStarted();
- }
- this.trackingInterval_ = this.setInterval(this.trackLiveHandler_, UPDATE_REFRESH_INTERVAL);
- this.trackLive_();
- this.on(this.player_, ['play', 'pause'], this.trackLiveHandler_);
- if (!this.timeupdateSeen_) {
- this.one(this.player_, 'play', this.handlePlay_);
- this.one(this.player_, 'timeupdate', this.handleFirstTimeupdate_);
- } else {
- this.on(this.player_, 'seeked', this.handleSeeked_);
- }
- }
- /**
- * handle the first timeupdate on the player if it wasn't already playing
- * when live tracker started tracking.
- */
- ;
- _proto.handleFirstTimeupdate = function handleFirstTimeupdate() {
- this.timeupdateSeen_ = true;
- this.on(this.player_, 'seeked', this.handleSeeked_);
- }
- /**
- * Keep track of what time a seek starts, and listen for seeked
- * to find where a seek ends.
- */
- ;
- _proto.handleSeeked = function handleSeeked() {
- var timeDiff = Math.abs(this.liveCurrentTime() - this.player_.currentTime());
- this.seekedBehindLive_ = this.nextSeekedFromUser_ && timeDiff > 2;
- this.nextSeekedFromUser_ = false;
- this.trackLive_();
- }
- /**
- * handle the first play on the player, and make sure that we seek
- * right to the live edge.
- */
- ;
- _proto.handlePlay = function handlePlay() {
- this.one(this.player_, 'timeupdate', this.seekToLiveEdge_);
- }
- /**
- * Stop tracking, and set all internal variables to
- * their initial value.
- */
- ;
- _proto.reset_ = function reset_() {
- this.lastTime_ = -1;
- this.pastSeekEnd_ = 0;
- this.lastSeekEnd_ = -1;
- this.behindLiveEdge_ = true;
- this.timeupdateSeen_ = false;
- this.seekedBehindLive_ = false;
- this.nextSeekedFromUser_ = false;
- this.clearInterval(this.trackingInterval_);
- this.trackingInterval_ = null;
- this.off(this.player_, ['play', 'pause'], this.trackLiveHandler_);
- this.off(this.player_, 'seeked', this.handleSeeked_);
- this.off(this.player_, 'play', this.handlePlay_);
- this.off(this.player_, 'timeupdate', this.handleFirstTimeupdate_);
- this.off(this.player_, 'timeupdate', this.seekToLiveEdge_);
- }
- /**
- * The next seeked event is from the user. Meaning that any seek
- * > 2s behind live will be considered behind live for real and
- * liveTolerance will be ignored.
- */
- ;
- _proto.nextSeekedFromUser = function nextSeekedFromUser() {
- this.nextSeekedFromUser_ = true;
- }
- /**
- * stop tracking live playback
- */
- ;
- _proto.stopTracking = function stopTracking() {
- if (!this.isTracking()) {
- return;
- }
- this.reset_();
- this.trigger('liveedgechange');
- }
- /**
- * A helper to get the player seekable end
- * so that we don't have to null check everywhere
- *
- * @return {number}
- * The furthest seekable end or Infinity.
- */
- ;
- _proto.seekableEnd = function seekableEnd() {
- var seekable = this.player_.seekable();
- var seekableEnds = [];
- var i = seekable ? seekable.length : 0;
- while (i--) {
- seekableEnds.push(seekable.end(i));
- } // grab the furthest seekable end after sorting, or if there are none
- // default to Infinity
- return seekableEnds.length ? seekableEnds.sort()[seekableEnds.length - 1] : Infinity;
- }
- /**
- * A helper to get the player seekable start
- * so that we don't have to null check everywhere
- *
- * @return {number}
- * The earliest seekable start or 0.
- */
- ;
- _proto.seekableStart = function seekableStart() {
- var seekable = this.player_.seekable();
- var seekableStarts = [];
- var i = seekable ? seekable.length : 0;
- while (i--) {
- seekableStarts.push(seekable.start(i));
- } // grab the first seekable start after sorting, or if there are none
- // default to 0
- return seekableStarts.length ? seekableStarts.sort()[0] : 0;
- }
- /**
- * Get the live time window aka
- * the amount of time between seekable start and
- * live current time.
- *
- * @return {number}
- * The amount of seconds that are seekable in
- * the live video.
- */
- ;
- _proto.liveWindow = function liveWindow() {
- var liveCurrentTime = this.liveCurrentTime(); // if liveCurrenTime is Infinity then we don't have a liveWindow at all
- if (liveCurrentTime === Infinity) {
- return 0;
- }
- return liveCurrentTime - this.seekableStart();
- }
- /**
- * Determines if the player is live, only checks if this component
- * is tracking live playback or not
- *
- * @return {boolean}
- * Wether liveTracker is tracking
- */
- ;
- _proto.isLive = function isLive() {
- return this.isTracking();
- }
- /**
- * Determines if currentTime is at the live edge and won't fall behind
- * on each seekableendchange
- *
- * @return {boolean}
- * Wether playback is at the live edge
- */
- ;
- _proto.atLiveEdge = function atLiveEdge() {
- return !this.behindLiveEdge();
- }
- /**
- * get what we expect the live current time to be
- *
- * @return {number}
- * The expected live current time
- */
- ;
- _proto.liveCurrentTime = function liveCurrentTime() {
- return this.pastSeekEnd() + this.seekableEnd();
- }
- /**
- * The number of seconds that have occured after seekable end
- * changed. This will be reset to 0 once seekable end changes.
- *
- * @return {number}
- * Seconds past the current seekable end
- */
- ;
- _proto.pastSeekEnd = function pastSeekEnd() {
- var seekableEnd = this.seekableEnd();
- if (this.lastSeekEnd_ !== -1 && seekableEnd !== this.lastSeekEnd_) {
- this.pastSeekEnd_ = 0;
- }
- this.lastSeekEnd_ = seekableEnd;
- return this.pastSeekEnd_;
- }
- /**
- * If we are currently behind the live edge, aka currentTime will be
- * behind on a seekableendchange
- *
- * @return {boolean}
- * If we are behind the live edge
- */
- ;
- _proto.behindLiveEdge = function behindLiveEdge() {
- return this.behindLiveEdge_;
- }
- /**
- * Wether live tracker is currently tracking or not.
- */
- ;
- _proto.isTracking = function isTracking() {
- return typeof this.trackingInterval_ === 'number';
- }
- /**
- * Seek to the live edge if we are behind the live edge
- */
- ;
- _proto.seekToLiveEdge = function seekToLiveEdge() {
- this.seekedBehindLive_ = false;
- if (this.atLiveEdge()) {
- return;
- }
- this.nextSeekedFromUser_ = false;
- this.player_.currentTime(this.liveCurrentTime());
- }
- /**
- * Dispose of liveTracker
- */
- ;
- _proto.dispose = function dispose() {
- this.off(document, 'visibilitychange', this.handleVisibilityChange_);
- this.stopTracking();
- _Component.prototype.dispose.call(this);
- };
- return LiveTracker;
- }(Component);
- Component.registerComponent('LiveTracker', LiveTracker);
- /**
- * This function is used to fire a sourceset when there is something
- * similar to `mediaEl.load()` being called. It will try to find the source via
- * the `src` attribute and then the `<source>` elements. It will then fire `sourceset`
- * with the source that was found or empty string if we cannot know. If it cannot
- * find a source then `sourceset` will not be fired.
- *
- * @param {Html5} tech
- * The tech object that sourceset was setup on
- *
- * @return {boolean}
- * returns false if the sourceset was not fired and true otherwise.
- */
- var sourcesetLoad = function sourcesetLoad(tech) {
- var el = tech.el(); // if `el.src` is set, that source will be loaded.
- if (el.hasAttribute('src')) {
- tech.triggerSourceset(el.src);
- return true;
- }
- /**
- * Since there isn't a src property on the media element, source elements will be used for
- * implementing the source selection algorithm. This happens asynchronously and
- * for most cases were there is more than one source we cannot tell what source will
- * be loaded, without re-implementing the source selection algorithm. At this time we are not
- * going to do that. There are three special cases that we do handle here though:
- *
- * 1. If there are no sources, do not fire `sourceset`.
- * 2. If there is only one `<source>` with a `src` property/attribute that is our `src`
- * 3. If there is more than one `<source>` but all of them have the same `src` url.
- * That will be our src.
- */
- var sources = tech.$$('source');
- var srcUrls = [];
- var src = ''; // if there are no sources, do not fire sourceset
- if (!sources.length) {
- return false;
- } // only count valid/non-duplicate source elements
- for (var i = 0; i < sources.length; i++) {
- var url = sources[i].src;
- if (url && srcUrls.indexOf(url) === -1) {
- srcUrls.push(url);
- }
- } // there were no valid sources
- if (!srcUrls.length) {
- return false;
- } // there is only one valid source element url
- // use that
- if (srcUrls.length === 1) {
- src = srcUrls[0];
- }
- tech.triggerSourceset(src);
- return true;
- };
- /**
- * our implementation of an `innerHTML` descriptor for browsers
- * that do not have one.
- */
- var innerHTMLDescriptorPolyfill = Object.defineProperty({}, 'innerHTML', {
- get: function get() {
- return this.cloneNode(true).innerHTML;
- },
- set: function set(v) {
- // make a dummy node to use innerHTML on
- var dummy = document.createElement(this.nodeName.toLowerCase()); // set innerHTML to the value provided
- dummy.innerHTML = v; // make a document fragment to hold the nodes from dummy
- var docFrag = document.createDocumentFragment(); // copy all of the nodes created by the innerHTML on dummy
- // to the document fragment
- while (dummy.childNodes.length) {
- docFrag.appendChild(dummy.childNodes[0]);
- } // remove content
- this.innerText = ''; // now we add all of that html in one by appending the
- // document fragment. This is how innerHTML does it.
- window.Element.prototype.appendChild.call(this, docFrag); // then return the result that innerHTML's setter would
- return this.innerHTML;
- }
- });
- /**
- * Get a property descriptor given a list of priorities and the
- * property to get.
- */
- var getDescriptor = function getDescriptor(priority, prop) {
- var descriptor = {};
- for (var i = 0; i < priority.length; i++) {
- descriptor = Object.getOwnPropertyDescriptor(priority[i], prop);
- if (descriptor && descriptor.set && descriptor.get) {
- break;
- }
- }
- descriptor.enumerable = true;
- descriptor.configurable = true;
- return descriptor;
- };
- var getInnerHTMLDescriptor = function getInnerHTMLDescriptor(tech) {
- return getDescriptor([tech.el(), window.HTMLMediaElement.prototype, window.Element.prototype, innerHTMLDescriptorPolyfill], 'innerHTML');
- };
- /**
- * Patches browser internal functions so that we can tell synchronously
- * if a `<source>` was appended to the media element. For some reason this
- * causes a `sourceset` if the the media element is ready and has no source.
- * This happens when:
- * - The page has just loaded and the media element does not have a source.
- * - The media element was emptied of all sources, then `load()` was called.
- *
- * It does this by patching the following functions/properties when they are supported:
- *
- * - `append()` - can be used to add a `<source>` element to the media element
- * - `appendChild()` - can be used to add a `<source>` element to the media element
- * - `insertAdjacentHTML()` - can be used to add a `<source>` element to the media element
- * - `innerHTML` - can be used to add a `<source>` element to the media element
- *
- * @param {Html5} tech
- * The tech object that sourceset is being setup on.
- */
- var firstSourceWatch = function firstSourceWatch(tech) {
- var el = tech.el(); // make sure firstSourceWatch isn't setup twice.
- if (el.resetSourceWatch_) {
- return;
- }
- var old = {};
- var innerDescriptor = getInnerHTMLDescriptor(tech);
- var appendWrapper = function appendWrapper(appendFn) {
- return function () {
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
- args[_key] = arguments[_key];
- }
- var retval = appendFn.apply(el, args);
- sourcesetLoad(tech);
- return retval;
- };
- };
- ['append', 'appendChild', 'insertAdjacentHTML'].forEach(function (k) {
- if (!el[k]) {
- return;
- } // store the old function
- old[k] = el[k]; // call the old function with a sourceset if a source
- // was loaded
- el[k] = appendWrapper(old[k]);
- });
- Object.defineProperty(el, 'innerHTML', mergeOptions(innerDescriptor, {
- set: appendWrapper(innerDescriptor.set)
- }));
- el.resetSourceWatch_ = function () {
- el.resetSourceWatch_ = null;
- Object.keys(old).forEach(function (k) {
- el[k] = old[k];
- });
- Object.defineProperty(el, 'innerHTML', innerDescriptor);
- }; // on the first sourceset, we need to revert our changes
- tech.one('sourceset', el.resetSourceWatch_);
- };
- /**
- * our implementation of a `src` descriptor for browsers
- * that do not have one.
- */
- var srcDescriptorPolyfill = Object.defineProperty({}, 'src', {
- get: function get() {
- if (this.hasAttribute('src')) {
- return getAbsoluteURL(window.Element.prototype.getAttribute.call(this, 'src'));
- }
- return '';
- },
- set: function set(v) {
- window.Element.prototype.setAttribute.call(this, 'src', v);
- return v;
- }
- });
- var getSrcDescriptor = function getSrcDescriptor(tech) {
- return getDescriptor([tech.el(), window.HTMLMediaElement.prototype, srcDescriptorPolyfill], 'src');
- };
- /**
- * setup `sourceset` handling on the `Html5` tech. This function
- * patches the following element properties/functions:
- *
- * - `src` - to determine when `src` is set
- * - `setAttribute()` - to determine when `src` is set
- * - `load()` - this re-triggers the source selection algorithm, and can
- * cause a sourceset.
- *
- * If there is no source when we are adding `sourceset` support or during a `load()`
- * we also patch the functions listed in `firstSourceWatch`.
- *
- * @param {Html5} tech
- * The tech to patch
- */
- var setupSourceset = function setupSourceset(tech) {
- if (!tech.featuresSourceset) {
- return;
- }
- var el = tech.el(); // make sure sourceset isn't setup twice.
- if (el.resetSourceset_) {
- return;
- }
- var srcDescriptor = getSrcDescriptor(tech);
- var oldSetAttribute = el.setAttribute;
- var oldLoad = el.load;
- Object.defineProperty(el, 'src', mergeOptions(srcDescriptor, {
- set: function set(v) {
- var retval = srcDescriptor.set.call(el, v); // we use the getter here to get the actual value set on src
- tech.triggerSourceset(el.src);
- return retval;
- }
- }));
- el.setAttribute = function (n, v) {
- var retval = oldSetAttribute.call(el, n, v);
- if (/src/i.test(n)) {
- tech.triggerSourceset(el.src);
- }
- return retval;
- };
- el.load = function () {
- var retval = oldLoad.call(el); // if load was called, but there was no source to fire
- // sourceset on. We have to watch for a source append
- // as that can trigger a `sourceset` when the media element
- // has no source
- if (!sourcesetLoad(tech)) {
- tech.triggerSourceset('');
- firstSourceWatch(tech);
- }
- return retval;
- };
- if (el.currentSrc) {
- tech.triggerSourceset(el.currentSrc);
- } else if (!sourcesetLoad(tech)) {
- firstSourceWatch(tech);
- }
- el.resetSourceset_ = function () {
- el.resetSourceset_ = null;
- el.load = oldLoad;
- el.setAttribute = oldSetAttribute;
- Object.defineProperty(el, 'src', srcDescriptor);
- if (el.resetSourceWatch_) {
- el.resetSourceWatch_();
- }
- };
- };
- /**
- * Object.defineProperty but "lazy", which means that the value is only set after
- * it retrieved the first time, rather than being set right away.
- *
- * @param {Object} obj the object to set the property on
- * @param {string} key the key for the property to set
- * @param {Function} getValue the function used to get the value when it is needed.
- * @param {boolean} setter wether a setter shoould be allowed or not
- */
- var defineLazyProperty = function defineLazyProperty(obj, key, getValue, setter) {
- if (setter === void 0) {
- setter = true;
- }
- var set = function set(value) {
- return Object.defineProperty(obj, key, {
- value: value,
- enumerable: true,
- writable: true
- });
- };
- var options = {
- configurable: true,
- enumerable: true,
- get: function get() {
- var value = getValue();
- set(value);
- return value;
- }
- };
- if (setter) {
- options.set = set;
- }
- return Object.defineProperty(obj, key, options);
- };
- /**
- * HTML5 Media Controller - Wrapper for HTML5 Media API
- *
- * @mixes Tech~SourceHandlerAdditions
- * @extends Tech
- */
- var Html5 = /*#__PURE__*/function (_Tech) {
- inheritsLoose(Html5, _Tech);
- /**
- * Create an instance of this Tech.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- *
- * @param {Component~ReadyCallback} ready
- * Callback function to call when the `HTML5` Tech is ready.
- */
- function Html5(options, ready) {
- var _this;
- _this = _Tech.call(this, options, ready) || this;
- var source = options.source;
- var crossoriginTracks = false;
- _this.featuresVideoFrameCallback = _this.featuresVideoFrameCallback && _this.el_.tagName === 'VIDEO'; // Set the source if one is provided
- // 1) Check if the source is new (if not, we want to keep the original so playback isn't interrupted)
- // 2) Check to see if the network state of the tag was failed at init, and if so, reset the source
- // anyway so the error gets fired.
- if (source && (_this.el_.currentSrc !== source.src || options.tag && options.tag.initNetworkState_ === 3)) {
- _this.setSource(source);
- } else {
- _this.handleLateInit_(_this.el_);
- } // setup sourceset after late sourceset/init
- if (options.enableSourceset) {
- _this.setupSourcesetHandling_();
- }
- _this.isScrubbing_ = false;
- if (_this.el_.hasChildNodes()) {
- var nodes = _this.el_.childNodes;
- var nodesLength = nodes.length;
- var removeNodes = [];
- while (nodesLength--) {
- var node = nodes[nodesLength];
- var nodeName = node.nodeName.toLowerCase();
- if (nodeName === 'track') {
- if (!_this.featuresNativeTextTracks) {
- // Empty video tag tracks so the built-in player doesn't use them also.
- // This may not be fast enough to stop HTML5 browsers from reading the tags
- // so we'll need to turn off any default tracks if we're manually doing
- // captions and subtitles. videoElement.textTracks
- removeNodes.push(node);
- } else {
- // store HTMLTrackElement and TextTrack to remote list
- _this.remoteTextTrackEls().addTrackElement_(node);
- _this.remoteTextTracks().addTrack(node.track);
- _this.textTracks().addTrack(node.track);
- if (!crossoriginTracks && !_this.el_.hasAttribute('crossorigin') && isCrossOrigin(node.src)) {
- crossoriginTracks = true;
- }
- }
- }
- }
- for (var i = 0; i < removeNodes.length; i++) {
- _this.el_.removeChild(removeNodes[i]);
- }
- }
- _this.proxyNativeTracks_();
- if (_this.featuresNativeTextTracks && crossoriginTracks) {
- log.warn('Text Tracks are being loaded from another origin but the crossorigin attribute isn\'t used.\n' + 'This may prevent text tracks from loading.');
- } // prevent iOS Safari from disabling metadata text tracks during native playback
- _this.restoreMetadataTracksInIOSNativePlayer_(); // Determine if native controls should be used
- // Our goal should be to get the custom controls on mobile solid everywhere
- // so we can remove this all together. Right now this will block custom
- // controls on touch enabled laptops like the Chrome Pixel
- if ((TOUCH_ENABLED || IS_IPHONE || IS_NATIVE_ANDROID) && options.nativeControlsForTouch === true) {
- _this.setControls(true);
- } // on iOS, we want to proxy `webkitbeginfullscreen` and `webkitendfullscreen`
- // into a `fullscreenchange` event
- _this.proxyWebkitFullscreen_();
- _this.triggerReady();
- return _this;
- }
- /**
- * Dispose of `HTML5` media element and remove all tracks.
- */
- var _proto = Html5.prototype;
- _proto.dispose = function dispose() {
- if (this.el_ && this.el_.resetSourceset_) {
- this.el_.resetSourceset_();
- }
- Html5.disposeMediaElement(this.el_);
- this.options_ = null; // tech will handle clearing of the emulated track list
- _Tech.prototype.dispose.call(this);
- }
- /**
- * Modify the media element so that we can detect when
- * the source is changed. Fires `sourceset` just after the source has changed
- */
- ;
- _proto.setupSourcesetHandling_ = function setupSourcesetHandling_() {
- setupSourceset(this);
- }
- /**
- * When a captions track is enabled in the iOS Safari native player, all other
- * tracks are disabled (including metadata tracks), which nulls all of their
- * associated cue points. This will restore metadata tracks to their pre-fullscreen
- * state in those cases so that cue points are not needlessly lost.
- *
- * @private
- */
- ;
- _proto.restoreMetadataTracksInIOSNativePlayer_ = function restoreMetadataTracksInIOSNativePlayer_() {
- var textTracks = this.textTracks();
- var metadataTracksPreFullscreenState; // captures a snapshot of every metadata track's current state
- var takeMetadataTrackSnapshot = function takeMetadataTrackSnapshot() {
- metadataTracksPreFullscreenState = [];
- for (var i = 0; i < textTracks.length; i++) {
- var track = textTracks[i];
- if (track.kind === 'metadata') {
- metadataTracksPreFullscreenState.push({
- track: track,
- storedMode: track.mode
- });
- }
- }
- }; // snapshot each metadata track's initial state, and update the snapshot
- // each time there is a track 'change' event
- takeMetadataTrackSnapshot();
- textTracks.addEventListener('change', takeMetadataTrackSnapshot);
- this.on('dispose', function () {
- return textTracks.removeEventListener('change', takeMetadataTrackSnapshot);
- });
- var restoreTrackMode = function restoreTrackMode() {
- for (var i = 0; i < metadataTracksPreFullscreenState.length; i++) {
- var storedTrack = metadataTracksPreFullscreenState[i];
- if (storedTrack.track.mode === 'disabled' && storedTrack.track.mode !== storedTrack.storedMode) {
- storedTrack.track.mode = storedTrack.storedMode;
- }
- } // we only want this handler to be executed on the first 'change' event
- textTracks.removeEventListener('change', restoreTrackMode);
- }; // when we enter fullscreen playback, stop updating the snapshot and
- // restore all track modes to their pre-fullscreen state
- this.on('webkitbeginfullscreen', function () {
- textTracks.removeEventListener('change', takeMetadataTrackSnapshot); // remove the listener before adding it just in case it wasn't previously removed
- textTracks.removeEventListener('change', restoreTrackMode);
- textTracks.addEventListener('change', restoreTrackMode);
- }); // start updating the snapshot again after leaving fullscreen
- this.on('webkitendfullscreen', function () {
- // remove the listener before adding it just in case it wasn't previously removed
- textTracks.removeEventListener('change', takeMetadataTrackSnapshot);
- textTracks.addEventListener('change', takeMetadataTrackSnapshot); // remove the restoreTrackMode handler in case it wasn't triggered during fullscreen playback
- textTracks.removeEventListener('change', restoreTrackMode);
- });
- }
- /**
- * Attempt to force override of tracks for the given type
- *
- * @param {string} type - Track type to override, possible values include 'Audio',
- * 'Video', and 'Text'.
- * @param {boolean} override - If set to true native audio/video will be overridden,
- * otherwise native audio/video will potentially be used.
- * @private
- */
- ;
- _proto.overrideNative_ = function overrideNative_(type, override) {
- var _this2 = this;
- // If there is no behavioral change don't add/remove listeners
- if (override !== this["featuresNative" + type + "Tracks"]) {
- return;
- }
- var lowerCaseType = type.toLowerCase();
- if (this[lowerCaseType + "TracksListeners_"]) {
- Object.keys(this[lowerCaseType + "TracksListeners_"]).forEach(function (eventName) {
- var elTracks = _this2.el()[lowerCaseType + "Tracks"];
- elTracks.removeEventListener(eventName, _this2[lowerCaseType + "TracksListeners_"][eventName]);
- });
- }
- this["featuresNative" + type + "Tracks"] = !override;
- this[lowerCaseType + "TracksListeners_"] = null;
- this.proxyNativeTracksForType_(lowerCaseType);
- }
- /**
- * Attempt to force override of native audio tracks.
- *
- * @param {boolean} override - If set to true native audio will be overridden,
- * otherwise native audio will potentially be used.
- */
- ;
- _proto.overrideNativeAudioTracks = function overrideNativeAudioTracks(override) {
- this.overrideNative_('Audio', override);
- }
- /**
- * Attempt to force override of native video tracks.
- *
- * @param {boolean} override - If set to true native video will be overridden,
- * otherwise native video will potentially be used.
- */
- ;
- _proto.overrideNativeVideoTracks = function overrideNativeVideoTracks(override) {
- this.overrideNative_('Video', override);
- }
- /**
- * Proxy native track list events for the given type to our track
- * lists if the browser we are playing in supports that type of track list.
- *
- * @param {string} name - Track type; values include 'audio', 'video', and 'text'
- * @private
- */
- ;
- _proto.proxyNativeTracksForType_ = function proxyNativeTracksForType_(name) {
- var _this3 = this;
- var props = NORMAL[name];
- var elTracks = this.el()[props.getterName];
- var techTracks = this[props.getterName]();
- if (!this["featuresNative" + props.capitalName + "Tracks"] || !elTracks || !elTracks.addEventListener) {
- return;
- }
- var listeners = {
- change: function change(e) {
- var event = {
- type: 'change',
- target: techTracks,
- currentTarget: techTracks,
- srcElement: techTracks
- };
- techTracks.trigger(event); // if we are a text track change event, we should also notify the
- // remote text track list. This can potentially cause a false positive
- // if we were to get a change event on a non-remote track and
- // we triggered the event on the remote text track list which doesn't
- // contain that track. However, best practices mean looping through the
- // list of tracks and searching for the appropriate mode value, so,
- // this shouldn't pose an issue
- if (name === 'text') {
- _this3[REMOTE.remoteText.getterName]().trigger(event);
- }
- },
- addtrack: function addtrack(e) {
- techTracks.addTrack(e.track);
- },
- removetrack: function removetrack(e) {
- techTracks.removeTrack(e.track);
- }
- };
- var removeOldTracks = function removeOldTracks() {
- var removeTracks = [];
- for (var i = 0; i < techTracks.length; i++) {
- var found = false;
- for (var j = 0; j < elTracks.length; j++) {
- if (elTracks[j] === techTracks[i]) {
- found = true;
- break;
- }
- }
- if (!found) {
- removeTracks.push(techTracks[i]);
- }
- }
- while (removeTracks.length) {
- techTracks.removeTrack(removeTracks.shift());
- }
- };
- this[props.getterName + 'Listeners_'] = listeners;
- Object.keys(listeners).forEach(function (eventName) {
- var listener = listeners[eventName];
- elTracks.addEventListener(eventName, listener);
- _this3.on('dispose', function (e) {
- return elTracks.removeEventListener(eventName, listener);
- });
- }); // Remove (native) tracks that are not used anymore
- this.on('loadstart', removeOldTracks);
- this.on('dispose', function (e) {
- return _this3.off('loadstart', removeOldTracks);
- });
- }
- /**
- * Proxy all native track list events to our track lists if the browser we are playing
- * in supports that type of track list.
- *
- * @private
- */
- ;
- _proto.proxyNativeTracks_ = function proxyNativeTracks_() {
- var _this4 = this;
- NORMAL.names.forEach(function (name) {
- _this4.proxyNativeTracksForType_(name);
- });
- }
- /**
- * Create the `Html5` Tech's DOM element.
- *
- * @return {Element}
- * The element that gets created.
- */
- ;
- _proto.createEl = function createEl() {
- var el = this.options_.tag; // Check if this browser supports moving the element into the box.
- // On the iPhone video will break if you move the element,
- // So we have to create a brand new element.
- // If we ingested the player div, we do not need to move the media element.
- if (!el || !(this.options_.playerElIngest || this.movingMediaElementInDOM)) {
- // If the original tag is still there, clone and remove it.
- if (el) {
- var clone = el.cloneNode(true);
- if (el.parentNode) {
- el.parentNode.insertBefore(clone, el);
- }
- Html5.disposeMediaElement(el);
- el = clone;
- } else {
- el = document.createElement('video'); // determine if native controls should be used
- var tagAttributes = this.options_.tag && getAttributes(this.options_.tag);
- var attributes = mergeOptions({}, tagAttributes);
- if (!TOUCH_ENABLED || this.options_.nativeControlsForTouch !== true) {
- delete attributes.controls;
- }
- setAttributes(el, assign(attributes, {
- id: this.options_.techId,
- "class": 'vjs-tech'
- }));
- }
- el.playerId = this.options_.playerId;
- }
- if (typeof this.options_.preload !== 'undefined') {
- setAttribute(el, 'preload', this.options_.preload);
- }
- if (this.options_.disablePictureInPicture !== undefined) {
- el.disablePictureInPicture = this.options_.disablePictureInPicture;
- } // Update specific tag settings, in case they were overridden
- // `autoplay` has to be *last* so that `muted` and `playsinline` are present
- // when iOS/Safari or other browsers attempt to autoplay.
- var settingsAttrs = ['loop', 'muted', 'playsinline', 'autoplay'];
- for (var i = 0; i < settingsAttrs.length; i++) {
- var attr = settingsAttrs[i];
- var value = this.options_[attr];
- if (typeof value !== 'undefined') {
- if (value) {
- setAttribute(el, attr, attr);
- } else {
- removeAttribute(el, attr);
- }
- el[attr] = value;
- }
- }
- return el;
- }
- /**
- * This will be triggered if the loadstart event has already fired, before videojs was
- * ready. Two known examples of when this can happen are:
- * 1. If we're loading the playback object after it has started loading
- * 2. The media is already playing the (often with autoplay on) then
- *
- * This function will fire another loadstart so that videojs can catchup.
- *
- * @fires Tech#loadstart
- *
- * @return {undefined}
- * returns nothing.
- */
- ;
- _proto.handleLateInit_ = function handleLateInit_(el) {
- if (el.networkState === 0 || el.networkState === 3) {
- // The video element hasn't started loading the source yet
- // or didn't find a source
- return;
- }
- if (el.readyState === 0) {
- // NetworkState is set synchronously BUT loadstart is fired at the
- // end of the current stack, usually before setInterval(fn, 0).
- // So at this point we know loadstart may have already fired or is
- // about to fire, and either way the player hasn't seen it yet.
- // We don't want to fire loadstart prematurely here and cause a
- // double loadstart so we'll wait and see if it happens between now
- // and the next loop, and fire it if not.
- // HOWEVER, we also want to make sure it fires before loadedmetadata
- // which could also happen between now and the next loop, so we'll
- // watch for that also.
- var loadstartFired = false;
- var setLoadstartFired = function setLoadstartFired() {
- loadstartFired = true;
- };
- this.on('loadstart', setLoadstartFired);
- var triggerLoadstart = function triggerLoadstart() {
- // We did miss the original loadstart. Make sure the player
- // sees loadstart before loadedmetadata
- if (!loadstartFired) {
- this.trigger('loadstart');
- }
- };
- this.on('loadedmetadata', triggerLoadstart);
- this.ready(function () {
- this.off('loadstart', setLoadstartFired);
- this.off('loadedmetadata', triggerLoadstart);
- if (!loadstartFired) {
- // We did miss the original native loadstart. Fire it now.
- this.trigger('loadstart');
- }
- });
- return;
- } // From here on we know that loadstart already fired and we missed it.
- // The other readyState events aren't as much of a problem if we double
- // them, so not going to go to as much trouble as loadstart to prevent
- // that unless we find reason to.
- var eventsToTrigger = ['loadstart']; // loadedmetadata: newly equal to HAVE_METADATA (1) or greater
- eventsToTrigger.push('loadedmetadata'); // loadeddata: newly increased to HAVE_CURRENT_DATA (2) or greater
- if (el.readyState >= 2) {
- eventsToTrigger.push('loadeddata');
- } // canplay: newly increased to HAVE_FUTURE_DATA (3) or greater
- if (el.readyState >= 3) {
- eventsToTrigger.push('canplay');
- } // canplaythrough: newly equal to HAVE_ENOUGH_DATA (4)
- if (el.readyState >= 4) {
- eventsToTrigger.push('canplaythrough');
- } // We still need to give the player time to add event listeners
- this.ready(function () {
- eventsToTrigger.forEach(function (type) {
- this.trigger(type);
- }, this);
- });
- }
- /**
- * Set whether we are scrubbing or not.
- * This is used to decide whether we should use `fastSeek` or not.
- * `fastSeek` is used to provide trick play on Safari browsers.
- *
- * @param {boolean} isScrubbing
- * - true for we are currently scrubbing
- * - false for we are no longer scrubbing
- */
- ;
- _proto.setScrubbing = function setScrubbing(isScrubbing) {
- this.isScrubbing_ = isScrubbing;
- }
- /**
- * Get whether we are scrubbing or not.
- *
- * @return {boolean} isScrubbing
- * - true for we are currently scrubbing
- * - false for we are no longer scrubbing
- */
- ;
- _proto.scrubbing = function scrubbing() {
- return this.isScrubbing_;
- }
- /**
- * Set current time for the `HTML5` tech.
- *
- * @param {number} seconds
- * Set the current time of the media to this.
- */
- ;
- _proto.setCurrentTime = function setCurrentTime(seconds) {
- try {
- if (this.isScrubbing_ && this.el_.fastSeek && IS_ANY_SAFARI) {
- this.el_.fastSeek(seconds);
- } else {
- this.el_.currentTime = seconds;
- }
- } catch (e) {
- log(e, 'Video is not ready. (Video.js)'); // this.warning(VideoJS.warnings.videoNotReady);
- }
- }
- /**
- * Get the current duration of the HTML5 media element.
- *
- * @return {number}
- * The duration of the media or 0 if there is no duration.
- */
- ;
- _proto.duration = function duration() {
- var _this5 = this;
- // Android Chrome will report duration as Infinity for VOD HLS until after
- // playback has started, which triggers the live display erroneously.
- // Return NaN if playback has not started and trigger a durationupdate once
- // the duration can be reliably known.
- if (this.el_.duration === Infinity && IS_ANDROID && IS_CHROME && this.el_.currentTime === 0) {
- // Wait for the first `timeupdate` with currentTime > 0 - there may be
- // several with 0
- var checkProgress = function checkProgress() {
- if (_this5.el_.currentTime > 0) {
- // Trigger durationchange for genuinely live video
- if (_this5.el_.duration === Infinity) {
- _this5.trigger('durationchange');
- }
- _this5.off('timeupdate', checkProgress);
- }
- };
- this.on('timeupdate', checkProgress);
- return NaN;
- }
- return this.el_.duration || NaN;
- }
- /**
- * Get the current width of the HTML5 media element.
- *
- * @return {number}
- * The width of the HTML5 media element.
- */
- ;
- _proto.width = function width() {
- return this.el_.offsetWidth;
- }
- /**
- * Get the current height of the HTML5 media element.
- *
- * @return {number}
- * The height of the HTML5 media element.
- */
- ;
- _proto.height = function height() {
- return this.el_.offsetHeight;
- }
- /**
- * Proxy iOS `webkitbeginfullscreen` and `webkitendfullscreen` into
- * `fullscreenchange` event.
- *
- * @private
- * @fires fullscreenchange
- * @listens webkitendfullscreen
- * @listens webkitbeginfullscreen
- * @listens webkitbeginfullscreen
- */
- ;
- _proto.proxyWebkitFullscreen_ = function proxyWebkitFullscreen_() {
- var _this6 = this;
- if (!('webkitDisplayingFullscreen' in this.el_)) {
- return;
- }
- var endFn = function endFn() {
- this.trigger('fullscreenchange', {
- isFullscreen: false
- }); // Safari will sometimes set contols on the videoelement when existing fullscreen.
- if (this.el_.controls && !this.options_.nativeControlsForTouch && this.controls()) {
- this.el_.controls = false;
- }
- };
- var beginFn = function beginFn() {
- if ('webkitPresentationMode' in this.el_ && this.el_.webkitPresentationMode !== 'picture-in-picture') {
- this.one('webkitendfullscreen', endFn);
- this.trigger('fullscreenchange', {
- isFullscreen: true,
- // set a flag in case another tech triggers fullscreenchange
- nativeIOSFullscreen: true
- });
- }
- };
- this.on('webkitbeginfullscreen', beginFn);
- this.on('dispose', function () {
- _this6.off('webkitbeginfullscreen', beginFn);
- _this6.off('webkitendfullscreen', endFn);
- });
- }
- /**
- * Check if fullscreen is supported on the current playback device.
- *
- * @return {boolean}
- * - True if fullscreen is supported.
- * - False if fullscreen is not supported.
- */
- ;
- _proto.supportsFullScreen = function supportsFullScreen() {
- if (typeof this.el_.webkitEnterFullScreen === 'function') {
- var userAgent = window.navigator && window.navigator.userAgent || ''; // Seems to be broken in Chromium/Chrome && Safari in Leopard
- if (/Android/.test(userAgent) || !/Chrome|Mac OS X 10.5/.test(userAgent)) {
- return true;
- }
- }
- return false;
- }
- /**
- * Request that the `HTML5` Tech enter fullscreen.
- */
- ;
- _proto.enterFullScreen = function enterFullScreen() {
- var video = this.el_;
- if (video.paused && video.networkState <= video.HAVE_METADATA) {
- // attempt to prime the video element for programmatic access
- // this isn't necessary on the desktop but shouldn't hurt
- silencePromise(this.el_.play()); // playing and pausing synchronously during the transition to fullscreen
- // can get iOS ~6.1 devices into a play/pause loop
- this.setTimeout(function () {
- video.pause();
- try {
- video.webkitEnterFullScreen();
- } catch (e) {
- this.trigger('fullscreenerror', e);
- }
- }, 0);
- } else {
- try {
- video.webkitEnterFullScreen();
- } catch (e) {
- this.trigger('fullscreenerror', e);
- }
- }
- }
- /**
- * Request that the `HTML5` Tech exit fullscreen.
- */
- ;
- _proto.exitFullScreen = function exitFullScreen() {
- if (!this.el_.webkitDisplayingFullscreen) {
- this.trigger('fullscreenerror', new Error('The video is not fullscreen'));
- return;
- }
- this.el_.webkitExitFullScreen();
- }
- /**
- * Create a floating video window always on top of other windows so that users may
- * continue consuming media while they interact with other content sites, or
- * applications on their device.
- *
- * @see [Spec]{@link https://wicg.github.io/picture-in-picture}
- *
- * @return {Promise}
- * A promise with a Picture-in-Picture window.
- */
- ;
- _proto.requestPictureInPicture = function requestPictureInPicture() {
- return this.el_.requestPictureInPicture();
- }
- /**
- * Native requestVideoFrameCallback if supported by browser/tech, or fallback
- * Don't use rVCF on Safari when DRM is playing, as it doesn't fire
- * Needs to be checked later than the constructor
- * This will be a false positive for clear sources loaded after a Fairplay source
- *
- * @param {function} cb function to call
- * @return {number} id of request
- */
- ;
- _proto.requestVideoFrameCallback = function requestVideoFrameCallback(cb) {
- if (this.featuresVideoFrameCallback && !this.el_.webkitKeys) {
- return this.el_.requestVideoFrameCallback(cb);
- }
- return _Tech.prototype.requestVideoFrameCallback.call(this, cb);
- }
- /**
- * Native or fallback requestVideoFrameCallback
- *
- * @param {number} id request id to cancel
- */
- ;
- _proto.cancelVideoFrameCallback = function cancelVideoFrameCallback(id) {
- if (this.featuresVideoFrameCallback && !this.el_.webkitKeys) {
- this.el_.cancelVideoFrameCallback(id);
- } else {
- _Tech.prototype.cancelVideoFrameCallback.call(this, id);
- }
- }
- /**
- * A getter/setter for the `Html5` Tech's source object.
- * > Note: Please use {@link Html5#setSource}
- *
- * @param {Tech~SourceObject} [src]
- * The source object you want to set on the `HTML5` techs element.
- *
- * @return {Tech~SourceObject|undefined}
- * - The current source object when a source is not passed in.
- * - undefined when setting
- *
- * @deprecated Since version 5.
- */
- ;
- _proto.src = function src(_src) {
- if (_src === undefined) {
- return this.el_.src;
- } // Setting src through `src` instead of `setSrc` will be deprecated
- this.setSrc(_src);
- }
- /**
- * Reset the tech by removing all sources and then calling
- * {@link Html5.resetMediaElement}.
- */
- ;
- _proto.reset = function reset() {
- Html5.resetMediaElement(this.el_);
- }
- /**
- * Get the current source on the `HTML5` Tech. Falls back to returning the source from
- * the HTML5 media element.
- *
- * @return {Tech~SourceObject}
- * The current source object from the HTML5 tech. With a fallback to the
- * elements source.
- */
- ;
- _proto.currentSrc = function currentSrc() {
- if (this.currentSource_) {
- return this.currentSource_.src;
- }
- return this.el_.currentSrc;
- }
- /**
- * Set controls attribute for the HTML5 media Element.
- *
- * @param {string} val
- * Value to set the controls attribute to
- */
- ;
- _proto.setControls = function setControls(val) {
- this.el_.controls = !!val;
- }
- /**
- * Create and returns a remote {@link TextTrack} object.
- *
- * @param {string} kind
- * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)
- *
- * @param {string} [label]
- * Label to identify the text track
- *
- * @param {string} [language]
- * Two letter language abbreviation
- *
- * @return {TextTrack}
- * The TextTrack that gets created.
- */
- ;
- _proto.addTextTrack = function addTextTrack(kind, label, language) {
- if (!this.featuresNativeTextTracks) {
- return _Tech.prototype.addTextTrack.call(this, kind, label, language);
- }
- return this.el_.addTextTrack(kind, label, language);
- }
- /**
- * Creates either native TextTrack or an emulated TextTrack depending
- * on the value of `featuresNativeTextTracks`
- *
- * @param {Object} options
- * The object should contain the options to initialize the TextTrack with.
- *
- * @param {string} [options.kind]
- * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata).
- *
- * @param {string} [options.label]
- * Label to identify the text track
- *
- * @param {string} [options.language]
- * Two letter language abbreviation.
- *
- * @param {boolean} [options.default]
- * Default this track to on.
- *
- * @param {string} [options.id]
- * The internal id to assign this track.
- *
- * @param {string} [options.src]
- * A source url for the track.
- *
- * @return {HTMLTrackElement}
- * The track element that gets created.
- */
- ;
- _proto.createRemoteTextTrack = function createRemoteTextTrack(options) {
- if (!this.featuresNativeTextTracks) {
- return _Tech.prototype.createRemoteTextTrack.call(this, options);
- }
- var htmlTrackElement = document.createElement('track');
- if (options.kind) {
- htmlTrackElement.kind = options.kind;
- }
- if (options.label) {
- htmlTrackElement.label = options.label;
- }
- if (options.language || options.srclang) {
- htmlTrackElement.srclang = options.language || options.srclang;
- }
- if (options["default"]) {
- htmlTrackElement["default"] = options["default"];
- }
- if (options.id) {
- htmlTrackElement.id = options.id;
- }
- if (options.src) {
- htmlTrackElement.src = options.src;
- }
- return htmlTrackElement;
- }
- /**
- * Creates a remote text track object and returns an html track element.
- *
- * @param {Object} options The object should contain values for
- * kind, language, label, and src (location of the WebVTT file)
- * @param {boolean} [manualCleanup=true] if set to false, the TextTrack will be
- * automatically removed from the video element whenever the source changes
- * @return {HTMLTrackElement} An Html Track Element.
- * This can be an emulated {@link HTMLTrackElement} or a native one.
- * @deprecated The default value of the "manualCleanup" parameter will default
- * to "false" in upcoming versions of Video.js
- */
- ;
- _proto.addRemoteTextTrack = function addRemoteTextTrack(options, manualCleanup) {
- var htmlTrackElement = _Tech.prototype.addRemoteTextTrack.call(this, options, manualCleanup);
- if (this.featuresNativeTextTracks) {
- this.el().appendChild(htmlTrackElement);
- }
- return htmlTrackElement;
- }
- /**
- * Remove remote `TextTrack` from `TextTrackList` object
- *
- * @param {TextTrack} track
- * `TextTrack` object to remove
- */
- ;
- _proto.removeRemoteTextTrack = function removeRemoteTextTrack(track) {
- _Tech.prototype.removeRemoteTextTrack.call(this, track);
- if (this.featuresNativeTextTracks) {
- var tracks = this.$$('track');
- var i = tracks.length;
- while (i--) {
- if (track === tracks[i] || track === tracks[i].track) {
- this.el().removeChild(tracks[i]);
- }
- }
- }
- }
- /**
- * Gets available media playback quality metrics as specified by the W3C's Media
- * Playback Quality API.
- *
- * @see [Spec]{@link https://wicg.github.io/media-playback-quality}
- *
- * @return {Object}
- * An object with supported media playback quality metrics
- */
- ;
- _proto.getVideoPlaybackQuality = function getVideoPlaybackQuality() {
- if (typeof this.el().getVideoPlaybackQuality === 'function') {
- return this.el().getVideoPlaybackQuality();
- }
- var videoPlaybackQuality = {};
- if (typeof this.el().webkitDroppedFrameCount !== 'undefined' && typeof this.el().webkitDecodedFrameCount !== 'undefined') {
- videoPlaybackQuality.droppedVideoFrames = this.el().webkitDroppedFrameCount;
- videoPlaybackQuality.totalVideoFrames = this.el().webkitDecodedFrameCount;
- }
- if (window.performance && typeof window.performance.now === 'function') {
- videoPlaybackQuality.creationTime = window.performance.now();
- } else if (window.performance && window.performance.timing && typeof window.performance.timing.navigationStart === 'number') {
- videoPlaybackQuality.creationTime = window.Date.now() - window.performance.timing.navigationStart;
- }
- return videoPlaybackQuality;
- };
- return Html5;
- }(Tech);
- /* HTML5 Support Testing ---------------------------------------------------- */
- /**
- * Element for testing browser HTML5 media capabilities
- *
- * @type {Element}
- * @constant
- * @private
- */
- defineLazyProperty(Html5, 'TEST_VID', function () {
- if (!isReal()) {
- return;
- }
- var video = document.createElement('video');
- var track = document.createElement('track');
- track.kind = 'captions';
- track.srclang = 'en';
- track.label = 'English';
- video.appendChild(track);
- return video;
- });
- /**
- * Check if HTML5 media is supported by this browser/device.
- *
- * @return {boolean}
- * - True if HTML5 media is supported.
- * - False if HTML5 media is not supported.
- */
- Html5.isSupported = function () {
- // IE with no Media Player is a LIAR! (#984)
- try {
- Html5.TEST_VID.volume = 0.5;
- } catch (e) {
- return false;
- }
- return !!(Html5.TEST_VID && Html5.TEST_VID.canPlayType);
- };
- /**
- * Check if the tech can support the given type
- *
- * @param {string} type
- * The mimetype to check
- * @return {string} 'probably', 'maybe', or '' (empty string)
- */
- Html5.canPlayType = function (type) {
- return Html5.TEST_VID.canPlayType(type);
- };
- /**
- * Check if the tech can support the given source
- *
- * @param {Object} srcObj
- * The source object
- * @param {Object} options
- * The options passed to the tech
- * @return {string} 'probably', 'maybe', or '' (empty string)
- */
- Html5.canPlaySource = function (srcObj, options) {
- return Html5.canPlayType(srcObj.type);
- };
- /**
- * Check if the volume can be changed in this browser/device.
- * Volume cannot be changed in a lot of mobile devices.
- * Specifically, it can't be changed from 1 on iOS.
- *
- * @return {boolean}
- * - True if volume can be controlled
- * - False otherwise
- */
- Html5.canControlVolume = function () {
- // IE will error if Windows Media Player not installed #3315
- try {
- var volume = Html5.TEST_VID.volume;
- Html5.TEST_VID.volume = volume / 2 + 0.1;
- var canControl = volume !== Html5.TEST_VID.volume; // With the introduction of iOS 15, there are cases where the volume is read as
- // changed but reverts back to its original state at the start of the next tick.
- // To determine whether volume can be controlled on iOS,
- // a timeout is set and the volume is checked asynchronously.
- // Since `features` doesn't currently work asynchronously, the value is manually set.
- if (canControl && IS_IOS) {
- window.setTimeout(function () {
- if (Html5 && Html5.prototype) {
- Html5.prototype.featuresVolumeControl = volume !== Html5.TEST_VID.volume;
- }
- }); // default iOS to false, which will be updated in the timeout above.
- return false;
- }
- return canControl;
- } catch (e) {
- return false;
- }
- };
- /**
- * Check if the volume can be muted in this browser/device.
- * Some devices, e.g. iOS, don't allow changing volume
- * but permits muting/unmuting.
- *
- * @return {bolean}
- * - True if volume can be muted
- * - False otherwise
- */
- Html5.canMuteVolume = function () {
- try {
- var muted = Html5.TEST_VID.muted; // in some versions of iOS muted property doesn't always
- // work, so we want to set both property and attribute
- Html5.TEST_VID.muted = !muted;
- if (Html5.TEST_VID.muted) {
- setAttribute(Html5.TEST_VID, 'muted', 'muted');
- } else {
- removeAttribute(Html5.TEST_VID, 'muted', 'muted');
- }
- return muted !== Html5.TEST_VID.muted;
- } catch (e) {
- return false;
- }
- };
- /**
- * Check if the playback rate can be changed in this browser/device.
- *
- * @return {boolean}
- * - True if playback rate can be controlled
- * - False otherwise
- */
- Html5.canControlPlaybackRate = function () {
- // Playback rate API is implemented in Android Chrome, but doesn't do anything
- // https://github.com/videojs/video.js/issues/3180
- if (IS_ANDROID && IS_CHROME && CHROME_VERSION < 58) {
- return false;
- } // IE will error if Windows Media Player not installed #3315
- try {
- var playbackRate = Html5.TEST_VID.playbackRate;
- Html5.TEST_VID.playbackRate = playbackRate / 2 + 0.1;
- return playbackRate !== Html5.TEST_VID.playbackRate;
- } catch (e) {
- return false;
- }
- };
- /**
- * Check if we can override a video/audio elements attributes, with
- * Object.defineProperty.
- *
- * @return {boolean}
- * - True if builtin attributes can be overridden
- * - False otherwise
- */
- Html5.canOverrideAttributes = function () {
- // if we cannot overwrite the src/innerHTML property, there is no support
- // iOS 7 safari for instance cannot do this.
- try {
- var noop = function noop() {};
- Object.defineProperty(document.createElement('video'), 'src', {
- get: noop,
- set: noop
- });
- Object.defineProperty(document.createElement('audio'), 'src', {
- get: noop,
- set: noop
- });
- Object.defineProperty(document.createElement('video'), 'innerHTML', {
- get: noop,
- set: noop
- });
- Object.defineProperty(document.createElement('audio'), 'innerHTML', {
- get: noop,
- set: noop
- });
- } catch (e) {
- return false;
- }
- return true;
- };
- /**
- * Check to see if native `TextTrack`s are supported by this browser/device.
- *
- * @return {boolean}
- * - True if native `TextTrack`s are supported.
- * - False otherwise
- */
- Html5.supportsNativeTextTracks = function () {
- return IS_ANY_SAFARI || IS_IOS && IS_CHROME;
- };
- /**
- * Check to see if native `VideoTrack`s are supported by this browser/device
- *
- * @return {boolean}
- * - True if native `VideoTrack`s are supported.
- * - False otherwise
- */
- Html5.supportsNativeVideoTracks = function () {
- return !!(Html5.TEST_VID && Html5.TEST_VID.videoTracks);
- };
- /**
- * Check to see if native `AudioTrack`s are supported by this browser/device
- *
- * @return {boolean}
- * - True if native `AudioTrack`s are supported.
- * - False otherwise
- */
- Html5.supportsNativeAudioTracks = function () {
- return !!(Html5.TEST_VID && Html5.TEST_VID.audioTracks);
- };
- /**
- * An array of events available on the Html5 tech.
- *
- * @private
- * @type {Array}
- */
- Html5.Events = ['loadstart', 'suspend', 'abort', 'error', 'emptied', 'stalled', 'loadedmetadata', 'loadeddata', 'canplay', 'canplaythrough', 'playing', 'waiting', 'seeking', 'seeked', 'ended', 'durationchange', 'timeupdate', 'progress', 'play', 'pause', 'ratechange', 'resize', 'volumechange'];
- /**
- * Boolean indicating whether the `Tech` supports volume control.
- *
- * @type {boolean}
- * @default {@link Html5.canControlVolume}
- */
- /**
- * Boolean indicating whether the `Tech` supports muting volume.
- *
- * @type {bolean}
- * @default {@link Html5.canMuteVolume}
- */
- /**
- * Boolean indicating whether the `Tech` supports changing the speed at which the media
- * plays. Examples:
- * - Set player to play 2x (twice) as fast
- * - Set player to play 0.5x (half) as fast
- *
- * @type {boolean}
- * @default {@link Html5.canControlPlaybackRate}
- */
- /**
- * Boolean indicating whether the `Tech` supports the `sourceset` event.
- *
- * @type {boolean}
- * @default
- */
- /**
- * Boolean indicating whether the `HTML5` tech currently supports native `TextTrack`s.
- *
- * @type {boolean}
- * @default {@link Html5.supportsNativeTextTracks}
- */
- /**
- * Boolean indicating whether the `HTML5` tech currently supports native `VideoTrack`s.
- *
- * @type {boolean}
- * @default {@link Html5.supportsNativeVideoTracks}
- */
- /**
- * Boolean indicating whether the `HTML5` tech currently supports native `AudioTrack`s.
- *
- * @type {boolean}
- * @default {@link Html5.supportsNativeAudioTracks}
- */
- [['featuresMuteControl', 'canMuteVolume'], ['featuresPlaybackRate', 'canControlPlaybackRate'], ['featuresSourceset', 'canOverrideAttributes'], ['featuresNativeTextTracks', 'supportsNativeTextTracks'], ['featuresNativeVideoTracks', 'supportsNativeVideoTracks'], ['featuresNativeAudioTracks', 'supportsNativeAudioTracks']].forEach(function (_ref) {
- var key = _ref[0],
- fn = _ref[1];
- defineLazyProperty(Html5.prototype, key, function () {
- return Html5[fn]();
- }, true);
- });
- Html5.prototype.featuresVolumeControl = Html5.canControlVolume();
- /**
- * Boolean indicating whether the `HTML5` tech currently supports the media element
- * moving in the DOM. iOS breaks if you move the media element, so this is set this to
- * false there. Everywhere else this should be true.
- *
- * @type {boolean}
- * @default
- */
- Html5.prototype.movingMediaElementInDOM = !IS_IOS; // TODO: Previous comment: No longer appears to be used. Can probably be removed.
- // Is this true?
- /**
- * Boolean indicating whether the `HTML5` tech currently supports automatic media resize
- * when going into fullscreen.
- *
- * @type {boolean}
- * @default
- */
- Html5.prototype.featuresFullscreenResize = true;
- /**
- * Boolean indicating whether the `HTML5` tech currently supports the progress event.
- * If this is false, manual `progress` events will be triggered instead.
- *
- * @type {boolean}
- * @default
- */
- Html5.prototype.featuresProgressEvents = true;
- /**
- * Boolean indicating whether the `HTML5` tech currently supports the timeupdate event.
- * If this is false, manual `timeupdate` events will be triggered instead.
- *
- * @default
- */
- Html5.prototype.featuresTimeupdateEvents = true;
- /**
- * Whether the HTML5 el supports `requestVideoFrameCallback`
- *
- * @type {boolean}
- */
- Html5.prototype.featuresVideoFrameCallback = !!(Html5.TEST_VID && Html5.TEST_VID.requestVideoFrameCallback); // HTML5 Feature detection and Device Fixes --------------------------------- //
- var canPlayType;
- Html5.patchCanPlayType = function () {
- // Android 4.0 and above can play HLS to some extent but it reports being unable to do so
- // Firefox and Chrome report correctly
- if (ANDROID_VERSION >= 4.0 && !IS_FIREFOX && !IS_CHROME) {
- canPlayType = Html5.TEST_VID && Html5.TEST_VID.constructor.prototype.canPlayType;
- Html5.TEST_VID.constructor.prototype.canPlayType = function (type) {
- var mpegurlRE = /^application\/(?:x-|vnd\.apple\.)mpegurl/i;
- if (type && mpegurlRE.test(type)) {
- return 'maybe';
- }
- return canPlayType.call(this, type);
- };
- }
- };
- Html5.unpatchCanPlayType = function () {
- var r = Html5.TEST_VID.constructor.prototype.canPlayType;
- if (canPlayType) {
- Html5.TEST_VID.constructor.prototype.canPlayType = canPlayType;
- }
- return r;
- }; // by default, patch the media element
- Html5.patchCanPlayType();
- Html5.disposeMediaElement = function (el) {
- if (!el) {
- return;
- }
- if (el.parentNode) {
- el.parentNode.removeChild(el);
- } // remove any child track or source nodes to prevent their loading
- while (el.hasChildNodes()) {
- el.removeChild(el.firstChild);
- } // remove any src reference. not setting `src=''` because that causes a warning
- // in firefox
- el.removeAttribute('src'); // force the media element to update its loading state by calling load()
- // however IE on Windows 7N has a bug that throws an error so need a try/catch (#793)
- if (typeof el.load === 'function') {
- // wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473)
- (function () {
- try {
- el.load();
- } catch (e) {// not supported
- }
- })();
- }
- };
- Html5.resetMediaElement = function (el) {
- if (!el) {
- return;
- }
- var sources = el.querySelectorAll('source');
- var i = sources.length;
- while (i--) {
- el.removeChild(sources[i]);
- } // remove any src reference.
- // not setting `src=''` because that throws an error
- el.removeAttribute('src');
- if (typeof el.load === 'function') {
- // wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473)
- (function () {
- try {
- el.load();
- } catch (e) {// satisfy linter
- }
- })();
- }
- };
- /* Native HTML5 element property wrapping ----------------------------------- */
- // Wrap native boolean attributes with getters that check both property and attribute
- // The list is as followed:
- // muted, defaultMuted, autoplay, controls, loop, playsinline
- [
- /**
- * Get the value of `muted` from the media element. `muted` indicates
- * that the volume for the media should be set to silent. This does not actually change
- * the `volume` attribute.
- *
- * @method Html5#muted
- * @return {boolean}
- * - True if the value of `volume` should be ignored and the audio set to silent.
- * - False if the value of `volume` should be used.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-muted}
- */
- 'muted',
- /**
- * Get the value of `defaultMuted` from the media element. `defaultMuted` indicates
- * whether the media should start muted or not. Only changes the default state of the
- * media. `muted` and `defaultMuted` can have different values. {@link Html5#muted} indicates the
- * current state.
- *
- * @method Html5#defaultMuted
- * @return {boolean}
- * - The value of `defaultMuted` from the media element.
- * - True indicates that the media should start muted.
- * - False indicates that the media should not start muted
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-defaultmuted}
- */
- 'defaultMuted',
- /**
- * Get the value of `autoplay` from the media element. `autoplay` indicates
- * that the media should start to play as soon as the page is ready.
- *
- * @method Html5#autoplay
- * @return {boolean}
- * - The value of `autoplay` from the media element.
- * - True indicates that the media should start as soon as the page loads.
- * - False indicates that the media should not start as soon as the page loads.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-autoplay}
- */
- 'autoplay',
- /**
- * Get the value of `controls` from the media element. `controls` indicates
- * whether the native media controls should be shown or hidden.
- *
- * @method Html5#controls
- * @return {boolean}
- * - The value of `controls` from the media element.
- * - True indicates that native controls should be showing.
- * - False indicates that native controls should be hidden.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-controls}
- */
- 'controls',
- /**
- * Get the value of `loop` from the media element. `loop` indicates
- * that the media should return to the start of the media and continue playing once
- * it reaches the end.
- *
- * @method Html5#loop
- * @return {boolean}
- * - The value of `loop` from the media element.
- * - True indicates that playback should seek back to start once
- * the end of a media is reached.
- * - False indicates that playback should not loop back to the start when the
- * end of the media is reached.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-loop}
- */
- 'loop',
- /**
- * Get the value of `playsinline` from the media element. `playsinline` indicates
- * to the browser that non-fullscreen playback is preferred when fullscreen
- * playback is the native default, such as in iOS Safari.
- *
- * @method Html5#playsinline
- * @return {boolean}
- * - The value of `playsinline` from the media element.
- * - True indicates that the media should play inline.
- * - False indicates that the media should not play inline.
- *
- * @see [Spec]{@link https://html.spec.whatwg.org/#attr-video-playsinline}
- */
- 'playsinline'].forEach(function (prop) {
- Html5.prototype[prop] = function () {
- return this.el_[prop] || this.el_.hasAttribute(prop);
- };
- }); // Wrap native boolean attributes with setters that set both property and attribute
- // The list is as followed:
- // setMuted, setDefaultMuted, setAutoplay, setLoop, setPlaysinline
- // setControls is special-cased above
- [
- /**
- * Set the value of `muted` on the media element. `muted` indicates that the current
- * audio level should be silent.
- *
- * @method Html5#setMuted
- * @param {boolean} muted
- * - True if the audio should be set to silent
- * - False otherwise
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-muted}
- */
- 'muted',
- /**
- * Set the value of `defaultMuted` on the media element. `defaultMuted` indicates that the current
- * audio level should be silent, but will only effect the muted level on initial playback..
- *
- * @method Html5.prototype.setDefaultMuted
- * @param {boolean} defaultMuted
- * - True if the audio should be set to silent
- * - False otherwise
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-defaultmuted}
- */
- 'defaultMuted',
- /**
- * Set the value of `autoplay` on the media element. `autoplay` indicates
- * that the media should start to play as soon as the page is ready.
- *
- * @method Html5#setAutoplay
- * @param {boolean} autoplay
- * - True indicates that the media should start as soon as the page loads.
- * - False indicates that the media should not start as soon as the page loads.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-autoplay}
- */
- 'autoplay',
- /**
- * Set the value of `loop` on the media element. `loop` indicates
- * that the media should return to the start of the media and continue playing once
- * it reaches the end.
- *
- * @method Html5#setLoop
- * @param {boolean} loop
- * - True indicates that playback should seek back to start once
- * the end of a media is reached.
- * - False indicates that playback should not loop back to the start when the
- * end of the media is reached.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-loop}
- */
- 'loop',
- /**
- * Set the value of `playsinline` from the media element. `playsinline` indicates
- * to the browser that non-fullscreen playback is preferred when fullscreen
- * playback is the native default, such as in iOS Safari.
- *
- * @method Html5#setPlaysinline
- * @param {boolean} playsinline
- * - True indicates that the media should play inline.
- * - False indicates that the media should not play inline.
- *
- * @see [Spec]{@link https://html.spec.whatwg.org/#attr-video-playsinline}
- */
- 'playsinline'].forEach(function (prop) {
- Html5.prototype['set' + toTitleCase(prop)] = function (v) {
- this.el_[prop] = v;
- if (v) {
- this.el_.setAttribute(prop, prop);
- } else {
- this.el_.removeAttribute(prop);
- }
- };
- }); // Wrap native properties with a getter
- // The list is as followed
- // paused, currentTime, buffered, volume, poster, preload, error, seeking
- // seekable, ended, playbackRate, defaultPlaybackRate, disablePictureInPicture
- // played, networkState, readyState, videoWidth, videoHeight, crossOrigin
- [
- /**
- * Get the value of `paused` from the media element. `paused` indicates whether the media element
- * is currently paused or not.
- *
- * @method Html5#paused
- * @return {boolean}
- * The value of `paused` from the media element.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-paused}
- */
- 'paused',
- /**
- * Get the value of `currentTime` from the media element. `currentTime` indicates
- * the current second that the media is at in playback.
- *
- * @method Html5#currentTime
- * @return {number}
- * The value of `currentTime` from the media element.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-currenttime}
- */
- 'currentTime',
- /**
- * Get the value of `buffered` from the media element. `buffered` is a `TimeRange`
- * object that represents the parts of the media that are already downloaded and
- * available for playback.
- *
- * @method Html5#buffered
- * @return {TimeRange}
- * The value of `buffered` from the media element.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-buffered}
- */
- 'buffered',
- /**
- * Get the value of `volume` from the media element. `volume` indicates
- * the current playback volume of audio for a media. `volume` will be a value from 0
- * (silent) to 1 (loudest and default).
- *
- * @method Html5#volume
- * @return {number}
- * The value of `volume` from the media element. Value will be between 0-1.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-a-volume}
- */
- 'volume',
- /**
- * Get the value of `poster` from the media element. `poster` indicates
- * that the url of an image file that can/will be shown when no media data is available.
- *
- * @method Html5#poster
- * @return {string}
- * The value of `poster` from the media element. Value will be a url to an
- * image.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-video-poster}
- */
- 'poster',
- /**
- * Get the value of `preload` from the media element. `preload` indicates
- * what should download before the media is interacted with. It can have the following
- * values:
- * - none: nothing should be downloaded
- * - metadata: poster and the first few frames of the media may be downloaded to get
- * media dimensions and other metadata
- * - auto: allow the media and metadata for the media to be downloaded before
- * interaction
- *
- * @method Html5#preload
- * @return {string}
- * The value of `preload` from the media element. Will be 'none', 'metadata',
- * or 'auto'.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-preload}
- */
- 'preload',
- /**
- * Get the value of the `error` from the media element. `error` indicates any
- * MediaError that may have occurred during playback. If error returns null there is no
- * current error.
- *
- * @method Html5#error
- * @return {MediaError|null}
- * The value of `error` from the media element. Will be `MediaError` if there
- * is a current error and null otherwise.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-error}
- */
- 'error',
- /**
- * Get the value of `seeking` from the media element. `seeking` indicates whether the
- * media is currently seeking to a new position or not.
- *
- * @method Html5#seeking
- * @return {boolean}
- * - The value of `seeking` from the media element.
- * - True indicates that the media is currently seeking to a new position.
- * - False indicates that the media is not seeking to a new position at this time.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-seeking}
- */
- 'seeking',
- /**
- * Get the value of `seekable` from the media element. `seekable` returns a
- * `TimeRange` object indicating ranges of time that can currently be `seeked` to.
- *
- * @method Html5#seekable
- * @return {TimeRange}
- * The value of `seekable` from the media element. A `TimeRange` object
- * indicating the current ranges of time that can be seeked to.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-seekable}
- */
- 'seekable',
- /**
- * Get the value of `ended` from the media element. `ended` indicates whether
- * the media has reached the end or not.
- *
- * @method Html5#ended
- * @return {boolean}
- * - The value of `ended` from the media element.
- * - True indicates that the media has ended.
- * - False indicates that the media has not ended.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-ended}
- */
- 'ended',
- /**
- * Get the value of `playbackRate` from the media element. `playbackRate` indicates
- * the rate at which the media is currently playing back. Examples:
- * - if playbackRate is set to 2, media will play twice as fast.
- * - if playbackRate is set to 0.5, media will play half as fast.
- *
- * @method Html5#playbackRate
- * @return {number}
- * The value of `playbackRate` from the media element. A number indicating
- * the current playback speed of the media, where 1 is normal speed.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate}
- */
- 'playbackRate',
- /**
- * Get the value of `defaultPlaybackRate` from the media element. `defaultPlaybackRate` indicates
- * the rate at which the media is currently playing back. This value will not indicate the current
- * `playbackRate` after playback has started, use {@link Html5#playbackRate} for that.
- *
- * Examples:
- * - if defaultPlaybackRate is set to 2, media will play twice as fast.
- * - if defaultPlaybackRate is set to 0.5, media will play half as fast.
- *
- * @method Html5.prototype.defaultPlaybackRate
- * @return {number}
- * The value of `defaultPlaybackRate` from the media element. A number indicating
- * the current playback speed of the media, where 1 is normal speed.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate}
- */
- 'defaultPlaybackRate',
- /**
- * Get the value of 'disablePictureInPicture' from the video element.
- *
- * @method Html5#disablePictureInPicture
- * @return {boolean} value
- * - The value of `disablePictureInPicture` from the video element.
- * - True indicates that the video can't be played in Picture-In-Picture mode
- * - False indicates that the video can be played in Picture-In-Picture mode
- *
- * @see [Spec]{@link https://w3c.github.io/picture-in-picture/#disable-pip}
- */
- 'disablePictureInPicture',
- /**
- * Get the value of `played` from the media element. `played` returns a `TimeRange`
- * object representing points in the media timeline that have been played.
- *
- * @method Html5#played
- * @return {TimeRange}
- * The value of `played` from the media element. A `TimeRange` object indicating
- * the ranges of time that have been played.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-played}
- */
- 'played',
- /**
- * Get the value of `networkState` from the media element. `networkState` indicates
- * the current network state. It returns an enumeration from the following list:
- * - 0: NETWORK_EMPTY
- * - 1: NETWORK_IDLE
- * - 2: NETWORK_LOADING
- * - 3: NETWORK_NO_SOURCE
- *
- * @method Html5#networkState
- * @return {number}
- * The value of `networkState` from the media element. This will be a number
- * from the list in the description.
- *
- * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-networkstate}
- */
- 'networkState',
- /**
- * Get the value of `readyState` from the media element. `readyState` indicates
- * the current state of the media element. It returns an enumeration from the
- * following list:
- * - 0: HAVE_NOTHING
- * - 1: HAVE_METADATA
- * - 2: HAVE_CURRENT_DATA
- * - 3: HAVE_FUTURE_DATA
- * - 4: HAVE_ENOUGH_DATA
- *
- * @method Html5#readyState
- * @return {number}
- * The value of `readyState` from the media element. This will be a number
- * from the list in the description.
- *
- * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#ready-states}
- */
- 'readyState',
- /**
- * Get the value of `videoWidth` from the video element. `videoWidth` indicates
- * the current width of the video in css pixels.
- *
- * @method Html5#videoWidth
- * @return {number}
- * The value of `videoWidth` from the video element. This will be a number
- * in css pixels.
- *
- * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-video-videowidth}
- */
- 'videoWidth',
- /**
- * Get the value of `videoHeight` from the video element. `videoHeight` indicates
- * the current height of the video in css pixels.
- *
- * @method Html5#videoHeight
- * @return {number}
- * The value of `videoHeight` from the video element. This will be a number
- * in css pixels.
- *
- * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-video-videowidth}
- */
- 'videoHeight',
- /**
- * Get the value of `crossOrigin` from the media element. `crossOrigin` indicates
- * to the browser that should sent the cookies along with the requests for the
- * different assets/playlists
- *
- * @method Html5#crossOrigin
- * @return {string}
- * - anonymous indicates that the media should not sent cookies.
- * - use-credentials indicates that the media should sent cookies along the requests.
- *
- * @see [Spec]{@link https://html.spec.whatwg.org/#attr-media-crossorigin}
- */
- 'crossOrigin'].forEach(function (prop) {
- Html5.prototype[prop] = function () {
- return this.el_[prop];
- };
- }); // Wrap native properties with a setter in this format:
- // set + toTitleCase(name)
- // The list is as follows:
- // setVolume, setSrc, setPoster, setPreload, setPlaybackRate, setDefaultPlaybackRate,
- // setDisablePictureInPicture, setCrossOrigin
- [
- /**
- * Set the value of `volume` on the media element. `volume` indicates the current
- * audio level as a percentage in decimal form. This means that 1 is 100%, 0.5 is 50%, and
- * so on.
- *
- * @method Html5#setVolume
- * @param {number} percentAsDecimal
- * The volume percent as a decimal. Valid range is from 0-1.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-a-volume}
- */
- 'volume',
- /**
- * Set the value of `src` on the media element. `src` indicates the current
- * {@link Tech~SourceObject} for the media.
- *
- * @method Html5#setSrc
- * @param {Tech~SourceObject} src
- * The source object to set as the current source.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-src}
- */
- 'src',
- /**
- * Set the value of `poster` on the media element. `poster` is the url to
- * an image file that can/will be shown when no media data is available.
- *
- * @method Html5#setPoster
- * @param {string} poster
- * The url to an image that should be used as the `poster` for the media
- * element.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-poster}
- */
- 'poster',
- /**
- * Set the value of `preload` on the media element. `preload` indicates
- * what should download before the media is interacted with. It can have the following
- * values:
- * - none: nothing should be downloaded
- * - metadata: poster and the first few frames of the media may be downloaded to get
- * media dimensions and other metadata
- * - auto: allow the media and metadata for the media to be downloaded before
- * interaction
- *
- * @method Html5#setPreload
- * @param {string} preload
- * The value of `preload` to set on the media element. Must be 'none', 'metadata',
- * or 'auto'.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-preload}
- */
- 'preload',
- /**
- * Set the value of `playbackRate` on the media element. `playbackRate` indicates
- * the rate at which the media should play back. Examples:
- * - if playbackRate is set to 2, media will play twice as fast.
- * - if playbackRate is set to 0.5, media will play half as fast.
- *
- * @method Html5#setPlaybackRate
- * @return {number}
- * The value of `playbackRate` from the media element. A number indicating
- * the current playback speed of the media, where 1 is normal speed.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate}
- */
- 'playbackRate',
- /**
- * Set the value of `defaultPlaybackRate` on the media element. `defaultPlaybackRate` indicates
- * the rate at which the media should play back upon initial startup. Changing this value
- * after a video has started will do nothing. Instead you should used {@link Html5#setPlaybackRate}.
- *
- * Example Values:
- * - if playbackRate is set to 2, media will play twice as fast.
- * - if playbackRate is set to 0.5, media will play half as fast.
- *
- * @method Html5.prototype.setDefaultPlaybackRate
- * @return {number}
- * The value of `defaultPlaybackRate` from the media element. A number indicating
- * the current playback speed of the media, where 1 is normal speed.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-defaultplaybackrate}
- */
- 'defaultPlaybackRate',
- /**
- * Prevents the browser from suggesting a Picture-in-Picture context menu
- * or to request Picture-in-Picture automatically in some cases.
- *
- * @method Html5#setDisablePictureInPicture
- * @param {boolean} value
- * The true value will disable Picture-in-Picture mode.
- *
- * @see [Spec]{@link https://w3c.github.io/picture-in-picture/#disable-pip}
- */
- 'disablePictureInPicture',
- /**
- * Set the value of `crossOrigin` from the media element. `crossOrigin` indicates
- * to the browser that should sent the cookies along with the requests for the
- * different assets/playlists
- *
- * @method Html5#setCrossOrigin
- * @param {string} crossOrigin
- * - anonymous indicates that the media should not sent cookies.
- * - use-credentials indicates that the media should sent cookies along the requests.
- *
- * @see [Spec]{@link https://html.spec.whatwg.org/#attr-media-crossorigin}
- */
- 'crossOrigin'].forEach(function (prop) {
- Html5.prototype['set' + toTitleCase(prop)] = function (v) {
- this.el_[prop] = v;
- };
- }); // wrap native functions with a function
- // The list is as follows:
- // pause, load, play
- [
- /**
- * A wrapper around the media elements `pause` function. This will call the `HTML5`
- * media elements `pause` function.
- *
- * @method Html5#pause
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-pause}
- */
- 'pause',
- /**
- * A wrapper around the media elements `load` function. This will call the `HTML5`s
- * media element `load` function.
- *
- * @method Html5#load
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-load}
- */
- 'load',
- /**
- * A wrapper around the media elements `play` function. This will call the `HTML5`s
- * media element `play` function.
- *
- * @method Html5#play
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-play}
- */
- 'play'].forEach(function (prop) {
- Html5.prototype[prop] = function () {
- return this.el_[prop]();
- };
- });
- Tech.withSourceHandlers(Html5);
- /**
- * Native source handler for Html5, simply passes the source to the media element.
- *
- * @property {Tech~SourceObject} source
- * The source object
- *
- * @property {Html5} tech
- * The instance of the HTML5 tech.
- */
- Html5.nativeSourceHandler = {};
- /**
- * Check if the media element can play the given mime type.
- *
- * @param {string} type
- * The mimetype to check
- *
- * @return {string}
- * 'probably', 'maybe', or '' (empty string)
- */
- Html5.nativeSourceHandler.canPlayType = function (type) {
- // IE without MediaPlayer throws an error (#519)
- try {
- return Html5.TEST_VID.canPlayType(type);
- } catch (e) {
- return '';
- }
- };
- /**
- * Check if the media element can handle a source natively.
- *
- * @param {Tech~SourceObject} source
- * The source object
- *
- * @param {Object} [options]
- * Options to be passed to the tech.
- *
- * @return {string}
- * 'probably', 'maybe', or '' (empty string).
- */
- Html5.nativeSourceHandler.canHandleSource = function (source, options) {
- // If a type was provided we should rely on that
- if (source.type) {
- return Html5.nativeSourceHandler.canPlayType(source.type); // If no type, fall back to checking 'video/[EXTENSION]'
- } else if (source.src) {
- var ext = getFileExtension(source.src);
- return Html5.nativeSourceHandler.canPlayType("video/" + ext);
- }
- return '';
- };
- /**
- * Pass the source to the native media element.
- *
- * @param {Tech~SourceObject} source
- * The source object
- *
- * @param {Html5} tech
- * The instance of the Html5 tech
- *
- * @param {Object} [options]
- * The options to pass to the source
- */
- Html5.nativeSourceHandler.handleSource = function (source, tech, options) {
- tech.setSrc(source.src);
- };
- /**
- * A noop for the native dispose function, as cleanup is not needed.
- */
- Html5.nativeSourceHandler.dispose = function () {}; // Register the native source handler
- Html5.registerSourceHandler(Html5.nativeSourceHandler);
- Tech.registerTech('Html5', Html5);
- // on the player when they happen
- var TECH_EVENTS_RETRIGGER = [
- /**
- * Fired while the user agent is downloading media data.
- *
- * @event Player#progress
- * @type {EventTarget~Event}
- */
- /**
- * Retrigger the `progress` event that was triggered by the {@link Tech}.
- *
- * @private
- * @method Player#handleTechProgress_
- * @fires Player#progress
- * @listens Tech#progress
- */
- 'progress',
- /**
- * Fires when the loading of an audio/video is aborted.
- *
- * @event Player#abort
- * @type {EventTarget~Event}
- */
- /**
- * Retrigger the `abort` event that was triggered by the {@link Tech}.
- *
- * @private
- * @method Player#handleTechAbort_
- * @fires Player#abort
- * @listens Tech#abort
- */
- 'abort',
- /**
- * Fires when the browser is intentionally not getting media data.
- *
- * @event Player#suspend
- * @type {EventTarget~Event}
- */
- /**
- * Retrigger the `suspend` event that was triggered by the {@link Tech}.
- *
- * @private
- * @method Player#handleTechSuspend_
- * @fires Player#suspend
- * @listens Tech#suspend
- */
- 'suspend',
- /**
- * Fires when the current playlist is empty.
- *
- * @event Player#emptied
- * @type {EventTarget~Event}
- */
- /**
- * Retrigger the `emptied` event that was triggered by the {@link Tech}.
- *
- * @private
- * @method Player#handleTechEmptied_
- * @fires Player#emptied
- * @listens Tech#emptied
- */
- 'emptied',
- /**
- * Fires when the browser is trying to get media data, but data is not available.
- *
- * @event Player#stalled
- * @type {EventTarget~Event}
- */
- /**
- * Retrigger the `stalled` event that was triggered by the {@link Tech}.
- *
- * @private
- * @method Player#handleTechStalled_
- * @fires Player#stalled
- * @listens Tech#stalled
- */
- 'stalled',
- /**
- * Fires when the browser has loaded meta data for the audio/video.
- *
- * @event Player#loadedmetadata
- * @type {EventTarget~Event}
- */
- /**
- * Retrigger the `loadedmetadata` event that was triggered by the {@link Tech}.
- *
- * @private
- * @method Player#handleTechLoadedmetadata_
- * @fires Player#loadedmetadata
- * @listens Tech#loadedmetadata
- */
- 'loadedmetadata',
- /**
- * Fires when the browser has loaded the current frame of the audio/video.
- *
- * @event Player#loadeddata
- * @type {event}
- */
- /**
- * Retrigger the `loadeddata` event that was triggered by the {@link Tech}.
- *
- * @private
- * @method Player#handleTechLoaddeddata_
- * @fires Player#loadeddata
- * @listens Tech#loadeddata
- */
- 'loadeddata',
- /**
- * Fires when the current playback position has changed.
- *
- * @event Player#timeupdate
- * @type {event}
- */
- /**
- * Retrigger the `timeupdate` event that was triggered by the {@link Tech}.
- *
- * @private
- * @method Player#handleTechTimeUpdate_
- * @fires Player#timeupdate
- * @listens Tech#timeupdate
- */
- 'timeupdate',
- /**
- * Fires when the video's intrinsic dimensions change
- *
- * @event Player#resize
- * @type {event}
- */
- /**
- * Retrigger the `resize` event that was triggered by the {@link Tech}.
- *
- * @private
- * @method Player#handleTechResize_
- * @fires Player#resize
- * @listens Tech#resize
- */
- 'resize',
- /**
- * Fires when the volume has been changed
- *
- * @event Player#volumechange
- * @type {event}
- */
- /**
- * Retrigger the `volumechange` event that was triggered by the {@link Tech}.
- *
- * @private
- * @method Player#handleTechVolumechange_
- * @fires Player#volumechange
- * @listens Tech#volumechange
- */
- 'volumechange',
- /**
- * Fires when the text track has been changed
- *
- * @event Player#texttrackchange
- * @type {event}
- */
- /**
- * Retrigger the `texttrackchange` event that was triggered by the {@link Tech}.
- *
- * @private
- * @method Player#handleTechTexttrackchange_
- * @fires Player#texttrackchange
- * @listens Tech#texttrackchange
- */
- 'texttrackchange']; // events to queue when playback rate is zero
- // this is a hash for the sole purpose of mapping non-camel-cased event names
- // to camel-cased function names
- var TECH_EVENTS_QUEUE = {
- canplay: 'CanPlay',
- canplaythrough: 'CanPlayThrough',
- playing: 'Playing',
- seeked: 'Seeked'
- };
- var BREAKPOINT_ORDER = ['tiny', 'xsmall', 'small', 'medium', 'large', 'xlarge', 'huge'];
- var BREAKPOINT_CLASSES = {}; // grep: vjs-layout-tiny
- // grep: vjs-layout-x-small
- // grep: vjs-layout-small
- // grep: vjs-layout-medium
- // grep: vjs-layout-large
- // grep: vjs-layout-x-large
- // grep: vjs-layout-huge
- BREAKPOINT_ORDER.forEach(function (k) {
- var v = k.charAt(0) === 'x' ? "x-" + k.substring(1) : k;
- BREAKPOINT_CLASSES[k] = "vjs-layout-" + v;
- });
- var DEFAULT_BREAKPOINTS = {
- tiny: 210,
- xsmall: 320,
- small: 425,
- medium: 768,
- large: 1440,
- xlarge: 2560,
- huge: Infinity
- };
- /**
- * An instance of the `Player` class is created when any of the Video.js setup methods
- * are used to initialize a video.
- *
- * After an instance has been created it can be accessed globally in two ways:
- * 1. By calling `videojs('example_video_1');`
- * 2. By using it directly via `videojs.players.example_video_1;`
- *
- * @extends Component
- */
- var Player = /*#__PURE__*/function (_Component) {
- inheritsLoose(Player, _Component);
- /**
- * Create an instance of this class.
- *
- * @param {Element} tag
- * The original video DOM element used for configuring options.
- *
- * @param {Object} [options]
- * Object of option names and values.
- *
- * @param {Component~ReadyCallback} [ready]
- * Ready callback function.
- */
- function Player(tag, options, ready) {
- var _this;
- // Make sure tag ID exists
- tag.id = tag.id || options.id || "vjs_video_" + newGUID(); // Set Options
- // The options argument overrides options set in the video tag
- // which overrides globally set options.
- // This latter part coincides with the load order
- // (tag must exist before Player)
- options = assign(Player.getTagSettings(tag), options); // Delay the initialization of children because we need to set up
- // player properties first, and can't use `this` before `super()`
- options.initChildren = false; // Same with creating the element
- options.createEl = false; // don't auto mixin the evented mixin
- options.evented = false; // we don't want the player to report touch activity on itself
- // see enableTouchActivity in Component
- options.reportTouchActivity = false; // If language is not set, get the closest lang attribute
- if (!options.language) {
- if (typeof tag.closest === 'function') {
- var closest = tag.closest('[lang]');
- if (closest && closest.getAttribute) {
- options.language = closest.getAttribute('lang');
- }
- } else {
- var element = tag;
- while (element && element.nodeType === 1) {
- if (getAttributes(element).hasOwnProperty('lang')) {
- options.language = element.getAttribute('lang');
- break;
- }
- element = element.parentNode;
- }
- }
- } // Run base component initializing with new options
- _this = _Component.call(this, null, options, ready) || this; // Create bound methods for document listeners.
- _this.boundDocumentFullscreenChange_ = function (e) {
- return _this.documentFullscreenChange_(e);
- };
- _this.boundFullWindowOnEscKey_ = function (e) {
- return _this.fullWindowOnEscKey(e);
- };
- _this.boundUpdateStyleEl_ = function (e) {
- return _this.updateStyleEl_(e);
- };
- _this.boundApplyInitTime_ = function (e) {
- return _this.applyInitTime_(e);
- };
- _this.boundUpdateCurrentBreakpoint_ = function (e) {
- return _this.updateCurrentBreakpoint_(e);
- };
- _this.boundHandleTechClick_ = function (e) {
- return _this.handleTechClick_(e);
- };
- _this.boundHandleTechDoubleClick_ = function (e) {
- return _this.handleTechDoubleClick_(e);
- };
- _this.boundHandleTechTouchStart_ = function (e) {
- return _this.handleTechTouchStart_(e);
- };
- _this.boundHandleTechTouchMove_ = function (e) {
- return _this.handleTechTouchMove_(e);
- };
- _this.boundHandleTechTouchEnd_ = function (e) {
- return _this.handleTechTouchEnd_(e);
- };
- _this.boundHandleTechTap_ = function (e) {
- return _this.handleTechTap_(e);
- }; // default isFullscreen_ to false
- _this.isFullscreen_ = false; // create logger
- _this.log = createLogger(_this.id_); // Hold our own reference to fullscreen api so it can be mocked in tests
- _this.fsApi_ = FullscreenApi; // Tracks when a tech changes the poster
- _this.isPosterFromTech_ = false; // Holds callback info that gets queued when playback rate is zero
- // and a seek is happening
- _this.queuedCallbacks_ = []; // Turn off API access because we're loading a new tech that might load asynchronously
- _this.isReady_ = false; // Init state hasStarted_
- _this.hasStarted_ = false; // Init state userActive_
- _this.userActive_ = false; // Init debugEnabled_
- _this.debugEnabled_ = false; // Init state audioOnlyMode_
- _this.audioOnlyMode_ = false; // Init state audioPosterMode_
- _this.audioPosterMode_ = false; // Init state audioOnlyCache_
- _this.audioOnlyCache_ = {
- playerHeight: null,
- hiddenChildren: []
- }; // if the global option object was accidentally blown away by
- // someone, bail early with an informative error
- if (!_this.options_ || !_this.options_.techOrder || !_this.options_.techOrder.length) {
- throw new Error('No techOrder specified. Did you overwrite ' + 'videojs.options instead of just changing the ' + 'properties you want to override?');
- } // Store the original tag used to set options
- _this.tag = tag; // Store the tag attributes used to restore html5 element
- _this.tagAttributes = tag && getAttributes(tag); // Update current language
- _this.language(_this.options_.language); // Update Supported Languages
- if (options.languages) {
- // Normalise player option languages to lowercase
- var languagesToLower = {};
- Object.getOwnPropertyNames(options.languages).forEach(function (name) {
- languagesToLower[name.toLowerCase()] = options.languages[name];
- });
- _this.languages_ = languagesToLower;
- } else {
- _this.languages_ = Player.prototype.options_.languages;
- }
- _this.resetCache_(); // Set poster
- _this.poster_ = options.poster || ''; // Set controls
- _this.controls_ = !!options.controls; // Original tag settings stored in options
- // now remove immediately so native controls don't flash.
- // May be turned back on by HTML5 tech if nativeControlsForTouch is true
- tag.controls = false;
- tag.removeAttribute('controls');
- _this.changingSrc_ = false;
- _this.playCallbacks_ = [];
- _this.playTerminatedQueue_ = []; // the attribute overrides the option
- if (tag.hasAttribute('autoplay')) {
- _this.autoplay(true);
- } else {
- // otherwise use the setter to validate and
- // set the correct value.
- _this.autoplay(_this.options_.autoplay);
- } // check plugins
- if (options.plugins) {
- Object.keys(options.plugins).forEach(function (name) {
- if (typeof _this[name] !== 'function') {
- throw new Error("plugin \"" + name + "\" does not exist");
- }
- });
- }
- /*
- * Store the internal state of scrubbing
- *
- * @private
- * @return {Boolean} True if the user is scrubbing
- */
- _this.scrubbing_ = false;
- _this.el_ = _this.createEl(); // Make this an evented object and use `el_` as its event bus.
- evented(assertThisInitialized(_this), {
- eventBusKey: 'el_'
- }); // listen to document and player fullscreenchange handlers so we receive those events
- // before a user can receive them so we can update isFullscreen appropriately.
- // make sure that we listen to fullscreenchange events before everything else to make sure that
- // our isFullscreen method is updated properly for internal components as well as external.
- if (_this.fsApi_.requestFullscreen) {
- on(document, _this.fsApi_.fullscreenchange, _this.boundDocumentFullscreenChange_);
- _this.on(_this.fsApi_.fullscreenchange, _this.boundDocumentFullscreenChange_);
- }
- if (_this.fluid_) {
- _this.on(['playerreset', 'resize'], _this.boundUpdateStyleEl_);
- } // We also want to pass the original player options to each component and plugin
- // as well so they don't need to reach back into the player for options later.
- // We also need to do another copy of this.options_ so we don't end up with
- // an infinite loop.
- var playerOptionsCopy = mergeOptions(_this.options_); // Load plugins
- if (options.plugins) {
- Object.keys(options.plugins).forEach(function (name) {
- _this[name](options.plugins[name]);
- });
- } // Enable debug mode to fire debugon event for all plugins.
- if (options.debug) {
- _this.debug(true);
- }
- _this.options_.playerOptions = playerOptionsCopy;
- _this.middleware_ = [];
- _this.playbackRates(options.playbackRates);
- _this.initChildren(); // Set isAudio based on whether or not an audio tag was used
- _this.isAudio(tag.nodeName.toLowerCase() === 'audio'); // Update controls className. Can't do this when the controls are initially
- // set because the element doesn't exist yet.
- if (_this.controls()) {
- _this.addClass('vjs-controls-enabled');
- } else {
- _this.addClass('vjs-controls-disabled');
- } // Set ARIA label and region role depending on player type
- _this.el_.setAttribute('role', 'region');
- if (_this.isAudio()) {
- _this.el_.setAttribute('aria-label', _this.localize('Audio Player'));
- } else {
- _this.el_.setAttribute('aria-label', _this.localize('Video Player'));
- }
- if (_this.isAudio()) {
- _this.addClass('vjs-audio');
- }
- if (_this.flexNotSupported_()) {
- _this.addClass('vjs-no-flex');
- } // TODO: Make this smarter. Toggle user state between touching/mousing
- // using events, since devices can have both touch and mouse events.
- // TODO: Make this check be performed again when the window switches between monitors
- // (See https://github.com/videojs/video.js/issues/5683)
- if (TOUCH_ENABLED) {
- _this.addClass('vjs-touch-enabled');
- } // iOS Safari has broken hover handling
- if (!IS_IOS) {
- _this.addClass('vjs-workinghover');
- } // Make player easily findable by ID
- Player.players[_this.id_] = assertThisInitialized(_this); // Add a major version class to aid css in plugins
- var majorVersion = version.split('.')[0];
- _this.addClass("vjs-v" + majorVersion); // When the player is first initialized, trigger activity so components
- // like the control bar show themselves if needed
- _this.userActive(true);
- _this.reportUserActivity();
- _this.one('play', function (e) {
- return _this.listenForUserActivity_(e);
- });
- _this.on('stageclick', function (e) {
- return _this.handleStageClick_(e);
- });
- _this.on('keydown', function (e) {
- return _this.handleKeyDown(e);
- });
- _this.on('languagechange', function (e) {
- return _this.handleLanguagechange(e);
- });
- _this.breakpoints(_this.options_.breakpoints);
- _this.responsive(_this.options_.responsive); // Calling both the audio mode methods after the player is fully
- // setup to be able to listen to the events triggered by them
- _this.on('ready', function () {
- // Calling the audioPosterMode method first so that
- // the audioOnlyMode can take precedence when both options are set to true
- _this.audioPosterMode(_this.options_.audioPosterMode);
- _this.audioOnlyMode(_this.options_.audioOnlyMode);
- });
- return _this;
- }
- /**
- * Destroys the video player and does any necessary cleanup.
- *
- * This is especially helpful if you are dynamically adding and removing videos
- * to/from the DOM.
- *
- * @fires Player#dispose
- */
- var _proto = Player.prototype;
- _proto.dispose = function dispose() {
- var _this2 = this;
- /**
- * Called when the player is being disposed of.
- *
- * @event Player#dispose
- * @type {EventTarget~Event}
- */
- this.trigger('dispose'); // prevent dispose from being called twice
- this.off('dispose'); // Make sure all player-specific document listeners are unbound. This is
- off(document, this.fsApi_.fullscreenchange, this.boundDocumentFullscreenChange_);
- off(document, 'keydown', this.boundFullWindowOnEscKey_);
- if (this.styleEl_ && this.styleEl_.parentNode) {
- this.styleEl_.parentNode.removeChild(this.styleEl_);
- this.styleEl_ = null;
- } // Kill reference to this player
- Player.players[this.id_] = null;
- if (this.tag && this.tag.player) {
- this.tag.player = null;
- }
- if (this.el_ && this.el_.player) {
- this.el_.player = null;
- }
- if (this.tech_) {
- this.tech_.dispose();
- this.isPosterFromTech_ = false;
- this.poster_ = '';
- }
- if (this.playerElIngest_) {
- this.playerElIngest_ = null;
- }
- if (this.tag) {
- this.tag = null;
- }
- clearCacheForPlayer(this); // remove all event handlers for track lists
- // all tracks and track listeners are removed on
- // tech dispose
- ALL.names.forEach(function (name) {
- var props = ALL[name];
- var list = _this2[props.getterName](); // if it is not a native list
- // we have to manually remove event listeners
- if (list && list.off) {
- list.off();
- }
- }); // the actual .el_ is removed here, or replaced if
- _Component.prototype.dispose.call(this, {
- restoreEl: this.options_.restoreEl
- });
- }
- /**
- * Create the `Player`'s DOM element.
- *
- * @return {Element}
- * The DOM element that gets created.
- */
- ;
- _proto.createEl = function createEl() {
- var tag = this.tag;
- var el;
- var playerElIngest = this.playerElIngest_ = tag.parentNode && tag.parentNode.hasAttribute && tag.parentNode.hasAttribute('data-vjs-player');
- var divEmbed = this.tag.tagName.toLowerCase() === 'video-js';
- if (playerElIngest) {
- el = this.el_ = tag.parentNode;
- } else if (!divEmbed) {
- el = this.el_ = _Component.prototype.createEl.call(this, 'div');
- } // Copy over all the attributes from the tag, including ID and class
- // ID will now reference player box, not the video tag
- var attrs = getAttributes(tag);
- if (divEmbed) {
- el = this.el_ = tag;
- tag = this.tag = document.createElement('video');
- while (el.children.length) {
- tag.appendChild(el.firstChild);
- }
- if (!hasClass(el, 'video-js')) {
- addClass(el, 'video-js');
- }
- el.appendChild(tag);
- playerElIngest = this.playerElIngest_ = el; // move properties over from our custom `video-js` element
- // to our new `video` element. This will move things like
- // `src` or `controls` that were set via js before the player
- // was initialized.
- Object.keys(el).forEach(function (k) {
- try {
- tag[k] = el[k];
- } catch (e) {// we got a a property like outerHTML which we can't actually copy, ignore it
- }
- });
- } // set tabindex to -1 to remove the video element from the focus order
- tag.setAttribute('tabindex', '-1');
- attrs.tabindex = '-1'; // Workaround for #4583 (JAWS+IE doesn't announce BPB or play button), and
- // for the same issue with Chrome (on Windows) with JAWS.
- // See https://github.com/FreedomScientific/VFO-standards-support/issues/78
- // Note that we can't detect if JAWS is being used, but this ARIA attribute
- // doesn't change behavior of IE11 or Chrome if JAWS is not being used
- if (IE_VERSION || IS_CHROME && IS_WINDOWS) {
- tag.setAttribute('role', 'application');
- attrs.role = 'application';
- } // Remove width/height attrs from tag so CSS can make it 100% width/height
- tag.removeAttribute('width');
- tag.removeAttribute('height');
- if ('width' in attrs) {
- delete attrs.width;
- }
- if ('height' in attrs) {
- delete attrs.height;
- }
- Object.getOwnPropertyNames(attrs).forEach(function (attr) {
- // don't copy over the class attribute to the player element when we're in a div embed
- // the class is already set up properly in the divEmbed case
- // and we want to make sure that the `video-js` class doesn't get lost
- if (!(divEmbed && attr === 'class')) {
- el.setAttribute(attr, attrs[attr]);
- }
- if (divEmbed) {
- tag.setAttribute(attr, attrs[attr]);
- }
- }); // Update tag id/class for use as HTML5 playback tech
- // Might think we should do this after embedding in container so .vjs-tech class
- // doesn't flash 100% width/height, but class only applies with .video-js parent
- tag.playerId = tag.id;
- tag.id += '_html5_api';
- tag.className = 'vjs-tech'; // Make player findable on elements
- tag.player = el.player = this; // Default state of video is paused
- this.addClass('vjs-paused'); // Add a style element in the player that we'll use to set the width/height
- // of the player in a way that's still overrideable by CSS, just like the
- // video element
- if (window.VIDEOJS_NO_DYNAMIC_STYLE !== true) {
- this.styleEl_ = createStyleElement('vjs-styles-dimensions');
- var defaultsStyleEl = $('.vjs-styles-defaults');
- var head = $('head');
- head.insertBefore(this.styleEl_, defaultsStyleEl ? defaultsStyleEl.nextSibling : head.firstChild);
- }
- this.fill_ = false;
- this.fluid_ = false; // Pass in the width/height/aspectRatio options which will update the style el
- this.width(this.options_.width);
- this.height(this.options_.height);
- this.fill(this.options_.fill);
- this.fluid(this.options_.fluid);
- this.aspectRatio(this.options_.aspectRatio); // support both crossOrigin and crossorigin to reduce confusion and issues around the name
- this.crossOrigin(this.options_.crossOrigin || this.options_.crossorigin); // Hide any links within the video/audio tag,
- // because IE doesn't hide them completely from screen readers.
- var links = tag.getElementsByTagName('a');
- for (var i = 0; i < links.length; i++) {
- var linkEl = links.item(i);
- addClass(linkEl, 'vjs-hidden');
- linkEl.setAttribute('hidden', 'hidden');
- } // insertElFirst seems to cause the networkState to flicker from 3 to 2, so
- // keep track of the original for later so we can know if the source originally failed
- tag.initNetworkState_ = tag.networkState; // Wrap video tag in div (el/box) container
- if (tag.parentNode && !playerElIngest) {
- tag.parentNode.insertBefore(el, tag);
- } // insert the tag as the first child of the player element
- // then manually add it to the children array so that this.addChild
- // will work properly for other components
- //
- // Breaks iPhone, fixed in HTML5 setup.
- prependTo(tag, el);
- this.children_.unshift(tag); // Set lang attr on player to ensure CSS :lang() in consistent with player
- // if it's been set to something different to the doc
- this.el_.setAttribute('lang', this.language_);
- this.el_.setAttribute('translate', 'no');
- this.el_ = el;
- return el;
- }
- /**
- * Get or set the `Player`'s crossOrigin option. For the HTML5 player, this
- * sets the `crossOrigin` property on the `<video>` tag to control the CORS
- * behavior.
- *
- * @see [Video Element Attributes]{@link https://developer.mozilla.org/en-US/docs/Web/HTML/Element/video#attr-crossorigin}
- *
- * @param {string} [value]
- * The value to set the `Player`'s crossOrigin to. If an argument is
- * given, must be one of `anonymous` or `use-credentials`.
- *
- * @return {string|undefined}
- * - The current crossOrigin value of the `Player` when getting.
- * - undefined when setting
- */
- ;
- _proto.crossOrigin = function crossOrigin(value) {
- if (!value) {
- return this.techGet_('crossOrigin');
- }
- if (value !== 'anonymous' && value !== 'use-credentials') {
- log.warn("crossOrigin must be \"anonymous\" or \"use-credentials\", given \"" + value + "\"");
- return;
- }
- this.techCall_('setCrossOrigin', value);
- return;
- }
- /**
- * A getter/setter for the `Player`'s width. Returns the player's configured value.
- * To get the current width use `currentWidth()`.
- *
- * @param {number} [value]
- * The value to set the `Player`'s width to.
- *
- * @return {number}
- * The current width of the `Player` when getting.
- */
- ;
- _proto.width = function width(value) {
- return this.dimension('width', value);
- }
- /**
- * A getter/setter for the `Player`'s height. Returns the player's configured value.
- * To get the current height use `currentheight()`.
- *
- * @param {number} [value]
- * The value to set the `Player`'s heigth to.
- *
- * @return {number}
- * The current height of the `Player` when getting.
- */
- ;
- _proto.height = function height(value) {
- return this.dimension('height', value);
- }
- /**
- * A getter/setter for the `Player`'s width & height.
- *
- * @param {string} dimension
- * This string can be:
- * - 'width'
- * - 'height'
- *
- * @param {number} [value]
- * Value for dimension specified in the first argument.
- *
- * @return {number}
- * The dimension arguments value when getting (width/height).
- */
- ;
- _proto.dimension = function dimension(_dimension, value) {
- var privDimension = _dimension + '_';
- if (value === undefined) {
- return this[privDimension] || 0;
- }
- if (value === '' || value === 'auto') {
- // If an empty string is given, reset the dimension to be automatic
- this[privDimension] = undefined;
- this.updateStyleEl_();
- return;
- }
- var parsedVal = parseFloat(value);
- if (isNaN(parsedVal)) {
- log.error("Improper value \"" + value + "\" supplied for for " + _dimension);
- return;
- }
- this[privDimension] = parsedVal;
- this.updateStyleEl_();
- }
- /**
- * A getter/setter/toggler for the vjs-fluid `className` on the `Player`.
- *
- * Turning this on will turn off fill mode.
- *
- * @param {boolean} [bool]
- * - A value of true adds the class.
- * - A value of false removes the class.
- * - No value will be a getter.
- *
- * @return {boolean|undefined}
- * - The value of fluid when getting.
- * - `undefined` when setting.
- */
- ;
- _proto.fluid = function fluid(bool) {
- var _this3 = this;
- if (bool === undefined) {
- return !!this.fluid_;
- }
- this.fluid_ = !!bool;
- if (isEvented(this)) {
- this.off(['playerreset', 'resize'], this.boundUpdateStyleEl_);
- }
- if (bool) {
- this.addClass('vjs-fluid');
- this.fill(false);
- addEventedCallback(this, function () {
- _this3.on(['playerreset', 'resize'], _this3.boundUpdateStyleEl_);
- });
- } else {
- this.removeClass('vjs-fluid');
- }
- this.updateStyleEl_();
- }
- /**
- * A getter/setter/toggler for the vjs-fill `className` on the `Player`.
- *
- * Turning this on will turn off fluid mode.
- *
- * @param {boolean} [bool]
- * - A value of true adds the class.
- * - A value of false removes the class.
- * - No value will be a getter.
- *
- * @return {boolean|undefined}
- * - The value of fluid when getting.
- * - `undefined` when setting.
- */
- ;
- _proto.fill = function fill(bool) {
- if (bool === undefined) {
- return !!this.fill_;
- }
- this.fill_ = !!bool;
- if (bool) {
- this.addClass('vjs-fill');
- this.fluid(false);
- } else {
- this.removeClass('vjs-fill');
- }
- }
- /**
- * Get/Set the aspect ratio
- *
- * @param {string} [ratio]
- * Aspect ratio for player
- *
- * @return {string|undefined}
- * returns the current aspect ratio when getting
- */
- /**
- * A getter/setter for the `Player`'s aspect ratio.
- *
- * @param {string} [ratio]
- * The value to set the `Player`'s aspect ratio to.
- *
- * @return {string|undefined}
- * - The current aspect ratio of the `Player` when getting.
- * - undefined when setting
- */
- ;
- _proto.aspectRatio = function aspectRatio(ratio) {
- if (ratio === undefined) {
- return this.aspectRatio_;
- } // Check for width:height format
- if (!/^\d+\:\d+$/.test(ratio)) {
- throw new Error('Improper value supplied for aspect ratio. The format should be width:height, for example 16:9.');
- }
- this.aspectRatio_ = ratio; // We're assuming if you set an aspect ratio you want fluid mode,
- // because in fixed mode you could calculate width and height yourself.
- this.fluid(true);
- this.updateStyleEl_();
- }
- /**
- * Update styles of the `Player` element (height, width and aspect ratio).
- *
- * @private
- * @listens Tech#loadedmetadata
- */
- ;
- _proto.updateStyleEl_ = function updateStyleEl_() {
- if (window.VIDEOJS_NO_DYNAMIC_STYLE === true) {
- var _width = typeof this.width_ === 'number' ? this.width_ : this.options_.width;
- var _height = typeof this.height_ === 'number' ? this.height_ : this.options_.height;
- var techEl = this.tech_ && this.tech_.el();
- if (techEl) {
- if (_width >= 0) {
- techEl.width = _width;
- }
- if (_height >= 0) {
- techEl.height = _height;
- }
- }
- return;
- }
- var width;
- var height;
- var aspectRatio;
- var idClass; // The aspect ratio is either used directly or to calculate width and height.
- if (this.aspectRatio_ !== undefined && this.aspectRatio_ !== 'auto') {
- // Use any aspectRatio that's been specifically set
- aspectRatio = this.aspectRatio_;
- } else if (this.videoWidth() > 0) {
- // Otherwise try to get the aspect ratio from the video metadata
- aspectRatio = this.videoWidth() + ':' + this.videoHeight();
- } else {
- // Or use a default. The video element's is 2:1, but 16:9 is more common.
- aspectRatio = '16:9';
- } // Get the ratio as a decimal we can use to calculate dimensions
- var ratioParts = aspectRatio.split(':');
- var ratioMultiplier = ratioParts[1] / ratioParts[0];
- if (this.width_ !== undefined) {
- // Use any width that's been specifically set
- width = this.width_;
- } else if (this.height_ !== undefined) {
- // Or calulate the width from the aspect ratio if a height has been set
- width = this.height_ / ratioMultiplier;
- } else {
- // Or use the video's metadata, or use the video el's default of 300
- width = this.videoWidth() || 300;
- }
- if (this.height_ !== undefined) {
- // Use any height that's been specifically set
- height = this.height_;
- } else {
- // Otherwise calculate the height from the ratio and the width
- height = width * ratioMultiplier;
- } // Ensure the CSS class is valid by starting with an alpha character
- if (/^[^a-zA-Z]/.test(this.id())) {
- idClass = 'dimensions-' + this.id();
- } else {
- idClass = this.id() + '-dimensions';
- } // Ensure the right class is still on the player for the style element
- this.addClass(idClass);
- setTextContent(this.styleEl_, "\n ." + idClass + " {\n width: " + width + "px;\n height: " + height + "px;\n }\n\n ." + idClass + ".vjs-fluid:not(.vjs-audio-only-mode) {\n padding-top: " + ratioMultiplier * 100 + "%;\n }\n ");
- }
- /**
- * Load/Create an instance of playback {@link Tech} including element
- * and API methods. Then append the `Tech` element in `Player` as a child.
- *
- * @param {string} techName
- * name of the playback technology
- *
- * @param {string} source
- * video source
- *
- * @private
- */
- ;
- _proto.loadTech_ = function loadTech_(techName, source) {
- var _this4 = this;
- // Pause and remove current playback technology
- if (this.tech_) {
- this.unloadTech_();
- }
- var titleTechName = toTitleCase(techName);
- var camelTechName = techName.charAt(0).toLowerCase() + techName.slice(1); // get rid of the HTML5 video tag as soon as we are using another tech
- if (titleTechName !== 'Html5' && this.tag) {
- Tech.getTech('Html5').disposeMediaElement(this.tag);
- this.tag.player = null;
- this.tag = null;
- }
- this.techName_ = titleTechName; // Turn off API access because we're loading a new tech that might load asynchronously
- this.isReady_ = false;
- var autoplay = this.autoplay(); // if autoplay is a string (or `true` with normalizeAutoplay: true) we pass false to the tech
- // because the player is going to handle autoplay on `loadstart`
- if (typeof this.autoplay() === 'string' || this.autoplay() === true && this.options_.normalizeAutoplay) {
- autoplay = false;
- } // Grab tech-specific options from player options and add source and parent element to use.
- var techOptions = {
- source: source,
- autoplay: autoplay,
- 'nativeControlsForTouch': this.options_.nativeControlsForTouch,
- 'playerId': this.id(),
- 'techId': this.id() + "_" + camelTechName + "_api",
- 'playsinline': this.options_.playsinline,
- 'preload': this.options_.preload,
- 'loop': this.options_.loop,
- 'disablePictureInPicture': this.options_.disablePictureInPicture,
- 'muted': this.options_.muted,
- 'poster': this.poster(),
- 'language': this.language(),
- 'playerElIngest': this.playerElIngest_ || false,
- 'vtt.js': this.options_['vtt.js'],
- 'canOverridePoster': !!this.options_.techCanOverridePoster,
- 'enableSourceset': this.options_.enableSourceset,
- 'Promise': this.options_.Promise
- };
- ALL.names.forEach(function (name) {
- var props = ALL[name];
- techOptions[props.getterName] = _this4[props.privateName];
- });
- assign(techOptions, this.options_[titleTechName]);
- assign(techOptions, this.options_[camelTechName]);
- assign(techOptions, this.options_[techName.toLowerCase()]);
- if (this.tag) {
- techOptions.tag = this.tag;
- }
- if (source && source.src === this.cache_.src && this.cache_.currentTime > 0) {
- techOptions.startTime = this.cache_.currentTime;
- } // Initialize tech instance
- var TechClass = Tech.getTech(techName);
- if (!TechClass) {
- throw new Error("No Tech named '" + titleTechName + "' exists! '" + titleTechName + "' should be registered using videojs.registerTech()'");
- }
- this.tech_ = new TechClass(techOptions); // player.triggerReady is always async, so don't need this to be async
- this.tech_.ready(bind(this, this.handleTechReady_), true);
- textTrackConverter.jsonToTextTracks(this.textTracksJson_ || [], this.tech_); // Listen to all HTML5-defined events and trigger them on the player
- TECH_EVENTS_RETRIGGER.forEach(function (event) {
- _this4.on(_this4.tech_, event, function (e) {
- return _this4["handleTech" + toTitleCase(event) + "_"](e);
- });
- });
- Object.keys(TECH_EVENTS_QUEUE).forEach(function (event) {
- _this4.on(_this4.tech_, event, function (eventObj) {
- if (_this4.tech_.playbackRate() === 0 && _this4.tech_.seeking()) {
- _this4.queuedCallbacks_.push({
- callback: _this4["handleTech" + TECH_EVENTS_QUEUE[event] + "_"].bind(_this4),
- event: eventObj
- });
- return;
- }
- _this4["handleTech" + TECH_EVENTS_QUEUE[event] + "_"](eventObj);
- });
- });
- this.on(this.tech_, 'loadstart', function (e) {
- return _this4.handleTechLoadStart_(e);
- });
- this.on(this.tech_, 'sourceset', function (e) {
- return _this4.handleTechSourceset_(e);
- });
- this.on(this.tech_, 'waiting', function (e) {
- return _this4.handleTechWaiting_(e);
- });
- this.on(this.tech_, 'ended', function (e) {
- return _this4.handleTechEnded_(e);
- });
- this.on(this.tech_, 'seeking', function (e) {
- return _this4.handleTechSeeking_(e);
- });
- this.on(this.tech_, 'play', function (e) {
- return _this4.handleTechPlay_(e);
- });
- this.on(this.tech_, 'firstplay', function (e) {
- return _this4.handleTechFirstPlay_(e);
- });
- this.on(this.tech_, 'pause', function (e) {
- return _this4.handleTechPause_(e);
- });
- this.on(this.tech_, 'durationchange', function (e) {
- return _this4.handleTechDurationChange_(e);
- });
- this.on(this.tech_, 'fullscreenchange', function (e, data) {
- return _this4.handleTechFullscreenChange_(e, data);
- });
- this.on(this.tech_, 'fullscreenerror', function (e, err) {
- return _this4.handleTechFullscreenError_(e, err);
- });
- this.on(this.tech_, 'enterpictureinpicture', function (e) {
- return _this4.handleTechEnterPictureInPicture_(e);
- });
- this.on(this.tech_, 'leavepictureinpicture', function (e) {
- return _this4.handleTechLeavePictureInPicture_(e);
- });
- this.on(this.tech_, 'error', function (e) {
- return _this4.handleTechError_(e);
- });
- this.on(this.tech_, 'posterchange', function (e) {
- return _this4.handleTechPosterChange_(e);
- });
- this.on(this.tech_, 'textdata', function (e) {
- return _this4.handleTechTextData_(e);
- });
- this.on(this.tech_, 'ratechange', function (e) {
- return _this4.handleTechRateChange_(e);
- });
- this.on(this.tech_, 'loadedmetadata', this.boundUpdateStyleEl_);
- this.usingNativeControls(this.techGet_('controls'));
- if (this.controls() && !this.usingNativeControls()) {
- this.addTechControlsListeners_();
- } // Add the tech element in the DOM if it was not already there
- // Make sure to not insert the original video element if using Html5
- if (this.tech_.el().parentNode !== this.el() && (titleTechName !== 'Html5' || !this.tag)) {
- prependTo(this.tech_.el(), this.el());
- } // Get rid of the original video tag reference after the first tech is loaded
- if (this.tag) {
- this.tag.player = null;
- this.tag = null;
- }
- }
- /**
- * Unload and dispose of the current playback {@link Tech}.
- *
- * @private
- */
- ;
- _proto.unloadTech_ = function unloadTech_() {
- var _this5 = this;
- // Save the current text tracks so that we can reuse the same text tracks with the next tech
- ALL.names.forEach(function (name) {
- var props = ALL[name];
- _this5[props.privateName] = _this5[props.getterName]();
- });
- this.textTracksJson_ = textTrackConverter.textTracksToJson(this.tech_);
- this.isReady_ = false;
- this.tech_.dispose();
- this.tech_ = false;
- if (this.isPosterFromTech_) {
- this.poster_ = '';
- this.trigger('posterchange');
- }
- this.isPosterFromTech_ = false;
- }
- /**
- * Return a reference to the current {@link Tech}.
- * It will print a warning by default about the danger of using the tech directly
- * but any argument that is passed in will silence the warning.
- *
- * @param {*} [safety]
- * Anything passed in to silence the warning
- *
- * @return {Tech}
- * The Tech
- */
- ;
- _proto.tech = function tech(safety) {
- if (safety === undefined) {
- log.warn('Using the tech directly can be dangerous. I hope you know what you\'re doing.\n' + 'See https://github.com/videojs/video.js/issues/2617 for more info.\n');
- }
- return this.tech_;
- }
- /**
- * Set up click and touch listeners for the playback element
- *
- * - On desktops: a click on the video itself will toggle playback
- * - On mobile devices: a click on the video toggles controls
- * which is done by toggling the user state between active and
- * inactive
- * - A tap can signal that a user has become active or has become inactive
- * e.g. a quick tap on an iPhone movie should reveal the controls. Another
- * quick tap should hide them again (signaling the user is in an inactive
- * viewing state)
- * - In addition to this, we still want the user to be considered inactive after
- * a few seconds of inactivity.
- *
- * > Note: the only part of iOS interaction we can't mimic with this setup
- * is a touch and hold on the video element counting as activity in order to
- * keep the controls showing, but that shouldn't be an issue. A touch and hold
- * on any controls will still keep the user active
- *
- * @private
- */
- ;
- _proto.addTechControlsListeners_ = function addTechControlsListeners_() {
- // Make sure to remove all the previous listeners in case we are called multiple times.
- this.removeTechControlsListeners_();
- this.on(this.tech_, 'click', this.boundHandleTechClick_);
- this.on(this.tech_, 'dblclick', this.boundHandleTechDoubleClick_); // If the controls were hidden we don't want that to change without a tap event
- // so we'll check if the controls were already showing before reporting user
- // activity
- this.on(this.tech_, 'touchstart', this.boundHandleTechTouchStart_);
- this.on(this.tech_, 'touchmove', this.boundHandleTechTouchMove_);
- this.on(this.tech_, 'touchend', this.boundHandleTechTouchEnd_); // The tap listener needs to come after the touchend listener because the tap
- // listener cancels out any reportedUserActivity when setting userActive(false)
- this.on(this.tech_, 'tap', this.boundHandleTechTap_);
- }
- /**
- * Remove the listeners used for click and tap controls. This is needed for
- * toggling to controls disabled, where a tap/touch should do nothing.
- *
- * @private
- */
- ;
- _proto.removeTechControlsListeners_ = function removeTechControlsListeners_() {
- // We don't want to just use `this.off()` because there might be other needed
- // listeners added by techs that extend this.
- this.off(this.tech_, 'tap', this.boundHandleTechTap_);
- this.off(this.tech_, 'touchstart', this.boundHandleTechTouchStart_);
- this.off(this.tech_, 'touchmove', this.boundHandleTechTouchMove_);
- this.off(this.tech_, 'touchend', this.boundHandleTechTouchEnd_);
- this.off(this.tech_, 'click', this.boundHandleTechClick_);
- this.off(this.tech_, 'dblclick', this.boundHandleTechDoubleClick_);
- }
- /**
- * Player waits for the tech to be ready
- *
- * @private
- */
- ;
- _proto.handleTechReady_ = function handleTechReady_() {
- this.triggerReady(); // Keep the same volume as before
- if (this.cache_.volume) {
- this.techCall_('setVolume', this.cache_.volume);
- } // Look if the tech found a higher resolution poster while loading
- this.handleTechPosterChange_(); // Update the duration if available
- this.handleTechDurationChange_();
- }
- /**
- * Retrigger the `loadstart` event that was triggered by the {@link Tech}. This
- * function will also trigger {@link Player#firstplay} if it is the first loadstart
- * for a video.
- *
- * @fires Player#loadstart
- * @fires Player#firstplay
- * @listens Tech#loadstart
- * @private
- */
- ;
- _proto.handleTechLoadStart_ = function handleTechLoadStart_() {
- // TODO: Update to use `emptied` event instead. See #1277.
- this.removeClass('vjs-ended');
- this.removeClass('vjs-seeking'); // reset the error state
- this.error(null); // Update the duration
- this.handleTechDurationChange_(); // If it's already playing we want to trigger a firstplay event now.
- // The firstplay event relies on both the play and loadstart events
- // which can happen in any order for a new source
- if (!this.paused()) {
- /**
- * Fired when the user agent begins looking for media data
- *
- * @event Player#loadstart
- * @type {EventTarget~Event}
- */
- this.trigger('loadstart');
- this.trigger('firstplay');
- } else {
- // reset the hasStarted state
- this.hasStarted(false);
- this.trigger('loadstart');
- } // autoplay happens after loadstart for the browser,
- // so we mimic that behavior
- this.manualAutoplay_(this.autoplay() === true && this.options_.normalizeAutoplay ? 'play' : this.autoplay());
- }
- /**
- * Handle autoplay string values, rather than the typical boolean
- * values that should be handled by the tech. Note that this is not
- * part of any specification. Valid values and what they do can be
- * found on the autoplay getter at Player#autoplay()
- */
- ;
- _proto.manualAutoplay_ = function manualAutoplay_(type) {
- var _this6 = this;
- if (!this.tech_ || typeof type !== 'string') {
- return;
- } // Save original muted() value, set muted to true, and attempt to play().
- // On promise rejection, restore muted from saved value
- var resolveMuted = function resolveMuted() {
- var previouslyMuted = _this6.muted();
- _this6.muted(true);
- var restoreMuted = function restoreMuted() {
- _this6.muted(previouslyMuted);
- }; // restore muted on play terminatation
- _this6.playTerminatedQueue_.push(restoreMuted);
- var mutedPromise = _this6.play();
- if (!isPromise(mutedPromise)) {
- return;
- }
- return mutedPromise["catch"](function (err) {
- restoreMuted();
- throw new Error("Rejection at manualAutoplay. Restoring muted value. " + (err ? err : ''));
- });
- };
- var promise; // if muted defaults to true
- // the only thing we can do is call play
- if (type === 'any' && !this.muted()) {
- promise = this.play();
- if (isPromise(promise)) {
- promise = promise["catch"](resolveMuted);
- }
- } else if (type === 'muted' && !this.muted()) {
- promise = resolveMuted();
- } else {
- promise = this.play();
- }
- if (!isPromise(promise)) {
- return;
- }
- return promise.then(function () {
- _this6.trigger({
- type: 'autoplay-success',
- autoplay: type
- });
- })["catch"](function () {
- _this6.trigger({
- type: 'autoplay-failure',
- autoplay: type
- });
- });
- }
- /**
- * Update the internal source caches so that we return the correct source from
- * `src()`, `currentSource()`, and `currentSources()`.
- *
- * > Note: `currentSources` will not be updated if the source that is passed in exists
- * in the current `currentSources` cache.
- *
- *
- * @param {Tech~SourceObject} srcObj
- * A string or object source to update our caches to.
- */
- ;
- _proto.updateSourceCaches_ = function updateSourceCaches_(srcObj) {
- if (srcObj === void 0) {
- srcObj = '';
- }
- var src = srcObj;
- var type = '';
- if (typeof src !== 'string') {
- src = srcObj.src;
- type = srcObj.type;
- } // make sure all the caches are set to default values
- // to prevent null checking
- this.cache_.source = this.cache_.source || {};
- this.cache_.sources = this.cache_.sources || []; // try to get the type of the src that was passed in
- if (src && !type) {
- type = findMimetype(this, src);
- } // update `currentSource` cache always
- this.cache_.source = mergeOptions({}, srcObj, {
- src: src,
- type: type
- });
- var matchingSources = this.cache_.sources.filter(function (s) {
- return s.src && s.src === src;
- });
- var sourceElSources = [];
- var sourceEls = this.$$('source');
- var matchingSourceEls = [];
- for (var i = 0; i < sourceEls.length; i++) {
- var sourceObj = getAttributes(sourceEls[i]);
- sourceElSources.push(sourceObj);
- if (sourceObj.src && sourceObj.src === src) {
- matchingSourceEls.push(sourceObj.src);
- }
- } // if we have matching source els but not matching sources
- // the current source cache is not up to date
- if (matchingSourceEls.length && !matchingSources.length) {
- this.cache_.sources = sourceElSources; // if we don't have matching source or source els set the
- // sources cache to the `currentSource` cache
- } else if (!matchingSources.length) {
- this.cache_.sources = [this.cache_.source];
- } // update the tech `src` cache
- this.cache_.src = src;
- }
- /**
- * *EXPERIMENTAL* Fired when the source is set or changed on the {@link Tech}
- * causing the media element to reload.
- *
- * It will fire for the initial source and each subsequent source.
- * This event is a custom event from Video.js and is triggered by the {@link Tech}.
- *
- * The event object for this event contains a `src` property that will contain the source
- * that was available when the event was triggered. This is generally only necessary if Video.js
- * is switching techs while the source was being changed.
- *
- * It is also fired when `load` is called on the player (or media element)
- * because the {@link https://html.spec.whatwg.org/multipage/media.html#dom-media-load|specification for `load`}
- * says that the resource selection algorithm needs to be aborted and restarted.
- * In this case, it is very likely that the `src` property will be set to the
- * empty string `""` to indicate we do not know what the source will be but
- * that it is changing.
- *
- * *This event is currently still experimental and may change in minor releases.*
- * __To use this, pass `enableSourceset` option to the player.__
- *
- * @event Player#sourceset
- * @type {EventTarget~Event}
- * @prop {string} src
- * The source url available when the `sourceset` was triggered.
- * It will be an empty string if we cannot know what the source is
- * but know that the source will change.
- */
- /**
- * Retrigger the `sourceset` event that was triggered by the {@link Tech}.
- *
- * @fires Player#sourceset
- * @listens Tech#sourceset
- * @private
- */
- ;
- _proto.handleTechSourceset_ = function handleTechSourceset_(event) {
- var _this7 = this;
- // only update the source cache when the source
- // was not updated using the player api
- if (!this.changingSrc_) {
- var updateSourceCaches = function updateSourceCaches(src) {
- return _this7.updateSourceCaches_(src);
- };
- var playerSrc = this.currentSource().src;
- var eventSrc = event.src; // if we have a playerSrc that is not a blob, and a tech src that is a blob
- if (playerSrc && !/^blob:/.test(playerSrc) && /^blob:/.test(eventSrc)) {
- // if both the tech source and the player source were updated we assume
- // something like @videojs/http-streaming did the sourceset and skip updating the source cache.
- if (!this.lastSource_ || this.lastSource_.tech !== eventSrc && this.lastSource_.player !== playerSrc) {
- updateSourceCaches = function updateSourceCaches() {};
- }
- } // update the source to the initial source right away
- // in some cases this will be empty string
- updateSourceCaches(eventSrc); // if the `sourceset` `src` was an empty string
- // wait for a `loadstart` to update the cache to `currentSrc`.
- // If a sourceset happens before a `loadstart`, we reset the state
- if (!event.src) {
- this.tech_.any(['sourceset', 'loadstart'], function (e) {
- // if a sourceset happens before a `loadstart` there
- // is nothing to do as this `handleTechSourceset_`
- // will be called again and this will be handled there.
- if (e.type === 'sourceset') {
- return;
- }
- var techSrc = _this7.techGet('currentSrc');
- _this7.lastSource_.tech = techSrc;
- _this7.updateSourceCaches_(techSrc);
- });
- }
- }
- this.lastSource_ = {
- player: this.currentSource().src,
- tech: event.src
- };
- this.trigger({
- src: event.src,
- type: 'sourceset'
- });
- }
- /**
- * Add/remove the vjs-has-started class
- *
- * @fires Player#firstplay
- *
- * @param {boolean} request
- * - true: adds the class
- * - false: remove the class
- *
- * @return {boolean}
- * the boolean value of hasStarted_
- */
- ;
- _proto.hasStarted = function hasStarted(request) {
- if (request === undefined) {
- // act as getter, if we have no request to change
- return this.hasStarted_;
- }
- if (request === this.hasStarted_) {
- return;
- }
- this.hasStarted_ = request;
- if (this.hasStarted_) {
- this.addClass('vjs-has-started');
- this.trigger('firstplay');
- } else {
- this.removeClass('vjs-has-started');
- }
- }
- /**
- * Fired whenever the media begins or resumes playback
- *
- * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-play}
- * @fires Player#play
- * @listens Tech#play
- * @private
- */
- ;
- _proto.handleTechPlay_ = function handleTechPlay_() {
- this.removeClass('vjs-ended');
- this.removeClass('vjs-paused');
- this.addClass('vjs-playing'); // hide the poster when the user hits play
- this.hasStarted(true);
- /**
- * Triggered whenever an {@link Tech#play} event happens. Indicates that
- * playback has started or resumed.
- *
- * @event Player#play
- * @type {EventTarget~Event}
- */
- this.trigger('play');
- }
- /**
- * Retrigger the `ratechange` event that was triggered by the {@link Tech}.
- *
- * If there were any events queued while the playback rate was zero, fire
- * those events now.
- *
- * @private
- * @method Player#handleTechRateChange_
- * @fires Player#ratechange
- * @listens Tech#ratechange
- */
- ;
- _proto.handleTechRateChange_ = function handleTechRateChange_() {
- if (this.tech_.playbackRate() > 0 && this.cache_.lastPlaybackRate === 0) {
- this.queuedCallbacks_.forEach(function (queued) {
- return queued.callback(queued.event);
- });
- this.queuedCallbacks_ = [];
- }
- this.cache_.lastPlaybackRate = this.tech_.playbackRate();
- /**
- * Fires when the playing speed of the audio/video is changed
- *
- * @event Player#ratechange
- * @type {event}
- */
- this.trigger('ratechange');
- }
- /**
- * Retrigger the `waiting` event that was triggered by the {@link Tech}.
- *
- * @fires Player#waiting
- * @listens Tech#waiting
- * @private
- */
- ;
- _proto.handleTechWaiting_ = function handleTechWaiting_() {
- var _this8 = this;
- this.addClass('vjs-waiting');
- /**
- * A readyState change on the DOM element has caused playback to stop.
- *
- * @event Player#waiting
- * @type {EventTarget~Event}
- */
- this.trigger('waiting'); // Browsers may emit a timeupdate event after a waiting event. In order to prevent
- // premature removal of the waiting class, wait for the time to change.
- var timeWhenWaiting = this.currentTime();
- var timeUpdateListener = function timeUpdateListener() {
- if (timeWhenWaiting !== _this8.currentTime()) {
- _this8.removeClass('vjs-waiting');
- _this8.off('timeupdate', timeUpdateListener);
- }
- };
- this.on('timeupdate', timeUpdateListener);
- }
- /**
- * Retrigger the `canplay` event that was triggered by the {@link Tech}.
- * > Note: This is not consistent between browsers. See #1351
- *
- * @fires Player#canplay
- * @listens Tech#canplay
- * @private
- */
- ;
- _proto.handleTechCanPlay_ = function handleTechCanPlay_() {
- this.removeClass('vjs-waiting');
- /**
- * The media has a readyState of HAVE_FUTURE_DATA or greater.
- *
- * @event Player#canplay
- * @type {EventTarget~Event}
- */
- this.trigger('canplay');
- }
- /**
- * Retrigger the `canplaythrough` event that was triggered by the {@link Tech}.
- *
- * @fires Player#canplaythrough
- * @listens Tech#canplaythrough
- * @private
- */
- ;
- _proto.handleTechCanPlayThrough_ = function handleTechCanPlayThrough_() {
- this.removeClass('vjs-waiting');
- /**
- * The media has a readyState of HAVE_ENOUGH_DATA or greater. This means that the
- * entire media file can be played without buffering.
- *
- * @event Player#canplaythrough
- * @type {EventTarget~Event}
- */
- this.trigger('canplaythrough');
- }
- /**
- * Retrigger the `playing` event that was triggered by the {@link Tech}.
- *
- * @fires Player#playing
- * @listens Tech#playing
- * @private
- */
- ;
- _proto.handleTechPlaying_ = function handleTechPlaying_() {
- this.removeClass('vjs-waiting');
- /**
- * The media is no longer blocked from playback, and has started playing.
- *
- * @event Player#playing
- * @type {EventTarget~Event}
- */
- this.trigger('playing');
- }
- /**
- * Retrigger the `seeking` event that was triggered by the {@link Tech}.
- *
- * @fires Player#seeking
- * @listens Tech#seeking
- * @private
- */
- ;
- _proto.handleTechSeeking_ = function handleTechSeeking_() {
- this.addClass('vjs-seeking');
- /**
- * Fired whenever the player is jumping to a new time
- *
- * @event Player#seeking
- * @type {EventTarget~Event}
- */
- this.trigger('seeking');
- }
- /**
- * Retrigger the `seeked` event that was triggered by the {@link Tech}.
- *
- * @fires Player#seeked
- * @listens Tech#seeked
- * @private
- */
- ;
- _proto.handleTechSeeked_ = function handleTechSeeked_() {
- this.removeClass('vjs-seeking');
- this.removeClass('vjs-ended');
- /**
- * Fired when the player has finished jumping to a new time
- *
- * @event Player#seeked
- * @type {EventTarget~Event}
- */
- this.trigger('seeked');
- }
- /**
- * Retrigger the `firstplay` event that was triggered by the {@link Tech}.
- *
- * @fires Player#firstplay
- * @listens Tech#firstplay
- * @deprecated As of 6.0 firstplay event is deprecated.
- * As of 6.0 passing the `starttime` option to the player and the firstplay event are deprecated.
- * @private
- */
- ;
- _proto.handleTechFirstPlay_ = function handleTechFirstPlay_() {
- // If the first starttime attribute is specified
- // then we will start at the given offset in seconds
- if (this.options_.starttime) {
- log.warn('Passing the `starttime` option to the player will be deprecated in 6.0');
- this.currentTime(this.options_.starttime);
- }
- this.addClass('vjs-has-started');
- /**
- * Fired the first time a video is played. Not part of the HLS spec, and this is
- * probably not the best implementation yet, so use sparingly. If you don't have a
- * reason to prevent playback, use `myPlayer.one('play');` instead.
- *
- * @event Player#firstplay
- * @deprecated As of 6.0 firstplay event is deprecated.
- * @type {EventTarget~Event}
- */
- this.trigger('firstplay');
- }
- /**
- * Retrigger the `pause` event that was triggered by the {@link Tech}.
- *
- * @fires Player#pause
- * @listens Tech#pause
- * @private
- */
- ;
- _proto.handleTechPause_ = function handleTechPause_() {
- this.removeClass('vjs-playing');
- this.addClass('vjs-paused');
- /**
- * Fired whenever the media has been paused
- *
- * @event Player#pause
- * @type {EventTarget~Event}
- */
- this.trigger('pause');
- }
- /**
- * Retrigger the `ended` event that was triggered by the {@link Tech}.
- *
- * @fires Player#ended
- * @listens Tech#ended
- * @private
- */
- ;
- _proto.handleTechEnded_ = function handleTechEnded_() {
- this.addClass('vjs-ended');
- this.removeClass('vjs-waiting');
- if (this.options_.loop) {
- this.currentTime(0);
- this.play();
- } else if (!this.paused()) {
- this.pause();
- }
- /**
- * Fired when the end of the media resource is reached (currentTime == duration)
- *
- * @event Player#ended
- * @type {EventTarget~Event}
- */
- this.trigger('ended');
- }
- /**
- * Fired when the duration of the media resource is first known or changed
- *
- * @listens Tech#durationchange
- * @private
- */
- ;
- _proto.handleTechDurationChange_ = function handleTechDurationChange_() {
- this.duration(this.techGet_('duration'));
- }
- /**
- * Handle a click on the media element to play/pause
- *
- * @param {EventTarget~Event} event
- * the event that caused this function to trigger
- *
- * @listens Tech#click
- * @private
- */
- ;
- _proto.handleTechClick_ = function handleTechClick_(event) {
- // When controls are disabled a click should not toggle playback because
- // the click is considered a control
- if (!this.controls_) {
- return;
- }
- if (this.options_ === undefined || this.options_.userActions === undefined || this.options_.userActions.click === undefined || this.options_.userActions.click !== false) {
- if (this.options_ !== undefined && this.options_.userActions !== undefined && typeof this.options_.userActions.click === 'function') {
- this.options_.userActions.click.call(this, event);
- } else if (this.paused()) {
- silencePromise(this.play());
- } else {
- this.pause();
- }
- }
- }
- /**
- * Handle a double-click on the media element to enter/exit fullscreen
- *
- * @param {EventTarget~Event} event
- * the event that caused this function to trigger
- *
- * @listens Tech#dblclick
- * @private
- */
- ;
- _proto.handleTechDoubleClick_ = function handleTechDoubleClick_(event) {
- if (!this.controls_) {
- return;
- } // we do not want to toggle fullscreen state
- // when double-clicking inside a control bar or a modal
- var inAllowedEls = Array.prototype.some.call(this.$$('.vjs-control-bar, .vjs-modal-dialog'), function (el) {
- return el.contains(event.target);
- });
- if (!inAllowedEls) {
- /*
- * options.userActions.doubleClick
- *
- * If `undefined` or `true`, double-click toggles fullscreen if controls are present
- * Set to `false` to disable double-click handling
- * Set to a function to substitute an external double-click handler
- */
- if (this.options_ === undefined || this.options_.userActions === undefined || this.options_.userActions.doubleClick === undefined || this.options_.userActions.doubleClick !== false) {
- if (this.options_ !== undefined && this.options_.userActions !== undefined && typeof this.options_.userActions.doubleClick === 'function') {
- this.options_.userActions.doubleClick.call(this, event);
- } else if (this.isFullscreen()) {
- this.exitFullscreen();
- } else {
- this.requestFullscreen();
- }
- }
- }
- }
- /**
- * Handle a tap on the media element. It will toggle the user
- * activity state, which hides and shows the controls.
- *
- * @listens Tech#tap
- * @private
- */
- ;
- _proto.handleTechTap_ = function handleTechTap_() {
- this.userActive(!this.userActive());
- }
- /**
- * Handle touch to start
- *
- * @listens Tech#touchstart
- * @private
- */
- ;
- _proto.handleTechTouchStart_ = function handleTechTouchStart_() {
- this.userWasActive = this.userActive();
- }
- /**
- * Handle touch to move
- *
- * @listens Tech#touchmove
- * @private
- */
- ;
- _proto.handleTechTouchMove_ = function handleTechTouchMove_() {
- if (this.userWasActive) {
- this.reportUserActivity();
- }
- }
- /**
- * Handle touch to end
- *
- * @param {EventTarget~Event} event
- * the touchend event that triggered
- * this function
- *
- * @listens Tech#touchend
- * @private
- */
- ;
- _proto.handleTechTouchEnd_ = function handleTechTouchEnd_(event) {
- // Stop the mouse events from also happening
- if (event.cancelable) {
- event.preventDefault();
- }
- }
- /**
- * native click events on the SWF aren't triggered on IE11, Win8.1RT
- * use stageclick events triggered from inside the SWF instead
- *
- * @private
- * @listens stageclick
- */
- ;
- _proto.handleStageClick_ = function handleStageClick_() {
- this.reportUserActivity();
- }
- /**
- * @private
- */
- ;
- _proto.toggleFullscreenClass_ = function toggleFullscreenClass_() {
- if (this.isFullscreen()) {
- this.addClass('vjs-fullscreen');
- } else {
- this.removeClass('vjs-fullscreen');
- }
- }
- /**
- * when the document fschange event triggers it calls this
- */
- ;
- _proto.documentFullscreenChange_ = function documentFullscreenChange_(e) {
- var targetPlayer = e.target.player; // if another player was fullscreen
- // do a null check for targetPlayer because older firefox's would put document as e.target
- if (targetPlayer && targetPlayer !== this) {
- return;
- }
- var el = this.el();
- var isFs = document[this.fsApi_.fullscreenElement] === el;
- if (!isFs && el.matches) {
- isFs = el.matches(':' + this.fsApi_.fullscreen);
- } else if (!isFs && el.msMatchesSelector) {
- isFs = el.msMatchesSelector(':' + this.fsApi_.fullscreen);
- }
- this.isFullscreen(isFs);
- }
- /**
- * Handle Tech Fullscreen Change
- *
- * @param {EventTarget~Event} event
- * the fullscreenchange event that triggered this function
- *
- * @param {Object} data
- * the data that was sent with the event
- *
- * @private
- * @listens Tech#fullscreenchange
- * @fires Player#fullscreenchange
- */
- ;
- _proto.handleTechFullscreenChange_ = function handleTechFullscreenChange_(event, data) {
- var _this9 = this;
- if (data) {
- if (data.nativeIOSFullscreen) {
- this.addClass('vjs-ios-native-fs');
- this.tech_.one('webkitendfullscreen', function () {
- _this9.removeClass('vjs-ios-native-fs');
- });
- }
- this.isFullscreen(data.isFullscreen);
- }
- };
- _proto.handleTechFullscreenError_ = function handleTechFullscreenError_(event, err) {
- this.trigger('fullscreenerror', err);
- }
- /**
- * @private
- */
- ;
- _proto.togglePictureInPictureClass_ = function togglePictureInPictureClass_() {
- if (this.isInPictureInPicture()) {
- this.addClass('vjs-picture-in-picture');
- } else {
- this.removeClass('vjs-picture-in-picture');
- }
- }
- /**
- * Handle Tech Enter Picture-in-Picture.
- *
- * @param {EventTarget~Event} event
- * the enterpictureinpicture event that triggered this function
- *
- * @private
- * @listens Tech#enterpictureinpicture
- */
- ;
- _proto.handleTechEnterPictureInPicture_ = function handleTechEnterPictureInPicture_(event) {
- this.isInPictureInPicture(true);
- }
- /**
- * Handle Tech Leave Picture-in-Picture.
- *
- * @param {EventTarget~Event} event
- * the leavepictureinpicture event that triggered this function
- *
- * @private
- * @listens Tech#leavepictureinpicture
- */
- ;
- _proto.handleTechLeavePictureInPicture_ = function handleTechLeavePictureInPicture_(event) {
- this.isInPictureInPicture(false);
- }
- /**
- * Fires when an error occurred during the loading of an audio/video.
- *
- * @private
- * @listens Tech#error
- */
- ;
- _proto.handleTechError_ = function handleTechError_() {
- var error = this.tech_.error();
- this.error(error);
- }
- /**
- * Retrigger the `textdata` event that was triggered by the {@link Tech}.
- *
- * @fires Player#textdata
- * @listens Tech#textdata
- * @private
- */
- ;
- _proto.handleTechTextData_ = function handleTechTextData_() {
- var data = null;
- if (arguments.length > 1) {
- data = arguments[1];
- }
- /**
- * Fires when we get a textdata event from tech
- *
- * @event Player#textdata
- * @type {EventTarget~Event}
- */
- this.trigger('textdata', data);
- }
- /**
- * Get object for cached values.
- *
- * @return {Object}
- * get the current object cache
- */
- ;
- _proto.getCache = function getCache() {
- return this.cache_;
- }
- /**
- * Resets the internal cache object.
- *
- * Using this function outside the player constructor or reset method may
- * have unintended side-effects.
- *
- * @private
- */
- ;
- _proto.resetCache_ = function resetCache_() {
- this.cache_ = {
- // Right now, the currentTime is not _really_ cached because it is always
- // retrieved from the tech (see: currentTime). However, for completeness,
- // we set it to zero here to ensure that if we do start actually caching
- // it, we reset it along with everything else.
- currentTime: 0,
- initTime: 0,
- inactivityTimeout: this.options_.inactivityTimeout,
- duration: NaN,
- lastVolume: 1,
- lastPlaybackRate: this.defaultPlaybackRate(),
- media: null,
- src: '',
- source: {},
- sources: [],
- playbackRates: [],
- volume: 1
- };
- }
- /**
- * Pass values to the playback tech
- *
- * @param {string} [method]
- * the method to call
- *
- * @param {Object} arg
- * the argument to pass
- *
- * @private
- */
- ;
- _proto.techCall_ = function techCall_(method, arg) {
- // If it's not ready yet, call method when it is
- this.ready(function () {
- if (method in allowedSetters) {
- return set(this.middleware_, this.tech_, method, arg);
- } else if (method in allowedMediators) {
- return mediate(this.middleware_, this.tech_, method, arg);
- }
- try {
- if (this.tech_) {
- this.tech_[method](arg);
- }
- } catch (e) {
- log(e);
- throw e;
- }
- }, true);
- }
- /**
- * Get calls can't wait for the tech, and sometimes don't need to.
- *
- * @param {string} method
- * Tech method
- *
- * @return {Function|undefined}
- * the method or undefined
- *
- * @private
- */
- ;
- _proto.techGet_ = function techGet_(method) {
- if (!this.tech_ || !this.tech_.isReady_) {
- return;
- }
- if (method in allowedGetters) {
- return get(this.middleware_, this.tech_, method);
- } else if (method in allowedMediators) {
- return mediate(this.middleware_, this.tech_, method);
- } // Flash likes to die and reload when you hide or reposition it.
- // In these cases the object methods go away and we get errors.
- // TODO: Is this needed for techs other than Flash?
- // When that happens we'll catch the errors and inform tech that it's not ready any more.
- try {
- return this.tech_[method]();
- } catch (e) {
- // When building additional tech libs, an expected method may not be defined yet
- if (this.tech_[method] === undefined) {
- log("Video.js: " + method + " method not defined for " + this.techName_ + " playback technology.", e);
- throw e;
- } // When a method isn't available on the object it throws a TypeError
- if (e.name === 'TypeError') {
- log("Video.js: " + method + " unavailable on " + this.techName_ + " playback technology element.", e);
- this.tech_.isReady_ = false;
- throw e;
- } // If error unknown, just log and throw
- log(e);
- throw e;
- }
- }
- /**
- * Attempt to begin playback at the first opportunity.
- *
- * @return {Promise|undefined}
- * Returns a promise if the browser supports Promises (or one
- * was passed in as an option). This promise will be resolved on
- * the return value of play. If this is undefined it will fulfill the
- * promise chain otherwise the promise chain will be fulfilled when
- * the promise from play is fulfilled.
- */
- ;
- _proto.play = function play() {
- var _this10 = this;
- var PromiseClass = this.options_.Promise || window.Promise;
- if (PromiseClass) {
- return new PromiseClass(function (resolve) {
- _this10.play_(resolve);
- });
- }
- return this.play_();
- }
- /**
- * The actual logic for play, takes a callback that will be resolved on the
- * return value of play. This allows us to resolve to the play promise if there
- * is one on modern browsers.
- *
- * @private
- * @param {Function} [callback]
- * The callback that should be called when the techs play is actually called
- */
- ;
- _proto.play_ = function play_(callback) {
- var _this11 = this;
- if (callback === void 0) {
- callback = silencePromise;
- }
- this.playCallbacks_.push(callback);
- var isSrcReady = Boolean(!this.changingSrc_ && (this.src() || this.currentSrc()));
- var isSafariOrIOS = Boolean(IS_ANY_SAFARI || IS_IOS); // treat calls to play_ somewhat like the `one` event function
- if (this.waitToPlay_) {
- this.off(['ready', 'loadstart'], this.waitToPlay_);
- this.waitToPlay_ = null;
- } // if the player/tech is not ready or the src itself is not ready
- // queue up a call to play on `ready` or `loadstart`
- if (!this.isReady_ || !isSrcReady) {
- this.waitToPlay_ = function (e) {
- _this11.play_();
- };
- this.one(['ready', 'loadstart'], this.waitToPlay_); // if we are in Safari, there is a high chance that loadstart will trigger after the gesture timeperiod
- // in that case, we need to prime the video element by calling load so it'll be ready in time
- if (!isSrcReady && isSafariOrIOS) {
- this.load();
- }
- return;
- } // If the player/tech is ready and we have a source, we can attempt playback.
- var val = this.techGet_('play'); // For native playback, reset the progress bar if we get a play call from a replay.
- var isNativeReplay = isSafariOrIOS && this.hasClass('vjs-ended');
- if (isNativeReplay) {
- this.resetProgressBar_();
- } // play was terminated if the returned value is null
- if (val === null) {
- this.runPlayTerminatedQueue_();
- } else {
- this.runPlayCallbacks_(val);
- }
- }
- /**
- * These functions will be run when if play is terminated. If play
- * runPlayCallbacks_ is run these function will not be run. This allows us
- * to differenciate between a terminated play and an actual call to play.
- */
- ;
- _proto.runPlayTerminatedQueue_ = function runPlayTerminatedQueue_() {
- var queue = this.playTerminatedQueue_.slice(0);
- this.playTerminatedQueue_ = [];
- queue.forEach(function (q) {
- q();
- });
- }
- /**
- * When a callback to play is delayed we have to run these
- * callbacks when play is actually called on the tech. This function
- * runs the callbacks that were delayed and accepts the return value
- * from the tech.
- *
- * @param {undefined|Promise} val
- * The return value from the tech.
- */
- ;
- _proto.runPlayCallbacks_ = function runPlayCallbacks_(val) {
- var callbacks = this.playCallbacks_.slice(0);
- this.playCallbacks_ = []; // clear play terminatedQueue since we finished a real play
- this.playTerminatedQueue_ = [];
- callbacks.forEach(function (cb) {
- cb(val);
- });
- }
- /**
- * Pause the video playback
- *
- * @return {Player}
- * A reference to the player object this function was called on
- */
- ;
- _proto.pause = function pause() {
- this.techCall_('pause');
- }
- /**
- * Check if the player is paused or has yet to play
- *
- * @return {boolean}
- * - false: if the media is currently playing
- * - true: if media is not currently playing
- */
- ;
- _proto.paused = function paused() {
- // The initial state of paused should be true (in Safari it's actually false)
- return this.techGet_('paused') === false ? false : true;
- }
- /**
- * Get a TimeRange object representing the current ranges of time that the user
- * has played.
- *
- * @return {TimeRange}
- * A time range object that represents all the increments of time that have
- * been played.
- */
- ;
- _proto.played = function played() {
- return this.techGet_('played') || createTimeRanges(0, 0);
- }
- /**
- * Returns whether or not the user is "scrubbing". Scrubbing is
- * when the user has clicked the progress bar handle and is
- * dragging it along the progress bar.
- *
- * @param {boolean} [isScrubbing]
- * whether the user is or is not scrubbing
- *
- * @return {boolean}
- * The value of scrubbing when getting
- */
- ;
- _proto.scrubbing = function scrubbing(isScrubbing) {
- if (typeof isScrubbing === 'undefined') {
- return this.scrubbing_;
- }
- this.scrubbing_ = !!isScrubbing;
- this.techCall_('setScrubbing', this.scrubbing_);
- if (isScrubbing) {
- this.addClass('vjs-scrubbing');
- } else {
- this.removeClass('vjs-scrubbing');
- }
- }
- /**
- * Get or set the current time (in seconds)
- *
- * @param {number|string} [seconds]
- * The time to seek to in seconds
- *
- * @return {number}
- * - the current time in seconds when getting
- */
- ;
- _proto.currentTime = function currentTime(seconds) {
- if (typeof seconds !== 'undefined') {
- if (seconds < 0) {
- seconds = 0;
- }
- if (!this.isReady_ || this.changingSrc_ || !this.tech_ || !this.tech_.isReady_) {
- this.cache_.initTime = seconds;
- this.off('canplay', this.boundApplyInitTime_);
- this.one('canplay', this.boundApplyInitTime_);
- return;
- }
- this.techCall_('setCurrentTime', seconds);
- this.cache_.initTime = 0;
- return;
- } // cache last currentTime and return. default to 0 seconds
- //
- // Caching the currentTime is meant to prevent a massive amount of reads on the tech's
- // currentTime when scrubbing, but may not provide much performance benefit afterall.
- // Should be tested. Also something has to read the actual current time or the cache will
- // never get updated.
- this.cache_.currentTime = this.techGet_('currentTime') || 0;
- return this.cache_.currentTime;
- }
- /**
- * Apply the value of initTime stored in cache as currentTime.
- *
- * @private
- */
- ;
- _proto.applyInitTime_ = function applyInitTime_() {
- this.currentTime(this.cache_.initTime);
- }
- /**
- * Normally gets the length in time of the video in seconds;
- * in all but the rarest use cases an argument will NOT be passed to the method
- *
- * > **NOTE**: The video must have started loading before the duration can be
- * known, and depending on preload behaviour may not be known until the video starts
- * playing.
- *
- * @fires Player#durationchange
- *
- * @param {number} [seconds]
- * The duration of the video to set in seconds
- *
- * @return {number}
- * - The duration of the video in seconds when getting
- */
- ;
- _proto.duration = function duration(seconds) {
- if (seconds === undefined) {
- // return NaN if the duration is not known
- return this.cache_.duration !== undefined ? this.cache_.duration : NaN;
- }
- seconds = parseFloat(seconds); // Standardize on Infinity for signaling video is live
- if (seconds < 0) {
- seconds = Infinity;
- }
- if (seconds !== this.cache_.duration) {
- // Cache the last set value for optimized scrubbing (esp. Flash)
- // TODO: Required for techs other than Flash?
- this.cache_.duration = seconds;
- if (seconds === Infinity) {
- this.addClass('vjs-live');
- } else {
- this.removeClass('vjs-live');
- }
- if (!isNaN(seconds)) {
- // Do not fire durationchange unless the duration value is known.
- // @see [Spec]{@link https://www.w3.org/TR/2011/WD-html5-20110113/video.html#media-element-load-algorithm}
- /**
- * @event Player#durationchange
- * @type {EventTarget~Event}
- */
- this.trigger('durationchange');
- }
- }
- }
- /**
- * Calculates how much time is left in the video. Not part
- * of the native video API.
- *
- * @return {number}
- * The time remaining in seconds
- */
- ;
- _proto.remainingTime = function remainingTime() {
- return this.duration() - this.currentTime();
- }
- /**
- * A remaining time function that is intented to be used when
- * the time is to be displayed directly to the user.
- *
- * @return {number}
- * The rounded time remaining in seconds
- */
- ;
- _proto.remainingTimeDisplay = function remainingTimeDisplay() {
- return Math.floor(this.duration()) - Math.floor(this.currentTime());
- } //
- // Kind of like an array of portions of the video that have been downloaded.
- /**
- * Get a TimeRange object with an array of the times of the video
- * that have been downloaded. If you just want the percent of the
- * video that's been downloaded, use bufferedPercent.
- *
- * @see [Buffered Spec]{@link http://dev.w3.org/html5/spec/video.html#dom-media-buffered}
- *
- * @return {TimeRange}
- * A mock TimeRange object (following HTML spec)
- */
- ;
- _proto.buffered = function buffered() {
- var buffered = this.techGet_('buffered');
- if (!buffered || !buffered.length) {
- buffered = createTimeRanges(0, 0);
- }
- return buffered;
- }
- /**
- * Get the percent (as a decimal) of the video that's been downloaded.
- * This method is not a part of the native HTML video API.
- *
- * @return {number}
- * A decimal between 0 and 1 representing the percent
- * that is buffered 0 being 0% and 1 being 100%
- */
- ;
- _proto.bufferedPercent = function bufferedPercent$1() {
- return bufferedPercent(this.buffered(), this.duration());
- }
- /**
- * Get the ending time of the last buffered time range
- * This is used in the progress bar to encapsulate all time ranges.
- *
- * @return {number}
- * The end of the last buffered time range
- */
- ;
- _proto.bufferedEnd = function bufferedEnd() {
- var buffered = this.buffered();
- var duration = this.duration();
- var end = buffered.end(buffered.length - 1);
- if (end > duration) {
- end = duration;
- }
- return end;
- }
- /**
- * Get or set the current volume of the media
- *
- * @param {number} [percentAsDecimal]
- * The new volume as a decimal percent:
- * - 0 is muted/0%/off
- * - 1.0 is 100%/full
- * - 0.5 is half volume or 50%
- *
- * @return {number}
- * The current volume as a percent when getting
- */
- ;
- _proto.volume = function volume(percentAsDecimal) {
- var vol;
- if (percentAsDecimal !== undefined) {
- // Force value to between 0 and 1
- vol = Math.max(0, Math.min(1, parseFloat(percentAsDecimal)));
- this.cache_.volume = vol;
- this.techCall_('setVolume', vol);
- if (vol > 0) {
- this.lastVolume_(vol);
- }
- return;
- } // Default to 1 when returning current volume.
- vol = parseFloat(this.techGet_('volume'));
- return isNaN(vol) ? 1 : vol;
- }
- /**
- * Get the current muted state, or turn mute on or off
- *
- * @param {boolean} [muted]
- * - true to mute
- * - false to unmute
- *
- * @return {boolean}
- * - true if mute is on and getting
- * - false if mute is off and getting
- */
- ;
- _proto.muted = function muted(_muted) {
- if (_muted !== undefined) {
- this.techCall_('setMuted', _muted);
- return;
- }
- return this.techGet_('muted') || false;
- }
- /**
- * Get the current defaultMuted state, or turn defaultMuted on or off. defaultMuted
- * indicates the state of muted on initial playback.
- *
- * ```js
- * var myPlayer = videojs('some-player-id');
- *
- * myPlayer.src("http://www.example.com/path/to/video.mp4");
- *
- * // get, should be false
- * console.log(myPlayer.defaultMuted());
- * // set to true
- * myPlayer.defaultMuted(true);
- * // get should be true
- * console.log(myPlayer.defaultMuted());
- * ```
- *
- * @param {boolean} [defaultMuted]
- * - true to mute
- * - false to unmute
- *
- * @return {boolean|Player}
- * - true if defaultMuted is on and getting
- * - false if defaultMuted is off and getting
- * - A reference to the current player when setting
- */
- ;
- _proto.defaultMuted = function defaultMuted(_defaultMuted) {
- if (_defaultMuted !== undefined) {
- return this.techCall_('setDefaultMuted', _defaultMuted);
- }
- return this.techGet_('defaultMuted') || false;
- }
- /**
- * Get the last volume, or set it
- *
- * @param {number} [percentAsDecimal]
- * The new last volume as a decimal percent:
- * - 0 is muted/0%/off
- * - 1.0 is 100%/full
- * - 0.5 is half volume or 50%
- *
- * @return {number}
- * the current value of lastVolume as a percent when getting
- *
- * @private
- */
- ;
- _proto.lastVolume_ = function lastVolume_(percentAsDecimal) {
- if (percentAsDecimal !== undefined && percentAsDecimal !== 0) {
- this.cache_.lastVolume = percentAsDecimal;
- return;
- }
- return this.cache_.lastVolume;
- }
- /**
- * Check if current tech can support native fullscreen
- * (e.g. with built in controls like iOS)
- *
- * @return {boolean}
- * if native fullscreen is supported
- */
- ;
- _proto.supportsFullScreen = function supportsFullScreen() {
- return this.techGet_('supportsFullScreen') || false;
- }
- /**
- * Check if the player is in fullscreen mode or tell the player that it
- * is or is not in fullscreen mode.
- *
- * > NOTE: As of the latest HTML5 spec, isFullscreen is no longer an official
- * property and instead document.fullscreenElement is used. But isFullscreen is
- * still a valuable property for internal player workings.
- *
- * @param {boolean} [isFS]
- * Set the players current fullscreen state
- *
- * @return {boolean}
- * - true if fullscreen is on and getting
- * - false if fullscreen is off and getting
- */
- ;
- _proto.isFullscreen = function isFullscreen(isFS) {
- if (isFS !== undefined) {
- var oldValue = this.isFullscreen_;
- this.isFullscreen_ = Boolean(isFS); // if we changed fullscreen state and we're in prefixed mode, trigger fullscreenchange
- // this is the only place where we trigger fullscreenchange events for older browsers
- // fullWindow mode is treated as a prefixed event and will get a fullscreenchange event as well
- if (this.isFullscreen_ !== oldValue && this.fsApi_.prefixed) {
- /**
- * @event Player#fullscreenchange
- * @type {EventTarget~Event}
- */
- this.trigger('fullscreenchange');
- }
- this.toggleFullscreenClass_();
- return;
- }
- return this.isFullscreen_;
- }
- /**
- * Increase the size of the video to full screen
- * In some browsers, full screen is not supported natively, so it enters
- * "full window mode", where the video fills the browser window.
- * In browsers and devices that support native full screen, sometimes the
- * browser's default controls will be shown, and not the Video.js custom skin.
- * This includes most mobile devices (iOS, Android) and older versions of
- * Safari.
- *
- * @param {Object} [fullscreenOptions]
- * Override the player fullscreen options
- *
- * @fires Player#fullscreenchange
- */
- ;
- _proto.requestFullscreen = function requestFullscreen(fullscreenOptions) {
- var PromiseClass = this.options_.Promise || window.Promise;
- if (PromiseClass) {
- var self = this;
- return new PromiseClass(function (resolve, reject) {
- function offHandler() {
- self.off('fullscreenerror', errorHandler);
- self.off('fullscreenchange', changeHandler);
- }
- function changeHandler() {
- offHandler();
- resolve();
- }
- function errorHandler(e, err) {
- offHandler();
- reject(err);
- }
- self.one('fullscreenchange', changeHandler);
- self.one('fullscreenerror', errorHandler);
- var promise = self.requestFullscreenHelper_(fullscreenOptions);
- if (promise) {
- promise.then(offHandler, offHandler);
- promise.then(resolve, reject);
- }
- });
- }
- return this.requestFullscreenHelper_();
- };
- _proto.requestFullscreenHelper_ = function requestFullscreenHelper_(fullscreenOptions) {
- var _this12 = this;
- var fsOptions; // Only pass fullscreen options to requestFullscreen in spec-compliant browsers.
- // Use defaults or player configured option unless passed directly to this method.
- if (!this.fsApi_.prefixed) {
- fsOptions = this.options_.fullscreen && this.options_.fullscreen.options || {};
- if (fullscreenOptions !== undefined) {
- fsOptions = fullscreenOptions;
- }
- } // This method works as follows:
- // 1. if a fullscreen api is available, use it
- // 1. call requestFullscreen with potential options
- // 2. if we got a promise from above, use it to update isFullscreen()
- // 2. otherwise, if the tech supports fullscreen, call `enterFullScreen` on it.
- // This is particularly used for iPhone, older iPads, and non-safari browser on iOS.
- // 3. otherwise, use "fullWindow" mode
- if (this.fsApi_.requestFullscreen) {
- var promise = this.el_[this.fsApi_.requestFullscreen](fsOptions);
- if (promise) {
- promise.then(function () {
- return _this12.isFullscreen(true);
- }, function () {
- return _this12.isFullscreen(false);
- });
- }
- return promise;
- } else if (this.tech_.supportsFullScreen() && !this.options_.preferFullWindow === true) {
- // we can't take the video.js controls fullscreen but we can go fullscreen
- // with native controls
- this.techCall_('enterFullScreen');
- } else {
- // fullscreen isn't supported so we'll just stretch the video element to
- // fill the viewport
- this.enterFullWindow();
- }
- }
- /**
- * Return the video to its normal size after having been in full screen mode
- *
- * @fires Player#fullscreenchange
- */
- ;
- _proto.exitFullscreen = function exitFullscreen() {
- var PromiseClass = this.options_.Promise || window.Promise;
- if (PromiseClass) {
- var self = this;
- return new PromiseClass(function (resolve, reject) {
- function offHandler() {
- self.off('fullscreenerror', errorHandler);
- self.off('fullscreenchange', changeHandler);
- }
- function changeHandler() {
- offHandler();
- resolve();
- }
- function errorHandler(e, err) {
- offHandler();
- reject(err);
- }
- self.one('fullscreenchange', changeHandler);
- self.one('fullscreenerror', errorHandler);
- var promise = self.exitFullscreenHelper_();
- if (promise) {
- promise.then(offHandler, offHandler); // map the promise to our resolve/reject methods
- promise.then(resolve, reject);
- }
- });
- }
- return this.exitFullscreenHelper_();
- };
- _proto.exitFullscreenHelper_ = function exitFullscreenHelper_() {
- var _this13 = this;
- if (this.fsApi_.requestFullscreen) {
- var promise = document[this.fsApi_.exitFullscreen]();
- if (promise) {
- // we're splitting the promise here, so, we want to catch the
- // potential error so that this chain doesn't have unhandled errors
- silencePromise(promise.then(function () {
- return _this13.isFullscreen(false);
- }));
- }
- return promise;
- } else if (this.tech_.supportsFullScreen() && !this.options_.preferFullWindow === true) {
- this.techCall_('exitFullScreen');
- } else {
- this.exitFullWindow();
- }
- }
- /**
- * When fullscreen isn't supported we can stretch the
- * video container to as wide as the browser will let us.
- *
- * @fires Player#enterFullWindow
- */
- ;
- _proto.enterFullWindow = function enterFullWindow() {
- this.isFullscreen(true);
- this.isFullWindow = true; // Storing original doc overflow value to return to when fullscreen is off
- this.docOrigOverflow = document.documentElement.style.overflow; // Add listener for esc key to exit fullscreen
- on(document, 'keydown', this.boundFullWindowOnEscKey_); // Hide any scroll bars
- document.documentElement.style.overflow = 'hidden'; // Apply fullscreen styles
- addClass(document.body, 'vjs-full-window');
- /**
- * @event Player#enterFullWindow
- * @type {EventTarget~Event}
- */
- this.trigger('enterFullWindow');
- }
- /**
- * Check for call to either exit full window or
- * full screen on ESC key
- *
- * @param {string} event
- * Event to check for key press
- */
- ;
- _proto.fullWindowOnEscKey = function fullWindowOnEscKey(event) {
- if (keycode.isEventKey(event, 'Esc')) {
- if (this.isFullscreen() === true) {
- if (!this.isFullWindow) {
- this.exitFullscreen();
- } else {
- this.exitFullWindow();
- }
- }
- }
- }
- /**
- * Exit full window
- *
- * @fires Player#exitFullWindow
- */
- ;
- _proto.exitFullWindow = function exitFullWindow() {
- this.isFullscreen(false);
- this.isFullWindow = false;
- off(document, 'keydown', this.boundFullWindowOnEscKey_); // Unhide scroll bars.
- document.documentElement.style.overflow = this.docOrigOverflow; // Remove fullscreen styles
- removeClass(document.body, 'vjs-full-window'); // Resize the box, controller, and poster to original sizes
- // this.positionAll();
- /**
- * @event Player#exitFullWindow
- * @type {EventTarget~Event}
- */
- this.trigger('exitFullWindow');
- }
- /**
- * Disable Picture-in-Picture mode.
- *
- * @param {boolean} value
- * - true will disable Picture-in-Picture mode
- * - false will enable Picture-in-Picture mode
- */
- ;
- _proto.disablePictureInPicture = function disablePictureInPicture(value) {
- if (value === undefined) {
- return this.techGet_('disablePictureInPicture');
- }
- this.techCall_('setDisablePictureInPicture', value);
- this.options_.disablePictureInPicture = value;
- this.trigger('disablepictureinpicturechanged');
- }
- /**
- * Check if the player is in Picture-in-Picture mode or tell the player that it
- * is or is not in Picture-in-Picture mode.
- *
- * @param {boolean} [isPiP]
- * Set the players current Picture-in-Picture state
- *
- * @return {boolean}
- * - true if Picture-in-Picture is on and getting
- * - false if Picture-in-Picture is off and getting
- */
- ;
- _proto.isInPictureInPicture = function isInPictureInPicture(isPiP) {
- if (isPiP !== undefined) {
- this.isInPictureInPicture_ = !!isPiP;
- this.togglePictureInPictureClass_();
- return;
- }
- return !!this.isInPictureInPicture_;
- }
- /**
- * Create a floating video window always on top of other windows so that users may
- * continue consuming media while they interact with other content sites, or
- * applications on their device.
- *
- * @see [Spec]{@link https://wicg.github.io/picture-in-picture}
- *
- * @fires Player#enterpictureinpicture
- *
- * @return {Promise}
- * A promise with a Picture-in-Picture window.
- */
- ;
- _proto.requestPictureInPicture = function requestPictureInPicture() {
- if ('pictureInPictureEnabled' in document && this.disablePictureInPicture() === false) {
- /**
- * This event fires when the player enters picture in picture mode
- *
- * @event Player#enterpictureinpicture
- * @type {EventTarget~Event}
- */
- return this.techGet_('requestPictureInPicture');
- }
- }
- /**
- * Exit Picture-in-Picture mode.
- *
- * @see [Spec]{@link https://wicg.github.io/picture-in-picture}
- *
- * @fires Player#leavepictureinpicture
- *
- * @return {Promise}
- * A promise.
- */
- ;
- _proto.exitPictureInPicture = function exitPictureInPicture() {
- if ('pictureInPictureEnabled' in document) {
- /**
- * This event fires when the player leaves picture in picture mode
- *
- * @event Player#leavepictureinpicture
- * @type {EventTarget~Event}
- */
- return document.exitPictureInPicture();
- }
- }
- /**
- * Called when this Player has focus and a key gets pressed down, or when
- * any Component of this player receives a key press that it doesn't handle.
- * This allows player-wide hotkeys (either as defined below, or optionally
- * by an external function).
- *
- * @param {EventTarget~Event} event
- * The `keydown` event that caused this function to be called.
- *
- * @listens keydown
- */
- ;
- _proto.handleKeyDown = function handleKeyDown(event) {
- var userActions = this.options_.userActions; // Bail out if hotkeys are not configured.
- if (!userActions || !userActions.hotkeys) {
- return;
- } // Function that determines whether or not to exclude an element from
- // hotkeys handling.
- var excludeElement = function excludeElement(el) {
- var tagName = el.tagName.toLowerCase(); // The first and easiest test is for `contenteditable` elements.
- if (el.isContentEditable) {
- return true;
- } // Inputs matching these types will still trigger hotkey handling as
- // they are not text inputs.
- var allowedInputTypes = ['button', 'checkbox', 'hidden', 'radio', 'reset', 'submit'];
- if (tagName === 'input') {
- return allowedInputTypes.indexOf(el.type) === -1;
- } // The final test is by tag name. These tags will be excluded entirely.
- var excludedTags = ['textarea'];
- return excludedTags.indexOf(tagName) !== -1;
- }; // Bail out if the user is focused on an interactive form element.
- if (excludeElement(this.el_.ownerDocument.activeElement)) {
- return;
- }
- if (typeof userActions.hotkeys === 'function') {
- userActions.hotkeys.call(this, event);
- } else {
- this.handleHotkeys(event);
- }
- }
- /**
- * Called when this Player receives a hotkey keydown event.
- * Supported player-wide hotkeys are:
- *
- * f - toggle fullscreen
- * m - toggle mute
- * k or Space - toggle play/pause
- *
- * @param {EventTarget~Event} event
- * The `keydown` event that caused this function to be called.
- */
- ;
- _proto.handleHotkeys = function handleHotkeys(event) {
- var hotkeys = this.options_.userActions ? this.options_.userActions.hotkeys : {}; // set fullscreenKey, muteKey, playPauseKey from `hotkeys`, use defaults if not set
- var _hotkeys$fullscreenKe = hotkeys.fullscreenKey,
- fullscreenKey = _hotkeys$fullscreenKe === void 0 ? function (keydownEvent) {
- return keycode.isEventKey(keydownEvent, 'f');
- } : _hotkeys$fullscreenKe,
- _hotkeys$muteKey = hotkeys.muteKey,
- muteKey = _hotkeys$muteKey === void 0 ? function (keydownEvent) {
- return keycode.isEventKey(keydownEvent, 'm');
- } : _hotkeys$muteKey,
- _hotkeys$playPauseKey = hotkeys.playPauseKey,
- playPauseKey = _hotkeys$playPauseKey === void 0 ? function (keydownEvent) {
- return keycode.isEventKey(keydownEvent, 'k') || keycode.isEventKey(keydownEvent, 'Space');
- } : _hotkeys$playPauseKey;
- if (fullscreenKey.call(this, event)) {
- event.preventDefault();
- event.stopPropagation();
- var FSToggle = Component.getComponent('FullscreenToggle');
- if (document[this.fsApi_.fullscreenEnabled] !== false) {
- FSToggle.prototype.handleClick.call(this, event);
- }
- } else if (muteKey.call(this, event)) {
- event.preventDefault();
- event.stopPropagation();
- var MuteToggle = Component.getComponent('MuteToggle');
- MuteToggle.prototype.handleClick.call(this, event);
- } else if (playPauseKey.call(this, event)) {
- event.preventDefault();
- event.stopPropagation();
- var PlayToggle = Component.getComponent('PlayToggle');
- PlayToggle.prototype.handleClick.call(this, event);
- }
- }
- /**
- * Check whether the player can play a given mimetype
- *
- * @see https://www.w3.org/TR/2011/WD-html5-20110113/video.html#dom-navigator-canplaytype
- *
- * @param {string} type
- * The mimetype to check
- *
- * @return {string}
- * 'probably', 'maybe', or '' (empty string)
- */
- ;
- _proto.canPlayType = function canPlayType(type) {
- var can; // Loop through each playback technology in the options order
- for (var i = 0, j = this.options_.techOrder; i < j.length; i++) {
- var techName = j[i];
- var tech = Tech.getTech(techName); // Support old behavior of techs being registered as components.
- // Remove once that deprecated behavior is removed.
- if (!tech) {
- tech = Component.getComponent(techName);
- } // Check if the current tech is defined before continuing
- if (!tech) {
- log.error("The \"" + techName + "\" tech is undefined. Skipped browser support check for that tech.");
- continue;
- } // Check if the browser supports this technology
- if (tech.isSupported()) {
- can = tech.canPlayType(type);
- if (can) {
- return can;
- }
- }
- }
- return '';
- }
- /**
- * Select source based on tech-order or source-order
- * Uses source-order selection if `options.sourceOrder` is truthy. Otherwise,
- * defaults to tech-order selection
- *
- * @param {Array} sources
- * The sources for a media asset
- *
- * @return {Object|boolean}
- * Object of source and tech order or false
- */
- ;
- _proto.selectSource = function selectSource(sources) {
- var _this14 = this;
- // Get only the techs specified in `techOrder` that exist and are supported by the
- // current platform
- var techs = this.options_.techOrder.map(function (techName) {
- return [techName, Tech.getTech(techName)];
- }).filter(function (_ref) {
- var techName = _ref[0],
- tech = _ref[1];
- // Check if the current tech is defined before continuing
- if (tech) {
- // Check if the browser supports this technology
- return tech.isSupported();
- }
- log.error("The \"" + techName + "\" tech is undefined. Skipped browser support check for that tech.");
- return false;
- }); // Iterate over each `innerArray` element once per `outerArray` element and execute
- // `tester` with both. If `tester` returns a non-falsy value, exit early and return
- // that value.
- var findFirstPassingTechSourcePair = function findFirstPassingTechSourcePair(outerArray, innerArray, tester) {
- var found;
- outerArray.some(function (outerChoice) {
- return innerArray.some(function (innerChoice) {
- found = tester(outerChoice, innerChoice);
- if (found) {
- return true;
- }
- });
- });
- return found;
- };
- var foundSourceAndTech;
- var flip = function flip(fn) {
- return function (a, b) {
- return fn(b, a);
- };
- };
- var finder = function finder(_ref2, source) {
- var techName = _ref2[0],
- tech = _ref2[1];
- if (tech.canPlaySource(source, _this14.options_[techName.toLowerCase()])) {
- return {
- source: source,
- tech: techName
- };
- }
- }; // Depending on the truthiness of `options.sourceOrder`, we swap the order of techs and sources
- // to select from them based on their priority.
- if (this.options_.sourceOrder) {
- // Source-first ordering
- foundSourceAndTech = findFirstPassingTechSourcePair(sources, techs, flip(finder));
- } else {
- // Tech-first ordering
- foundSourceAndTech = findFirstPassingTechSourcePair(techs, sources, finder);
- }
- return foundSourceAndTech || false;
- }
- /**
- * Executes source setting and getting logic
- *
- * @param {Tech~SourceObject|Tech~SourceObject[]|string} [source]
- * A SourceObject, an array of SourceObjects, or a string referencing
- * a URL to a media source. It is _highly recommended_ that an object
- * or array of objects is used here, so that source selection
- * algorithms can take the `type` into account.
- *
- * If not provided, this method acts as a getter.
- * @param {boolean} isRetry
- * Indicates whether this is being called internally as a result of a retry
- *
- * @return {string|undefined}
- * If the `source` argument is missing, returns the current source
- * URL. Otherwise, returns nothing/undefined.
- */
- ;
- _proto.handleSrc_ = function handleSrc_(source, isRetry) {
- var _this15 = this;
- // getter usage
- if (typeof source === 'undefined') {
- return this.cache_.src || '';
- } // Reset retry behavior for new source
- if (this.resetRetryOnError_) {
- this.resetRetryOnError_();
- } // filter out invalid sources and turn our source into
- // an array of source objects
- var sources = filterSource(source); // if a source was passed in then it is invalid because
- // it was filtered to a zero length Array. So we have to
- // show an error
- if (!sources.length) {
- this.setTimeout(function () {
- this.error({
- code: 4,
- message: this.options_.notSupportedMessage
- });
- }, 0);
- return;
- } // initial sources
- this.changingSrc_ = true; // Only update the cached source list if we are not retrying a new source after error,
- // since in that case we want to include the failed source(s) in the cache
- if (!isRetry) {
- this.cache_.sources = sources;
- }
- this.updateSourceCaches_(sources[0]); // middlewareSource is the source after it has been changed by middleware
- setSource(this, sources[0], function (middlewareSource, mws) {
- _this15.middleware_ = mws; // since sourceSet is async we have to update the cache again after we select a source since
- // the source that is selected could be out of order from the cache update above this callback.
- if (!isRetry) {
- _this15.cache_.sources = sources;
- }
- _this15.updateSourceCaches_(middlewareSource);
- var err = _this15.src_(middlewareSource);
- if (err) {
- if (sources.length > 1) {
- return _this15.handleSrc_(sources.slice(1));
- }
- _this15.changingSrc_ = false; // We need to wrap this in a timeout to give folks a chance to add error event handlers
- _this15.setTimeout(function () {
- this.error({
- code: 4,
- message: this.options_.notSupportedMessage
- });
- }, 0); // we could not find an appropriate tech, but let's still notify the delegate that this is it
- // this needs a better comment about why this is needed
- _this15.triggerReady();
- return;
- }
- setTech(mws, _this15.tech_);
- }); // Try another available source if this one fails before playback.
- if (this.options_.retryOnError && sources.length > 1) {
- var retry = function retry() {
- // Remove the error modal
- _this15.error(null);
- _this15.handleSrc_(sources.slice(1), true);
- };
- var stopListeningForErrors = function stopListeningForErrors() {
- _this15.off('error', retry);
- };
- this.one('error', retry);
- this.one('playing', stopListeningForErrors);
- this.resetRetryOnError_ = function () {
- _this15.off('error', retry);
- _this15.off('playing', stopListeningForErrors);
- };
- }
- }
- /**
- * Get or set the video source.
- *
- * @param {Tech~SourceObject|Tech~SourceObject[]|string} [source]
- * A SourceObject, an array of SourceObjects, or a string referencing
- * a URL to a media source. It is _highly recommended_ that an object
- * or array of objects is used here, so that source selection
- * algorithms can take the `type` into account.
- *
- * If not provided, this method acts as a getter.
- *
- * @return {string|undefined}
- * If the `source` argument is missing, returns the current source
- * URL. Otherwise, returns nothing/undefined.
- */
- ;
- _proto.src = function src(source) {
- return this.handleSrc_(source, false);
- }
- /**
- * Set the source object on the tech, returns a boolean that indicates whether
- * there is a tech that can play the source or not
- *
- * @param {Tech~SourceObject} source
- * The source object to set on the Tech
- *
- * @return {boolean}
- * - True if there is no Tech to playback this source
- * - False otherwise
- *
- * @private
- */
- ;
- _proto.src_ = function src_(source) {
- var _this16 = this;
- var sourceTech = this.selectSource([source]);
- if (!sourceTech) {
- return true;
- }
- if (!titleCaseEquals(sourceTech.tech, this.techName_)) {
- this.changingSrc_ = true; // load this technology with the chosen source
- this.loadTech_(sourceTech.tech, sourceTech.source);
- this.tech_.ready(function () {
- _this16.changingSrc_ = false;
- });
- return false;
- } // wait until the tech is ready to set the source
- // and set it synchronously if possible (#2326)
- this.ready(function () {
- // The setSource tech method was added with source handlers
- // so older techs won't support it
- // We need to check the direct prototype for the case where subclasses
- // of the tech do not support source handlers
- if (this.tech_.constructor.prototype.hasOwnProperty('setSource')) {
- this.techCall_('setSource', source);
- } else {
- this.techCall_('src', source.src);
- }
- this.changingSrc_ = false;
- }, true);
- return false;
- }
- /**
- * Begin loading the src data.
- */
- ;
- _proto.load = function load() {
- this.techCall_('load');
- }
- /**
- * Reset the player. Loads the first tech in the techOrder,
- * removes all the text tracks in the existing `tech`,
- * and calls `reset` on the `tech`.
- */
- ;
- _proto.reset = function reset() {
- var _this17 = this;
- var PromiseClass = this.options_.Promise || window.Promise;
- if (this.paused() || !PromiseClass) {
- this.doReset_();
- } else {
- var playPromise = this.play();
- silencePromise(playPromise.then(function () {
- return _this17.doReset_();
- }));
- }
- };
- _proto.doReset_ = function doReset_() {
- if (this.tech_) {
- this.tech_.clearTracks('text');
- }
- this.resetCache_();
- this.poster('');
- this.loadTech_(this.options_.techOrder[0], null);
- this.techCall_('reset');
- this.resetControlBarUI_();
- if (isEvented(this)) {
- this.trigger('playerreset');
- }
- }
- /**
- * Reset Control Bar's UI by calling sub-methods that reset
- * all of Control Bar's components
- */
- ;
- _proto.resetControlBarUI_ = function resetControlBarUI_() {
- this.resetProgressBar_();
- this.resetPlaybackRate_();
- this.resetVolumeBar_();
- }
- /**
- * Reset tech's progress so progress bar is reset in the UI
- */
- ;
- _proto.resetProgressBar_ = function resetProgressBar_() {
- this.currentTime(0);
- var _ref3 = this.controlBar || {},
- durationDisplay = _ref3.durationDisplay,
- remainingTimeDisplay = _ref3.remainingTimeDisplay;
- if (durationDisplay) {
- durationDisplay.updateContent();
- }
- if (remainingTimeDisplay) {
- remainingTimeDisplay.updateContent();
- }
- }
- /**
- * Reset Playback ratio
- */
- ;
- _proto.resetPlaybackRate_ = function resetPlaybackRate_() {
- this.playbackRate(this.defaultPlaybackRate());
- this.handleTechRateChange_();
- }
- /**
- * Reset Volume bar
- */
- ;
- _proto.resetVolumeBar_ = function resetVolumeBar_() {
- this.volume(1.0);
- this.trigger('volumechange');
- }
- /**
- * Returns all of the current source objects.
- *
- * @return {Tech~SourceObject[]}
- * The current source objects
- */
- ;
- _proto.currentSources = function currentSources() {
- var source = this.currentSource();
- var sources = []; // assume `{}` or `{ src }`
- if (Object.keys(source).length !== 0) {
- sources.push(source);
- }
- return this.cache_.sources || sources;
- }
- /**
- * Returns the current source object.
- *
- * @return {Tech~SourceObject}
- * The current source object
- */
- ;
- _proto.currentSource = function currentSource() {
- return this.cache_.source || {};
- }
- /**
- * Returns the fully qualified URL of the current source value e.g. http://mysite.com/video.mp4
- * Can be used in conjunction with `currentType` to assist in rebuilding the current source object.
- *
- * @return {string}
- * The current source
- */
- ;
- _proto.currentSrc = function currentSrc() {
- return this.currentSource() && this.currentSource().src || '';
- }
- /**
- * Get the current source type e.g. video/mp4
- * This can allow you rebuild the current source object so that you could load the same
- * source and tech later
- *
- * @return {string}
- * The source MIME type
- */
- ;
- _proto.currentType = function currentType() {
- return this.currentSource() && this.currentSource().type || '';
- }
- /**
- * Get or set the preload attribute
- *
- * @param {boolean} [value]
- * - true means that we should preload
- * - false means that we should not preload
- *
- * @return {string}
- * The preload attribute value when getting
- */
- ;
- _proto.preload = function preload(value) {
- if (value !== undefined) {
- this.techCall_('setPreload', value);
- this.options_.preload = value;
- return;
- }
- return this.techGet_('preload');
- }
- /**
- * Get or set the autoplay option. When this is a boolean it will
- * modify the attribute on the tech. When this is a string the attribute on
- * the tech will be removed and `Player` will handle autoplay on loadstarts.
- *
- * @param {boolean|string} [value]
- * - true: autoplay using the browser behavior
- * - false: do not autoplay
- * - 'play': call play() on every loadstart
- * - 'muted': call muted() then play() on every loadstart
- * - 'any': call play() on every loadstart. if that fails call muted() then play().
- * - *: values other than those listed here will be set `autoplay` to true
- *
- * @return {boolean|string}
- * The current value of autoplay when getting
- */
- ;
- _proto.autoplay = function autoplay(value) {
- // getter usage
- if (value === undefined) {
- return this.options_.autoplay || false;
- }
- var techAutoplay; // if the value is a valid string set it to that, or normalize `true` to 'play', if need be
- if (typeof value === 'string' && /(any|play|muted)/.test(value) || value === true && this.options_.normalizeAutoplay) {
- this.options_.autoplay = value;
- this.manualAutoplay_(typeof value === 'string' ? value : 'play');
- techAutoplay = false; // any falsy value sets autoplay to false in the browser,
- // lets do the same
- } else if (!value) {
- this.options_.autoplay = false; // any other value (ie truthy) sets autoplay to true
- } else {
- this.options_.autoplay = true;
- }
- techAutoplay = typeof techAutoplay === 'undefined' ? this.options_.autoplay : techAutoplay; // if we don't have a tech then we do not queue up
- // a setAutoplay call on tech ready. We do this because the
- // autoplay option will be passed in the constructor and we
- // do not need to set it twice
- if (this.tech_) {
- this.techCall_('setAutoplay', techAutoplay);
- }
- }
- /**
- * Set or unset the playsinline attribute.
- * Playsinline tells the browser that non-fullscreen playback is preferred.
- *
- * @param {boolean} [value]
- * - true means that we should try to play inline by default
- * - false means that we should use the browser's default playback mode,
- * which in most cases is inline. iOS Safari is a notable exception
- * and plays fullscreen by default.
- *
- * @return {string|Player}
- * - the current value of playsinline
- * - the player when setting
- *
- * @see [Spec]{@link https://html.spec.whatwg.org/#attr-video-playsinline}
- */
- ;
- _proto.playsinline = function playsinline(value) {
- if (value !== undefined) {
- this.techCall_('setPlaysinline', value);
- this.options_.playsinline = value;
- return this;
- }
- return this.techGet_('playsinline');
- }
- /**
- * Get or set the loop attribute on the video element.
- *
- * @param {boolean} [value]
- * - true means that we should loop the video
- * - false means that we should not loop the video
- *
- * @return {boolean}
- * The current value of loop when getting
- */
- ;
- _proto.loop = function loop(value) {
- if (value !== undefined) {
- this.techCall_('setLoop', value);
- this.options_.loop = value;
- return;
- }
- return this.techGet_('loop');
- }
- /**
- * Get or set the poster image source url
- *
- * @fires Player#posterchange
- *
- * @param {string} [src]
- * Poster image source URL
- *
- * @return {string}
- * The current value of poster when getting
- */
- ;
- _proto.poster = function poster(src) {
- if (src === undefined) {
- return this.poster_;
- } // The correct way to remove a poster is to set as an empty string
- // other falsey values will throw errors
- if (!src) {
- src = '';
- }
- if (src === this.poster_) {
- return;
- } // update the internal poster variable
- this.poster_ = src; // update the tech's poster
- this.techCall_('setPoster', src);
- this.isPosterFromTech_ = false; // alert components that the poster has been set
- /**
- * This event fires when the poster image is changed on the player.
- *
- * @event Player#posterchange
- * @type {EventTarget~Event}
- */
- this.trigger('posterchange');
- }
- /**
- * Some techs (e.g. YouTube) can provide a poster source in an
- * asynchronous way. We want the poster component to use this
- * poster source so that it covers up the tech's controls.
- * (YouTube's play button). However we only want to use this
- * source if the player user hasn't set a poster through
- * the normal APIs.
- *
- * @fires Player#posterchange
- * @listens Tech#posterchange
- * @private
- */
- ;
- _proto.handleTechPosterChange_ = function handleTechPosterChange_() {
- if ((!this.poster_ || this.options_.techCanOverridePoster) && this.tech_ && this.tech_.poster) {
- var newPoster = this.tech_.poster() || '';
- if (newPoster !== this.poster_) {
- this.poster_ = newPoster;
- this.isPosterFromTech_ = true; // Let components know the poster has changed
- this.trigger('posterchange');
- }
- }
- }
- /**
- * Get or set whether or not the controls are showing.
- *
- * @fires Player#controlsenabled
- *
- * @param {boolean} [bool]
- * - true to turn controls on
- * - false to turn controls off
- *
- * @return {boolean}
- * The current value of controls when getting
- */
- ;
- _proto.controls = function controls(bool) {
- if (bool === undefined) {
- return !!this.controls_;
- }
- bool = !!bool; // Don't trigger a change event unless it actually changed
- if (this.controls_ === bool) {
- return;
- }
- this.controls_ = bool;
- if (this.usingNativeControls()) {
- this.techCall_('setControls', bool);
- }
- if (this.controls_) {
- this.removeClass('vjs-controls-disabled');
- this.addClass('vjs-controls-enabled');
- /**
- * @event Player#controlsenabled
- * @type {EventTarget~Event}
- */
- this.trigger('controlsenabled');
- if (!this.usingNativeControls()) {
- this.addTechControlsListeners_();
- }
- } else {
- this.removeClass('vjs-controls-enabled');
- this.addClass('vjs-controls-disabled');
- /**
- * @event Player#controlsdisabled
- * @type {EventTarget~Event}
- */
- this.trigger('controlsdisabled');
- if (!this.usingNativeControls()) {
- this.removeTechControlsListeners_();
- }
- }
- }
- /**
- * Toggle native controls on/off. Native controls are the controls built into
- * devices (e.g. default iPhone controls) or other techs
- * (e.g. Vimeo Controls)
- * **This should only be set by the current tech, because only the tech knows
- * if it can support native controls**
- *
- * @fires Player#usingnativecontrols
- * @fires Player#usingcustomcontrols
- *
- * @param {boolean} [bool]
- * - true to turn native controls on
- * - false to turn native controls off
- *
- * @return {boolean}
- * The current value of native controls when getting
- */
- ;
- _proto.usingNativeControls = function usingNativeControls(bool) {
- if (bool === undefined) {
- return !!this.usingNativeControls_;
- }
- bool = !!bool; // Don't trigger a change event unless it actually changed
- if (this.usingNativeControls_ === bool) {
- return;
- }
- this.usingNativeControls_ = bool;
- if (this.usingNativeControls_) {
- this.addClass('vjs-using-native-controls');
- /**
- * player is using the native device controls
- *
- * @event Player#usingnativecontrols
- * @type {EventTarget~Event}
- */
- this.trigger('usingnativecontrols');
- } else {
- this.removeClass('vjs-using-native-controls');
- /**
- * player is using the custom HTML controls
- *
- * @event Player#usingcustomcontrols
- * @type {EventTarget~Event}
- */
- this.trigger('usingcustomcontrols');
- }
- }
- /**
- * Set or get the current MediaError
- *
- * @fires Player#error
- *
- * @param {MediaError|string|number} [err]
- * A MediaError or a string/number to be turned
- * into a MediaError
- *
- * @return {MediaError|null}
- * The current MediaError when getting (or null)
- */
- ;
- _proto.error = function error(err) {
- var _this18 = this;
- if (err === undefined) {
- return this.error_ || null;
- } // allow hooks to modify error object
- hooks('beforeerror').forEach(function (hookFunction) {
- var newErr = hookFunction(_this18, err);
- if (!(isObject(newErr) && !Array.isArray(newErr) || typeof newErr === 'string' || typeof newErr === 'number' || newErr === null)) {
- _this18.log.error('please return a value that MediaError expects in beforeerror hooks');
- return;
- }
- err = newErr;
- }); // Suppress the first error message for no compatible source until
- // user interaction
- if (this.options_.suppressNotSupportedError && err && err.code === 4) {
- var triggerSuppressedError = function triggerSuppressedError() {
- this.error(err);
- };
- this.options_.suppressNotSupportedError = false;
- this.any(['click', 'touchstart'], triggerSuppressedError);
- this.one('loadstart', function () {
- this.off(['click', 'touchstart'], triggerSuppressedError);
- });
- return;
- } // restoring to default
- if (err === null) {
- this.error_ = err;
- this.removeClass('vjs-error');
- if (this.errorDisplay) {
- this.errorDisplay.close();
- }
- return;
- }
- this.error_ = new MediaError(err); // add the vjs-error classname to the player
- this.addClass('vjs-error'); // log the name of the error type and any message
- // IE11 logs "[object object]" and required you to expand message to see error object
- log.error("(CODE:" + this.error_.code + " " + MediaError.errorTypes[this.error_.code] + ")", this.error_.message, this.error_);
- /**
- * @event Player#error
- * @type {EventTarget~Event}
- */
- this.trigger('error'); // notify hooks of the per player error
- hooks('error').forEach(function (hookFunction) {
- return hookFunction(_this18, _this18.error_);
- });
- return;
- }
- /**
- * Report user activity
- *
- * @param {Object} event
- * Event object
- */
- ;
- _proto.reportUserActivity = function reportUserActivity(event) {
- this.userActivity_ = true;
- }
- /**
- * Get/set if user is active
- *
- * @fires Player#useractive
- * @fires Player#userinactive
- *
- * @param {boolean} [bool]
- * - true if the user is active
- * - false if the user is inactive
- *
- * @return {boolean}
- * The current value of userActive when getting
- */
- ;
- _proto.userActive = function userActive(bool) {
- if (bool === undefined) {
- return this.userActive_;
- }
- bool = !!bool;
- if (bool === this.userActive_) {
- return;
- }
- this.userActive_ = bool;
- if (this.userActive_) {
- this.userActivity_ = true;
- this.removeClass('vjs-user-inactive');
- this.addClass('vjs-user-active');
- /**
- * @event Player#useractive
- * @type {EventTarget~Event}
- */
- this.trigger('useractive');
- return;
- } // Chrome/Safari/IE have bugs where when you change the cursor it can
- // trigger a mousemove event. This causes an issue when you're hiding
- // the cursor when the user is inactive, and a mousemove signals user
- // activity. Making it impossible to go into inactive mode. Specifically
- // this happens in fullscreen when we really need to hide the cursor.
- //
- // When this gets resolved in ALL browsers it can be removed
- // https://code.google.com/p/chromium/issues/detail?id=103041
- if (this.tech_) {
- this.tech_.one('mousemove', function (e) {
- e.stopPropagation();
- e.preventDefault();
- });
- }
- this.userActivity_ = false;
- this.removeClass('vjs-user-active');
- this.addClass('vjs-user-inactive');
- /**
- * @event Player#userinactive
- * @type {EventTarget~Event}
- */
- this.trigger('userinactive');
- }
- /**
- * Listen for user activity based on timeout value
- *
- * @private
- */
- ;
- _proto.listenForUserActivity_ = function listenForUserActivity_() {
- var mouseInProgress;
- var lastMoveX;
- var lastMoveY;
- var handleActivity = bind(this, this.reportUserActivity);
- var handleMouseMove = function handleMouseMove(e) {
- // #1068 - Prevent mousemove spamming
- // Chrome Bug: https://code.google.com/p/chromium/issues/detail?id=366970
- if (e.screenX !== lastMoveX || e.screenY !== lastMoveY) {
- lastMoveX = e.screenX;
- lastMoveY = e.screenY;
- handleActivity();
- }
- };
- var handleMouseDown = function handleMouseDown() {
- handleActivity(); // For as long as the they are touching the device or have their mouse down,
- // we consider them active even if they're not moving their finger or mouse.
- // So we want to continue to update that they are active
- this.clearInterval(mouseInProgress); // Setting userActivity=true now and setting the interval to the same time
- // as the activityCheck interval (250) should ensure we never miss the
- // next activityCheck
- mouseInProgress = this.setInterval(handleActivity, 250);
- };
- var handleMouseUpAndMouseLeave = function handleMouseUpAndMouseLeave(event) {
- handleActivity(); // Stop the interval that maintains activity if the mouse/touch is down
- this.clearInterval(mouseInProgress);
- }; // Any mouse movement will be considered user activity
- this.on('mousedown', handleMouseDown);
- this.on('mousemove', handleMouseMove);
- this.on('mouseup', handleMouseUpAndMouseLeave);
- this.on('mouseleave', handleMouseUpAndMouseLeave);
- var controlBar = this.getChild('controlBar'); // Fixes bug on Android & iOS where when tapping progressBar (when control bar is displayed)
- // controlBar would no longer be hidden by default timeout.
- if (controlBar && !IS_IOS && !IS_ANDROID) {
- controlBar.on('mouseenter', function (event) {
- if (this.player().options_.inactivityTimeout !== 0) {
- this.player().cache_.inactivityTimeout = this.player().options_.inactivityTimeout;
- }
- this.player().options_.inactivityTimeout = 0;
- });
- controlBar.on('mouseleave', function (event) {
- this.player().options_.inactivityTimeout = this.player().cache_.inactivityTimeout;
- });
- } // Listen for keyboard navigation
- // Shouldn't need to use inProgress interval because of key repeat
- this.on('keydown', handleActivity);
- this.on('keyup', handleActivity); // Run an interval every 250 milliseconds instead of stuffing everything into
- // the mousemove/touchmove function itself, to prevent performance degradation.
- // `this.reportUserActivity` simply sets this.userActivity_ to true, which
- // then gets picked up by this loop
- // http://ejohn.org/blog/learning-from-twitter/
- var inactivityTimeout;
- this.setInterval(function () {
- // Check to see if mouse/touch activity has happened
- if (!this.userActivity_) {
- return;
- } // Reset the activity tracker
- this.userActivity_ = false; // If the user state was inactive, set the state to active
- this.userActive(true); // Clear any existing inactivity timeout to start the timer over
- this.clearTimeout(inactivityTimeout);
- var timeout = this.options_.inactivityTimeout;
- if (timeout <= 0) {
- return;
- } // In <timeout> milliseconds, if no more activity has occurred the
- // user will be considered inactive
- inactivityTimeout = this.setTimeout(function () {
- // Protect against the case where the inactivityTimeout can trigger just
- // before the next user activity is picked up by the activity check loop
- // causing a flicker
- if (!this.userActivity_) {
- this.userActive(false);
- }
- }, timeout);
- }, 250);
- }
- /**
- * Gets or sets the current playback rate. A playback rate of
- * 1.0 represents normal speed and 0.5 would indicate half-speed
- * playback, for instance.
- *
- * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-playbackrate
- *
- * @param {number} [rate]
- * New playback rate to set.
- *
- * @return {number}
- * The current playback rate when getting or 1.0
- */
- ;
- _proto.playbackRate = function playbackRate(rate) {
- if (rate !== undefined) {
- // NOTE: this.cache_.lastPlaybackRate is set from the tech handler
- // that is registered above
- this.techCall_('setPlaybackRate', rate);
- return;
- }
- if (this.tech_ && this.tech_.featuresPlaybackRate) {
- return this.cache_.lastPlaybackRate || this.techGet_('playbackRate');
- }
- return 1.0;
- }
- /**
- * Gets or sets the current default playback rate. A default playback rate of
- * 1.0 represents normal speed and 0.5 would indicate half-speed playback, for instance.
- * defaultPlaybackRate will only represent what the initial playbackRate of a video was, not
- * not the current playbackRate.
- *
- * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-defaultplaybackrate
- *
- * @param {number} [rate]
- * New default playback rate to set.
- *
- * @return {number|Player}
- * - The default playback rate when getting or 1.0
- * - the player when setting
- */
- ;
- _proto.defaultPlaybackRate = function defaultPlaybackRate(rate) {
- if (rate !== undefined) {
- return this.techCall_('setDefaultPlaybackRate', rate);
- }
- if (this.tech_ && this.tech_.featuresPlaybackRate) {
- return this.techGet_('defaultPlaybackRate');
- }
- return 1.0;
- }
- /**
- * Gets or sets the audio flag
- *
- * @param {boolean} bool
- * - true signals that this is an audio player
- * - false signals that this is not an audio player
- *
- * @return {boolean}
- * The current value of isAudio when getting
- */
- ;
- _proto.isAudio = function isAudio(bool) {
- if (bool !== undefined) {
- this.isAudio_ = !!bool;
- return;
- }
- return !!this.isAudio_;
- };
- _proto.enableAudioOnlyUI_ = function enableAudioOnlyUI_() {
- var _this19 = this;
- // Update styling immediately to show the control bar so we can get its height
- this.addClass('vjs-audio-only-mode');
- var playerChildren = this.children();
- var controlBar = this.getChild('ControlBar');
- var controlBarHeight = controlBar && controlBar.currentHeight(); // Hide all player components except the control bar. Control bar components
- // needed only for video are hidden with CSS
- playerChildren.forEach(function (child) {
- if (child === controlBar) {
- return;
- }
- if (child.el_ && !child.hasClass('vjs-hidden')) {
- child.hide();
- _this19.audioOnlyCache_.hiddenChildren.push(child);
- }
- });
- this.audioOnlyCache_.playerHeight = this.currentHeight(); // Set the player height the same as the control bar
- this.height(controlBarHeight);
- this.trigger('audioonlymodechange');
- };
- _proto.disableAudioOnlyUI_ = function disableAudioOnlyUI_() {
- this.removeClass('vjs-audio-only-mode'); // Show player components that were previously hidden
- this.audioOnlyCache_.hiddenChildren.forEach(function (child) {
- return child.show();
- }); // Reset player height
- this.height(this.audioOnlyCache_.playerHeight);
- this.trigger('audioonlymodechange');
- }
- /**
- * Get the current audioOnlyMode state or set audioOnlyMode to true or false.
- *
- * Setting this to `true` will hide all player components except the control bar,
- * as well as control bar components needed only for video.
- *
- * @param {boolean} [value]
- * The value to set audioOnlyMode to.
- *
- * @return {Promise|boolean}
- * A Promise is returned when setting the state, and a boolean when getting
- * the present state
- */
- ;
- _proto.audioOnlyMode = function audioOnlyMode(value) {
- var _this20 = this;
- if (typeof value !== 'boolean' || value === this.audioOnlyMode_) {
- return this.audioOnlyMode_;
- }
- this.audioOnlyMode_ = value;
- var PromiseClass = this.options_.Promise || window.Promise;
- if (PromiseClass) {
- // Enable Audio Only Mode
- if (value) {
- var exitPromises = []; // Fullscreen and PiP are not supported in audioOnlyMode, so exit if we need to.
- if (this.isInPictureInPicture()) {
- exitPromises.push(this.exitPictureInPicture());
- }
- if (this.isFullscreen()) {
- exitPromises.push(this.exitFullscreen());
- }
- if (this.audioPosterMode()) {
- exitPromises.push(this.audioPosterMode(false));
- }
- return PromiseClass.all(exitPromises).then(function () {
- return _this20.enableAudioOnlyUI_();
- });
- } // Disable Audio Only Mode
- return PromiseClass.resolve().then(function () {
- return _this20.disableAudioOnlyUI_();
- });
- }
- if (value) {
- if (this.isInPictureInPicture()) {
- this.exitPictureInPicture();
- }
- if (this.isFullscreen()) {
- this.exitFullscreen();
- }
- this.enableAudioOnlyUI_();
- } else {
- this.disableAudioOnlyUI_();
- }
- };
- _proto.enablePosterModeUI_ = function enablePosterModeUI_() {
- // Hide the video element and show the poster image to enable posterModeUI
- var tech = this.tech_ && this.tech_;
- tech.hide();
- this.addClass('vjs-audio-poster-mode');
- this.trigger('audiopostermodechange');
- };
- _proto.disablePosterModeUI_ = function disablePosterModeUI_() {
- // Show the video element and hide the poster image to disable posterModeUI
- var tech = this.tech_ && this.tech_;
- tech.show();
- this.removeClass('vjs-audio-poster-mode');
- this.trigger('audiopostermodechange');
- }
- /**
- * Get the current audioPosterMode state or set audioPosterMode to true or false
- *
- * @param {boolean} [value]
- * The value to set audioPosterMode to.
- *
- * @return {Promise|boolean}
- * A Promise is returned when setting the state, and a boolean when getting
- * the present state
- */
- ;
- _proto.audioPosterMode = function audioPosterMode(value) {
- var _this21 = this;
- if (typeof value !== 'boolean' || value === this.audioPosterMode_) {
- return this.audioPosterMode_;
- }
- this.audioPosterMode_ = value;
- var PromiseClass = this.options_.Promise || window.Promise;
- if (PromiseClass) {
- if (value) {
- if (this.audioOnlyMode()) {
- var audioOnlyModePromise = this.audioOnlyMode(false);
- return audioOnlyModePromise.then(function () {
- // enable audio poster mode after audio only mode is disabled
- _this21.enablePosterModeUI_();
- });
- }
- return PromiseClass.resolve().then(function () {
- // enable audio poster mode
- _this21.enablePosterModeUI_();
- });
- }
- return PromiseClass.resolve().then(function () {
- // disable audio poster mode
- _this21.disablePosterModeUI_();
- });
- }
- if (value) {
- if (this.audioOnlyMode()) {
- this.audioOnlyMode(false);
- }
- this.enablePosterModeUI_();
- return;
- }
- this.disablePosterModeUI_();
- }
- /**
- * A helper method for adding a {@link TextTrack} to our
- * {@link TextTrackList}.
- *
- * In addition to the W3C settings we allow adding additional info through options.
- *
- * @see http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-addtexttrack
- *
- * @param {string} [kind]
- * the kind of TextTrack you are adding
- *
- * @param {string} [label]
- * the label to give the TextTrack label
- *
- * @param {string} [language]
- * the language to set on the TextTrack
- *
- * @return {TextTrack|undefined}
- * the TextTrack that was added or undefined
- * if there is no tech
- */
- ;
- _proto.addTextTrack = function addTextTrack(kind, label, language) {
- if (this.tech_) {
- return this.tech_.addTextTrack(kind, label, language);
- }
- }
- /**
- * Create a remote {@link TextTrack} and an {@link HTMLTrackElement}.
- * When manualCleanup is set to false, the track will be automatically removed
- * on source changes.
- *
- * @param {Object} options
- * Options to pass to {@link HTMLTrackElement} during creation. See
- * {@link HTMLTrackElement} for object properties that you should use.
- *
- * @param {boolean} [manualCleanup=true] if set to false, the TextTrack will be
- * removed on a source change
- *
- * @return {HtmlTrackElement}
- * the HTMLTrackElement that was created and added
- * to the HtmlTrackElementList and the remote
- * TextTrackList
- *
- * @deprecated The default value of the "manualCleanup" parameter will default
- * to "false" in upcoming versions of Video.js
- */
- ;
- _proto.addRemoteTextTrack = function addRemoteTextTrack(options, manualCleanup) {
- if (this.tech_) {
- return this.tech_.addRemoteTextTrack(options, manualCleanup);
- }
- }
- /**
- * Remove a remote {@link TextTrack} from the respective
- * {@link TextTrackList} and {@link HtmlTrackElementList}.
- *
- * @param {Object} track
- * Remote {@link TextTrack} to remove
- *
- * @return {undefined}
- * does not return anything
- */
- ;
- _proto.removeRemoteTextTrack = function removeRemoteTextTrack(obj) {
- if (obj === void 0) {
- obj = {};
- }
- var _obj = obj,
- track = _obj.track;
- if (!track) {
- track = obj;
- } // destructure the input into an object with a track argument, defaulting to arguments[0]
- // default the whole argument to an empty object if nothing was passed in
- if (this.tech_) {
- return this.tech_.removeRemoteTextTrack(track);
- }
- }
- /**
- * Gets available media playback quality metrics as specified by the W3C's Media
- * Playback Quality API.
- *
- * @see [Spec]{@link https://wicg.github.io/media-playback-quality}
- *
- * @return {Object|undefined}
- * An object with supported media playback quality metrics or undefined if there
- * is no tech or the tech does not support it.
- */
- ;
- _proto.getVideoPlaybackQuality = function getVideoPlaybackQuality() {
- return this.techGet_('getVideoPlaybackQuality');
- }
- /**
- * Get video width
- *
- * @return {number}
- * current video width
- */
- ;
- _proto.videoWidth = function videoWidth() {
- return this.tech_ && this.tech_.videoWidth && this.tech_.videoWidth() || 0;
- }
- /**
- * Get video height
- *
- * @return {number}
- * current video height
- */
- ;
- _proto.videoHeight = function videoHeight() {
- return this.tech_ && this.tech_.videoHeight && this.tech_.videoHeight() || 0;
- }
- /**
- * The player's language code.
- *
- * Changing the language will trigger
- * [languagechange]{@link Player#event:languagechange}
- * which Components can use to update control text.
- * ClickableComponent will update its control text by default on
- * [languagechange]{@link Player#event:languagechange}.
- *
- * @fires Player#languagechange
- *
- * @param {string} [code]
- * the language code to set the player to
- *
- * @return {string}
- * The current language code when getting
- */
- ;
- _proto.language = function language(code) {
- if (code === undefined) {
- return this.language_;
- }
- if (this.language_ !== String(code).toLowerCase()) {
- this.language_ = String(code).toLowerCase(); // during first init, it's possible some things won't be evented
- if (isEvented(this)) {
- /**
- * fires when the player language change
- *
- * @event Player#languagechange
- * @type {EventTarget~Event}
- */
- this.trigger('languagechange');
- }
- }
- }
- /**
- * Get the player's language dictionary
- * Merge every time, because a newly added plugin might call videojs.addLanguage() at any time
- * Languages specified directly in the player options have precedence
- *
- * @return {Array}
- * An array of of supported languages
- */
- ;
- _proto.languages = function languages() {
- return mergeOptions(Player.prototype.options_.languages, this.languages_);
- }
- /**
- * returns a JavaScript object reperesenting the current track
- * information. **DOES not return it as JSON**
- *
- * @return {Object}
- * Object representing the current of track info
- */
- ;
- _proto.toJSON = function toJSON() {
- var options = mergeOptions(this.options_);
- var tracks = options.tracks;
- options.tracks = [];
- for (var i = 0; i < tracks.length; i++) {
- var track = tracks[i]; // deep merge tracks and null out player so no circular references
- track = mergeOptions(track);
- track.player = undefined;
- options.tracks[i] = track;
- }
- return options;
- }
- /**
- * Creates a simple modal dialog (an instance of the {@link ModalDialog}
- * component) that immediately overlays the player with arbitrary
- * content and removes itself when closed.
- *
- * @param {string|Function|Element|Array|null} content
- * Same as {@link ModalDialog#content}'s param of the same name.
- * The most straight-forward usage is to provide a string or DOM
- * element.
- *
- * @param {Object} [options]
- * Extra options which will be passed on to the {@link ModalDialog}.
- *
- * @return {ModalDialog}
- * the {@link ModalDialog} that was created
- */
- ;
- _proto.createModal = function createModal(content, options) {
- var _this22 = this;
- options = options || {};
- options.content = content || '';
- var modal = new ModalDialog(this, options);
- this.addChild(modal);
- modal.on('dispose', function () {
- _this22.removeChild(modal);
- });
- modal.open();
- return modal;
- }
- /**
- * Change breakpoint classes when the player resizes.
- *
- * @private
- */
- ;
- _proto.updateCurrentBreakpoint_ = function updateCurrentBreakpoint_() {
- if (!this.responsive()) {
- return;
- }
- var currentBreakpoint = this.currentBreakpoint();
- var currentWidth = this.currentWidth();
- for (var i = 0; i < BREAKPOINT_ORDER.length; i++) {
- var candidateBreakpoint = BREAKPOINT_ORDER[i];
- var maxWidth = this.breakpoints_[candidateBreakpoint];
- if (currentWidth <= maxWidth) {
- // The current breakpoint did not change, nothing to do.
- if (currentBreakpoint === candidateBreakpoint) {
- return;
- } // Only remove a class if there is a current breakpoint.
- if (currentBreakpoint) {
- this.removeClass(BREAKPOINT_CLASSES[currentBreakpoint]);
- }
- this.addClass(BREAKPOINT_CLASSES[candidateBreakpoint]);
- this.breakpoint_ = candidateBreakpoint;
- break;
- }
- }
- }
- /**
- * Removes the current breakpoint.
- *
- * @private
- */
- ;
- _proto.removeCurrentBreakpoint_ = function removeCurrentBreakpoint_() {
- var className = this.currentBreakpointClass();
- this.breakpoint_ = '';
- if (className) {
- this.removeClass(className);
- }
- }
- /**
- * Get or set breakpoints on the player.
- *
- * Calling this method with an object or `true` will remove any previous
- * custom breakpoints and start from the defaults again.
- *
- * @param {Object|boolean} [breakpoints]
- * If an object is given, it can be used to provide custom
- * breakpoints. If `true` is given, will set default breakpoints.
- * If this argument is not given, will simply return the current
- * breakpoints.
- *
- * @param {number} [breakpoints.tiny]
- * The maximum width for the "vjs-layout-tiny" class.
- *
- * @param {number} [breakpoints.xsmall]
- * The maximum width for the "vjs-layout-x-small" class.
- *
- * @param {number} [breakpoints.small]
- * The maximum width for the "vjs-layout-small" class.
- *
- * @param {number} [breakpoints.medium]
- * The maximum width for the "vjs-layout-medium" class.
- *
- * @param {number} [breakpoints.large]
- * The maximum width for the "vjs-layout-large" class.
- *
- * @param {number} [breakpoints.xlarge]
- * The maximum width for the "vjs-layout-x-large" class.
- *
- * @param {number} [breakpoints.huge]
- * The maximum width for the "vjs-layout-huge" class.
- *
- * @return {Object}
- * An object mapping breakpoint names to maximum width values.
- */
- ;
- _proto.breakpoints = function breakpoints(_breakpoints) {
- // Used as a getter.
- if (_breakpoints === undefined) {
- return assign(this.breakpoints_);
- }
- this.breakpoint_ = '';
- this.breakpoints_ = assign({}, DEFAULT_BREAKPOINTS, _breakpoints); // When breakpoint definitions change, we need to update the currently
- // selected breakpoint.
- this.updateCurrentBreakpoint_(); // Clone the breakpoints before returning.
- return assign(this.breakpoints_);
- }
- /**
- * Get or set a flag indicating whether or not this player should adjust
- * its UI based on its dimensions.
- *
- * @param {boolean} value
- * Should be `true` if the player should adjust its UI based on its
- * dimensions; otherwise, should be `false`.
- *
- * @return {boolean}
- * Will be `true` if this player should adjust its UI based on its
- * dimensions; otherwise, will be `false`.
- */
- ;
- _proto.responsive = function responsive(value) {
- // Used as a getter.
- if (value === undefined) {
- return this.responsive_;
- }
- value = Boolean(value);
- var current = this.responsive_; // Nothing changed.
- if (value === current) {
- return;
- } // The value actually changed, set it.
- this.responsive_ = value; // Start listening for breakpoints and set the initial breakpoint if the
- // player is now responsive.
- if (value) {
- this.on('playerresize', this.boundUpdateCurrentBreakpoint_);
- this.updateCurrentBreakpoint_(); // Stop listening for breakpoints if the player is no longer responsive.
- } else {
- this.off('playerresize', this.boundUpdateCurrentBreakpoint_);
- this.removeCurrentBreakpoint_();
- }
- return value;
- }
- /**
- * Get current breakpoint name, if any.
- *
- * @return {string}
- * If there is currently a breakpoint set, returns a the key from the
- * breakpoints object matching it. Otherwise, returns an empty string.
- */
- ;
- _proto.currentBreakpoint = function currentBreakpoint() {
- return this.breakpoint_;
- }
- /**
- * Get the current breakpoint class name.
- *
- * @return {string}
- * The matching class name (e.g. `"vjs-layout-tiny"` or
- * `"vjs-layout-large"`) for the current breakpoint. Empty string if
- * there is no current breakpoint.
- */
- ;
- _proto.currentBreakpointClass = function currentBreakpointClass() {
- return BREAKPOINT_CLASSES[this.breakpoint_] || '';
- }
- /**
- * An object that describes a single piece of media.
- *
- * Properties that are not part of this type description will be retained; so,
- * this can be viewed as a generic metadata storage mechanism as well.
- *
- * @see {@link https://wicg.github.io/mediasession/#the-mediametadata-interface}
- * @typedef {Object} Player~MediaObject
- *
- * @property {string} [album]
- * Unused, except if this object is passed to the `MediaSession`
- * API.
- *
- * @property {string} [artist]
- * Unused, except if this object is passed to the `MediaSession`
- * API.
- *
- * @property {Object[]} [artwork]
- * Unused, except if this object is passed to the `MediaSession`
- * API. If not specified, will be populated via the `poster`, if
- * available.
- *
- * @property {string} [poster]
- * URL to an image that will display before playback.
- *
- * @property {Tech~SourceObject|Tech~SourceObject[]|string} [src]
- * A single source object, an array of source objects, or a string
- * referencing a URL to a media source. It is _highly recommended_
- * that an object or array of objects is used here, so that source
- * selection algorithms can take the `type` into account.
- *
- * @property {string} [title]
- * Unused, except if this object is passed to the `MediaSession`
- * API.
- *
- * @property {Object[]} [textTracks]
- * An array of objects to be used to create text tracks, following
- * the {@link https://www.w3.org/TR/html50/embedded-content-0.html#the-track-element|native track element format}.
- * For ease of removal, these will be created as "remote" text
- * tracks and set to automatically clean up on source changes.
- *
- * These objects may have properties like `src`, `kind`, `label`,
- * and `language`, see {@link Tech#createRemoteTextTrack}.
- */
- /**
- * Populate the player using a {@link Player~MediaObject|MediaObject}.
- *
- * @param {Player~MediaObject} media
- * A media object.
- *
- * @param {Function} ready
- * A callback to be called when the player is ready.
- */
- ;
- _proto.loadMedia = function loadMedia(media, ready) {
- var _this23 = this;
- if (!media || typeof media !== 'object') {
- return;
- }
- this.reset(); // Clone the media object so it cannot be mutated from outside.
- this.cache_.media = mergeOptions(media);
- var _this$cache_$media = this.cache_.media,
- artwork = _this$cache_$media.artwork,
- poster = _this$cache_$media.poster,
- src = _this$cache_$media.src,
- textTracks = _this$cache_$media.textTracks; // If `artwork` is not given, create it using `poster`.
- if (!artwork && poster) {
- this.cache_.media.artwork = [{
- src: poster,
- type: getMimetype(poster)
- }];
- }
- if (src) {
- this.src(src);
- }
- if (poster) {
- this.poster(poster);
- }
- if (Array.isArray(textTracks)) {
- textTracks.forEach(function (tt) {
- return _this23.addRemoteTextTrack(tt, false);
- });
- }
- this.ready(ready);
- }
- /**
- * Get a clone of the current {@link Player~MediaObject} for this player.
- *
- * If the `loadMedia` method has not been used, will attempt to return a
- * {@link Player~MediaObject} based on the current state of the player.
- *
- * @return {Player~MediaObject}
- */
- ;
- _proto.getMedia = function getMedia() {
- if (!this.cache_.media) {
- var poster = this.poster();
- var src = this.currentSources();
- var textTracks = Array.prototype.map.call(this.remoteTextTracks(), function (tt) {
- return {
- kind: tt.kind,
- label: tt.label,
- language: tt.language,
- src: tt.src
- };
- });
- var media = {
- src: src,
- textTracks: textTracks
- };
- if (poster) {
- media.poster = poster;
- media.artwork = [{
- src: media.poster,
- type: getMimetype(media.poster)
- }];
- }
- return media;
- }
- return mergeOptions(this.cache_.media);
- }
- /**
- * Gets tag settings
- *
- * @param {Element} tag
- * The player tag
- *
- * @return {Object}
- * An object containing all of the settings
- * for a player tag
- */
- ;
- Player.getTagSettings = function getTagSettings(tag) {
- var baseOptions = {
- sources: [],
- tracks: []
- };
- var tagOptions = getAttributes(tag);
- var dataSetup = tagOptions['data-setup'];
- if (hasClass(tag, 'vjs-fill')) {
- tagOptions.fill = true;
- }
- if (hasClass(tag, 'vjs-fluid')) {
- tagOptions.fluid = true;
- } // Check if data-setup attr exists.
- if (dataSetup !== null) {
- // Parse options JSON
- // If empty string, make it a parsable json object.
- var _safeParseTuple = tuple(dataSetup || '{}'),
- err = _safeParseTuple[0],
- data = _safeParseTuple[1];
- if (err) {
- log.error(err);
- }
- assign(tagOptions, data);
- }
- assign(baseOptions, tagOptions); // Get tag children settings
- if (tag.hasChildNodes()) {
- var children = tag.childNodes;
- for (var i = 0, j = children.length; i < j; i++) {
- var child = children[i]; // Change case needed: http://ejohn.org/blog/nodename-case-sensitivity/
- var childName = child.nodeName.toLowerCase();
- if (childName === 'source') {
- baseOptions.sources.push(getAttributes(child));
- } else if (childName === 'track') {
- baseOptions.tracks.push(getAttributes(child));
- }
- }
- }
- return baseOptions;
- }
- /**
- * Determine whether or not flexbox is supported
- *
- * @return {boolean}
- * - true if flexbox is supported
- * - false if flexbox is not supported
- */
- ;
- _proto.flexNotSupported_ = function flexNotSupported_() {
- var elem = document.createElement('i'); // Note: We don't actually use flexBasis (or flexOrder), but it's one of the more
- // common flex features that we can rely on when checking for flex support.
- return !('flexBasis' in elem.style || 'webkitFlexBasis' in elem.style || 'mozFlexBasis' in elem.style || 'msFlexBasis' in elem.style || // IE10-specific (2012 flex spec), available for completeness
- 'msFlexOrder' in elem.style);
- }
- /**
- * Set debug mode to enable/disable logs at info level.
- *
- * @param {boolean} enabled
- * @fires Player#debugon
- * @fires Player#debugoff
- */
- ;
- _proto.debug = function debug(enabled) {
- if (enabled === undefined) {
- return this.debugEnabled_;
- }
- if (enabled) {
- this.trigger('debugon');
- this.previousLogLevel_ = this.log.level;
- this.log.level('debug');
- this.debugEnabled_ = true;
- } else {
- this.trigger('debugoff');
- this.log.level(this.previousLogLevel_);
- this.previousLogLevel_ = undefined;
- this.debugEnabled_ = false;
- }
- }
- /**
- * Set or get current playback rates.
- * Takes an array and updates the playback rates menu with the new items.
- * Pass in an empty array to hide the menu.
- * Values other than arrays are ignored.
- *
- * @fires Player#playbackrateschange
- * @param {number[]} newRates
- * The new rates that the playback rates menu should update to.
- * An empty array will hide the menu
- * @return {number[]} When used as a getter will return the current playback rates
- */
- ;
- _proto.playbackRates = function playbackRates(newRates) {
- if (newRates === undefined) {
- return this.cache_.playbackRates;
- } // ignore any value that isn't an array
- if (!Array.isArray(newRates)) {
- return;
- } // ignore any arrays that don't only contain numbers
- if (!newRates.every(function (rate) {
- return typeof rate === 'number';
- })) {
- return;
- }
- this.cache_.playbackRates = newRates;
- /**
- * fires when the playback rates in a player are changed
- *
- * @event Player#playbackrateschange
- * @type {EventTarget~Event}
- */
- this.trigger('playbackrateschange');
- };
- return Player;
- }(Component);
- /**
- * Get the {@link VideoTrackList}
- * @link https://html.spec.whatwg.org/multipage/embedded-content.html#videotracklist
- *
- * @return {VideoTrackList}
- * the current video track list
- *
- * @method Player.prototype.videoTracks
- */
- /**
- * Get the {@link AudioTrackList}
- * @link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotracklist
- *
- * @return {AudioTrackList}
- * the current audio track list
- *
- * @method Player.prototype.audioTracks
- */
- /**
- * Get the {@link TextTrackList}
- *
- * @link http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-texttracks
- *
- * @return {TextTrackList}
- * the current text track list
- *
- * @method Player.prototype.textTracks
- */
- /**
- * Get the remote {@link TextTrackList}
- *
- * @return {TextTrackList}
- * The current remote text track list
- *
- * @method Player.prototype.remoteTextTracks
- */
- /**
- * Get the remote {@link HtmlTrackElementList} tracks.
- *
- * @return {HtmlTrackElementList}
- * The current remote text track element list
- *
- * @method Player.prototype.remoteTextTrackEls
- */
- ALL.names.forEach(function (name) {
- var props = ALL[name];
- Player.prototype[props.getterName] = function () {
- if (this.tech_) {
- return this.tech_[props.getterName]();
- } // if we have not yet loadTech_, we create {video,audio,text}Tracks_
- // these will be passed to the tech during loading
- this[props.privateName] = this[props.privateName] || new props.ListClass();
- return this[props.privateName];
- };
- });
- /**
- * Get or set the `Player`'s crossorigin option. For the HTML5 player, this
- * sets the `crossOrigin` property on the `<video>` tag to control the CORS
- * behavior.
- *
- * @see [Video Element Attributes]{@link https://developer.mozilla.org/en-US/docs/Web/HTML/Element/video#attr-crossorigin}
- *
- * @param {string} [value]
- * The value to set the `Player`'s crossorigin to. If an argument is
- * given, must be one of `anonymous` or `use-credentials`.
- *
- * @return {string|undefined}
- * - The current crossorigin value of the `Player` when getting.
- * - undefined when setting
- */
- Player.prototype.crossorigin = Player.prototype.crossOrigin;
- /**
- * Global enumeration of players.
- *
- * The keys are the player IDs and the values are either the {@link Player}
- * instance or `null` for disposed players.
- *
- * @type {Object}
- */
- Player.players = {};
- var navigator = window.navigator;
- /*
- * Player instance options, surfaced using options
- * options = Player.prototype.options_
- * Make changes in options, not here.
- *
- * @type {Object}
- * @private
- */
- Player.prototype.options_ = {
- // Default order of fallback technology
- techOrder: Tech.defaultTechOrder_,
- html5: {},
- // default inactivity timeout
- inactivityTimeout: 2000,
- // default playback rates
- playbackRates: [],
- // Add playback rate selection by adding rates
- // 'playbackRates': [0.5, 1, 1.5, 2],
- liveui: false,
- // Included control sets
- children: ['mediaLoader', 'posterImage', 'textTrackDisplay', 'loadingSpinner', 'bigPlayButton', 'liveTracker', 'controlBar', 'errorDisplay', 'textTrackSettings', 'resizeManager'],
- language: navigator && (navigator.languages && navigator.languages[0] || navigator.userLanguage || navigator.language) || 'en',
- // locales and their language translations
- languages: {},
- // Default message to show when a video cannot be played.
- notSupportedMessage: 'No compatible source was found for this media.',
- normalizeAutoplay: false,
- fullscreen: {
- options: {
- navigationUI: 'hide'
- }
- },
- breakpoints: {},
- responsive: false,
- audioOnlyMode: false,
- audioPosterMode: false
- };
- [
- /**
- * Returns whether or not the player is in the "ended" state.
- *
- * @return {Boolean} True if the player is in the ended state, false if not.
- * @method Player#ended
- */
- 'ended',
- /**
- * Returns whether or not the player is in the "seeking" state.
- *
- * @return {Boolean} True if the player is in the seeking state, false if not.
- * @method Player#seeking
- */
- 'seeking',
- /**
- * Returns the TimeRanges of the media that are currently available
- * for seeking to.
- *
- * @return {TimeRanges} the seekable intervals of the media timeline
- * @method Player#seekable
- */
- 'seekable',
- /**
- * Returns the current state of network activity for the element, from
- * the codes in the list below.
- * - NETWORK_EMPTY (numeric value 0)
- * The element has not yet been initialised. All attributes are in
- * their initial states.
- * - NETWORK_IDLE (numeric value 1)
- * The element's resource selection algorithm is active and has
- * selected a resource, but it is not actually using the network at
- * this time.
- * - NETWORK_LOADING (numeric value 2)
- * The user agent is actively trying to download data.
- * - NETWORK_NO_SOURCE (numeric value 3)
- * The element's resource selection algorithm is active, but it has
- * not yet found a resource to use.
- *
- * @see https://html.spec.whatwg.org/multipage/embedded-content.html#network-states
- * @return {number} the current network activity state
- * @method Player#networkState
- */
- 'networkState',
- /**
- * Returns a value that expresses the current state of the element
- * with respect to rendering the current playback position, from the
- * codes in the list below.
- * - HAVE_NOTHING (numeric value 0)
- * No information regarding the media resource is available.
- * - HAVE_METADATA (numeric value 1)
- * Enough of the resource has been obtained that the duration of the
- * resource is available.
- * - HAVE_CURRENT_DATA (numeric value 2)
- * Data for the immediate current playback position is available.
- * - HAVE_FUTURE_DATA (numeric value 3)
- * Data for the immediate current playback position is available, as
- * well as enough data for the user agent to advance the current
- * playback position in the direction of playback.
- * - HAVE_ENOUGH_DATA (numeric value 4)
- * The user agent estimates that enough data is available for
- * playback to proceed uninterrupted.
- *
- * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-readystate
- * @return {number} the current playback rendering state
- * @method Player#readyState
- */
- 'readyState'].forEach(function (fn) {
- Player.prototype[fn] = function () {
- return this.techGet_(fn);
- };
- });
- TECH_EVENTS_RETRIGGER.forEach(function (event) {
- Player.prototype["handleTech" + toTitleCase(event) + "_"] = function () {
- return this.trigger(event);
- };
- });
- /**
- * Fired when the player has initial duration and dimension information
- *
- * @event Player#loadedmetadata
- * @type {EventTarget~Event}
- */
- /**
- * Fired when the player has downloaded data at the current playback position
- *
- * @event Player#loadeddata
- * @type {EventTarget~Event}
- */
- /**
- * Fired when the current playback position has changed *
- * During playback this is fired every 15-250 milliseconds, depending on the
- * playback technology in use.
- *
- * @event Player#timeupdate
- * @type {EventTarget~Event}
- */
- /**
- * Fired when the volume changes
- *
- * @event Player#volumechange
- * @type {EventTarget~Event}
- */
- /**
- * Reports whether or not a player has a plugin available.
- *
- * This does not report whether or not the plugin has ever been initialized
- * on this player. For that, [usingPlugin]{@link Player#usingPlugin}.
- *
- * @method Player#hasPlugin
- * @param {string} name
- * The name of a plugin.
- *
- * @return {boolean}
- * Whether or not this player has the requested plugin available.
- */
- /**
- * Reports whether or not a player is using a plugin by name.
- *
- * For basic plugins, this only reports whether the plugin has _ever_ been
- * initialized on this player.
- *
- * @method Player#usingPlugin
- * @param {string} name
- * The name of a plugin.
- *
- * @return {boolean}
- * Whether or not this player is using the requested plugin.
- */
- Component.registerComponent('Player', Player);
- var setPrototypeOf = createCommonjsModule(function (module) {
- function _setPrototypeOf(o, p) {
- module.exports = _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) {
- o.__proto__ = p;
- return o;
- };
- return _setPrototypeOf(o, p);
- }
- module.exports = _setPrototypeOf;
- });
- function _isNativeReflectConstruct() {
- if (typeof Reflect === "undefined" || !Reflect.construct) return false;
- if (Reflect.construct.sham) return false;
- if (typeof Proxy === "function") return true;
- try {
- Date.prototype.toString.call(Reflect.construct(Date, [], function () {}));
- return true;
- } catch (e) {
- return false;
- }
- }
- var isNativeReflectConstruct = _isNativeReflectConstruct;
- var construct = createCommonjsModule(function (module) {
- function _construct(Parent, args, Class) {
- if (isNativeReflectConstruct()) {
- module.exports = _construct = Reflect.construct;
- } else {
- module.exports = _construct = function _construct(Parent, args, Class) {
- var a = [null];
- a.push.apply(a, args);
- var Constructor = Function.bind.apply(Parent, a);
- var instance = new Constructor();
- if (Class) setPrototypeOf(instance, Class.prototype);
- return instance;
- };
- }
- return _construct.apply(null, arguments);
- }
- module.exports = _construct;
- });
- /**
- * The base plugin name.
- *
- * @private
- * @constant
- * @type {string}
- */
- var BASE_PLUGIN_NAME = 'plugin';
- /**
- * The key on which a player's active plugins cache is stored.
- *
- * @private
- * @constant
- * @type {string}
- */
- var PLUGIN_CACHE_KEY = 'activePlugins_';
- /**
- * Stores registered plugins in a private space.
- *
- * @private
- * @type {Object}
- */
- var pluginStorage = {};
- /**
- * Reports whether or not a plugin has been registered.
- *
- * @private
- * @param {string} name
- * The name of a plugin.
- *
- * @return {boolean}
- * Whether or not the plugin has been registered.
- */
- var pluginExists = function pluginExists(name) {
- return pluginStorage.hasOwnProperty(name);
- };
- /**
- * Get a single registered plugin by name.
- *
- * @private
- * @param {string} name
- * The name of a plugin.
- *
- * @return {Function|undefined}
- * The plugin (or undefined).
- */
- var getPlugin = function getPlugin(name) {
- return pluginExists(name) ? pluginStorage[name] : undefined;
- };
- /**
- * Marks a plugin as "active" on a player.
- *
- * Also, ensures that the player has an object for tracking active plugins.
- *
- * @private
- * @param {Player} player
- * A Video.js player instance.
- *
- * @param {string} name
- * The name of a plugin.
- */
- var markPluginAsActive = function markPluginAsActive(player, name) {
- player[PLUGIN_CACHE_KEY] = player[PLUGIN_CACHE_KEY] || {};
- player[PLUGIN_CACHE_KEY][name] = true;
- };
- /**
- * Triggers a pair of plugin setup events.
- *
- * @private
- * @param {Player} player
- * A Video.js player instance.
- *
- * @param {Plugin~PluginEventHash} hash
- * A plugin event hash.
- *
- * @param {boolean} [before]
- * If true, prefixes the event name with "before". In other words,
- * use this to trigger "beforepluginsetup" instead of "pluginsetup".
- */
- var triggerSetupEvent = function triggerSetupEvent(player, hash, before) {
- var eventName = (before ? 'before' : '') + 'pluginsetup';
- player.trigger(eventName, hash);
- player.trigger(eventName + ':' + hash.name, hash);
- };
- /**
- * Takes a basic plugin function and returns a wrapper function which marks
- * on the player that the plugin has been activated.
- *
- * @private
- * @param {string} name
- * The name of the plugin.
- *
- * @param {Function} plugin
- * The basic plugin.
- *
- * @return {Function}
- * A wrapper function for the given plugin.
- */
- var createBasicPlugin = function createBasicPlugin(name, plugin) {
- var basicPluginWrapper = function basicPluginWrapper() {
- // We trigger the "beforepluginsetup" and "pluginsetup" events on the player
- // regardless, but we want the hash to be consistent with the hash provided
- // for advanced plugins.
- //
- // The only potentially counter-intuitive thing here is the `instance` in
- // the "pluginsetup" event is the value returned by the `plugin` function.
- triggerSetupEvent(this, {
- name: name,
- plugin: plugin,
- instance: null
- }, true);
- var instance = plugin.apply(this, arguments);
- markPluginAsActive(this, name);
- triggerSetupEvent(this, {
- name: name,
- plugin: plugin,
- instance: instance
- });
- return instance;
- };
- Object.keys(plugin).forEach(function (prop) {
- basicPluginWrapper[prop] = plugin[prop];
- });
- return basicPluginWrapper;
- };
- /**
- * Takes a plugin sub-class and returns a factory function for generating
- * instances of it.
- *
- * This factory function will replace itself with an instance of the requested
- * sub-class of Plugin.
- *
- * @private
- * @param {string} name
- * The name of the plugin.
- *
- * @param {Plugin} PluginSubClass
- * The advanced plugin.
- *
- * @return {Function}
- */
- var createPluginFactory = function createPluginFactory(name, PluginSubClass) {
- // Add a `name` property to the plugin prototype so that each plugin can
- // refer to itself by name.
- PluginSubClass.prototype.name = name;
- return function () {
- triggerSetupEvent(this, {
- name: name,
- plugin: PluginSubClass,
- instance: null
- }, true);
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
- args[_key] = arguments[_key];
- }
- var instance = construct(PluginSubClass, [this].concat(args)); // The plugin is replaced by a function that returns the current instance.
- this[name] = function () {
- return instance;
- };
- triggerSetupEvent(this, instance.getEventHash());
- return instance;
- };
- };
- /**
- * Parent class for all advanced plugins.
- *
- * @mixes module:evented~EventedMixin
- * @mixes module:stateful~StatefulMixin
- * @fires Player#beforepluginsetup
- * @fires Player#beforepluginsetup:$name
- * @fires Player#pluginsetup
- * @fires Player#pluginsetup:$name
- * @listens Player#dispose
- * @throws {Error}
- * If attempting to instantiate the base {@link Plugin} class
- * directly instead of via a sub-class.
- */
- var Plugin = /*#__PURE__*/function () {
- /**
- * Creates an instance of this class.
- *
- * Sub-classes should call `super` to ensure plugins are properly initialized.
- *
- * @param {Player} player
- * A Video.js player instance.
- */
- function Plugin(player) {
- if (this.constructor === Plugin) {
- throw new Error('Plugin must be sub-classed; not directly instantiated.');
- }
- this.player = player;
- if (!this.log) {
- this.log = this.player.log.createLogger(this.name);
- } // Make this object evented, but remove the added `trigger` method so we
- // use the prototype version instead.
- evented(this);
- delete this.trigger;
- stateful(this, this.constructor.defaultState);
- markPluginAsActive(player, this.name); // Auto-bind the dispose method so we can use it as a listener and unbind
- // it later easily.
- this.dispose = this.dispose.bind(this); // If the player is disposed, dispose the plugin.
- player.on('dispose', this.dispose);
- }
- /**
- * Get the version of the plugin that was set on <pluginName>.VERSION
- */
- var _proto = Plugin.prototype;
- _proto.version = function version() {
- return this.constructor.VERSION;
- }
- /**
- * Each event triggered by plugins includes a hash of additional data with
- * conventional properties.
- *
- * This returns that object or mutates an existing hash.
- *
- * @param {Object} [hash={}]
- * An object to be used as event an event hash.
- *
- * @return {Plugin~PluginEventHash}
- * An event hash object with provided properties mixed-in.
- */
- ;
- _proto.getEventHash = function getEventHash(hash) {
- if (hash === void 0) {
- hash = {};
- }
- hash.name = this.name;
- hash.plugin = this.constructor;
- hash.instance = this;
- return hash;
- }
- /**
- * Triggers an event on the plugin object and overrides
- * {@link module:evented~EventedMixin.trigger|EventedMixin.trigger}.
- *
- * @param {string|Object} event
- * An event type or an object with a type property.
- *
- * @param {Object} [hash={}]
- * Additional data hash to merge with a
- * {@link Plugin~PluginEventHash|PluginEventHash}.
- *
- * @return {boolean}
- * Whether or not default was prevented.
- */
- ;
- _proto.trigger = function trigger$1(event, hash) {
- if (hash === void 0) {
- hash = {};
- }
- return trigger(this.eventBusEl_, event, this.getEventHash(hash));
- }
- /**
- * Handles "statechanged" events on the plugin. No-op by default, override by
- * subclassing.
- *
- * @abstract
- * @param {Event} e
- * An event object provided by a "statechanged" event.
- *
- * @param {Object} e.changes
- * An object describing changes that occurred with the "statechanged"
- * event.
- */
- ;
- _proto.handleStateChanged = function handleStateChanged(e) {}
- /**
- * Disposes a plugin.
- *
- * Subclasses can override this if they want, but for the sake of safety,
- * it's probably best to subscribe the "dispose" event.
- *
- * @fires Plugin#dispose
- */
- ;
- _proto.dispose = function dispose() {
- var name = this.name,
- player = this.player;
- /**
- * Signals that a advanced plugin is about to be disposed.
- *
- * @event Plugin#dispose
- * @type {EventTarget~Event}
- */
- this.trigger('dispose');
- this.off();
- player.off('dispose', this.dispose); // Eliminate any possible sources of leaking memory by clearing up
- // references between the player and the plugin instance and nulling out
- // the plugin's state and replacing methods with a function that throws.
- player[PLUGIN_CACHE_KEY][name] = false;
- this.player = this.state = null; // Finally, replace the plugin name on the player with a new factory
- // function, so that the plugin is ready to be set up again.
- player[name] = createPluginFactory(name, pluginStorage[name]);
- }
- /**
- * Determines if a plugin is a basic plugin (i.e. not a sub-class of `Plugin`).
- *
- * @param {string|Function} plugin
- * If a string, matches the name of a plugin. If a function, will be
- * tested directly.
- *
- * @return {boolean}
- * Whether or not a plugin is a basic plugin.
- */
- ;
- Plugin.isBasic = function isBasic(plugin) {
- var p = typeof plugin === 'string' ? getPlugin(plugin) : plugin;
- return typeof p === 'function' && !Plugin.prototype.isPrototypeOf(p.prototype);
- }
- /**
- * Register a Video.js plugin.
- *
- * @param {string} name
- * The name of the plugin to be registered. Must be a string and
- * must not match an existing plugin or a method on the `Player`
- * prototype.
- *
- * @param {Function} plugin
- * A sub-class of `Plugin` or a function for basic plugins.
- *
- * @return {Function}
- * For advanced plugins, a factory function for that plugin. For
- * basic plugins, a wrapper function that initializes the plugin.
- */
- ;
- Plugin.registerPlugin = function registerPlugin(name, plugin) {
- if (typeof name !== 'string') {
- throw new Error("Illegal plugin name, \"" + name + "\", must be a string, was " + typeof name + ".");
- }
- if (pluginExists(name)) {
- log.warn("A plugin named \"" + name + "\" already exists. You may want to avoid re-registering plugins!");
- } else if (Player.prototype.hasOwnProperty(name)) {
- throw new Error("Illegal plugin name, \"" + name + "\", cannot share a name with an existing player method!");
- }
- if (typeof plugin !== 'function') {
- throw new Error("Illegal plugin for \"" + name + "\", must be a function, was " + typeof plugin + ".");
- }
- pluginStorage[name] = plugin; // Add a player prototype method for all sub-classed plugins (but not for
- // the base Plugin class).
- if (name !== BASE_PLUGIN_NAME) {
- if (Plugin.isBasic(plugin)) {
- Player.prototype[name] = createBasicPlugin(name, plugin);
- } else {
- Player.prototype[name] = createPluginFactory(name, plugin);
- }
- }
- return plugin;
- }
- /**
- * De-register a Video.js plugin.
- *
- * @param {string} name
- * The name of the plugin to be de-registered. Must be a string that
- * matches an existing plugin.
- *
- * @throws {Error}
- * If an attempt is made to de-register the base plugin.
- */
- ;
- Plugin.deregisterPlugin = function deregisterPlugin(name) {
- if (name === BASE_PLUGIN_NAME) {
- throw new Error('Cannot de-register base plugin.');
- }
- if (pluginExists(name)) {
- delete pluginStorage[name];
- delete Player.prototype[name];
- }
- }
- /**
- * Gets an object containing multiple Video.js plugins.
- *
- * @param {Array} [names]
- * If provided, should be an array of plugin names. Defaults to _all_
- * plugin names.
- *
- * @return {Object|undefined}
- * An object containing plugin(s) associated with their name(s) or
- * `undefined` if no matching plugins exist).
- */
- ;
- Plugin.getPlugins = function getPlugins(names) {
- if (names === void 0) {
- names = Object.keys(pluginStorage);
- }
- var result;
- names.forEach(function (name) {
- var plugin = getPlugin(name);
- if (plugin) {
- result = result || {};
- result[name] = plugin;
- }
- });
- return result;
- }
- /**
- * Gets a plugin's version, if available
- *
- * @param {string} name
- * The name of a plugin.
- *
- * @return {string}
- * The plugin's version or an empty string.
- */
- ;
- Plugin.getPluginVersion = function getPluginVersion(name) {
- var plugin = getPlugin(name);
- return plugin && plugin.VERSION || '';
- };
- return Plugin;
- }();
- /**
- * Gets a plugin by name if it exists.
- *
- * @static
- * @method getPlugin
- * @memberOf Plugin
- * @param {string} name
- * The name of a plugin.
- *
- * @returns {Function|undefined}
- * The plugin (or `undefined`).
- */
- Plugin.getPlugin = getPlugin;
- /**
- * The name of the base plugin class as it is registered.
- *
- * @type {string}
- */
- Plugin.BASE_PLUGIN_NAME = BASE_PLUGIN_NAME;
- Plugin.registerPlugin(BASE_PLUGIN_NAME, Plugin);
- /**
- * Documented in player.js
- *
- * @ignore
- */
- Player.prototype.usingPlugin = function (name) {
- return !!this[PLUGIN_CACHE_KEY] && this[PLUGIN_CACHE_KEY][name] === true;
- };
- /**
- * Documented in player.js
- *
- * @ignore
- */
- Player.prototype.hasPlugin = function (name) {
- return !!pluginExists(name);
- };
- /**
- * Signals that a plugin is about to be set up on a player.
- *
- * @event Player#beforepluginsetup
- * @type {Plugin~PluginEventHash}
- */
- /**
- * Signals that a plugin is about to be set up on a player - by name. The name
- * is the name of the plugin.
- *
- * @event Player#beforepluginsetup:$name
- * @type {Plugin~PluginEventHash}
- */
- /**
- * Signals that a plugin has just been set up on a player.
- *
- * @event Player#pluginsetup
- * @type {Plugin~PluginEventHash}
- */
- /**
- * Signals that a plugin has just been set up on a player - by name. The name
- * is the name of the plugin.
- *
- * @event Player#pluginsetup:$name
- * @type {Plugin~PluginEventHash}
- */
- /**
- * @typedef {Object} Plugin~PluginEventHash
- *
- * @property {string} instance
- * For basic plugins, the return value of the plugin function. For
- * advanced plugins, the plugin instance on which the event is fired.
- *
- * @property {string} name
- * The name of the plugin.
- *
- * @property {string} plugin
- * For basic plugins, the plugin function. For advanced plugins, the
- * plugin class/constructor.
- */
- function _inherits(subClass, superClass) {
- if (typeof superClass !== "function" && superClass !== null) {
- throw new TypeError("Super expression must either be null or a function");
- }
- subClass.prototype = Object.create(superClass && superClass.prototype, {
- constructor: {
- value: subClass,
- writable: true,
- configurable: true
- }
- });
- if (superClass) setPrototypeOf(subClass, superClass);
- }
- var inherits = _inherits;
- /**
- * @file extend.js
- * @module extend
- */
- var hasLogged = false;
- /**
- * Used to subclass an existing class by emulating ES subclassing using the
- * `extends` keyword.
- *
- * @function
- * @deprecated
- * @example
- * var MyComponent = videojs.extend(videojs.getComponent('Component'), {
- * myCustomMethod: function() {
- * // Do things in my method.
- * }
- * });
- *
- * @param {Function} superClass
- * The class to inherit from
- *
- * @param {Object} [subClassMethods={}]
- * Methods of the new class
- *
- * @return {Function}
- * The new class with subClassMethods that inherited superClass.
- */
- var extend = function extend(superClass, subClassMethods) {
- if (subClassMethods === void 0) {
- subClassMethods = {};
- }
- // Log a warning the first time extend is called to note that it is deprecated
- // It was previously deprecated in our documentation (guides, specifically),
- // but was never formally deprecated in code.
- if (!hasLogged) {
- log.warn('videojs.extend is deprecated as of Video.js 7.22.0 and will be removed in Video.js 8.0.0');
- hasLogged = true;
- }
- var subClass = function subClass() {
- superClass.apply(this, arguments);
- };
- var methods = {};
- if (typeof subClassMethods === 'object') {
- if (subClassMethods.constructor !== Object.prototype.constructor) {
- subClass = subClassMethods.constructor;
- }
- methods = subClassMethods;
- } else if (typeof subClassMethods === 'function') {
- subClass = subClassMethods;
- }
- inherits(subClass, superClass); // this is needed for backward-compatibility and node compatibility.
- if (superClass) {
- subClass.super_ = superClass;
- } // Extend subObj's prototype with functions and other properties from props
- for (var name in methods) {
- if (methods.hasOwnProperty(name)) {
- subClass.prototype[name] = methods[name];
- }
- }
- return subClass;
- };
- /**
- * @file video.js
- * @module videojs
- */
- /**
- * Normalize an `id` value by trimming off a leading `#`
- *
- * @private
- * @param {string} id
- * A string, maybe with a leading `#`.
- *
- * @return {string}
- * The string, without any leading `#`.
- */
- var normalizeId = function normalizeId(id) {
- return id.indexOf('#') === 0 ? id.slice(1) : id;
- };
- /**
- * The `videojs()` function doubles as the main function for users to create a
- * {@link Player} instance as well as the main library namespace.
- *
- * It can also be used as a getter for a pre-existing {@link Player} instance.
- * However, we _strongly_ recommend using `videojs.getPlayer()` for this
- * purpose because it avoids any potential for unintended initialization.
- *
- * Due to [limitations](https://github.com/jsdoc3/jsdoc/issues/955#issuecomment-313829149)
- * of our JSDoc template, we cannot properly document this as both a function
- * and a namespace, so its function signature is documented here.
- *
- * #### Arguments
- * ##### id
- * string|Element, **required**
- *
- * Video element or video element ID.
- *
- * ##### options
- * Object, optional
- *
- * Options object for providing settings.
- * See: [Options Guide](https://docs.videojs.com/tutorial-options.html).
- *
- * ##### ready
- * {@link Component~ReadyCallback}, optional
- *
- * A function to be called when the {@link Player} and {@link Tech} are ready.
- *
- * #### Return Value
- *
- * The `videojs()` function returns a {@link Player} instance.
- *
- * @namespace
- *
- * @borrows AudioTrack as AudioTrack
- * @borrows Component.getComponent as getComponent
- * @borrows module:computed-style~computedStyle as computedStyle
- * @borrows module:events.on as on
- * @borrows module:events.one as one
- * @borrows module:events.off as off
- * @borrows module:events.trigger as trigger
- * @borrows EventTarget as EventTarget
- * @borrows module:extend~extend as extend
- * @borrows module:fn.bind as bind
- * @borrows module:format-time.formatTime as formatTime
- * @borrows module:format-time.resetFormatTime as resetFormatTime
- * @borrows module:format-time.setFormatTime as setFormatTime
- * @borrows module:merge-options.mergeOptions as mergeOptions
- * @borrows module:middleware.use as use
- * @borrows Player.players as players
- * @borrows Plugin.registerPlugin as registerPlugin
- * @borrows Plugin.deregisterPlugin as deregisterPlugin
- * @borrows Plugin.getPlugins as getPlugins
- * @borrows Plugin.getPlugin as getPlugin
- * @borrows Plugin.getPluginVersion as getPluginVersion
- * @borrows Tech.getTech as getTech
- * @borrows Tech.registerTech as registerTech
- * @borrows TextTrack as TextTrack
- * @borrows module:time-ranges.createTimeRanges as createTimeRange
- * @borrows module:time-ranges.createTimeRanges as createTimeRanges
- * @borrows module:url.isCrossOrigin as isCrossOrigin
- * @borrows module:url.parseUrl as parseUrl
- * @borrows VideoTrack as VideoTrack
- *
- * @param {string|Element} id
- * Video element or video element ID.
- *
- * @param {Object} [options]
- * Options object for providing settings.
- * See: [Options Guide](https://docs.videojs.com/tutorial-options.html).
- *
- * @param {Component~ReadyCallback} [ready]
- * A function to be called when the {@link Player} and {@link Tech} are
- * ready.
- *
- * @return {Player}
- * The `videojs()` function returns a {@link Player|Player} instance.
- */
- function videojs(id, options, ready) {
- var player = videojs.getPlayer(id);
- if (player) {
- if (options) {
- log.warn("Player \"" + id + "\" is already initialised. Options will not be applied.");
- }
- if (ready) {
- player.ready(ready);
- }
- return player;
- }
- var el = typeof id === 'string' ? $('#' + normalizeId(id)) : id;
- if (!isEl(el)) {
- throw new TypeError('The element or ID supplied is not valid. (videojs)');
- } // document.body.contains(el) will only check if el is contained within that one document.
- // This causes problems for elements in iframes.
- // Instead, use the element's ownerDocument instead of the global document.
- // This will make sure that the element is indeed in the dom of that document.
- // Additionally, check that the document in question has a default view.
- // If the document is no longer attached to the dom, the defaultView of the document will be null.
- if (!el.ownerDocument.defaultView || !el.ownerDocument.body.contains(el)) {
- log.warn('The element supplied is not included in the DOM');
- }
- options = options || {}; // Store a copy of the el before modification, if it is to be restored in destroy()
- // If div ingest, store the parent div
- if (options.restoreEl === true) {
- options.restoreEl = (el.parentNode && el.parentNode.hasAttribute('data-vjs-player') ? el.parentNode : el).cloneNode(true);
- }
- hooks('beforesetup').forEach(function (hookFunction) {
- var opts = hookFunction(el, mergeOptions(options));
- if (!isObject(opts) || Array.isArray(opts)) {
- log.error('please return an object in beforesetup hooks');
- return;
- }
- options = mergeOptions(options, opts);
- }); // We get the current "Player" component here in case an integration has
- // replaced it with a custom player.
- var PlayerComponent = Component.getComponent('Player');
- player = new PlayerComponent(el, options, ready);
- hooks('setup').forEach(function (hookFunction) {
- return hookFunction(player);
- });
- return player;
- }
- videojs.hooks_ = hooks_;
- videojs.hooks = hooks;
- videojs.hook = hook;
- videojs.hookOnce = hookOnce;
- videojs.removeHook = removeHook; // Add default styles
- if (window.VIDEOJS_NO_DYNAMIC_STYLE !== true && isReal()) {
- var style = $('.vjs-styles-defaults');
- if (!style) {
- style = createStyleElement('vjs-styles-defaults');
- var head = $('head');
- if (head) {
- head.insertBefore(style, head.firstChild);
- }
- setTextContent(style, "\n .video-js {\n width: 300px;\n height: 150px;\n }\n\n .vjs-fluid:not(.vjs-audio-only-mode) {\n padding-top: 56.25%\n }\n ");
- }
- } // Run Auto-load players
- // You have to wait at least once in case this script is loaded after your
- // video in the DOM (weird behavior only with minified version)
- autoSetupTimeout(1, videojs);
- /**
- * Current Video.js version. Follows [semantic versioning](https://semver.org/).
- *
- * @type {string}
- */
- videojs.VERSION = version;
- /**
- * The global options object. These are the settings that take effect
- * if no overrides are specified when the player is created.
- *
- * @type {Object}
- */
- videojs.options = Player.prototype.options_;
- /**
- * Get an object with the currently created players, keyed by player ID
- *
- * @return {Object}
- * The created players
- */
- videojs.getPlayers = function () {
- return Player.players;
- };
- /**
- * Get a single player based on an ID or DOM element.
- *
- * This is useful if you want to check if an element or ID has an associated
- * Video.js player, but not create one if it doesn't.
- *
- * @param {string|Element} id
- * An HTML element - `<video>`, `<audio>`, or `<video-js>` -
- * or a string matching the `id` of such an element.
- *
- * @return {Player|undefined}
- * A player instance or `undefined` if there is no player instance
- * matching the argument.
- */
- videojs.getPlayer = function (id) {
- var players = Player.players;
- var tag;
- if (typeof id === 'string') {
- var nId = normalizeId(id);
- var player = players[nId];
- if (player) {
- return player;
- }
- tag = $('#' + nId);
- } else {
- tag = id;
- }
- if (isEl(tag)) {
- var _tag = tag,
- _player = _tag.player,
- playerId = _tag.playerId; // Element may have a `player` property referring to an already created
- // player instance. If so, return that.
- if (_player || players[playerId]) {
- return _player || players[playerId];
- }
- }
- };
- /**
- * Returns an array of all current players.
- *
- * @return {Array}
- * An array of all players. The array will be in the order that
- * `Object.keys` provides, which could potentially vary between
- * JavaScript engines.
- *
- */
- videojs.getAllPlayers = function () {
- return (// Disposed players leave a key with a `null` value, so we need to make sure
- // we filter those out.
- Object.keys(Player.players).map(function (k) {
- return Player.players[k];
- }).filter(Boolean)
- );
- };
- videojs.players = Player.players;
- videojs.getComponent = Component.getComponent;
- /**
- * Register a component so it can referred to by name. Used when adding to other
- * components, either through addChild `component.addChild('myComponent')` or through
- * default children options `{ children: ['myComponent'] }`.
- *
- * > NOTE: You could also just initialize the component before adding.
- * `component.addChild(new MyComponent());`
- *
- * @param {string} name
- * The class name of the component
- *
- * @param {Component} comp
- * The component class
- *
- * @return {Component}
- * The newly registered component
- */
- videojs.registerComponent = function (name, comp) {
- if (Tech.isTech(comp)) {
- log.warn("The " + name + " tech was registered as a component. It should instead be registered using videojs.registerTech(name, tech)");
- }
- Component.registerComponent.call(Component, name, comp);
- };
- videojs.getTech = Tech.getTech;
- videojs.registerTech = Tech.registerTech;
- videojs.use = use;
- /**
- * An object that can be returned by a middleware to signify
- * that the middleware is being terminated.
- *
- * @type {object}
- * @property {object} middleware.TERMINATOR
- */
- Object.defineProperty(videojs, 'middleware', {
- value: {},
- writeable: false,
- enumerable: true
- });
- Object.defineProperty(videojs.middleware, 'TERMINATOR', {
- value: TERMINATOR,
- writeable: false,
- enumerable: true
- });
- /**
- * A reference to the {@link module:browser|browser utility module} as an object.
- *
- * @type {Object}
- * @see {@link module:browser|browser}
- */
- videojs.browser = browser;
- /**
- * Use {@link module:browser.TOUCH_ENABLED|browser.TOUCH_ENABLED} instead; only
- * included for backward-compatibility with 4.x.
- *
- * @deprecated Since version 5.0, use {@link module:browser.TOUCH_ENABLED|browser.TOUCH_ENABLED instead.
- * @type {boolean}
- */
- videojs.TOUCH_ENABLED = TOUCH_ENABLED;
- videojs.extend = extend;
- videojs.mergeOptions = mergeOptions;
- videojs.bind = bind;
- videojs.registerPlugin = Plugin.registerPlugin;
- videojs.deregisterPlugin = Plugin.deregisterPlugin;
- /**
- * Deprecated method to register a plugin with Video.js
- *
- * @deprecated videojs.plugin() is deprecated; use videojs.registerPlugin() instead
- *
- * @param {string} name
- * The plugin name
- *
- * @param {Plugin|Function} plugin
- * The plugin sub-class or function
- */
- videojs.plugin = function (name, plugin) {
- log.warn('videojs.plugin() is deprecated; use videojs.registerPlugin() instead');
- return Plugin.registerPlugin(name, plugin);
- };
- videojs.getPlugins = Plugin.getPlugins;
- videojs.getPlugin = Plugin.getPlugin;
- videojs.getPluginVersion = Plugin.getPluginVersion;
- /**
- * Adding languages so that they're available to all players.
- * Example: `videojs.addLanguage('es', { 'Hello': 'Hola' });`
- *
- * @param {string} code
- * The language code or dictionary property
- *
- * @param {Object} data
- * The data values to be translated
- *
- * @return {Object}
- * The resulting language dictionary object
- */
- videojs.addLanguage = function (code, data) {
- var _mergeOptions;
- code = ('' + code).toLowerCase();
- videojs.options.languages = mergeOptions(videojs.options.languages, (_mergeOptions = {}, _mergeOptions[code] = data, _mergeOptions));
- return videojs.options.languages[code];
- };
- /**
- * A reference to the {@link module:log|log utility module} as an object.
- *
- * @type {Function}
- * @see {@link module:log|log}
- */
- videojs.log = log;
- videojs.createLogger = createLogger;
- videojs.createTimeRange = videojs.createTimeRanges = createTimeRanges;
- videojs.formatTime = formatTime;
- videojs.setFormatTime = setFormatTime;
- videojs.resetFormatTime = resetFormatTime;
- videojs.parseUrl = parseUrl;
- videojs.isCrossOrigin = isCrossOrigin;
- videojs.EventTarget = EventTarget;
- videojs.on = on;
- videojs.one = one;
- videojs.off = off;
- videojs.trigger = trigger;
- /**
- * A cross-browser XMLHttpRequest wrapper.
- *
- * @function
- * @param {Object} options
- * Settings for the request.
- *
- * @return {XMLHttpRequest|XDomainRequest}
- * The request object.
- *
- * @see https://github.com/Raynos/xhr
- */
- videojs.xhr = lib;
- videojs.TextTrack = TextTrack;
- videojs.AudioTrack = AudioTrack;
- videojs.VideoTrack = VideoTrack;
- ['isEl', 'isTextNode', 'createEl', 'hasClass', 'addClass', 'removeClass', 'toggleClass', 'setAttributes', 'getAttributes', 'emptyEl', 'appendContent', 'insertContent'].forEach(function (k) {
- videojs[k] = function () {
- log.warn("videojs." + k + "() is deprecated; use videojs.dom." + k + "() instead");
- return Dom[k].apply(null, arguments);
- };
- });
- videojs.computedStyle = computedStyle;
- /**
- * A reference to the {@link module:dom|DOM utility module} as an object.
- *
- * @type {Object}
- * @see {@link module:dom|dom}
- */
- videojs.dom = Dom;
- /**
- * A reference to the {@link module:url|URL utility module} as an object.
- *
- * @type {Object}
- * @see {@link module:url|url}
- */
- videojs.url = Url;
- videojs.defineLazyProperty = defineLazyProperty; // Adding less ambiguous text for fullscreen button.
- // In a major update this could become the default text and key.
- videojs.addLanguage('en', {
- 'Non-Fullscreen': 'Exit Fullscreen'
- });
- return videojs;
- })));
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